The First Descendant: Kyle Build & Best Loadout

Welcome to the The First Descendant Kyle Build Guide. In this guide, we will explain how to create a powerful build for the Kyle Descendant. We’ll cover how the skills work and which weapons, stats and modules you need to create the most powerful build for Kyle. Visit The First Descendant Builds page for more Builds.
His coarse and strict personality is a reflection of his desire to not lose anyone ever again.
Table of Contents:
How to play Kyle
How to unlock Kyle
Skills Explanation
Modules – Important!
Kyle Build Setups
Boss DPS Setup
AoE Farming Setup
Budget Setup
Best Weapons
Reactor
External Components
Smooth Grapple Hook
Kyle’s Story
KYLE PROS
INSANE ULTIMATE DAMAGE
MAX SHIELD SIZE
RECOVER SHIELD FOR THE WHOLE GROUP
SINGLE-TARGET DAMAGE WEAPON-BASED
BOSS, AOE & BUDGET SETUP
KYLE CONS
MEDIOCRE AOE RANGE
How to Play Kyle in the First Descendant
Provided he is set up correctly, Kyle is arguably the most durable character in the First Descendant, capable of shrugging off huge damage that would be ruinous for most Descendants.
Kyle uses his Magnetic Force mechanic to power many of his abilities. Save up Magnetic Force to cause your skills to last longer and deal more damage. The amount of Magnetic Force Kyle can hold is scaled on his Max Shield stat, therefore it is strongly recommended to increase the Max Shield stat as much as possible to make him more durable and deadlier in combat.
While he is very tanky, this doesn’t mean Kyle can’t dish out damage, either. In fact, his Superconductivity Thrusters skill allows him to fly and crash into enemies, creating a medium-sized AoE that does insane damage. Saving up as much Magnetic Force as possible (aided by having a high Max Shield stat) causes this skill to do even more damage.
I will present you with a Kyle Farming, Kyle Bossing and Kyle Budget setup below. Our different setups will have skill cooldowns reduced by so much that you can pretty much spam your skills given you manage to restore enough resources in time.
We also ranked Kyle’s kit and playstyle and added him to our The First Descendant Tier List – Best Characters.
How to Unlock Kyle in The First Descendant
Let’s take a quick look at how to unlock Kyle in the First Descendant. To unlock Kyle, you have to purchase him from the store, or research him. You need the following items to research Kyle:
1x Kyle Enhanced Cells
554x Carbon Crystal
303x Hellion
58x Iorganic Biogel
1x Kyle Enhanced Cell Blueprint
200k Gold
1x Kyle Stabilizer
519x Metal Accelerant
499x Monomolecular Extractor
76x Deformed Biometal
1x Kyle Stabilizer Blueprint
200k Gold
1x Kyle Spiral Catalyst
408x Ceramic Composite
455x Reverse Charging Coil
30x Compound Carbon Activator
1x Kyle Sprial Catalyst Blueprint
1x Kyle Code
Location 1: Vespers Hard – Abyssal Void Fusion Reactor – Vespers Lost Supply Depot
Location 2: Sterile Lands Normal – Void Fusion Reactor – Sterile Land Repository
Location 3: Hagios Hard – Abyssal Void Fusion Reactor – Hagios Dune Base
Location 4: White-night Gulch Hard – Abyssal Void Fusion Reactor – White-night Gulch Observatory
400k Credits
When you visit Magisters Anais at the Research Institute you can hover over each item. Then click on Acquisition Info and it will tell you where this specific item drops. You can also view a more in-depth guide on How to unlock Kyle in The First Descendant.
The First Descendant Kyle Skills Explained
In this section, we are going to explain the skills available to our Kyle Build in the First Descendant, how each skill works and the best ways for you to use them.
Icon
Skill Name
Description
Repulsion Dash
Charges towards the enemy, dealing damage.
Magnetic Bulwark
Creates a frontal Barrier to protect against enemy attacks.
Magnetism Spurt
When damaged, Magnetic Force is reduced instead of HP or Shields. After a certain period of time, Magnetic Force detonates to deal damage around him.
Superconductivity Thrusters
Allows Kyle to fly. When landing, deals damage in an area around his landing zone.
Experienced Technician (Passive)
Obtains Magnetic Force with his Skills. When his Shield is broken, he recovers Shield and Magnetic Force.
Repulsion Dash
Charges towards the enemy, dealing damage.
Repulsion Dash Skill Description:
Non-Attribute – Tech
Charges forward to inflict damage and Knockback on the colliding enemy.
Recovers Magnetic Force proportional to Max Energy Shield upon dealing damage to the enemy.
When the skill ends, grants a DEF boost for a period of time.
How to use Repulsion Dash:
Repulsion Dash is useful for spearheading attacks at the beginning of combat. It deals damage in a small AoE and knocks enemies back. You’ll also get a defence buff, so you’ll take less damage for a few seconds. The cooldown is fairly short on Repulsion Dash, so you can use it several times in longer engagements.
Basic Info
Values
Max Stacks
3
Stack Cooldown
12 seconds
Skill Effect
Values
Max Move Distance
10 metres
Damage
Skill Power x 360.2%
Damage Range
1.5m x 1.5m
Magnetic Force Recovery
Max Shield x 30%
DEF+
Values
DEF Increase Amount
150%
Duration
5 seconds
Magnetic Bulwark
Creates a frontal Barrier to protect against enemy attacks.
Magnetic Bulwark Description:
Non-Attribute – Dimension
Creates a Barrier in front that block enemy projectiles.
When the Barrier is hit, recovers Magnetic Force proportional to the enemy’s damage received.
How to use Magnetic Bulwark:
Magnetic Bulwark is a defensive skill that blocks enemy projectiles, allowing you to create cover at a location of your choosing. Maintining the barrier costs a small portion of your Max Shield every second, so be careful not to run it down too much.
Basic Info
Values
Cooldown
2 seconds
Shield Cost
5% of Max Shield
Shield Cost Interval
1s
Barrier
Values
Effect Range
2m x 3m
HP
50% of Caster’s Max Shield
DEF
100% of Caster’s DEF
Duration
8s
Magnetic Force Recovery
100% of Energy Damage
Magnetism Spurt
When damaged, Magnetic Force is reduced instead of HP or Shields. After a certain period of time, Magnetic Force detonates to deal damage around him.
Magnetism Spurt Description:
Non-Attribute – Dimension
After using Magnestism Spurt, Magnetic Force is consumed first before Energy Shield or HP when hit by an enemy.
When Magnetic Force is completely depleted, deals damage to enemies within range. This damage increases by the total Magnetic Force consumed.
Pressing the skill button one more time ends the skill. When the skill ends, Kyle recovers the Energy Shield of nearby allies proportionally to his Max Energy Shield.
How to use Magnetism Spurt:
Another handy defensive skill, Magnetism Spurt allows you to ignore damage for a while, by effectively using your saved up Magnetic Force as a secondary shield. Once it expires, you’ll deal a pulse of damage to all nearby enemies. The more Magnetic Force you consumed during the skill’s duration, the more damage you do. Therefore, it’s advisable to save up a decent amount of Magnetic Force before using Magnetism Spurt, but it’s not too essential because the skill has a short cooldown, so you don’t lose too much if you use it at a bad time.
Basic Info
Values
Cooldown
15s
Magnetic Force Cost Interval
1 second
Magnetic Force Cost
2% of Max Magnetic Force
Duration
15 seconds
Skill Effect
Values
Damage
Skill Power x 660.6%
Additional Damage
Consumed Magic Force x 286.1%
Damage Range
5m Radius
Ally Shield Recovery Amount
100% of Kyle’s Max Shield
Damage Reduction
25%
Superconductivity Thrusters
Allows Kyle to fly. When landing, deals damage in an area around his landing zone.
Superconductivity Thrusters Description:
Non-Attribute – Tech
Enables you to fly in the air for a period of time
Inflicts damage on enemies when you collide with them.
When the skill ends, Magnetic Force is completely consumed, and the damage increases proportionally based on Magnetic Force stats.
How to use Superconductivity Thrusters:
Superconductivity Thrusters is a rather strange skill, since it at first glance it seems like it’s just a cool jetpack ability for moving around quickly, but colliding with enemies with the skill active actually does a huge amount of damage, with the precise amount increasing based on how much Magnetic Force you saved up. Note that your Magnetic Force gauge needs to be at least 30% full before you can activate the skill.
Due to the long cooldown of 60 seconds base, we recommend saving up more than the minimum 30% Magnetic Force before using this skill – with a long cooldown skill like this you ideally want to make sure that you have as a high a damage modifier as possible so you get the most value from the skill, and the way to do this is to save up more Magnetic Force before using it.
Basic Info
Values
Cooldown
60 seconds
Minimum Use Condition
30% of Max Magnetic Force
Skill Effect
Values
Damage
Skill Power x 10,436.7%
Additional Damage
Skill Power x 4,719.8%
Damage Range
5m Radius
Duration
6 seconds
Experienced Technician (Passive)
Obtains Magnetic Force with his Skills. When his Shield is broken, he recovers Shield and Magnetic Force.
Experienced Technician Passive Description:
Non-Attribute
Increases max Magnetic Force proportional to Max Energy Shield.
When Kyle’s Energy Shield is depleted, gains Magnetic Care.
Magnetic Care recovers Energy Shield and Magnetic Force at fixed intervals. This effect gains cooldown.
When out of combat, Magnetic Force is consumed at fixed intervals.
How to use Experienced Technician:
Turret Sync is a passive skill, which means it is always active. This passive has two purposes. The first is to define how much Magnetic Force Kyle can hold – it scales based on your Max Shield stat, which is something to keep in mind when choosing your Components for the build – having more Max Shield will improve Kyle’s Max Magnetic Force, too.
The second purpose of the Experienced Technician passive is to provide a defensive utility. To summarise this effect, when your Max Shield runs out, you’ll automatically begin regaining Shield and Magnetic Force Recovery. The amount gained scales based on your Max Shield, so once again you are incentivised to build into Max Shield more heavily than with most other Descendants. Once triggered, this effect has a base cooldown of 5 minutes.
Basic Info
Values
Cooldown
300 seconds
Magnetic Force
Values
Max Amount
Max Shield x 200%
Cost Interval
1 second
Cost Amount
Max Magnetic Force x 1%
Magnetic Care
Values
Duration
10 seconds
Recovery Interval
1 second
Shield Recovery
Max Shield x 8%
Magnetic Force Recovery
Max Magnetic Force x 8%
How Modules Work in The First Descendant
Modules in The First Descendant are the bread and butter of all Descendant Builds. There are a few important things to remember about modules. This is for both Descendant and Weapon Modules.
While most builds require you to increase Module Capacity with an Energy Activator (you get two for free), they won’t require you to reduce the Module cost with Crystallization Catalyst. However, if you want to truly min-max a build, you will need plenty.
How to increase your Module Capacity
Module Levels and Cost
Kuiper Shards & best way to farm!
Reduce the cost of Modules
How to farm Modules
How to Increase Module Capacity
You get a base of 45 Modules for every Descendant character. And you can increase this up to 85 currently. First off, always slot a Sub Attack Module (Slot 7). When you increase this to the max level you will get an additional 10 Module Capacity. if you use a Crystallization Catalyst on the Sub Attack Module, you even get 15 extra slots. You will see this in the setup below.
Additionally, you can use an Energy Activator to increase your Module Capacity by another 20. However, these are fairly hard to farm, only use them on your best Descendants.
Lastly, increasing your Mastery Rank will also increase Module Capacity. Rank 1 gives you 25 Module Capacity, Rank 20 gives you 50 Module Capacity. That is how we reach the 80 Module Capacity that you see on most builds.
Slot a Sub Attack Module (and max it out to get +10 capacity, crystallize it for +15)
Use an Energy Activator (2o extra capacity)
Increase Mastery Rank (25 base capacity, max 50)
Weapons: Basically the same, but because you don’t have Subattack Modules, the Energy Activator gives you 30 instead of just 20 extra capacity.
You can also read my in-depth guide on how to increase Module Capacity in The First Descendant if you need more information. Or my Best Energy Activator Farm Spots and our Best Crystallization Catalyst Farm Spots. I tested all of the grind spots by myself and have already farmed plenty of these items with this method.
Module Levels and Cost
Modules can be enhanced (leveled up) with Kuiper Shards in The First Descendant. Enhancing Modules increases their power. At higher levels, the power will increase way more than at lower levels. Therefore it is always recommended to max out the most important Module first.
Here is an example of a must-have Module called Increased HP for our Descendant. You will notice that we start at 22%, but at the max level, we get a whopping 218.5% increase in health!
Level
Capacity Cost
Power
0 – Base
6
22%
1
7
31.2%
2
8
41.4%
3
9
54.4%
4
10
69.8%
5
11
87.2%
6
12
108.2%
7
13
130.2%
8
14
155.2%
9
15
184.5%
10
16
218.5%
Transcendent Modules are the exception; they decrease Capacity Cost with higher levels!
For an in-depth overview, please visit our How to Level Up Modules in The First Descendant guide.
How to Farm Kuiper Shards
Kuiper Shards are used to level up Modules. We have a guide on the Top 3 Kuiper Shard Farming Locations in the First Descendant. We explain how to most efficiently farm Kuiper Shards (300-500k/hour) and show the amount you need to level up mods. As a summary, to max out a Module you need:
Normal Modules: 103’100 Kuiper Shards
Rare Modules: 206’200 Kuiper Shards
Ultimate Modules: 309’300 Kuiper Shards
Transcendent Modules: 515’500 Kuiper Shards
Always max out the most important Modules first, we will showcase the order below.
How to Reduce the Cost of Modules
To reduce the cost of Modules you need Crystallization Catalysts in The First Descendant. These require a lot of time investment, most builds won’t require you to get many if any at all (Budget Setup). But if you want to completely min-max you need to get plenty of them as technically, every slot can have a specific socket type to half the cost.
Modules have Socket Types. Our Increased HP Module has the Cerulean Socket Type.
Module: Increased HP
Socket Type: Cerulean
This is important because if we place our Increased HP Module in the fitting Socket Type, it will half the cost of the Module!
How to farm Modules
Most Modules can be acquired fairly easily, but the higher-quality ones (Ultimate, Transcendent) are more tedious to obtain. Here is the easiest process to farm Modules quickly.
Open Map > Swap to Access Info > Select Modules
Here, you can find all Modules and their drop locations. If a module drops from several locations, it is recommended to select drop locations with higher drop chances.
There isn’t really much more to this. Simply check the location and go farm. Normal and Rare quality Modules have 30-50% drop chances in most cases. Ultimate ones range around the 5% mark and Transcendent ones can be a tough cookie with around 2% drop chance.
We will list the best farming location of modules in the next step of the guide.
Best Kyle Build Setups for The First Descendant
In this section, we are going to look at the different best Kyle Build Setups for The First Descendant. I will show you an optimized Boss DPS, AoE Farming, and Budget Build setup. The optimized setups require a lot of Crystallizations. The Budget setup requires none.
The Boss Build will require the most investment into Kyle because you want good Descendant and Weapon Modules to really max out your power. The AoE Farming Build only focuses on skill damage and you can run whatever weapon you want along with it. Lastly, the Budget Build only requires you to spend an Energy Activator so we get the 80 Module Capacity.
Boss Build: Tanky, Skill & Weapon-Based Damage
AoE Farming Build: Skill-based Damage
Budget Build: Starter Build for Kyle
Note: The builds are all compatible with each other
All setups require you to have used your Energy Activator to increase the Module Capacity. Here are the Top 3 Kuiper Shard farm spots, you will need plenty to upgrade all Modules!
How to get Modules: Read the Module Farming section.
85 Module Capacity How? Read the basics Module section.
Kyle Boss Build
The Kyle Boss Build plays best with a huge Max Shield size. Our mods focus on various things like reducing our skill cooldown, increasing our damage, range, and survivability, and increasing our Shield size. Additionally, make sure to get external components that also give you extra max shield or HP.
Kyle deals a lot of his damage on bosses with his weapons, therefore make sure to have a good main weapon when fighting intercept battles.
Diamagnetic Bulwark Module: When an enemy touches the barrier, you charge up Kyle’s Magnetic Force faster. That means you can use his ultimate more often to deal massive damage.
Kyle Boss Modules Explanation:
Diamagnetic Bulwark: Instead of projectile defense, knocks enemies back on contact and recovers Magnetic Force
Non-Attribute Syncytium: + Critical Hit Resistance, + Non-Attribute Skill Power
Nimble Fingers: – Skill Cooldown
Focus on Non-Attribute: + Non-Attribute Skill Power
Spear and Shield: + DEF, + Skill Power
Increased Shield: + Max Shield
Mid-Air Maneuvering: With this, you can even grapple air!
Multitalented: When using Dimension skill, – 20% Cooldown
Amplification Control: + Skill Effect Range, +Max Shield
HP Conversion (Shield): + Max Shield, – Max HP
MP Conversion: – Skill Cooldown, – Max MP
Stim Accelerant: + Max HP, – Max MP
Slot
Module
Mod Level
Socket Type
Crystallized
1 (Skill Module)
Diamagnetic Bulwark
Max
Malachite
No
2
Non-Attribute Synctium
Max
Almandine
No
3
Nimble Fingers
Max
Malachite
Yes
4
Focus on Non-Attribute
Max
Malachite
Yes
5
Spear and Shield
4/10
Rutile
Yes
6
Increased Shield
Max
Cerulean
Yes
7 (Sub Module)
Mid-Air Maneuvering
Max
Malachite
Yes
8
Multitalented
Max
Malachite
No
9
Amplification Control
Max
Rutile
Yes
10
HP Conversion (Shield)
Max
Cerulean
Yes
11
MP Conversion
Max
Malachite
Yes
12
Stim Accelerant
Max
Cerulean
Yes
AoE Farming Kyle Build
For our Kyle Farming Build Setup we want to increase our range of our AoE damage skills by as much as possible. To deal massive AoE damage you can spam Magnetic Spurt by pressing the button twice. Additionally, his ultimate Superconductivity Thrusters has a short cooldown with our setup and can be used every few seconds as well.
Kyle AoE Farming Modules Explanation:
Potent Collector: When defeating an enemy, restores Kyle’s resource
Nimble Fingers: – Skill Cooldown
Focus on Non-Attribute: + Non-Attribute Skill Power
Skill Expansion: + Skill Effect Range
Increased Shield: + Max Shield
Mid-Air Maneuvering: With this, you can even grapple air!
Multitalented: When using Dimension skill, – 20% Cooldown
Maximize Range: + Skill Effect Range, – Skill Power Modifier
Stim Accelerant: + Max HP, – Max MP
MP Conversion: – Skill Cooldown, – Max MP
HP Conversion (Shield): + Max Shield, – Max HP
Slot
Module
Mod Level
Socket Type
Crystallized
1 (Skill Module)
Empty
2
Potent Collector
Max
Xantic
No
3
Nimble Fingers
Max
Malachite
Yes
4
Focus on Non-Attribute
Max
Malachite
Yes
5
Skill Expansion
Max
Rutile
Yes
6
Increased Shield
Max
Cerulean
Yes
7 (Sub Module)
Mid-Air Maneuvering
Max
Malachite
Yes
8
Multitalented
Max
Malachite
No
9
Maximize Range
Max
Rutile
Yes
10
Stim Accelerant
Max
Cerulean
Yes
11
MP Conversion
Max
Malachite
Yes
12
HP Conversion (Shield)
Max
Cerulean
Yes
Budget Kyle Build
This Kyle Budget Build setup can be used as a starting point of if you plan on building up Kyle like shown above.
Note: Kyle already has two good crystallized placements (Slots 4 and 11). We use this to our advantage to make the modules more cost-effective. Therefore, make sure to place the modules listed below in these sockets.
Kyle Budget Modules Explanation:
Focus on Non-Attribute: + Non-Attribute Skill Power
Increased Shield: + Max Shield
Mid-Air Maneuvering: With this, you can even grapple air!
Amplification Control: + Skill Effect Range, + Max Shield
HP Conversion (Shield): + Max Shield, – Max HP
MP Conversion: – Skill Cooldown, – Max MP
Stim Accelerant: + Max HP, – Max MP
Slot
Module
Mod Level
Socket Type
Crystallized
1 (Skill Module)
Empty
2
3
4
Focus on Non-Attribute
Max
Malachite
Yes (standard)
5
6
Increased Shield
Max
Cerulean
No
7 (Sub Module)
Mid-Air Maneuvering
Max
Malachite
No
8
9
Amplification Control
Max
Rutile
No
10
HP Conversion (Shield)
Max
Cerulean
No
11
MP Conversion
Max
Malachite
Yes (standard)
12
Stim Accelerant
Max
Cerulean
No
Best Weapon for the Blair Build in The First Descendant
In theory you could just always run one weapon on our Kyle Builds and that will just do fine. However, I will show you three great weapons that you can get. Thunder Cage is an amazing farming weapon due to its strong AoE damage and is also easy to get and most players have it already. You can also use Thunder Cage on bosses if you don’t have anything else yet. However, I do recommend Enduring Legacy for Intercept Boss Battles, it deals the most damage if maxed out.
Lastly, you can also use Secret Garden which is perfect for Kyle for both farming and bossing. Because we have tech and dimension type skills it triggers both of the weapons effects. In theory, you could just run around with Secret Garden because it fits Kyle so well!
Thunder Cage (Farming)
Enduring Legacy (Boss)
Secret Garden (Boss/Farming)
I always recommend players to max out Thunder Cage first because it is an amazing allrounder weapon and easy to get.
Best Thunder Cage Build Setup for Kyle
This is a high crit rate setup for the Thunder Cage. Thunder Cage has a unique ability that deals massive AoE damage. You can use this both for farming and bossing if you don’t have any other weapons yet.
Thunder Cage Modules Explanation:
Rifling Reinforcement: + Firearm ATK
Fire Rate UP: + Fire Rate
Electric/Chill/Fire/Toxic Enhancement: Adds Elemental Damage Equal to 30% of Firearm ATK
Edging Shot: + Firearm Critical Hit Rate, – Firearm ATK
Firing Fiesta: When reloading, rounds are not consumed for a short duration
Action and Reaction: + Firearm ATK, + Recoil
Better Concentration: + Firearm Critical Hit Damage
Better Insight: + Firearm Critical Hit Rate
Concentration Priority: + Firearm Critical Hit Damage, – Reload Time Modifier
Expand Weapon Charge: + Rounds per Magazine
Slot
Module
Mod Level
Socket Type
Crystallized
1
Rifling Reinforcement
Max
Malachite
Yes
2
Fire Rate UP
Max
Xantic
Yes
3
Electric Enhancement
Max
Xantic
Yes
4
Edging Shot
Max
Almandine
Yes
5
Firing Fiesta
5/10
Xantic
No
6
Action and Reaction
Max
Malachite
Yes
7
Better Concentration
Max
Almandine
Yes
8
Better Insight
Max
Almandine
Yes
9
Concentration Priority
Max
Almandine
Yes
10
Expand Weapon Charge
Max
Cerulean
Yes
Budget Thunder Cage
This here is the Thunder Cage Budget setup that won’t require any Crystallization Catalysts. However, it requires an Energy Activator to reach the 80 Module Capacity.
Thunder Cage Budget Modules Explanation:
Rifling Reinforcement: + Firearm ATK
Fire Rate UP: + Fire Rate
Firing Fiesta: When reloading, rounds are not consumed for a short duration
Action and Reaction: + Firearm ATK, + Recoil
Concentration Priority: + Firearm Critical Hit Damage, – Reload Time Modifier
Expand Weapon Charge: + Rounds per Magazine
Slot
Module
Mod Level
Socket Type
Crystallized
1
Rifling Reinforcement
Max
Malachite
No
2
Fire Rate UP
Max
Xantic
No
3
Empty
4
Empty
5
Firing Fiesta
Max
Xantic
No
6
Action and Reaction
Max
Malachite
No
7
Empty
8
Empty
9
Concentration Priority
Max
Almandine
No
10
Expanded Weapon Charge
Max
Cerulean
No
Best Enduring Legacy Build for Kyle
Enduring Legacy is one of the most powerful weapons in The First Descendant. It is best built with a high crit rate and crit damage as well as a focus on Fire ATK due to its unique ability that lowers the enemy’s Fire Resistance. It is recommended to get the unique ability to max stacks. That means you will have to farm 5 copies of this weapon (1x + 4x to absorb).
This is currently the strongest Boss DPS weapon in the game if you max it out.
How to get Enduring Legacy in The First Descendant.
You can also use Mental Focus instead of Sharp Precision Shot if you prefer that. However, in my experience, Mental Focus is only better if you can always unload the full magazine without interruption. And because that almost never happens, I prefer Sharp Precision Shot because you can build max stacks back faster.
Enduring Legacy Modules Explanation:
Rifling Reinforcement: + Firearm ATK
Fire Rate UP: + Fire Rate
Better Insight: + Firearm Critical Hit Rate
Better Concentration: + Firearm Critical Hit Damage
Expand Weapon Charge: + Rounds per Magazine
Action and Reaction: + Firearm ATK, + Recoil
Fire Priority: + Fire ATK, – Reload Time Modifier
Concentration Priority: + Firearm Critical Hit Damage, – Reload Time Modifier
Fire Enhancement: Adds Fire ATK equal to 30% of Firearm ATK
Sharp Precision Shot: – Fire Rate. While pulling the trigger, + Fire Rare, – Recoil and Firearm ATK +6% every 0.5s, max 10 stacks.
Slot
Module
Mod Level
Socket Type
Crystallized
1
Rifling Reinforcement
Max
Malachite
Yes
2
Fire Rate UP
Max
Xantic
Yes
3
Better Insight
Max
Almandine
Yes
4
Better Concentration
Max
Almandine
Yes
5
Expand Weapon Charge
Max
Cerulean
Yes
6
Action and Reaction
Max
Malachite
Yes
7
Fire Priority
Max
Almandine
Yes
8
Concentration Priority
Max
Almandine
Yes
9
Fire Enhancement
Max
Almandine
Yes
10
Sharp Precision Shot
Max
Xantic
Yes
Best Secret Garden Build for Kyle
The Secret Garden Tactical Rifle is the perfect fit for any of our Kyle Builds. Two of our skills (Magnetic Bulwark and Magnetism Spurt are dimension types. And the other two (Repulsion Dash and Superconductivity Thrusters) are tech types. That means both of the Secret Gardens effects will trigger.
Repulsion Dash & Superconductivity Thrusters: Tech type > Triggers Pest Control (+ Firearm ATK, + Skill Power)
Magnetic Bulwark, Magnetism Spurt: Dimension type > Triggers Costum Resource recovery
Secret Garden Modules Explanation:
Rifling Reinforcement: + Firearm ATK
Better Insight: + Firearm Critical Hit Rate
Better Concentration: + Firearm Critical Hit Damage
Fire Rate UP: + Fire Rate
Expand Weapon Charge: + Rounds per Magazine
Action and Reaction: + Firearm ATK, + Recoil
Concentration Priority: + Firearm Critical Hit Damage, – Reload Time Modifier
Insight Focus: + Firearm Critical Hit Rate, + Firearm Critical Hit Damage
Mental Focus: – Fire Rate, when firing, + Firearm ATK, max 60 stacks.
Fire/Chill/Toxic/Electric Enhancement: Adds Elemental ATK to Firearm
Slot
Module
Mod Level
Socket Type
Crystallized
1
Rifling Reinforcement
Max
Malachite
Yes
2
Better Insight
Max
Almandine
Yes
3
Better Concentration
Max
Almandine
Yes
4
Fire Rate UP
Max
Xantic
Yes
5
Expand Weapon Charge
Max
Cerulean
Yes
6
Action and Reaction
Max
Malachite
Yes
7
Concentration Priority
Max
Almandine
Yes
8
Insight Focus
Max
Almandine
Yes
9
Mental Focus
Max
Malachite
Yes
10
Element Enhancement
12/16
No
Best Reactor for Kyle in The First Descendant
Your Reactor is a very important item that determines your skill damage and can also include extra modifiers that buff certain aspects of your Kyle build. The better your Reactor is, the more damage your skills will deal to enemies.
The name of a reactor can be determined by the following. For example a reactor with the name Materialized in it means it is good for anything that deals Non-Attribute damage.
Name
Type
Tingling
Electric
Burning
Fire
Toxic
Toxic
Frozen
Chill
Materialized
Non-Attribute
Mechanics
Tech
Singularity
Singular
Mixture
Fusion
Phase
Dimension
The First Descendant Kyle’s attribute is Non-Attribute and her skills use the following types:
Dimension (Magnetic Bulwark, Magnetism Spurt)
Tech (Repulsion Dash, Superconductivity Thrusters)
I decided to go with a Materialized Phase Reactor for our Kyle Build in The First Descendant. Our ultimate already deals insane damage, so we are better off boosting the damage of our most often used AoE skill Magnetism Spurt.
However, for boss fights you could use a MAterialized Mechanics Reactor if you want to maximize damage on your ultimate (Superconductivity Thrusters).
Materialized Phase Reactor
Make sure to get the Materialized Phase Reactor with Thunder Cage/Secret Garden/Enduring Legacy mounting. Basically whatever weapon you use the most. That way our Skill Power will get a 160% boost!
Best substats to get:
Non-Attribute Skill Power Boost Ratio
Dimension Skill Power Boost Ratio
Range
Skill Cooldown
How to find the Location of Reactors
Reactor drop locations change every day. Not many players know this. Now there is a reactor search function in-game. Go to the map and press on Difficulty Level Rewards. In here you can see where currently all the reactors drop.
Note: It is possible that no such reactors drop currently. Come back here every day and check if one drops.
If our specified reactor drops in an area, you go there and farm missions and monsters. There will be plenty of reactors dropping from monsters all over the place, any monster works.
In our example, we can actually farm them in the Muskeg Swamp area today. This changes every week, therefore always check this.
External Components for the Kyle Build
Finally, we have the best External Components for the Kyle Build in the First Descendant.
The best External Components set that works with the Kyle Build is the Slayer Set. It drops on Pyromaniac hard difficulty. If you can’t get this yet, don’t worry too much about it; just use what you already have. The set gives us even more ammo and Skill Power.
It is important to stack as many Max Shield and Shield Recovery stats as possible. HP or DEF is also great to have.
Smooth Grapple Hook for your Build
Using the standard Grapple Hook in The First Descendant can be a pain, and it feels kinda frustrating at times. Don’t worry, there is a way better alternative that will make it a joy to use the grappling hook!
It is called the Mid-Air Maneuvering Sub Module. I use this on all my The First Descendant Builds because it improves grappling by so much.
With this Module, you can attach your Grapple Hook to anything, even air! That means you can simply aim towards the sky and Hook up your grapple hook there for guaranteed fast movement!
Here is a guide on how to get the Mid-Air Maneuvering Sub Module in The First Descendant. It won’t take a lot of effort, but it will definitely improve your build and overall gameplay in The First Descendant.
Kyle’s Story in The First Descendant
A tanker-type dealer who generated and manipulated magnetic fields. Creates a barrier or radiates magnetic force to push enemies back and serves as a strong shield for his teammates.
If one were to select the most representative pieces of work installed by the Construction Corps, they would be: The outposts installed throughout Ingris, and the Spectral Digger in the Agna Desert. What the two have in common is that they both contributed greatly to Albion’s power. And it was Kyle, the Construction Corps Captain, who headed both operations.
As the use of Kuiper became more sophisticated, Albion was able to rapidly strengthen its power, leading to a greater demand for Kuiper. Exploration of these parts by the Magisters and the Excavation Team discovered that a large amount of Kuiper was buried in the Agna Desert, and HQ planned to install a Spectral Digger in the Agna Desert. Veteran workers, including Kyle, were selected as installation personnel. Having worked together for over a decade, Kyle’s teammates were all close, like family.
Although a large number of capable technicians were deployed, constructing a digger of such a gargantuan size in the harsh conditions of a desert was more difficult than expected. Even so, they were able to put up with it because they were a family; they had each other. On particularly exhausting days, everybody would declare loudly that they would drink most of the expensive liquor hidden in Kyle’s house once this horrible task was over. Kyle would laugh and dare them to try. These were the ways they would lean on each other, putting all their effort into constructing the Spectral Digger.
After a long period of time, the Spectral Digger finally sprung into life, and the entire Construction Corps shouted with joy. All that was left was for everyone to go home. However, the Legion of Darkness forces, which had been standing by on Karel’s orders, launched an ambush, and the joyful cries on the thought of returning home turned into screams. Kyle, who had been wrapping things up in the back, could only look on as his teammates fell helplessly from the enemy’s bullets. Eventually, the bullets that pierced his teammates also began flying towards him. “I’m going to die soon”, Kyle thought as he closed his eyes tightly. While closing his eyes, something seemed to block the bullets. They fell to the floor powerlessly. Kyle intuitively knew why when he saw the bullets rolling around at his feet. He also possessed Arche, something he had only heard about until now.
However, by the time he realized he had this power inside of him, it was too late to save his teammates. Shocked, Kyle felt completely useless. With that, he retired, simply stating, “I did all I could” to HQ. During the time when he was hiding his power, unwilling to meet anyone, and wishing for his end to come, he happened to learn that the Spectral Digger had fallen into the hands of the Vulgus.
This was unacceptable to Kyle. That digger cost the lives of his teammates. It was the digger that he constricted with his teammates, whose bodies he was unable to recover due to the Vulgus ambush. Without hesitation, he went to HQ, telling them everything and making a pledge to walk the path of a Descendant. He would reclaim the Spectral Digger, recover the remains of his teammates, and bring them home. After which, he would pour out that expensive liquor they were so eager to drink in honour of them.
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