The First Descendant: Bunny Build & Best Loadout
Welcome to The First Descendant Bunny Build & Best Loadout. In this guide, we will explain how to create a powerful build for the Bunny Descendant. We’ll cover how the skills work and which weapons, stats and modules you need to create the most powerful build for Bunny.
For more builds on other characters, you can visit our The First Descendant Builds Database.
Bunny is nuker who sprints while discharging electricity. The more she runs, the greater the electrical energy she accumulates.
Table of Contents:
How to play Bunny
How to unlock Bunny
Skills Explanation
Thrill Bomb
Light Speeding
Lightning Emission
Maximum Power
Rabbit Foot (Passive)
Descendant Modules
Best Weapons & Weapon Modules
Reactor
External Components
Bunny’s Story & Quest
Here is a quick list of the pros and cons of the Bunny Build for The First Descendant.
Pros
Fast Movement
High Power Laser Beam for ST Damage
Best AoE Damage
Hard to hit
Cons
Charge up phase
always moving!
How to Play Bunny in the First Descendant
The First Descendant Bunny specializes in dealing electric lightning damage to enemies, particularly in an AOE. Bunny can get very high DPS output by hitting a large number of enemies with lightning at once.
Your skills cost electricity when playing as Bunny – if you run out of electricity then some skills will be unusable until you generate more. Bunny can generate electricity by moving quickly, particularly by using the Light Speeding skill. We recommend using Light Speeding as much as possible to maximize your electricity generation. That means never stand still, always move even if you are aiming with your weapon.
This build works by stacking several skill damage bonuses on top of each other to gain very high AOE damage. Some of Bunny’s skills apply the Electrocuted debuff to enemies. This synergizes with the Decimator Module to add an additional damage bonus that can stack up to ten times.
Therefore, the most important things to keep in mind when playing this build are to keep generating electricity and keep debuffing enemies with Electrocute to boost your damage.
Additionally, we also have a high single-target damage laser beam that we can use in boss fights. Here it is also important to have as much energy as possible when you activate the beam. Because damage scales with its duration. And the more energy you have, the longer the skill will stay activated.
We also ranked Bunny’s kit and playstyle and added her to our The First Descendant Tier List – Best Characters.
How to unlock Bunny in The First Descendant
Let’s take a quick look at how to unlock Bunny in The First Descendant. To unlock Bunny you need to complete the Obtain Bunny Suit Basic Materials quest. You will receive the following items during the quest:
1x Bunny Enhanced Cells
1x Bunny Stabilizer
1x Bunny Spiral Catalyst
1x Bunny Code
Once you have collected all these items you can visit Magisters Anais and craft Bunny for 400000 credits.
Obtain Bunny Suit Basic Materials Quest
The Obtain Bunny Suit Basic Materials quest is part of the introduction of the game (2nd zone of Kingston when you talk to Bunny), so you can’t miss it. The quest has a total of five stages. If you complete the whole Kingston area you will automatically have three out of the four needed items.
To get the Bunny Enhanced Cells you have to complete “Move to the Fallen Theater” quest in Kingston. For the Bunny Stabilizer, you need to complete the “Infiltrate the Magister Lab Operation” quest in Kingston. And the Bunny Spiral Catalyst drops from the “Search for Hidden Data” quest in Kingston.
After finishing the Kingston area you will unlock the Albani Mountains. Now you still need the Bunny Code. By completing Kingston you already have the Bunny Amorphous Material that contains the Bunny Code. Now you need to crack this open. To open any Amorphous Materials you need to defeat a boss in The First Descendant. These are so-called Void Intercept Battles. The quest tells you to defeat the GraveWalkers on normal. After the boss is defeated, you have unlocked the last piece of the puzzle the Bunny Code.
Next, you must visit the Magisters Anais and initiate the Bunny Research, which will cost you 400,000 credits.
Obtain Bunny Suit Basic Materials Quest Stages:
Stage 1
Obtain Bunny Enhanced Cells
Obtain Bunny Stabilizer
Obtain Bunny Spiral Catalyst
Stage 2
Obtain Bunny Amorphous Material
Stage 3
Defeat Normal GraveWalkers and unlock Bunny Amorphous Material
Note: You need to click on the Reconstruct Device below the dead boss to open the Amorphous Material.
Stage 4
Make a Bunny Research Request of Anais and complete it
Stage 5
Collect Bunny
You can view a more in-depth guide here on How to unlock Bunny in The First Descendant.
The First Descendant Bunny Skills Explained
In this section, we are going to explain the skills available to our The First Descendant Bunny Build, how each skill works and the best ways for you to use them.
Bunny’s skill loadouts are themed around Lightning attacks and fast movement – the idea being that she needs to quickly move around the battlefield to generate the electricity to power her lightning skills.
An important thing to note with the skills below is the Electrocute effect. This counts as a debuff on enemies affected, which will synergize with other elements of the build explained further in the guide.
Icon
Skill Name
Description
Thrill Bomb
Summons an Electro Orb to attack nearby enemies and inflict them with Electrocute effect.
Speed of Light
Increases sprint speed and the amount of Electricity obtained.
Lightning Emission
Moving around deals damage to nearby enemies and inflicts them with Electrocute effect.
Maximum Power
Shoots out electricity forward to inflict damage. Damage increases in proportion to skill duration.
Rabbit Foot (Passive)
Charges electricity by moving around. Landing on the ground after double jump inflicts damage to nearby enemies.
Thrill Bomb
Summons an Electro Orb to attack nearby enemies and inflict them with Electrocute effect.
Thrill Bomb Skill Description:
Electric – Fusion
Creates a Thrill Bomb to deal damage to the nearest enemy in range. This damage increases proportionally to the amount of owned Electricity.
Inflicts Electrocution on enemies that are hit. Electrocution deals continuous damage at fixed intervals.
How to use Thrill Bomb:
This is a good skill to start off the fight or when you don’t have other skills unlocked yet. Other than that it is just a filler since the other skills are way superior. If you get stuck somewhere when too many enemies are close to you then you can use Thrill Bomb with the Bunny Build to deal good damage. But otherwise, we want to move fast, and this skill won’t let us move fast!
Basic Info
Values
Cooldown
10.0 seconds
Electricity Cost
100.0
Skill Effect
Values
Damage
Skill Power x 130.3%
Per 10% of Electricity Retained
Skill Power x +15%
Damage Range
Radius 7.0m
Max Expandable Range
300%
Max Hits
x6 monsters
Electrocution
Values
Continuous Damage
Skill Power x 46.6%
Continuous Damage Interval
1.0 second
Duration
3.0 seconds
Speed of Light
Increases sprint speed and the amount of Electricity obtained. We recommend using this as often as possible to maximise the amount of Electricity you gain.
Speed of Light Description:
Electric – Singular
Always moves by Sprinting, and increases Sprint Speed.
Gains Speed of Light.
Speed of Light additionally gains Electricity while moving.
How to use Speed of Light:
Bunny’s Speed of Light skill makes her go super fast. It increases her sprint speed and the amount of Electricity obtained. Her Rabbit Foot passive allows her to accumulate a special secondary energy bar. And with that special energy you power up your Thrill Bomb, Lightning Emission and Maximum Power. Light Speeding makes it also harder for enemies to hit Bunny when you are running around, so you take less damage.
Note: Don’t turn around corners too sharply because you will loose speed otherwise.
Basic Info
Values
Cooldown
2.0 seconds
MP Cost
12.0
Continuous MP Cost Interval
Every cycle
Continuous MP Cost
Max 16.0 in 1s
Skill Effect
Values
Sprint Speed Increase
50%
Electricity
Values
Acquisition Cycle
per 1 meter
Acquire
Max Electricity x 0.6%
Lightning Emission
Moving around deals damage to nearby enemies and inflicts them with Electrocute effect.
Lightning Emission Description:
Electric – Singular
Activates Lightning Emission for a certain period of time.
Deals damage to nearby enemies whenever moving a certain distance. This damage increases proportionally to the amount of Electricity owned.
Inflicts Electrocution on enemies that are hit. Electrocution deals continuous damage at fixed intervals.
How to use Lightning Emission:
Lightning Emission can be used more often if you are good with the previous skill Light Speeding. Because with Lightning Emission you deal damage to nearby enemies and debuff them with Electrocute when moving around. Therefore, faster means more damage to enemies! Basically this is your AoE Damage skill that deals massive damage. The cooldown of this skill is a bit longer than we would like it to be. That is one of the reasons why we use cooldown reduction modules that enables us to use Lightning Emission more often. That means we can actually get the cooldown of Lightning Emission down almost 100% uptime with cooldown reduction modules.
Basic Info
Values
Cooldown
30.0 seconds
Electricity Cost
266.0
Skill Effect
Values
Move Distance
Emits every 6.0 meter moved
Damage
Skill Power x 167.4%
Per 10% of Electricity Retained
Skill Power x +15%
Effect Range
Radius 7.0m
Max Expandable Range
300%
Duration
20.0 seconds
Electrocution
Values
Continuous Damage
Skill Power x 59.8%
Continuous Damage Interval
1.0 second
Duration
3.0 seconds
Maximum Power
Shoots out electricity forward to inflict damage. Damage increases in proportion to skill duration.
Maximum Power Description:
Electric – Fusion
Discharges electricity forward.
Deals damage to enemies that come into contact with the electricity, with the damage increasing gradually based on the discharge time.
Ends when electricity runs out.
How to use Maximum Power:
This is your single-target laser beam. If you are fully charged up this beam will deal massive damage. It is only recommended to use it on boss fights. For anything else you want to use your Lightning Emission AoE damage and keep sprinting around!
Basic Info
Values
Cooldown
38.0 seconds
Cost Interval
Every cycle
Continuous Electricity Cost
Max 160.0 in 1 second
Skill Effect
Values
Lv. 2 Damage Increase Time
Maintain for 0.5 seconds
Lv. 3 Damage Increase Time
Maintain for 0.5 seconds
Lv. 1 Damage
Skill Power x 505.7%
Lv. 2 Damage
Lv. 1 Damage x 20.0% Amplification
Lv. 3 Damage
Lv. 1 Damage x 50.0% Amplification
Rabbit Foot (Passive)
Charges electricity by moving around. Landing on the ground after a double jump inflicts damage to nearby enemies.
Rabbit Foot Passive Description:
Electric – Fusion
Acquires Electricity proportional to the distance moved. When movement stops, the accumulated Electricity will gradually be consumed.
Deals damage to nearby enemies upon landing after a Double Jump.
How to use Rabbit Foot:
The Rabbit Foot passive is always active. It allows Bunny to charge up electricity by moving around. When double jumping and landing on the ground you inflict damage to nearby enemies. This passive is amazing in combination with Light Speeding and Lightning Emission, as explained above.
Electricity During Movement
Values
Acquisition Cycle
per 1 meter
Acquire
Max Electricity x 0.2%
Electricity While Stopped
Values
Cost Interval
Every cycle
Cost Amount
Max Electricity in 1 second x 15.0%
On Double Jump
Values
Damage
Skill Power x 128.8%
Damage Range
Radius 4.0 meters
max Expandable Range
300.0%
Descendant Modules for our Bunny Build
In this section, we will explain the recommended Descendant Modules for this Bunny Build in the First Descendant.
Important! When equipping Modules on Bunny, make sure that as many modules as possible are in a slot with a matching icon (top left corner on tooltip). This will half their Module Capacity Cost.
Your Module Capacity Cost limits how many modules you can equip, and can be upgraded as you level up your character. Different modules have a different Capacity Cost, which generally depends on how powerful the Module is. This is a balancing system to prevent players from only equipping the strongest modules and having a totally overpowered character.
Learn here How To Farm Modules in The First Descendant for your Bunny Build. And learn here How to increase Module Capacity in The First Descendant for your Builds.
Bunny Leveling Modules Setup
You should be able to get the following Bunny Leveling Setup with approximately level 25-30. This is a good base setup to have before preparing to farm the max-level Bunny Build for The First Descendant.
Strong Mentality – Reduces your Skill Resource Cost
Increased HP – Max HP increase
Skill Cost Optimize – Reduces Skill Cost
Electric Master – Increases Skill Power and Skill Electric Power
Electric Specialist – Considerably increases your Electric Skill Power. (Adds a new Multiplier to our stats called Electric Skill Power Boost Ratio.)
Dual Claw – Increases Max Module Capacity
Skill Expansion – Increases your Skill Effect Range for valid Skills.
Nimble Fingers – Reduces your Skill Cooldown
Increased DEF – Increases your Defence stat
Slot
Module
Socket Type
Mod Type
1 (Skill Module)
Empty
Empty
Empty
2
Strong Mentality
Malachite
3
Increased HP
Cerulean
4
Skill Cost Optimize
5
Electric Master
Xantic
Battle
6
Electric Specialist
Xantic
Battle
7 (Sub Module)
Dual Claw
Malachite
Sub Weapon
8
Skill Expansion
Rutile
9
Nimble Fingers
Malachite
10
Conversation Maximization
Malachite
Resource
11
Increased DEF
Rutile
12
Empty
Empty
Empty
Bunny Max Level Modules Setup
This requires four Crystallization Catalyst resets.
We recommend using the following modules:
Strong Mentality – Reduces your Skill Resource Cost
Increased HP – Max HP increase
Skill Cost Optimize – Reduces Skill Cost
Electric Master – Increases Skill Power and Skill Electric Power
Electric Specialist – Considerably increases your Electric Skill Power. (Adds a new Multiplier to our stats called Electric Skill Power Boost Ratio.)
Shock Punch – Increases Max Module Capacity
Skill Expansion – Increases your Skill Effect Range for valid Skills.
Nimble Fingers – Reduces your Skill Cooldown
Conservation Maximization – Massively Reduces Skill Cost and reduces Skill Power Modifier
Increased DEF – Increases DEF stats
Electric Synctium – Adds Electric Skill Boost Ratio Bonus
Slot
Module
Socket Type
Mod Type
1 (Skill Module)
Empty
Empty
Empty
2
Strong Mentality
Malachite
3
Increased HP
Cerulean
4
Skill Cost Optimize
5
Electric Master
Xantic
Battle
6
Electric Specialist
Xantic
Battle
7 (Sub Module)
Shock Punch
Malachite
Sub Weapon
8
Skill Expansion
Rutile
9
Nimble Fingers
Malachite
10
Conservation Maximization
Malachite
Resource
11
Increased DEF
Rutile
12
Electronic Synctium
Almandine
Fortitude
Why is the Skill Module empty? This slot modifies our skills. However, all the modified variants are worse for our The First Descendant Bunny Build than the original, so we leave this slot empty.
Best Weapons & Weapon Mods for our The First Descendant Bunny Build
In this section, we will explain the best weapons for our The First Descendant Bunny Build and the ideal weapon mods for them. The Thunder Cage Submachine Gun is the only important weapon for our Bunny Build Loadout.
We recommend using the following weapon for The First Descendant Bunny:
Thunder Cage – Submachine Gun
The Thunder Cage Submachine Gun is an Ultimate weapon. The firearm emits an electric shockwave that creates the appearance of thunder being directed at the enemy.
Thunder Cage Description:
When defeating an enemy, the defeated enemy has a set chance to discharge Electric Shockwave that deals Additional Damage to nearby enemies.
Basic Info
Reload Speed: -20%
Electric Shockwave
Trigger Rate: 60%
Damage Range: 3 meter radius
Additional Damage: Firearm Damage x 150%
This is a high DPS weapon with a quick fire-rate. It suits Bunny’s Build very well in The First Descendant.
We are using the following weapons mods for the Thunder Cage Weapon:
Hawk-Eye – Improves your Accuracy
Reload Concentration – Reloading is quicker, and Firearm Critical Damage is improved
Rifling Reinforcement – Significantly improves your Firearm Attack
Concentrate Support Ammo – You get more rounds per magazine, and slightly more Firearm Critical Hit Damage
Electric Conductor – Improved Firearm Attack when attacking Electrocuted enemies
Action and Reaction – Improves Firearm Attack and Recoil
Marksman – Improves Firearm Critical Hit Rate, and slightly improves Attack
Weak Point Control – Improves Weak Point Damage and Recoil
Weak Point Sight – Greatly improves Weak Point Damage
Fire Rate Up – Significantly improves your Fire Rate
Best Reactor Stats for Bunny in The First Descendant
Your Reactor is a very important item that determines your skill damage and can also include extra modifiers that buff certain aspects of your build. The better your Reactor is, the more damage your skills will deal to enemies.
The name of a reactor can be determined by the following. For example a reactor with the name Tingling in it means it is good for anything that deals Electric damage.
Name
Type
Tingling
Electric
Burning
Fire
Toxic
Toxic
Frozen
Chill
Materialized
Non-Attribute
Mechanics
Tech
Singularity
Singular
Mixture
Fusion
Phase
Dimension
The First Descendant Bunny’s attribute is Electric and her skills use the following types:
Fusion (Rabbit Foot, Thrill Bomb, Maximum Power)
Singular (Light Speeding, Lightning Emission)
That means you want to pick a reactor with the following names:
Tingling Singularity: Boost to Electric and Singular type
Tingling Mixture: Boost to Electric and Fusion type
Because our The First Descendant Bunny build focuses on Light Speeding and Lightning Emission, we want to select a Tingling Singularity reactor. However, any will do until you have a proper version of a reactor!
External Components
Finally, we have the best External Components for the Bunny build in the First Descendant.
With your External Components, you will be somewhat subject to RNG, at least until you’ve played the game for long enough to find basically every possible combination with good stat rolls.
In general, we recommend prioritizing components with the following stats:
Max Shield
Max HP
HP Recovery
DEF
Bunny’s Story in The First Descendant
If you want to know the locations of the records you can check out the guides here:
Follow Their Traces Bunny Quest
The Traces Continue Bunny Quest
In Search of the Relic Bunny Quest
In Albion, there were as many orphans as there were casualties of war. But Bunny, even as an adult, harbored an unresolved question:
“My parents weren’t even soldiers… so why did they abandon me?”
Her parents, who only occasionally showed their faces and disappeared after her sixth birthday, left Bunny waiting and waiting. The never-ending war did not provide the answers she sought. Eventually bunny came to her own conclusion:
“It’s clear my parents ran away. Grandma and were left behind.”
Left alone with her grandmother, Bunny seemed to channel her inner turmoil into causing major incidents. Notably swift on her feet, she had dodged the police multiple times, earning the moniker of Albion’s Greatest Troublemaker. She even believed she was out of the soldiers’ reach. Bunny had stolen soldiers’ weapons and sold them on the black market, using the proceeds to dutifully support her grandmother amidst the darkness. At that time, Bunny’s life goal was to secure a room in Albion’s finest retirement district to ensure a comfortable dusk for her grandmother. Bunny, carrying on the mission of her absent parents, needed a lot of money, but nothing was too challenging for this quick-witted Rabbit. As long as she could steal and run, no one could catch her. Even on the day she stole a bunch of expensive miltary grenades, she had no worries… except that she had fled to a fuel depot with a faulty circuit breaker.
The news of Bunny’s tussle with the police and rescue team, as they tried to prevent major disaster, and Bunny’s determination not to get caught, reached her grandmother. Her grandmother urged Bunny to stop causing trouble and to surrender peacefully, but fate has a way of creating coincidental events in such situations. The military electronic grenade stolen from the armory was malfunctioning due to electric leakage and was about to explode. As the timer neared zero, Bunny thought of her grandmother outside the silo, realizing she was in danger. Her grandmother was the only one who had looked after her, the abandoned one, and was her only remaining family. Bunny’s immature yet genuine desire to live with her grandmother, even if it meant stealing, sparked a miracle as the timer hit zero.
Time seemed to slow down, and a familiar tingling sensation enveloped Bunny’s entire body. Her desperate wish to stop the bomb awakened a dormant power within her. A powerful electrical force burst forth from Bunn<y, filling the silo. A powerful shock swept through the silo, but fortunately, all surrounding systems halted, preventing the grenade from causing a catastrophe. Her grandmother was slightly startled but unharmed, which was a tremendous relief.
As if paying for the major accident, Bunny was paralyzed due to the overuse of her Arche abilities. Unable to move, Bunny was hospitalized for a long time. Once Bunny’s Arche factor was confirmed, Headquarters offered her a chance to become Descendant and serve in exchange for overlooking her past misdemeanors, and Bunny readily agreed. After all, they promised not to hold her past accidents against her and assured her of a regular salary. How could this not be a stroke of luck? Bunny was actually pleased. By working hard and earning money, she could enjoy a delicious dinner with her grandmother.
And maybe… she might even find out whether her parents were alive or dead.
This concludes the story of the character Bunny in The First Descendant.
Related Content
The First Descendant Builds Database
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