Welcome to the The First Descendant Transcendent Modules List. Transcendent Modules are pivotal in customizing and amplifying your character’s abilities in The First Descendant. This comprehensive list shows all the exclusive Transcendent Modules of each Descendant, what the module does and how to get it.
Updated for The First Descendant Season 2 Void Chaser.
If you are interested in builds, please visit The First Descendant Builds Database.
Transcendent Modules Table of Contents:
Overview:
Descendants and their Transcendent Modules:
Transcendent Modules Overview – The First Descendant
Here is a quick overview of all the available The First Descendant characters and their exclusive Transcendent Modules. Transcendent Modules do alter specific skills or playstyles of Descendants.
Here you can see a quick overview of the Transcendent Modules; if you want more details, please click on the name of the Descendant in the table below.
Descendant |
Exclusive Transcendent Modules |
Ajax |
Void Explosion, Void Charge, Matrix Recomputation, Body Enhancement |
Ultimate Ajax |
Life Barrier, Void Barrier |
Blair |
Incendiary Bomb, Truly Deadly Cuisine, Backdraft, Classic Chef |
Bunny |
Electric Condense, Electric Transition, Superconductor, Bionic Fuel |
Ultimate Bunny |
Electric Charge, High-Voltage |
Enzo |
Supply Tactical Armor, Supply Firearm Enhancer, Reinforce Front Line, Focus Fire |
Esiemo |
Explosive Evade, Cluster Bomb, Explosive Propaganda, Creative Explosion |
Freyna |
Contagion, Toxic Stimulation, Venomous Field, Neurotoxin Synthesis |
Ultimate Freyna |
Venom Injection, Toxic Mixture |
Gley |
Super Senses, Massive Sanguification, Predator Instinct, Blood and Iron |
Ultimate Gley |
Explosive Life, Demonic Modification |
Hailey |
Cryogenic Cluster Shot, Supercooled Kuiper Round |
Ines |
Coming early 2025 |
Jayber |
Turret Engineering, Immediate Purge Code, Medical Compulsion, Attacking Compulsion |
Keelan |
Mobile Strike, Focus on Prey |
Kyle |
Collision Instinct, Self-Directed Eruption, Diamagnetic Bulwark, Superconductive Bombing |
Lepic |
Increased Efficiency, Power Unit Change, Regenerative Braking, Nerve Infiltration |
Ultimate Lepic |
Explosive Stacks, Firearm Master |
Sharen |
Release Cutting Force, Overcharged Edge, Void Domination, Battlesuit Melting |
Ultimate Sharen |
Ambushed, Area Suppression |
Valby |
Water Play, Supply Moisture, Tidal Wave, Singing Water |
Ultimate Valby |
Hydro Pressure Bomb, Spiral Tidal Wave |
Viessa |
Glacial Cloud, Hypothermia, Cold Snap Watch, Cold-Bloodedness |
Ultimate Viessa |
Cold Cohesion, Absolute-Zero |
Yujin |
First Aid Kit, Proliferating Allergy, Duty and Sacrifice, Efficient Treatment |
Ajax Transcendent Modules

Transcendent Module |
Description |
How to Get |
Void Explosion |
Modifies Expulsion to stackable skill, reduces Charged Sub Attack Cooldown and increases its Damage upon using Expulsion. |
Void Fusion Reactor – Vespers Lost Supply Depot |
Void Charge |
Modifies Void Walk to be stackable, and Void Walk and Expulsion damage increases proportionally to DEF. When used as an Enhanced Skill, Cooldown resets. |
The Haven |
Matrix Recomputation |
Modifies Expulsion to grant a buff that helps allies survive |
Abyssal Void Fusion Reactor – Kingston Grand Square |
Body Enhancement |
Increases Max HP, DEF, and Max Shield, and using the skill fully restores Void Energy. However, skill cooldowns and skill costs increase. |
Bio-Lab |
Ultimate Ajax Transcendent Modules

Transcendent Module |
Description |
How to Get |
Life Barrier |
Modifies the Orbit Barrier and Hyper Cube barrier to only be affected by the caster’s HP. |
Swamp Walker Colossus (hard) |
Void Barrier |
Modifies Orbit Barrier to be portable. Changes barrier to be affected only by the caster’s Skill Power. |
Molten Fortress Colossus (hard) |
Blair Transcendent Modules

Transcendent Module |
Description |
How to Get |
Incendiary Bomb |
Throws a projectile forward that spawns a Flame Zone where it lands. |
The Forgottense |
Truly Deadly Cuisine |
Significantly increases the damage of Giant Fireball. When Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn. |
Old Mystery |
Backdraft |
MP Heal increases Weak Point Damage and Firearm ATK instead of Skill Power. |
Void Fusion Reactor – White-night Gulch Hatchery |
Classic Chef |
Modifies the increase to Skill Critical Hit Rate to 7 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 5. |
The Asylum |
Bunny Transcendent Modules

Transcendent Module |
Description |
How to Get |
Electric Condense |
Changes Maximum Power into a form that causes damage around Bunny. |
Sepulcher |
Electric Transition |
Decreases Electricity Charge amount during Speed of Light, but recovers Shield continuously in proportion to the distance traveled. |
Void Fusion Reactor – Sterile Land Rockfall Zone |
Superconductor |
Adds an effect that reduces the enemy’s ATK to the Electrocution effect that Bunny inflicts. |
Slumber Valley |
Bionic Fuel |
Decreases speed of Speed of Light, but consumes HP instead of MP. |
Quarantine Zone |
Ultimate Bunny Transcendent Modules

Transcendent Module |
Description |
How to Get |
Electric Charge |
Increases the landing damage after Rabbit Foot’s Double Jump. Double Jump deals significantly increased damage after hitting enemies with the skill a certain number of times. |
Executioner, Gluttony Colossus (hard) |
High-Voltage |
Reduces the number of enemies that Thrill Bomb and Lightning Emission can strike. Increases range and damage instead. |
Pyromancer Colossus (hard) |
Enzo Transcendent Modules

Transcendent Module |
Description |
How to Get |
Supply Tactical Armor |
Whenever Enzo buffs an ally, he grants himself and all allies Incoming Damage DOWN and Movement Speed UP. |
Sterile Lands Encrypted Vaults |
Supply Firearm Enhancer |
Summons a Firearm Enhancement Device. Touching the device grants Weak Point Damage and Firearm Critical Hit Rate Up. |
Vespers Encrypted Vaults |
Reinforce Front Line |
Spawns a Front Line Reinforcement Device that grants a Firearm ATK Up to allies in range. |
Echo Swamp Encrypted Vaults |
Focus Fire |
Attaches a Combat Drone to himself. On Firearm Critical Hit attack, increases the drone’s duration. Increases the Max Stack of Explosive Drone. |
Fortress Encrypted Vaults |
Esiemo Transcendent Modules

Transcendent Module |
Description |
How to Get |
Explosive Evade |
Spawns a Guided Landmine when rolling. |
Seed Vault (hard) |
Cluster Bomb |
Detonating an attached bomb creates additional explosives at the detonated location. |
Sepulcher (hard) |
Explosive Propaganda |
Generates Explosive Propaganda. The generated Explosive Propaganda taunts nearby monsters until destroyed, upon which it explodes and causes great damage to nearby enemies. |
The Asylum (hard) |
Creative Explosion |
After a dash, uses up all available bombs to inflict great damage to nearby enemies. The more bombs available, the greater the damage inflicted. |
Heart of the Fortress (hard) |
Freyna Transcendent Modules

Transcendent Module |
Description |
How to Get |
Contagion |
When an enemy inflicted with Room 0 Trauma is killed, a contagion of Room 0 Trauma surrounds it. |
The Chapel (hard) |
Toxic Stimulation |
Defense Mechanism skill conversion. Grants Plague Bodyarmor to nearby allies. |
Void Fusion Reactor – White-night Gulch Mountaintops |
Venom Synthesis |
Putrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Room 0 Trauma on enemies coming in contact with Toxic Footprint. |
Unknown Laboratory (hard) |
Neurotoxin Synthesis |
Modifies the effects of Room 0 Trauma. Does not spread Poison, but inflicts ATK reduction and Weaken Regeneration. |
Old Mystery (hard) |
Ultimate Freyna Transcendent Modules

Transcendent Module |
Description |
How to Get |
Venom Injection |
When using skill, continuously consumes resources to grant self Toxic Sense. While Toxic Sense is active, hitting an enemy with a firearm or a Skill inflicts Corrosion. |
Heart of the Fortress (hard) |
Toxic Mixture |
Modifies the Room 0 Trauma effect to Necrosis. Firearm ATK increases with the number of Necrosis stacks. |
Heart of the Fortress (hard) |
Gley Transcendent Modules

Transcendent Module |
Description |
How to Get |
Super Senses |
Modifies the effects of Frenzied state’s Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly. |
The Forgottense |
Massive Sanguification |
Modifies Life Siphon to allow the absorption of Life Spheres during Non-Frenzied state. |
Magisters Lab |
Predator Instinct |
Using a firearm while Frenzied gradually increases Firearm ATK. |
Seed Vault |
Blood and Iron |
Life Spheres can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm Critical Hits. |
Heart of the Fortress (hard) |
Ultimate Gley Transcendent Modules

Transcendent Module |
Description |
How to Get |
Explosive Life |
The chance to create a Life Sphere is slightly increased. Detonates all nearby Life Spheres to deal damage instead of absorbing HP. Recovers Power of Life based on the number of Life Spheres exploded. |
Frostwalker Colossus (hard) |
Demonic Modification |
Unique Weapon has a fixed Fire Rate and consumes HP based on the duration of True Aim. Bullets deal additional damage proportional to the HP consumed, and attacking Weak Points increases the chance of HP Recovery. |
Molten Fortress (hard) |
Hailey Transcendent Modules

Transcendent Module |
Description |
How to Get |
Cryogenic Cluster Shot |
Modifies the Cryo effect to Cryogenic, reducing the number of maximum stacks and effect strength, but dealing additional AoE damage to nearby enemies when the effect is removed. |
Slumber Valley (hard) |
Supercooled Kuiper Round |
Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack. |
The Asylum (hard) |
not yet released |
N/A |
N/A |
not yet released |
N/A |
N/A |
Ines Transcendent Modules

Transcendent Module |
Description |
How to Get |
Not yet released |
N/A |
N/A |
Not yet released |
N/A |
N/A |
Not yet released |
N/A |
N/A |
Not yet released |
N/A |
N/A |
Jayber Transcendent Modules

Transcendent Module |
Description |
How to Get |
Turret Engineering |
When using skill, recovers the HP of all summoned turrets and extends their duration. |
Sepulcher (hard) |
Immediate Purge Code |
When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded. |
Caligo Ossuary (hard) |
Medical Compulsion |
When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets. |
The Haven (hard) |
Attacking Compulsion |
When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets. |
Bio-Lab (hard) |
Keelan Transcendent Modules

Transcendent Module |
Description |
How to Get |
Mobile Strike |
Septic Gust is adjusted to deal no damage. Grants the Adventurer’s Spirit effect to self, preventing Onslaught stack reduction during the effect duration and applying Corrosion Acceleration to pierced targets. |
Frost Walker Colossus (hard) |
Focus on Prey |
Void Corrosion is modified to target a single enemy, with an increase in the number of projectiles fired. Increases the maximum stack count of Acidic Erosion. |
Executioner, Gluttony Colossus (hard) |
Not yet released |
N/A |
N/A |
Not yet released |
N/A |
N/A |
Kyle Transcendent Modules

Transcendent Module |
Description |
How to Get |
Collision Instinct |
After a Dash, inflicts Stun at the end of a Knockback. However, DEF increase is not applied. |
The Shelter (hard) |
Self-Directed Eruption |
Consumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends. But removes the ally Shield recovery effect. |
Caligo Ossuary (hard) |
Diamagnetic Bulwark |
Instead of Magnetic Bulwark’s projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of Knockbacks. |
Quarantine Zone (hard) |
Superconductive Bombing |
While airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision. Airborne duration increases as the Skill Duration increases, but the base airborne duration decreases. |
Old Mystery (hard) |
Lepic Transcendent Modules

Transcendent Module |
Description |
How to Get |
Increased Efficiency |
MP is no longer consumed while Unique Weapon is active. It consumes MP when attacking with Unique Weapon. It recovers MP when Unique Weapon lands a Critical Hit. |
The Haven (hard) |
Powerunit Change |
Overclock no longer increases Skill Power. Increases Firearm ATK instead. |
Magisters Lab (hard) |
Regenerative Breaking |
Chance to recover MP when using skill |
Void Fusion Reactor – Sterile Land Restricted Zone |
Nerve Infiltration |
Overclock no longer inflicts Burn. Inflicts Weaken Regeneration instead. |
Void Fusion Reactor – Vespers Moonlight Lake |
Ultimate Lepic Transcendent Modules

Transcendent Module |
Description |
How to Get |
Explosive Stacks |
Modifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed. |
Dead Bride, Deathstalker Colossus (hard) |
Firearm Master |
Reloading weapon increases Skill Range. Changing weapon increases Skill Power. |
Obstructor Colossus (hard) |
Sharen Transcendent Modules

Transcendent Module |
Description |
How to Get |
Release Cutting Force |
Modifies Cutoff Beam so that it can be unleashed as Sword Aura. |
The Shelter (hard) |
Overcharged Edge |
Modifies Active Camouflage to consume Shields instead of MP. Ambush damage increases by the amount of Shields consumed. |
Bio-Lab (hard) |
Void Domination |
Increases the targeting range of Flash Shortsword. Increases enemy targeting speed. |
The Chapel (hard) |
Battlesuit Melting |
Modifies to stackable skill. Decreases the enemy’s Electric Resistance instead of stunning them. |
Void Fusion Reactor – Agna Desert The Storage |
Ultimate Sharen Transcendent Modules

Transcendent Module |
Description |
How to Get |
Ambushed |
Modifies so that killing an enemy in Active Camouflage returns the user to the same state. In Active Camouflage, agility increases, and Shock Bomb skill is converted to an attack skill. |
Molten Fortress Colossus (hard) |
Area Suppression |
Changes the skill to scatter Shortwords around. Each Shortsword deals independent damage. |
Dead Bride, Death stalker Colossus (hard) |
Valby Transcendent Modules

Transcendent Module |
Description |
How to Get |
Water Play |
Creates a rectangular-shaped Puddle of water in front of Valby. |
The Shelter (hard) |
Supply Moisture |
While on water, increases Firearm Critical Hit Rate, Skill Critical Hit Rate, Skill Duration, and Firearm Attribute Trigger Rate. Reduction of MP consumption does not apply. |
Void Fusion Reactor – Hagios Corrupted Zone |
Tidal Wave |
Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals Burst Damage to nearby enemies. |
Unknown Laboratory (hard) |
Singing Water |
Spawns a Seduction of Water where the Unique Weapon’s bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them. |
Seed Vault (hard) |
Ultimate Valby Transcendent Modules

Transcendent Module |
Description |
How to Get |
Hydro Pressure Bomb |
Leaps forward without creating a Puddle and deals damage to the surrounding enemies on landing. The more enemies with Laundry, the more damage inflicted. |
Devourer (hard) |
Spiral Tidal Wave |
Bubbles no longer bounce off the ground, but are now projectiles fired forward. Attracts Gluttony’s impurities. |
Molten Fortress (hard) |
Viessa Transcendent Modules

Transcendent Module |
Description |
How to Get |
Glacial Cloud |
Throws a projectile forward that spawns a Blizzard where it lands. |
Slumber Valley (hard) |
Hypothermia |
When using skill, inflicts Ice Needle instead of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks. |
Mystery’s End (hard) |
Cold Snap Watch |
Creates a Cold Snap zone in front that remains for a certain period of time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous damage. |
Void Fusion Reactor – Sterile Land Repository |
Cold-Bloodedness |
When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving. |
Void Fusion Reactor – Vespers Ruins |
Ultimate Viessa Transcendent Modules

Transcendent Module |
Description |
How to Get |
Cold Cohesion |
The number of Ice Spheres increases to 5, and the base cooldown is reduced by 5 seconds. |
Devourer Colossus (hard) |
Absolute-Zero |
When using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere. |
Frost Walker Colossus (hard) |
Yujin Transcendent Modules

Transcendent Module |
Description |
How to Get |
First Aid Kit |
Sets up a First Aid Kit and grants First Aid to allies. |
The Asylum (hard) |
Proliferating Allergy |
Inflicts Explosive Reaction. Deals damage to nearby enemies when the effect ends or the enemy dies. Inflicts the same effect to nearby enemies when the enemy dies. |
Magisters Lab (hard) |
Duty and Sacrifice |
Grants Recovery and Recovery per Second to allies in the Squad and Party participating in the same mission. |
The Chapel (hard) |
Efficient Treatment |
Heals himself after using skill to heals allies a certain number of times. |
Quarantine Zone (hard) |

Thanks for reading our The First Descendant Transcendent Modules List Guide.
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