The First Descendant: Sharen Build & Best Loadout
Welcome to The First Descendant Sharen Build Guide.
In this guide, we will explain how to create a powerful build for the Sharen Descendant. We’ll cover how the skills work and which weapons, stats and modules you need to create the most powerful build for Sharen. Visit The First Descendant Builds page for more character builds.
Sharen doesn’t resent the accident that happened to her in the past. In fact, the resulting cutting-edge cyborg body has become her deadliest weapon as an assassin.
Table of Contents:
How to play Sharen
How to unlock Sharen
Skills Explanation
Cutoff Beam
Active Camouflage
Impact Rounds
Flash Shortsword
Assassinator (Passive)
Descendant Modules
Best Weapons & Weapon Modules
Reactor
External Components
Sharen’s Story
Here is a quick list of the pros and cons of the Sharen Build for The First Descendant.
Pros
Excellent single-target damage
Can Ambush foes for extra damage
A specialist at killing bosses
Active Camouflage
Cons
Only decent AoE damage
Weak in direct combat, especially when outnumbered
How to Play Sharen in the First Descendant
Our The First Descendant Sharen Build is optimized for high single-target damage. We are using Sharen’s Active Camouflage skill to immensely boost our next attack attack. When Sharen leaves Active Camo she enters Ambush Mode, increasing damage of the next attack (Strengthen First Shot Module). That is when we reload our Sniper rifle, which has modules on it that increase the damage of the first shot after reloading by a lot. We use the Afterglow Sword Sniper Rifle to further boost our single-target damage with its unique effects. If you hit an enemy’s weak point it will apply the Death Propagation effect and this can stack up to six times. Each stack increases weak point damage and reload speed. Critical Hit Rate against Commander enemies is increased by 30% and against Colossus 10%.
Active Camouflage can also be used to give Sharen some breathing room when you take too much damage and it gives you time to line up your next shot and take out the heavy targets.
For Trashfights, we use the Enduring Legacy Machine Gun that has a big magazine and deals great damage. Flash Shortsword skill can also deal high damage against multiple enemies but takes a bit of time to set up. Sharen’s passive in the First Descendant is called Assassinator and allows her to reset the Active Camouflage skill when she defeats an enemy while the Ambush effect is active.
Another great Sharen Descendant exclusive module is the Battlesuit Melting Nuts that modifies your Impact Rounds to reduce the enemy’s defense instead of stunning them. This is a transcendent module and hard to get, if you don’t have it not a biggy. But if you really want to maximize damage with your TFD Sharen Build you will have to get it eventually.
How to combo with Sharen’s Build:
Break off a part of the enemy to reveal a weak point.
Use the modified Impact Rounds skill to debuff the enemy’s defense. (Battlesuit Melting Nuts Module).
Use the Beam Rifle to debuff the defense further (Battlesuit Crusher Module).
Swap to Sniper Rifle and reload (To activate the Strengthen First Shot Module).
Use Activate Camouflage skill to gaint he Ambusher effect.
Hit the weak point to deal maximum damage.
The more of these steps you can pull off, the higher your damage obviously. This is to maximize the single-target damage.
We also ranked Sharen’s kit and playstyle and added her to our The First Descendant Tier List – Best Characters.
How to Unlock Sharen in The First Descendant
Let’s take a quick look at how to unlock Sharen in the First Descendant. To unlock Sharen, you have to purchase her from the store, or research her. You need the following items to research Sharen:
1x Sharen Enhanced Cells
Location: Echo Swamp Normal – Seed Vault
1x Sharen Stabilizer
Location: Echo Swamp Normal – The Chapel
1x Sharen Spiral Catalyst
Location: Agna Desert Normal – The Asylum
1x Sharen Code
Location: Agna Desert Normal – Caligo Ossuary
400k Credits
When you visit Magisters Anais at the Research Institute you can hover over each item. Then click on Acquisition Info and it will tell you where this specific item drops. You can also view an in-depth guide on How to unlock Sharen in The First Descendant.
The First Descendant Sharen Build Skills Explained
In this section, we are going to explain the skills available to our Sharen Build in the First Descendant, how each skill works and the best ways for you to use them.
Sharen’s skill loadout is centered around ambushing enemies, gaining extra damage when attacking an enemy that is not attacking Sharen. To help with this, she can use the Active Camouflage skill, the cooldown of which is reset by successfully ambushing an enemy. Sharen can also Electrocute enemies in order to debuff them.
Icon
Skill Name
Description
Cutoff Beam
Attacks enemy with electric blade to deal damage and inflict them with Electrocute effect.
Active Camouflage
Hides from enemies. When attacking or using skills, Active Camouflage state ends immediately, regardless of time remaining. When Active Camouflage state ends, Sharen enters Ambush mode, increasing damage of the next attack.
Impact Rounds
Launches built-in explosives forward from the arm to stun enemies.
Flash Shortsword
Targets enemies within aiming range, and throws multiple knives to attack them. Knives explode to inflict enemies with damage and Electrocute effect.
Assassinator (Passive)
Damage increases when attacking enemy that is not attacking Sharen. Killing enemies with a skill in Ambush state resets cooldown for Active Camouflage.
Cutoff Beam
Inflicts damage and Electrocution on the enemy in front with the Cutoff Beam. Electrocution deals continuous damage at fixed intervals.
How to use Cutoff Beam:
Cutoff beam is a fairly simple skill, dealing single-target damage to a nearby enemy, followed by damage over time from the Electrocution debuff. It is handy to use for extra damage against a single important target, when your other skills are on cooldown, or when you haven’t unlocked other skills yet.
Basic Info
Values
Cooldown
7.0 seconds
MP Cost
27.0
Skill Effect
Values
Damage
Skill Power x 769.4%
Damage Range
4.4m x 6.0m
Max Expandable Range
150%
Electrocution
Values
Continuous Damage
Skill Power x 109.9%
Continuous Damage Interval
1.0 second
Duration
3.0 seconds
Active Camouflage
Allows Sharen to turn invisible, making it much easier to surprise enemies and play into Sharen’s strengths.
Active Camouflage Description:
Electric – Dimension
Hide self from enemies for a period of time.
Attacking an enemy immediately removes Active Camouflage, but adds Ambush.
Ambush increases your damage dealt.
How to use Active Camouflage:
Sharen’s Active Camouflage skill is a key element in her loadout. It is essential for playing into her Ambush mechanic, allowing you to gain a damage bonus against enemies. Using Active Camouflage turns you invisible, allowing you to get the jump on enemies without them seeing you. As soon as you attack an enemy, you’ll be visible again, but you’ll gain a damage bonus against them as a result of your Ambush.
If you manage to kill the ambushed enemy, your Active Camouflage Cooldown will be reset, thanks to the Assassinator passive, allowing you to repeat the process. This is how Sharen is able to move around and assassinate enemies without taking too much damage herself.
Basic Info
Values
Cooldown
20.0 seconds
MP Cost
30.0
Duration
4.0 seconds
Ambush Outgoing DPS Increase
70.0%
Impact Rounds/ Shock Nuts
Impact Rounds fires special rounds from Sharen’s arms. Enemies hit by this skill are temporarily Stunned.
Impact Rounds Description:
Electric – Dimension
Fires Impact Rounds forward from Sharen’s arm
Enemies hit by the rounds are Stunned
How to use Impact Rounds:
Impact Rounds is a great skill to use if you are dealing with too many enemies by yourself, or if you miscalculated your ambush and find yourself taking too much damage. It allows you to stun enemies, which in turn is great for escaping from a bad situation or just reducing the amount of pressure you have to deal with at any given moment.
If you have the Battlesuit Melting Nuts Descendant Module the Impact Rounds will debuff the enemy’s defense instead of stunning the enemy. This allows us to get higher single-target damage on tough enemies or bosses.
Basic Info
Values
Cooldown
15.0 seconds
MP Cost
20.0
Skill Effect
Values
Effect Range
Radius 3.0m
Max Expandable Range
200%
Stun Duration
4.5 seconds
Flash Shortsword
A projectile that can damage and Electrocute multiple enemies at a time.
Flash Shortsword Description:
Electric – Fusion
Creates multiple shortswords and takes aim at a target
Pressing the skill button launches the Shortswords at the designated enemy
Deals AOE damage and inflicts Electrocution, dealing continuous damage at fixed intervals.
The skill can be cancelled while aiming without starting the Cooldown.
How to use Flash Shortsword:
While Sharen is primarily a single-target specialist, she does need some AOE potential to get by in the First Descendant, and the Flash Shortsword offers this AOE damage. Not only can you hit multiple enemies at once with Flash Shortsword, you can debuff all of the enemies with Electrocute, dealing extra damage over time and providing additional build possibilities.
Basic Info
Values
Cooldown
60.0 seconds
MP Cost
38.0 seconds
Skill Effect
Values
Enemies with Max Lock-on
x10 Monsters
Max daggers towards one enemy
x3
Damage
Skill Power x 209.5%
Damage Range
Radius 2.5m
Max Expandable Range
200%
Electrocution
Values
Continuous Damage
Skill Power x 29.9%
Continuous Damage Interval
1.0 second
Duration
3.0 seconds
Assassinator (Passive)
Allows Sharen to recharge her Active Camouflage ability immediately when killing an Ambushed enemy.
Rabbit Foot Passive Description:
Electric
When in the Ambush state, killing an enemy by using a skill resets the Active Camouflage cooldown.
This effect gains cooldown.
When attacking, increases the damage against enemies who are not targeting the caster.
How to use Assassinator:
The Assassinator passive is always active. It is great for dishing out lots of damage with Sharen, effectively turbocharging the Active Camouflage skill by heavily rewarding players who use it properly with extra damage and an instant cooldown reset of Active Camouflage, allowing them to push even more damage.
Basic Info
Values
Cooldown
45.0 seconds
Damage increase when attacking non-targeted enemies
8%
Sharen Build Modules for our The First Descendant
In this section, we will explain the recommended Descendant Modules for this Sharen Build in the First Descendant.
Important! When equipping Modules on Sharen, ensure that as many modules as possible are in a slot with a matching icon (top left corner on tooltip). This will half their Module Capacity Cost.
Your Module Capacity Cost limits how many modules you can equip, and can be upgraded as you level up your character. Different modules have a different Capacity Cost, which generally depends on how powerful the Module is. This is a balancing system to prevent players from only equipping the strongest modules and having a totally overpowered character.
Module Guides:
Module Basics – The First Descendant
How to Level Up Modules in The First Descendant
How To Farm Modules in The First Descendant
How to increase Module Capacity in The First Descendant
Sharen Leveling Modules Setup
You should be able to get the following Sharen Leveling Setup with approximately level 25-30. This is a good base setup to have before preparing to farm the max-level Sharen Build for The First Descendant.
Battlesuit Melting Nuts – Modifies Impact Rounds to be Stackable. Modifies to reduce the enemy’s Defence instead of stunning them.
Shortsword – Attacks using a Shortsword during Sub Attack. Equipping a Sub Attack Module increases the max Module Capacity.
Increased HP – Improves your max HP.
Increased Shield – Improves your max Shield.
Nimble Fingers – Considerably reduces your Skill Cooldown.
Electric Master – Increases your Skill Power and Skill Electric Power modifiers.
Skill Range Mastery – Increases the Range of your Skills.
HP Concentration – Improves your Max HP and Skill Critical Hit Rate.
Slot
Module
Quality
1 (Skill Module)
Battlesuit Melting Nuts
Transcendent
2
Shortsword
Standard
3
Increased HP
Standard
4
Increased Shield
Standard
5
Nimble Fingers
Standard
6
Electric Master
Rare
7 (Sub Module)
Skill Range Mastery
Rare
8
HP Concentration
Standard
9
Empty
Empty
10
Empty
Empty
11
Empty
Empty
12
Empty
Empty
Sharen Max Level Modules Setup
Below you can find the Max Level Module Setup for the Sharen Build Loadout in The First Descendant.
We recommend using the following modules:
Battlesuit Melting Nuts – Modifies Impact Rounds to be Stackable. Modifies to reduce the enemy’s Defence instead of stunning them.
Shortsword – Attacks using a Shortsword during Sub Attack. Equipping a Sub Attack Module increases the max Module Capacity.
Increased HP – Improves your max HP.
Increased Shield – Improves your max Shield.
Nimble Fingers – Considerably reduces your Skill Cooldown.
Electric Master – Increases your Skill Power and Skill Electric Power modifiers.
Skill Range Mastery – Increases the Range of your Skills.
HP Concentration – Improves your Max HP and Skill Critical Hit Rate.
Electric Specialist – Increases your Electric Skill Power Boost Ratio.
Increased DEF – Increases your DEF.
Flexi Slot – You can put different modules here depending on the type of content you are doing at the moment. For example, if you’re expecting to encounter a lot of poison enemies, then you can put modules that give Toxin Resistance and Poison immunity here.
Flexi Slot – See above.
Slot
Module
Quality
1 (Skill Module)
Battlesuit Melting Nuts
Transcendent
2
Shortsword
Standard
3
Increased HP
Standard
4
Increased Shield
Standard
5
Nimble Fingers
Standard
6
Electric Master
Rare
7 (Sub Module)
Skill Range Mastery
Rare
8
Increased DEF
Standard
9
HP Concentration
Rare
10
Electric Specialist
Standard
11
Flexi Slot
N/A
12
Flexi Slot
N/A
Best Weapons & Weapon Mods for our Sharen Build
In this section, we will explain the best weapons for our TFD Sharen Build and the ideal weapon mods for them. To max out all the mods listed here your Weapon module capacity must be maxed. If you don’t have enough slots yet, make sure to follow the prioritization queue.
How to get modules: Go to your map and then select Access Info on the top of your screen. Select Modules and type in what module you want to search for. Next, click on Acquisition Info and you will see where those have a chance to drop.
We recommend using the following weapon for Sharen in the First Descendant:
Afterglow Sword Sniper Rifle – High Single-Target Weapon
Enduring Legacy Machine Gun – Good DPS with the right modules for trash and bosses
Dogma 21 Beam Rifle – Debuff Weapon (must have Battlesuit Crusher Module)
Afterglow Sword – Sniper Rifle
The Afterglow Sword Sniper Rifle is an Ultimate weapon. The firearm gives you extra critical chance when attacking boss enemies.
Afterglow Sword Description:
Basic Fire Rate is decreased by 20%. Base Damage Dropoff Distance is increased by 10%. Hitting an enemy’s weak point gives you the effect Death Propagation. Increases Reload Speed by 2% and Weak Point Damage by 10% when this skill is active. The effect stacks up to 6 times. Each stack applies an additional 3% Reload Speed and 5% Weak Point Damage. Hitting a Commander increases Firearm Critical Rate by 30%. Hitting a Colossus increases Firearm Critical Rate by 10%.
This weapon deals excellent single-target damage and can take down enemy commanders and bosses quickly. It suits Sharen’s Build very well in The First Descendant, and works especially well when correctly combined with her Active Camouflage and Ambush effect.
We are using the following weapons mods for the Afterglow Sword Weapon:
Strengthen First Shot – After reload, the first shot is much stronger.
Weak Point Sight – Weak Point Damage is increased.
Weak Point Control – Weak Point Damage and Recoil are improved.
Rifling Reinforcement – Your Firearm Attack is improved.
Fixed Shot – Slightly reduced Recoil and slightly increased Weak Point Damage.
Marksman – Slightly increased Firearm Critical Rate and Attack.
Electric Enhancement – Adds Electric Attack equal to a portion of Firearm Attack.
Sharpshooter – Increases Firearm Attack and Firearm Critical Rate.
Concentrate Support Ammo – More rounds per magazine. Increased Firearm Critical Hit Damage.
Concentration Priority – Reloading takes longer, but Firearm Critical Hit is greatly increased.
Enduring Legacy – Machine Gun
The Enduring Legacy Machine Gun is an Ultimate weapon.
Enduring Legacy Description:
On hitting an enemy, increase Status Effect Trigger Rate corresponding to the element (Fire/Chill/Electric/Toxic) and inflict the unique ability Quenching to the target enemy. On hitting a Burned enemy, increase Firearm ATK and apply this buff to the attack.
This weapon deals great damage against smaller foes. This is our weapon of choice for trash fights.
We are using the following weapons mods for the Enduring Legacy Weapon:
Action and Reaction – Increases Firearm Attack and Recoil.
Weak Point Sight – Weak Point Damage is increased.
Concentration Priority – Increases Firearm Critical Hit Damage and Reload Time Modifier.
Marksman – Increased Firearm Critical Rate and Attack.
Mental Focus – Slightly decreased Fire Rate. Increases Firearm Attack by a very small amount and stacks up to 100 times. Resets after reloading or weapon swap.
Rifling Reinforcement – Increases Firearm Attack.
Weak Point Control – Weak Point Damage is increased.
Electric Enhancement – Adds Electric Attack to the Firearm’s attack.
Insight Stabilizer – Increases Firearm Critical Hit Rate.
Dogma 21 – Beam Rifle
The Dogma 21 Beam Rifle is a Rare weapon.
The Dogma 21 Beam Rifle deals decent damage but it is mostly used to debuff the enemy with the Battlesuit Crusher module that reduces their defense by half for 10 seconds.
We are using the following weapons mods for the Dogma 21 Beam Rifle Weapon:
Weak Point Sight – Weak Point Damage is increased.
Fire Rate Up – Increased Fire Rate.
Rifling Reinforcement – Increases Firearm Attack.
Chill Enhancement – Adds Chill Attack to the Firearm.
Battlesuit Crusher – Debuffs enemy’s Defense by 50% for 10 seconds (Cooldown 30 seconds).
Best Reactor Stats for Sharen in The First Descendant
Your Reactor is a very important item that determines your skill damage and can also include extra modifiers that buff certain aspects of your TFD Sharen Build. The better your Reactor is, the more damage your skills will deal to enemies.
We recommend prioritizing using a Reactor with a high Skill Power and Sub Attack Power. After that, look out for Reactors with a boost to your Skill Critical Hit Damage, which will improve the amount of damage dealt when you land a critical hit with Sharen.
Also, look out for an Optimization Condition that you can easily fulfill with your Sharen build. For example, we have a Reactor that requires an equipped Sniper Rifle to meet the Optimization Condition. Meeting the condition increases the Skill Power of your reactor, so it’s important to meet this whenever possible.
The name of a reactor can be determined by the following. For example a reactor with the name Tingling in it means it is good for anything that deals Electric damage.
Name
Type
Tingling
Electric
Burning
Fire
Toxic
Toxic
Frozen
Chill
Materialized
Non-Attribute
Mechanics
Tech
Singularity
Singular
Mixture
Fusion
Phase
Dimension
The First Descendant Sharen’s attribute is Electric and her skills use the following types:
Fusion (Cutoff Beam, Flash Shortsword)
Dimension (Active Camouflage, Impact Rounds)
That means you want to pick a reactor with the following names:
Tingling Mixture: Boost to Electric and Fusion type
Tingling Phase: Boost to Electric and Dimension type
The First Descendant Sharen Build wants to boost the skills that deal high damage, namely Cutoff Beam and Flash Shortsword. Therefore, we want to select a Tingling Mixture reactor. However, any will do until you have a proper version of a reactor!
External Components for the Sharen Build
Finally, we have the best External Components for the Sharen build in the First Descendant.
With your External Components, you will be somewhat subject to RNG, at least until you’ve played the game for long enough to find basically every possible combination with good stat rolls.
In general, we recommend prioritizing components with the following stats:
Max Shield
Max HP
HP Recovery
DEF
Sharen’s Story in The First Descendant
An Assassin-type melee dealer with Electric Arche. Using camouflage, she can close the distance to her enemies whenever she desires, and ambish enemies anytime, anywhere.
Sharen, Colon Special Forces Agent No. 0 and unit commander, possessed such extraordinary skill that she was considered the strongest among non-Descendant fighters, and her close-quarter combat skills were so deadly that she had killed more Vulgus than even the heavily-armed Descendants. It was often said that should she possess Arche, she would be able to assassinate Karel… However, Sharen herself did not welcome this reputation. The reason being that the Vulgus assassination unit, which Sharen and the Colon Special Forces had been chasing, had slayed more Albion troops than the Vulgus Sharen had killed, vanishing into the shadows every time.
Eventually, in order to put an end to the gradually increasing allied casualties, Sharen decided to track down the deadly cyborg Vulgus. The operation’s mission was to determine the location of the target and call in a Descendant strike force. But Sharen had no intention of handing the final blow to this assassination unit to anyone else. Around this time, Sharen’s battle skills were at their peak, and according to the observation of the agents who were deployed with her, some of her movements were displaying an electrical phenomenon which seemingly appeared to be an Arche ability. Nobody doubted her inevitable victory.
However, the operation ended in failure.
Sharen, who awoke in an Albion operating room, could not believe her eyes. Her limbs were nowhere to be found, and she was writhing in agony in the middle of a hospital room, with just a bloody torso. According to the operation report, the Vulgus assassination unit had ambushed the Colon Special Forced in a display of skill far superior to Sharen’s. Trying to save her soldiers, Sharen suffered fatal injuries and lost consciousness. Luckily, she was rescued by No.17, an agent who had been deployed as backup. Although they had managed to successfully retreat to Albion, Sharen was at death’s door. Her only chance for survival was to transplant her major organs into a newly developed Arche Drive body prosthetic and pray she possessed Arche.
Sharen could not allow herself to die yet. She had to eliminate the cyborg who had brought about this chain of events. Even if she had to live every moment with the pain of blades cutting through her body, she would pay the enemy back with even more blades.
As her consciousness started to slip away, Sharen focused and projected her will. With this, her body started to slowly, and cautiously, replace itself with artificial muscles, synthetic fibers, and an obsidian Kuiper frame.
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