BurstSync (1.0.0)
BurstSync line up your burst so every spell lands at the same instant.
Tick the spells in your kit. BurstSync knows each spell’s cast-to-impact delay, works out the casting order, and a shrinking bar tells you exactly when to press so all your damage lands together. Built for group burst, where syncing the hit is the difference between a kill and a wasted ultimate.
How it works
Every spell has an impact delay the time between your press and the actual hit. For a synced burst, all spells must land at a common instant T.
The ticked spell with the longest impact becomes the trigger it sets T.
You cast it, the countdown starts.
Every other spell is scheduled at T minus its impact, so they all land together.
The bar shrinks and is coloured by the next spell to cast.
A golden BURST flash fires at the moment of impact.
You never set an ordering delay. You tick, that’s it. Re-pressing the trigger restarts the sequence to re-sync.
Features
No timing math pick your spells, the addon computes the whole order.
Variant impacts dropdowns for morph/build variants (Deep Fissure 3/9 s, Incinerate 5/10/15 s…) and sliders for ranges (Blast Bones 28 s, Crystal Weapon 16 s).
Class-coloured cues the bar colour tells you the class of the next spell, the name on it tells you which one. Each colour is editable.
Settings by class spells grouped into collapsible submenus per class, with a colour picker on each.
Morph support sibling morphs can share one entry or live on separate lines when their timings differ.
Auto EN / FR language follows your client. Settings saved per account.
Movable, lockable bar optional spell-name label and BURST marker.
Built-in spells
Deep Fissure, Subterranean Assault, Proximity / Inevitable Detonation, Power of the Light / Purifying Light, Fulminating Rune, Incinerate, Soul of Flame / Heart of Flame, Blast Bones, Haunting Curse, Daedric Prey, Detonating Attraction, Elemental Explosion, Bound Armaments, Crystal Weapon, Mage’s / Endless Fury, Ulfsild’s Contingency, Rune of the Colorless Pool.
Missing a spell or running a different morph? Add it in one line in the MASTER table grab the abilityId in-game with /burstsync scan.
Commands
/burstsync test visual demo (no combat)
/burstsync list show the computed order and timings
/burstsync scan print the abilityId of each slotted skill
/burstsync unlock / lock move / freeze the bar
/burstsync reset re-center the bar
/burstsync on / off enable / disable
(Alias: /bsync)
Dependency
Requires LibAddonMenu-2.0.
Credits
Author: Eyr0n

