BG3 Champion Fighter Build Guide – Maximum Power!

Welcome to the best Champion Build for Baldur’s Gate 3. For this build, we will be using the Champion subclass of the Fighter class, which focuses on dealing as much melee damage as possible, at the expense of the special abilities or spells of the other Fighter subclasses, namely Battle Master and Eldritch Knight. The Champion Build was last updated in September 2025. It works for both PC and Console (PS5 and Xbox Series X/S).
Please visit our Best BG3 Builds overview page for more builds, or check out our Best BG3 Fighter Build with the Battle Master subclass. To get an overview of all classes, please visit the BG3 Classes overview page.
Table of Contents:
- Champion Build Overview
- Champion Build Character Creation
- Champion Build Levelling Progression
- Champion Build Best Equipment
- Champion Build Extras and Tips & Tricks
Champion Strengths
Champion Weaknesses
BG3 Champion Build Overview
Before we get started with our BG3 Champion Build, we will have a quick look at the Fighter Class and the Champion subclass, which we will be using for this build. If you are already familiar with how they work, please skip this section.
Fighter Class Summary
Here is a quick summary of the most important aspects of the Fighter class.
Second Wind (Level 1) – Spend a
Bonus Action to heal yourself for (1d10 + Fighter Level). Recharges on all Short and Long Rests.
Action Surge (Level 2) – Gain an extra
Action on your current turn. Recharges on all Short and Long Rests.
Extra Attack (Level 5) – Your
Actions now yield two weapon attacks, rather than one.
Indomitable (Level 9) – When you fail a
Saving Throw, you can roll again and use the new result instead. Once per Long Rest.
Improved Extra Attack (Level 11) – Your
Actions now yield three weapon attacks.
These Actions and Passive Features allow the Fighter to make more weapon attacks than any other class in the game, making them an excellent damage dealer, especially when wielding a heavy-hitting melee weapon.
Champion Subclass Summary
The Champion is one of the simplest (but by no means weakest) subclasses in the game, and you unlock its most important feature right away at Level 3.
Improved Critical Hit (Level 3) – Reduces the number required to roll a Critical Hit by 1. This can stack with similar effects.
Remarkable Athlete: Jump (Level 7) – Increases your Jump distance by 3m.
Remarkable Athlete: Proficiency (Level 7) – Adds half of your Proficiency Bonus to Strength, Dexterity and Constitution checks that you aren’t already Proficient with.
- Extra Fighting Style (Level 10) – The Champion can choose an extra Fighting Style.
Champion Build Character Creation (Level 1) for BG3
In this section, we will go over the basic Character Creation options for your BG3 Champion build, namely Background, Race, Skills and Abilities.
Race
While you can use any race you want for this build, a handful will perform a little better due to features that synergise nicely. Here are our top five most highly rated choices for a Champion Fighter:
Race | Strengths | Info |
---|---|---|
![]() Half Orc |
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Half-Orcs are some of the best melee damage dealers in BG3, thanks to the Savage Attacks passive feature. They are a great fit for the Champion. |
![]() Duergar |
|
With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres). |
![]() Wood Elf |
|
Wood Elves are a great choice for most build types in BG3, thanks to their superior movement speed. Natural Proficency in Perception is always useful, and immunity to magical Sleep will help you out a lot, especially in the early game, where enemy mages love to spam this spell. |
![]() Githyanki |
|
Githyanki have excellent mobility thanks to Enhance Leap and Misty Step, allowing you to relentlessly pursue ranged enemies.
Additionally, Githyanki get the full benefits from equipping various Githyanki weapons, sometimes granting additional Psychic Damage or special features. |
Human |
|
Humans are useful for their unrestricted Skill choice. Used wisely, this allows your character to be proficient with a useful Skill that wouldn’t normally be available for your Class.
The extra carrying capacity is a nice boost, too. |
Fighting Style
For this Champion build, we’re going to concentrate on Great Weapons, so we recommend choosing the Fighting Style that matches that. Great Weapon Fighting will automatically reroll a damage die that rolls a 1 or a 2 (once per attack), which helps to ensure we don’t deal terrible damage on any of our weapon attacks.
If you want to deviate from that, then you can also go with Two-Weapon Fighting, which adds your Ability Modifier to the damage of offhand attacks. The build will still work fine if you follow everything else.
Background & Skills
The best Backgrounds to choose for the Fighter are either Outlander or Soldier, as these both give Proficiency in Athletics, the only Strength-based skill available through the Background selection. Athletics makes your Fighter better at pushing and throwing enemies, and helps them to resist enemy attempts to do the same in return.
Distribute your other Skill picks as you wish – we went with Perception and
Survival, but the difference is quite mild, as none of the offered skills match up well with our Ability Distribution.
Abilities
The Champion Build needs to have high Strength and Constitution at Level 1.
These are the only two skills that are vital for this build. In many of our other builds, we recommend putting a few points in Dexterity for your Armour Class. This is not needed here since we’re going to be using Heavy Armour. We’re still putting some points into Dexterity to help with Dexterity Saving Throws and Dexterity-related skills (like Lockpicking), but you could put those points into another Ability if you want.
Strength and Constitution are ultimately the most important attributes here. We went with this setup:
Strength – 16
Dexterity – 14
Constitution – 16
Intelligence -10
Wisdom – 10
Charisma – 8
Levelling Progression for the Champion Build
In this section, we will walk you through every level up for your Champion build in BG3, from levels 2 to 12.
The Champion is one of the most linear classes in BG3 when it comes to the choices you can make when levelling up, so this section will be a bit shorter than it is on our other builds.
Level 2
At Level 2, you unlock Action Surge. This allows you to gain an extra
Action on the same turn, so you can make an additional attack. This is particularly useful for finishing off an enemy before they have a chance to take their turn. Action Surge can only be used once per Short Rest.
Action Surge is a huge deal at this level because most other enemies won’t be able to activate a second action. Make sure you have this ready to go before the beginning of a tough fight. This can turn the fight in your favour when you can destroy a dangerous enemy quickly.
Level 3
At Level 3, it’s time to select your subclass. For this build, we are using the Champion subclass.
The Champion immediately gains Improved Critical Hit, reducing the Attack Roll required for a Crit by 1. At this stage of the game, this reduces it from 20 to 19, effectively doubling your crit chance.
Level 4
At Level 4, you need to choose a Feat for your Champion.
We recommend choosing Ability Improvement and increasing your Strength to 18. This will improve your Attack Rolls and damage output with melee weapons, helping to boost your overall damage. It also boosts some less important things, such as your Jump Distance, Carrying Capacity and the maximum weight for the Throw and Shove actions.
Level 5
At Level 5, you will gain an Extra Attack. This means that every Action will now grant you two weapon attacks, instead of the usual one. Bonus Actions and Reactions are unaffected by this change.
This is very powerful and hugely increases your damage potential per turn.
You can use this in combination with your Action Surge to make four weapon attacks in a single turn – perfect for when you need a heavy burst of damage.
Level 6
Unlike other classes, the Fighter can choose an extra Feat at Level 6.
Take Ability Improvement again, and improve your Strength to 20.
This gives you the best possible Attack Rolls, meaning your attacks will generally hit more often.
Level 7
At Level 7, the Champion gains a couple of fairly minor passive features:
Remarkable Athlete: Jump – Increases your Jump distance by 3m.
Remarkable Athlete: Proficiency – Adds half of your Proficiency Bonus to Strength, Dexterity and Constitution checks that you aren’t already Proficient with.
Level 8
At Level 8, you can choose another new Feat for your Champion build in BG3.
Now get the Savage Attacker feat. This is one of the best Feats in the game for melee damage dealers. Whenever you make a melee weapon attack, you will roll the damage die twice and use the highest result. This considerably increases your average damage output.
Level 9
At Level 9, you get the Indomitable passive. Once per Long Rest, this lets you automatically reroll a Saving Throw that you failed.
Level 10
At Level 10, the Champion can choose another Fighting Style. Two options are decent here, depending on your preferences:
- If you prefer more ranged damage potential, then choose the Archery style for a +2 bonus to Ranged Attack Rolls.
- If you would prefer better defences, then get the Defence style, which gives you +1 extra Armour Class whenever you are wearing Armour (which is probably all the time)
Level 11
Your Extra Attack from Level 5 is now upgraded to Improved Extra Attack, which effectively lets you make two bonus attacks each turn. Attacking three times per turn is obviously a very powerful effect, and gives the Fighter great damage potential in the latter parts of Baldur’s Gate 3.
When you use your Action Surge, you can make six attacks on a single turn, and that’s without accounting for Bonus Actions and other buffs such as Haste (we’ll discuss these in the Potions section later in the guide).
Level 12
This is the highest level in Baldur’s Gate 3 – once you reach this point, you have finished levelling up your character.
At Level 12, you will unlock one final Feat.
We recommend choosing the Great Weapon Master Feat. This lets you make an extra attack as a Bonus Action after landing a Critical Hit or killing an enemy while wielding a 2-handed weapon in Baldur’s Gate 3. There’s also an option to add +10 damage to your attacks in exchange for a -5 penalty on your Attack Rolls, which can be toggled off. This is good for quickly dispatching enemies with weak defences, but against tougher enemies, you’ll probably want to turn it off.
- Great Weapon Master: Bonus Attack: When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a bonus action that turn.
- Melee Attack Bonus: -5: You take a -5 penalty to Attack Rolls you make with Heavy melee weapons
- Melee Damage Bonus: +10: You have a +10 bonus to damage rolls you make with Heavy melee weapons.
Equipment for the Champion
In this section, we will list the best equipment for the build. We have provided both an early-game and a late-game version of the list, so you can begin using the build early in the game instead of having to wait until Act III.
Don’t worry if your setup is not identical to ours. The build will still work fine if you’re missing some of the items.
Early Game Equipment
Early-game equipment is found in either Act I or the earlier parts of Act II in Baldur’s Gate 3. You don’t necessarily need to find all of the pieces below, but the more the better for the Fighter build. The two most important items for your Champion Build in the early game are the Grymskull Helm and the Adamantine Splint Armour, more on these below.
Slot | Icon | Item | Effects | Location |
---|---|---|---|---|
Head | ![]() |
Grymskull Helm |
|
Looted from Grym in the Adamantine Forge |
Cloak | ![]() |
Cloak of Protection |
|
Purchased from Quartermaster Talli in Last Light Inn |
Chest | ![]() |
Adamantine Splint Armour |
|
Must be crafted at the Adamantine Forge. |
Gloves | ![]() |
Gloves of the Growling Underdog |
|
Looted from Dror Ragzlin’s treasure crates in the Shattered Sanctum. |
Boots | ![]() |
Boots of Genial Striding |
|
Purchased from Blurg in the Myconid Colony, in the Underdark |
Necklace | ![]() |
Amulet of Misty Step |
|
Located in a chest in the Defiled Temple, near the Ogre called Polma. |
Ring 1 | ![]() |
Ring of Protection |
|
Steal the Sacred Idol in Druid Grove (quest) |
Ring 2 | ![]() |
Crusher’s Ring |
|
Looted from Crusher in the Goblin Camp. |
Main Weapon | ![]() |
Blooded Greataxe |
|
Purchased from either Grat the Trader in the Goblin Camp or Roah Moonglow in Shattered Sanctum |
Second Weapon | Any Ranged Weapon |
|
N/A |
Grymskull Helm
The Grymskull Helm prevents enemies from landing Critical Hits on you, which is a very useful defensive bonus. You also have a 50% resistance to Fire damage when wearing it. It is looted from the boss Grym in the Adamantine Forge area of Grymforge towards the end of Act 1. This set piece is great for a Fighter who often is the main target of many enemies because you are fighting on the front line.
Cloak of Protection
The Cloak of Protection is one of the earliest cloaks available in the game, and provides a modest defensive buff – you gain a +1 bonus to your Armour Class and Saving Throws when wearing it. It can be purchased from Quartermaster Talli in Last Light Inn.
Adamantine Splint Armour
The Adamantine Splint Armour is a very powerful armour piece that can be obtained fairly early in the game towards the end of Act 1, and will probably last you until well into Act III. It reduces all incoming damage by 2, and sends your melee attackers Reeling for 2 turns, giving them a -1 penalty to Attack Rolls for every turn of Reeling remaining. This armour must be crafted at the Adamantine Forge, by finding the Splint Mould and some Mithral Ore – both can be found in the vicinity of the Adamantine Forge.
Gloves of the Growling Underdog
The Gloves of the Growling Underdog give you Advantage on your Attack Rolls when you are surrounded by 2 or more foes in combat. Advantage means that you will roll 2 dice for your Attack Roll and use the one that rolled with the highest number, considerably improving your chances of a good roll. You also get a +1 bonus to Strength Saving Throws. These gloves can be looted from Dror Ragzlin’s treasure crates in the Shattered Sanctum.
Boots of Genial Striding
The Boots of Genial Striding prevent difficult terrain (such as spikes, mud and grease) from reducing your Movement Speed. However, beware that these boots will not negate any other harmful effects from a surface, such as damage from spikes or the chance to slip over when walking on ice. They can be purchased from Blurg in the Myconid Colony, in the Underdark (Act I).
Amulet of Misty Step
The Amulet of Misty Step grants you access to the Misty Step spell, which allows you to teleport to a visible location within 18 metres, for a Bonus Action. This is great for quickly closing the gap to an enemy so you can get into melee where this build is at its strongest, or for escaping from a bad situation. The Amulet is located in a chest in the Defiled Temple, near the Ogre called Polma.
Crusher’s Ring
Crusher’s Ring simply increases your Movement Speed by 3 metres per turn. This is another useful item for closing the gap to enemies quickly so that you can spend your turns dealing melee damage instead of running between targets. The ring is looted from Crusher in the Goblin Camp.
Ring of Protection
The Ring of Protection has the same effect as the Cloak of Protection (they stack together) – it improves your Armour Class and Saving Throws by +1. It is awarded to you by Mol for completing the quest to steal the Sacred Idol in the Druid’s Grove.
Blooded Greataxe
We recommend the Blooded Greataxe because it is a highly damaging weapon that can be obtained very early in the game. Greataxes in general are excellent DPS weapons since they come with a 1d12 die, the largest damage die in the game for weapons. The Blooded Greataxe grants your melee weapon attacks an extra 1d4 Slashing Damage whenever you are below 50% Health. In the hands of a strong melee class like the Champion, this weapon will carry you well into Act II even if you’re a complete beginner at the game.
This weapon can be purchased from either Grat the Trader in the Goblin Camp or Roah Moonglow in Shattered Sanctum. If the weapon does not appear in their wares, try Long Resting which will reshuffle the vendor items. You don’t need to spend any camp supplies on a Long Rest for this purpose.
Any Heavy Crossbow
Our ranged weapon isn’t the focus of this build – you should aim to be in melee as much as possible because this is where the Champion excels. Having said that, it still makes sense to have a decent ranged weapon as a backup for those turns when you simply cannot reach an enemy to make melee attacks. You can use any ranged weapon here, but we recommend a Heavy Crossbow since the Fighter class has Proficiency with this weapon, and it’s the best type of ranged weapon in terms of its damage potential.
Late Game Equipment
Late-game equipment can be found in the latter parts of Act II, and Act III. This is the most powerful version of the build, with access to the best items in the game.
Slot | Icon | Item | Effects | Location |
---|---|---|---|---|
Head | ![]() |
Helm of Balduran |
|
Defeat Ansur the dragon below Wyrm’s Crossing. See below for more details. |
Cloak | ![]() |
Cloak of Elemental Absorption |
|
Looted from an Opulent Chest inside Ketheric Thorm’s Chambers |
Chest | ![]() |
Armour of Persistence |
|
Buy from Dammon in the Forge of the Nine |
Gloves | ![]() |
Gauntlets of Hill Giant Strength |
|
Taken from a pedestal in the archive of the House of Hope. |
Boots | ![]() |
Boots of Persistence |
|
Buy from Dammon in the Forge of the Nine |
Necklace | ![]() |
Amulet of Greater Health |
|
Can be taken from a pedestal in the archive of the House of Hope. |
Ring 1 | ![]() |
Ring of Protection |
|
Steal the Sacred Idol in Druid Grove (quest) |
Ring 2 | ![]() |
Killer’s Sweetheart |
|
Found inside the Self-Same Trial in the Gauntlet of Shar. |
Main Weapon | ![]() |
Balduran’s Giantslayer |
|
Looted from Ansur in the Dragon’s Sanctum |
Second Weapon | Any Ranged Weapon |
|
N/A |
Helm of Balduran
The strongest helmet for your Fighter Build in BG3, the Helm of Balduran prevents enemies from landing Critical Hits on you, prevents you from being Stunned, heals you for 2 HP per turn, and gives a +1 bonus to Armour Class and Saving Throws. Obtaining this item is a multi-stage process – we wrote a detailed guide on how to find it.
Cloak of Elemental Absorption
Once per Short Rest, the Cloak of Elemental Absorption will absorb elemental damage, and infuse your next attack with 1d6 of that damage type. This is a fairly minor effect, but it can still generate a nice damage boost. It can be looted from an Opulent Chest inside Ketheric Thorm’s Chambers in Moonrise Towers.
Armour of Persistence
Another powerful armour piece, the Armour of Persistence reduces all incoming damage by 2, and passively grants Resistance (1d4 bonus to all Saving Throws) and Blade Ward (50% resistance to bludgeoning, slashing and piercing damage). Note that gaining the Resistance and Blade Ward conditions from other sources will have no effect, as these buffs cannot stack with themselves.
The Armour of Persistence is purchased from Dammon in the Forge of the Nine in the Lower City of Baldur’s Gate, Act III. The Armour of Persistence costs 16000 Gold.
Gauntlets of Hill Giant Strength
The Gauntlets of Hill Giant Strength increase your Strength to 23, and give you a +1 bonus to Strength Saving Throws. This will increase your damage and accuracy with Strength-based attacks, most notably your melee weapon. The gloves can be taken from a pedestal in the archive of the House of Hope.
Boots of Persistence
The Boots of Persistence permanently grant the wearer Freedom of Movement and Longstrider, improving your movement speed and preventing you from being slowed by difficult terrain, entangled, paralysed or magically restrained. This reduces the amount of ways that enemies can try to stun or immobilise your Champion Fighter. These boots can be purchased from Dammon in the Forge of the Nine in the Lower City, Act III.
Amulet of Greater Health
The Amulet of Greater Health sets your Constitution to 23 and gives Advantage on Constitution Saving Throws. A higher Constitution means more HP. Can be taken from a pedestal in the archive of the House of Hope.
Killer’s Sweetheart
With the Killer’s Sweetheart ring equipped, once per Long Rest, you gain a guaranteed Critical Hit on your next attack after killing an enemy. This item would be better if it could be triggered more frequently, but it’s still a useful effect. It is found inside the Self-Same Trial in the Gauntlet of Shar.
Balduran’s Giantslayer
A Legendary Greatsword, Balduran’s Giantslayer is arguably the strongest melee weapon in the game. It doubles the damage bonus from your Strength Modifier when attacking (if you have the Gauntlets of Hill Giant Strength, this improves a +6 modifier to +12). It grants you Advantage when attacking large, huge or gargantuan enemies, and once per Short Rest allows you to enlarge yourself, gaining extra damage, Temporary HP and Advantage on Strength checks.
Balduran’s Giantslayer is looted from Ansur in the Dragon’s Sanctum. To find out how to access the Dragon’s Sanctum, follow this guide on How to find the Helm of Balduran – both items are located in the same room.
Champion Build Extra Info
Below are some extra pieces of information that can help you get the most out of this Champion Fighter build.
BG3 Champion Build Tips & Tricks
The Champion Fighter is probably the simplest setup in the game. Its simplicity means it is very beginner-friendly. Give your Champion a decent weapon, and it hits hard without you having to use any special abilities or strategise.
Having said that, Fighters (and especially the Champion) can feel surprisingly weak in the very early part of Baldur’s Gate 3. This is because they specialise in melee and don’t have many ways to contend with ranged enemies. You can counteract this problem by utilising line of sight to advance on ranged enemies without getting shot at. You should always ensure that either your Champion or someone else in your party closes down ranged enemies, unless your party has enough ranged damage to quickly snipe them from a distance.
Once you hit Level 5 and unlock your first Extra Attack, the Champion becomes much more powerful. Getting a good set of heavy armour like the Adamantine Splint Armour will also help a lot. Fighters tend to take more hits than other party members because they spend the most time in the thick of melee combat. While Barbarians can Enrage to half all physical damage done to them, Fighters have no such resistance by default, making good armour essential.
Lae’zel is the only origin character with the Fighter Class, so you can use this build for her and even have two Fighters in your party if you want. This will give you really high melee damage output in Baldur’s Gate 3.
Overpowered Potions for the Champion Build
The Potion of Speed is arguably the most powerful potion in Baldur’s Gate 3. It doubles your Movement Speed and gives you an
extra Action each turn.
One drawback of this potion is that when it expires, your character will be Lethargic for one turn, unable to move or take any
Actions. So you should be careful not to have your character stranded in a dangerous position when the potion runs out!
You can craft the Potion of Speed in the alchemy menu by combining Ashes of Hyena Ear with any Salt. Create ashes, salts and other alchemy concentrates by combining three of the same ingredients together – for example, combining three
Hyena Ears will create
Ashes of Hyena Ear.
Hyena Ears can normally be looted from either Hyenas or Gnolls – you can find a lot of them around the Risen Road in Act I, for a good supply of them, which should last you a while.
You can combine this with the Elixir of Bloodlust. Elixirs and Potions can be stacked with each other, but you can only have one Elixir active at a time. Potions tend to expire after a few turns, whereas Elixirs last until your next Long Rest, unless you drink a different Elixir in the meantime.
The Elixir of Bloodlust grants your character another
Action when you kill an enemy. This effect can only trigger once per turn. Combined with the
Potion of Speed, this gives you two additional attacks if you defeat an enemy on your turn.
It can be crafted by combining Ashes of Worg Fang with any Salt.
Worg Fangs are looted from Worgs, the beasts usually kept by Goblins.
This is an OP alchemy combo that you can use to turbocharge the Champion’s mobility and damage output in tough fights!
BG3 Champion Build Best Party Composition
Your BG3 character will always perform better when they are in a party with allies who complement each other and work well as a team.
There are lots of awesome party compositions in BG3, with so many classes and subclasses, the possible combinations are almost limitless.
Here is a combo that works great for the Fighter:
- This Champion Build
- A support Cleric to debuff enemies and heal your team
- I strongly recommend the Light Domain Cleric for this role!
- Another magical support character with the Haste spell, to buff your Fighter.
- Circle of Land Druid or School of Evocation Wizard
- Eldritch Blast Warlock who can pick off damaged foes from long range and wreak havoc with attacking spells
You could also replace the Warlock with a Rogue, which works just as well as long as you properly utilise stealth (or just go with Swashbuckler to remove the need for Stealth).
Champion Build Illithid Powers (optional)
Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites you gain one point. This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Fighter Build with the Champion subclass:
Mind Blast: A conal blast of
Psychic Damage that can also stun several targets at once. If you are outnumbered by several advancing enemies, then Mind Blast can help to swing things back in your favour.
Cull the Weak: When you reduce a creature’s hit points below a certain threshold, this power instantly kills it and deals 1-4
Psychic Damage to nearby enemies. This is particularly effective when engaging groups of weaker foes, enabling you to thin their numbers rapidly.
Fly: This can be used to reach hard to get to places or change positions in combat.
Mind Sanctuary: This creates an area that allows all within to use
Actions and
Bonus Actions interchangeably. This typically means you can deal more damage, since you can use your Bonus Action as a normal Action. However, enemies who are inside the area will also enjoy its benefits. Be careful with your placement so that your party gets buffed by the Mind Sanctuary and not the enemies!
Psionic Backlash: This is a top-tier
Reaction from the Illithid Powers skill tree in BG3. It allows you to deal
Psychic Damage when a nearby enemy casts a spell. This is especially useful if the target is casting a Concentration Spell. The damage from Psionic Backlash can immediately break their Concentration, ending the spell’s effects.
More Baldur’s Gate 3 Builds
- Druid Build – Circle of the Moon
- Bard Build – College of Lore
- Ranger Build – Hunter
- Monk Build – Way of Shadow
- Monk Build – Way of the Four Elements
- Monk Build – Way of the Open Hand
- Necromancer Build – Necromancy
- Fighter Build – Battle Master
- Barbarian Build – Berserker
- Warlock Build – Great Old One
- Cleric Build – Light Domain
- Rogue Build – Thief
- Sorcerer Build – Wild Magic
- Wizard Build – Evocation School
- More Baldur’s Gate Guides & Builds
If you want to check out the map of Baldur’s Gate 3, please visit the Baldur’s Gate 3 Interactive Map.
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