Cleric Build | Law Domain | Solasta 2

Welcome to our Law Domain Cleric Build for Solasta II.
Law Domain is a Cleric subclass in Solasta II. This guide will explain how to create a powerful Law Cleric build, including the best weapons, armour, spells, ability distribution, skills, and more.
For more Cleric builds and information, check our Cleric Overview Page. You can find builds for all Solasta II classes from our main Solasta II page.
Table of Contents:
Cleric Class Overview – Solasta II
Solasta II Clerics are powerful spellcasters who can also withstand prolonged melee scraps, although they are less talented at this form of fighting than truly martial classes like Fighters, Barbarians and Paladins. The true strength of Clerics lies in their ability to heal and support allies, and debuff and damage many enemies at once with their powerful spellcasting. Clerics also gain special Domain spells and actions, depending on their chosen subclass.
Here is what your Cleric will start the game with at Level 1:
- Weapon Proficiencies – Simple Weapons
- Armour Proficiencies – Light Armour, Medium Armour, Shields
- Saving Throw Proficiencies – Wisdom & Charisma
- Skills – Choose 2 from History, Insight, Medicine, Persuasion, Religion
- Ritual Casting – You can cast a spell as a Ritual if the spell has the Ritual tag, and you have the spell prepared.
- Subclass – Clerics choose their subclass at Level 1
- Scroll Scribing – You can use Scroll Kits to scribe magic scrolls
Law Domain Subclass – Solasta II
The Law domain focuses on protecting the innocent and punishing the guilty, granting powers and spells to control and tame the unlawful.
Your Law Domain subclass will grant you the following additional features as you level up.
Level 1
- Unyielding Enforcer – Advantage on rolls to resist being shoved or moved by magical means.
- Commanding Presence – Proficient in Intimidation. Advantage on Intimidation Checks.
- Domain Spells – Automatically unlocked and always Prepared:
- Heroism
- Shield
Level 2
- Channel Divinity: Holy Retribution – When a melee attack damages you, you can use your reaction to Channel Divinity and strike back using a melee weapon, adding 2d6 + cleric level psychic damage.
- Channel Divinity: Force of Law – Channel Divinity when casting an attack spell to impose disadvantage on your target’s saving throw.
Level 3
- Domain Spells – Automatically unlocked and always Prepared:
- Branding Smite
- Hold Person
Level 5
- Domain Spells – Automatically unlocked and always Prepared:
- Counterspell
- Lightning Bolt
Level 6
- Word of the Law – Break an enemy’s spellcasting concentration
Level 7
- Domain Spells – Automatically unlocked and always Prepared:
- Banishment
- Guardian of Faith
Level 8
- Anathema – Restrains a creature and inflicts force damage every turn until it succeeds a Wisdom save or 1 minute has passed.
Level 9
- Domain Spells – Automatically unlocked and always Prepared:
- Hold Monster
- Dispel Evil and Good
Level 10
- Divine Intervention – You attempt to request the help of your deity, with a success chance of 1% per cleric level.
Level 14
- Anathema – Can now be used twice per short rest, and the damage is increased by 2d6.
Law Domain Cleric Build Starting Point – Solasta II
This section will explain which options you should choose in character creation, including the best ancestry/race, ability distribution and skills.
Best Ancestry
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Ability Distribution
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Best Skills
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Spells & Cantrips
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Law Cleric Build Levelling Up Guide – Solasta II
In this section, we’ll explain what your Law Domain Cleric will unlock at each level and the best choices to make when levelling up.
Level 2
- Channel Divinity – You can use Channel Divinity Actions once per Short/Long Rest
- Channel Divinity: Turn Undead – Force nearby undead creatures who can see you to flee, unless they make a Wisdom Save.
- Channel Divinity: Holy Retribution – When a melee attack damages you, you can use your reaction to Channel Divinity and strike back using a melee weapon, adding 2d6 + cleric level psychic damage.
- Channel Divinity: Force of Law – Channel Divinity when casting an attack spell to impose disadvantage on your target’s saving throw.
Level 3
- Domain Spells – Automatically unlocked and always Prepared:
- Branding Smite
- Hold Person
Level 4
- Feat – Choose a Feat or improve an Ability
Level 5
- Turn Undead (Destroy) – Upgrades your Turn Undead. Undead creatures with a challenge rating of 0.5 or lower that fail the Saving Throw will instead be destroyed.
- Domain Spells – Automatically unlocked and always Prepared:
- Counterspell
- Lightning Bolt
Level 6
- Channel Divinity Charges – You now have two charges per rest
- Word of the Law – Break an enemy’s spellcasting concentration
Level 7
- Domain Spells – Automatically unlocked and always Prepared:
- Banishment
- Guardian of Faith
Level 8
- Feat – Choose a Feat or improve an Ability
- Turn Undead (Destroy) – Upgrades your Turn Undead again. Undead creatures with a challenge rating of 1 or lower can now be destroyed.
- Anathema – Restrains a creature and inflicts force damage every turn until it succeeds a Wisdom save or 1 minute has passed.
Level 9
- Domain Spells – Automatically unlocked and always Prepared:
- Hold Monster
- Dispel Evil and Good
Level 10
- Divine Intervention – You attempt to request the help of your deity, with a success chance of 1% per cleric level.
Level 11
- Turn Undead (Destroy) – A final upgrade to Turn Undead. Can now destroy Undead creatures with a challenge rating of 2 or below.
Level 12
- Feat – Choose a Feat or improve an Ability
Level 14
- Anathema – Can now be used twice per short rest, and the damage is increased by 2d6.
Law Cleric Build Best Equipment
In this section, we will list the best equipment for the Law Domain Cleric in Solasta II, including how to obtain each item.
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Law Domain Cleric Tips & Tricks
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More Solasta II Build Guides
- Oath of Liberation Paladin Build – Solasta II
- Scavenger Rogue Build – Solasta II
- Mana Painter Sorcerer Build – Solasta II
- Life Domain Cleric Build – Solasta 2
- Sun Domain Cleric Build – Solasta 2
- Battle Domain Cleric Build – Solasta 2
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