Cleric Build | Battle Domain | Solasta 2

Welcome to our Battle Domain Cleric Build for Solasta II.
Battle Domain is a Cleric subclass in Solasta II. This guide will explain how to create a powerful Battle Cleric build, including the best weapons, armour, spells, ability distribution, skills, and more.
For more Cleric builds and information, check our Cleric Overview Page. You can find builds for all Solasta II classes from our main Solasta II page.
Table of Contents:
Cleric Class Overview – Solasta II
Solasta II Clerics are powerful spellcasters who can also withstand prolonged melee scraps, although they are less talented at this form of fighting than truly martial classes like Fighters, Barbarians and Paladins. The true strength of Clerics lies in their ability to heal and support allies, and debuff and damage many enemies at once with their powerful spellcasting. Clerics also gain special Domain spells and actions, depending on their chosen subclass.
Here is what your Cleric will start the game with at Level 1:
- Weapon Proficiencies – Simple Weapons
- Armour Proficiencies – Light Armour, Medium Armour, Shields
- Saving Throw Proficiencies – Wisdom & Charisma
- Skills – Choose 2 from History, Insight, Medicine, Persuasion, Religion
- Ritual Casting – You can cast a spell as a Ritual if the spell has the Ritual tag, and you have the spell prepared.
- Subclass – Clerics choose their subclass at Level 1
- Scroll Scribing – You can use Scroll Kits to scribe magic scrolls
Battle Domain Subclass – Solasta II
The Battle domain grants powerful combat spells. Its clerics can deal damage as well as providing front-line healing.
Your Battle Domain subclass will grant you the following additional features as you level up.
Level 1
- Divine Fortitude – As an action, gain 3 temporary HP per cleric level. Recharges on Long Rest.
- Battle Magic – Can cast spells with a somatic component without a free hand, provided a weapon or shield is being wielded.
- Bonus Proficiency: Martial Weapons
- Domain Spells – Automatically unlocked and always Prepared:
- Magic Missile
- Shield of Faith
Level 2
- Decisive Strike – On a successful attack, Channel Divinity to add 1d6 to your damage and stun your target (save negates). Increases by 1d6 every 3 cleric levels above level 2.
Level 3
- Domain Spells – Automatically unlocked and always Prepared:
- Acid Arrow
- Flaming Sphere
Level 5
- Domain Spells – Automatically unlocked and always Prepared:
- Fireball
- Haste
Level 6
- Herald of Battle – Allies in adjacent cells gain +1 on attack rolls, damage, Armour Class, and saving throws
Level 7
- Domain Spells – Automatically unlocked and always Prepared:
- Stoneskin
- Phantasmal Killer
Level 8
- Scholar of Battle – You can attack one more time per combat turn when you use the attack or shove actions.
Level 9
- Domain Spells – Automatically unlocked and always Prepared:
- Hold Monster
- Insect Plague
Level 10
- Divine Intervention – You attempt to request the help of your deity, with a success chance of 1% per cleric level.
Battle Domain Cleric Build Starting Point – Solasta II
This section will explain which options you should choose in character creation, including the best ancestry/race, ability distribution and skills.
Best Ancestry
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Ability Distribution
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Best Skills
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Spells & Cantrips
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Battle Cleric Build Levelling Up Guide – Solasta II
In this section, we’ll explain what your Battle Domain Cleric will unlock at each level and the best choices to make when levelling up.
Level 2
- Channel Divinity – You can use Channel Divinity Actions once per Short/Long Rest
- Channel Divinity: Turn Undead – Force nearby undead creatures who can see you to flee, unless they make a Wisdom Save.
- Decisive Strike – On a successful attack, Channel Divinity to add 1d6 to your damage and stun your target (save negates). Increases by 1d6 every 3 cleric levels above level 2.
Level 3
- Domain Spells – Automatically unlocked and always Prepared:
- Acid Arrow
- Flaming Sphere
Level 4
- Feat – Choose a Feat or improve an Ability
Level 5
- Turn Undead (Destroy) – Upgrades your Turn Undead. Undead creatures with a challenge rating of 0.5 or lower that fail the Saving Throw will instead be destroyed.
- Domain Spells – Automatically unlocked and always Prepared:
- Fireball
- Haste
Level 6
- Channel Divinity Charges – You now have two charges per rest
- Herald of Battle – Allies in adjacent cells gain +1 on attack rolls, damage, Armour Class, and saving throws
Level 7
- Domain Spells – Automatically unlocked and always Prepared:
- Stoneskin
- Phantasmal Killer
Level 8
- Feat – Choose a Feat or improve an Ability
- Turn Undead (Destroy) – Upgrades your Turn Undead again. Undead creatures with a challenge rating of 1 or lower can now be destroyed.
- Scholar of Battle – You can attack one more time per combat turn when you use the attack or shove actions.
Level 9
- Domain Spells – Automatically unlocked and always Prepared:
- Hold Monster
- Insect Plague
Level 10
- Divine Intervention – You attempt to request the help of your deity, with a success chance of 1% per cleric level.
Level 11
- Turn Undead (Destroy) – A final upgrade to Turn Undead. Can now destroy Undead creatures with a challenge rating of 2 or below.
Level 12
- Feat – Choose a Feat or improve an Ability
Battle Cleric Build Best Equipment
In this section, we will list the best equipment for the Battle Domain Cleric in Solasta II, including how to obtain each item.
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Battle Domain Cleric Tips & Tricks
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More Solasta II Build Guides
- Oath of Liberation Paladin Build – Solasta II
- Scavenger Rogue Build – Solasta II
- Mana Painter Sorcerer Build – Solasta II
- Life Domain Cleric Build – Solasta 2
- Sun Domain Cleric Build – Solasta 2
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