Fighter Build | Spellblade | Solasta 2

Welcome to our Spellblade Fighter Build for Solasta II.

The Spellblade is a Fighter subclass in Solasta II. This guide will explain how to create a powerful Spellblade Fighter build, including the best weapons, armour, spells, ability distribution, skills, and more.

For more Fighter builds and information, check our Fighter Overview Page. You can find builds for all Solasta II classes from our main Solasta II page.

Table of Contents:


Fighter Class Overview – Solasta II

Fighters are trained in the arts of combat. They are adept with most weapons, but often choose to specialize. All fighters can use armor, shields, and ranged weapons. Heavily armed and armored, fighters live for battle. They are strong, skilled with multiple weapons, and tough enough to stand up to most kinds of foe.

Here is what your Fighter will start the game with at Level 1:

  • Weapon Proficiencies – Simple Weapons, Martial Weapons
  • Armour Proficiencies – Light Armour, Medium Armour, Heavy Armour, Shields
  • Saving Throw Proficiencies – Strength & Constitution
  • Skill Proficiencies – Any 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
  • Smithing – You can craft arrows and bots with Smith’s Tools
  • Fighting Style – Choose one from:
    • Archery – Gain a +2 bonus to ranged weapon attack rolls
    • Defense – While wearing armour, you get a +1 Armour Class bonus
    • Dueling – When wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon
    • Great Weapon Fighting – When you roll a 1 or a 2 on a damage die for a melee weapon wielded in both hands, you can reroll the die. You must use the new roll.
    • Protection – When wielding a Sheild, you can use your Reaction to impose Disadvantage on an Attack Roll targeting an ally within 5 feet of you.
    • Two-Weapon Fighting – When using two melee weapons, you add your Ability Modifier to the damage of the second attack.
  • Second Wind – Use a bonus action to regain HP equal to (1d10 + character level)

Spellblade Subclass – Solasta II

Spellblades are as skilled with arcane magic as with their weapons. This versatility is a weapon in itself, often surprising enemies who tend to think an armored fighter cannot cast spells.

This section explains what your Spellblade Fighter will unlock as they progress.

Level 3

  • Spellcasting – Cast wizard spells and cantrips of the conjuration, evocation, transmutation, and enchantment schools.
  • Magic Weapon – Your weapon attacks count as magical against creatures that are resistant or immune to non-magical attacks.

Level 7

  • Into the Fray – You can use any melee weapon you are proficient with as a spellcasting focus for your wizard spells, and can perform their somatic components with the weapon instead of your hand. Additionally, being next to a hostile creature doesn’t impose disadvantage on your ranged spell attack rolls.

Level 10

  • Spell Tyrant – Target a creature and move it one cell in any direction if it fails a Strength save.

Level 15

  • Arcane Escape – Whenever you cast a spell on your turn, you gain the benefits of the dodge action until the beginning of your next turn.

Spellblade Fighter Build Starting Point – Solasta II

This section will explain which options you should choose in character creation, including the best ancestry/race, ability distribution and skills.

Best Ancestry

WIP

Ability Distribution

WIP

Best Skills

WIP

Spells & Cantrips

WIP


Spellblade Fighter Build Levelling Up Guide – Solasta II

In this section, we’ll explain what your Spellblade Fighter will unlock at each level and the best choices to make when levelling up.

Level 2

  • Action Surge – Regain an Action. Recharges on Short or Long Rest.

Level 3

  • Subclass – Choose which subclass your Fighter will use. Choose the Spellblade subclass.
  • Spellcasting – Cast wizard spells and cantrips of the conjuration, evocation, transmutation, and enchantment schools.
  • Magic Weapon – Your weapon attacks count as magical against creatures that are resistant or immune to non-magical attacks.

Level 4

  • Feat – Choose a Feat or improve an Ability score.

Level 5

  • Extra Attack – You can attack one more time per turn when you use attack or shove.

Level 6

  • Feat – Choose a Feat or improve an Ability score.

Level 7

  • Into the Fray – You can use any melee weapon you are proficient with as a spellcasting focus for your wizard spells, and can perform their somatic components with the weapon instead of your hand. Additionally, being next to a hostile creature doesn’t impose disadvantage on your ranged spell attack rolls.

Level 8

  • Feat – Choose a Feat or improve an Ability score.

Level 9

  • Indomitable – Once per Long Rest, you can reroll a failed Saving Throw. You must use the new roll.

Level 10

  • Spell Tyrant – Target a creature and move it one cell in any direction if it fails a Strength save.

Level 11

  • Extra Attack – You gain another attack, allowing you to attack three times per turn with your attack or shove actions.

Level 12

  • Feat – Choose a Feat or improve an Ability score.

Level 13

  • Indomitable – You can now use Indomitable twice per Long Rest.

Level 14

  • Feat – Choose a Feat or improve an Ability score.

Level 15

  • Arcane Escape – Whenever you cast a spell on your turn, you gain the benefits of the dodge action until the beginning of your next turn.

Level 16

  • Feat – Choose a Feat or improve an Ability score.

Spellblade Fighter Build Best Equipment

In this section, we will list the best equipment for the Spellblade Fighter in Solasta II, including how to obtain each item.

WIP


Spellblade Fighter Tips & Tricks

WIP


More Solasta II Build Guides

The post Fighter Build | Spellblade | Solasta 2 appeared first on AlcastHQ.

Leave a Reply

Your email address will not be published. Required fields are marked *

For security, use of Google's reCAPTCHA service is required which is subject to the Google Privacy Policy and Terms of Use.