Druid Build | Circle of the Land | Solasta 2

Welcome to our Circle of the Land Druid Build for Solasta II.
Circle of the Land is a Druid subclass in Solasta II. This guide will explain how to create a powerful Land Druid build, including the best weapons, armour, spells, ability distribution, skills, and more.
For more Druid builds and information, check our Druid Overview Page. You can find builds for all Solasta II classes from our main Solasta II page.
Table of Contents:
Druid Class Overview – Solasta II
Druids are part of an ancient order dedicated to nature. Their powers and spells are attuned to animals, plants and the elemental forces.
Here is what your Druid will start the game with at Level 1:
- Weapon Proficiencies – Clubs, Daggers, Darts, Javelins, Maces, Quarterstaves, Scimitars, Spears
- Armour Proficiencies – Light Armour, Medium Armour, Shields
- Saving Throw Proficiencies – Intelligence & Wisdom
- Skill Proficiencies – Any 2 from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival
- Druidic Language Proficiency
- Ritual Casting – You can cast a spell as a Ritual if the spell has the Ritual tag and you have it prepared
- Spellcasting – You can cast spells and cantrips from the Druid Spell List. You’ll unlock higher-level spells as you progress.
Circle of the Land Subclass – Solasta II
The Circle of the Land is made up of mystics and sages who safeguard the ancient knowledge of the Old Faith. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
This section explains what your Land Druid will unlock as they progress.
Level 2
- Bonus Cantrip – Learn an extra Druid Cantrip of your choice.
- Natural Recovery – Once per day when you complete a Short Rest, you can recover a number of expended spell slots (max 5th level) up to half of your druid level, rounded up.
Level 3
- Circle Spells – Select a Terrain Type that grants a range of spells that will be automatically learned and prepared. More Spells are unlocked by this feature at Levels 3, 5, 7 and 9.
- Forest
- Grassland
- Mountain
- Swamp
- Desert
- Coast
- Arctic
Level 6
- Land’s Stride – Moving through difficult terrain does not cost extra movement, and you are immune to magical plants that impede movement, such as those created by the Entangle or Spike Growth spells.
Level 10
- Nature’s Ward – You are immune to charm or fear effects caused by elementals or feys, as well as to poison and disease.
Level 14
- Nature’s Sanctuary – Whenever you deal damage to an enemy with a spell of level 1 or higher, they must make a Strength saving throw or become restrained until the start of your next turn. After being affected once, they are immune to this effect.
Circle of the Land Druid Build Starting Point – Solasta II
This section will explain which options you should choose in character creation, including the best ancestry/race, ability distribution and skills.
Best Ancestry
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Ability Distribution
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Best Skills
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Spells & Cantrips
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Land Druid Build Levelling Up Guide – Solasta II
In this section, we’ll explain what your Circle of the Land Druid will unlock at each level and the best choices to make when levelling up.
Level 2
- Wild Shape – You can use an Action to assume the shape of a beast defined by your Druid level. This feature has two charges, replenishing at every Short and Long Rest. You start with the Wolf Wild Shape.
- Subclass – Choose a subclass to refine your Druid’s relationship to nature. Choose the Circle of the Land subclass.
- Bonus Cantrip – Learn an extra Druid Cantrip of your choice.
- Natural Recovery – Once per day when you complete a Short Rest, you can recover a number of expended spell slots (max 5th level) up to half of your druid level, rounded up.
Level 3
- Circle Spells – Select a Terrain Type that grants a range of spells that will be automatically learned and prepared. More Spells are unlocked by this feature at Levels 3, 5, 7 and 9.
Level 4
- Feat – Select a Feat or improve an Ability.
- Wild Shapes – You can now use Black Bear or Badlands Spider.
Level 6
- Wild Shapes – You can now use Brown Bear or Dire Wolf.
- Land’s Stride – Moving through difficult terrain does not cost extra movement, and you are immune to magical plants that impede movement, such as those created by the Entangle or Spike Growth spells.
Level 8
- Feat – Select a Feat or improve an Ability.
- Wild Shapes – You can now use Badlands Eagle, Deep Spider or Tiger Drake.
Level 10
- Wild Shapes – You can now use Gorilla.
- Nature’s Ward – You are immune to charm or fear effects caused by elementals or feys, as well as to poison and disease.
Level 12
- Feat – Select a Feat or improve an Ability.
Level 13
- Wild Shapes – You can now use Tundra Tiger.
Level 14
- Nature’s Sanctuary – Whenever you deal damage to an enemy with a spell of level 1 or higher, they must make a Strength saving throw or become restrained until the start of your next turn. After being affected once, they are immune to this effect.
Land Druid Build Best Equipment
In this section, we will list the best equipment for the Circle of the Land Druid in Solasta II, including how to obtain each item.
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Land Druid Tips & Tricks
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More Solasta II Build Guides
- Oath of Liberation Paladin Build – Solasta II
- Scavenger Rogue Build – Solasta II
- Mana Painter Sorcerer Build – Solasta II
- Life Domain Cleric Build – Solasta 2
- Sun Domain Cleric Build – Solasta 2
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