Author: JFFK

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Purge Radar (1.4.1)

PurgeRadar (with Heal Check Alerts)Version: 1.4.1Author: SuperSecretTech with AI assistance and checking the lua coding from Purge TrackerDependencies: LibAddonMenu-2.0, LibFloatingIcons (Optional, for 3D markers), OneFrame (Optional, for smart unit-frame color overrides)Slash Command: /purgeradar🔍 OverviewPurgeRadar is a lightweight, high-performance combat utility built explicitly for Healers and Support Roles progressing through Veteran DLC Dungeons, Arenas, and 12-Man Trials.In modern end-game content, letting a lethal Damage-over-Time (DoT) tick or ignoring a healing absorption shield (Trauma) means an instant wipe. PurgeRadar completely removes the guesswork by tracking group unit frames, checking combat ranges, and printing loud, instant alerts the exact millisecond a group member is struck by a high-priority mechanic.🚀 Core Features🛡️ Intelligent Separation: Purges vs. Heal ChecksNot all dangerous debuffs can be cleansed with standard Alliance War skills. PurgeRadar dynamically identifies the mechanic type and splits them into two distinct visual alerts: (Cyan Alerts): Triggers for cleanseable debuffs like Lunar Flare (Maw of Lorkhaj) or Blood Boil (Scrivener’s Hall). (Orange Alerts): Triggers for unpurgeable mechanics and raw healing absorption shieldslike Hindered on the Orphic Shattered Shard (Mirror Boss) in Lucent Citadelwhere support must brute-force raw healing throughput.📍 Proximity Proximity Detection & Position WarningsPurge radar actively tests whether the afflicted group member is within your casting radius (approx. 28 meters) using native engine range checking. In-Range Targets: Your group unit frames flash Vibrant Green (for Purges) or Cyan-Blue (for Heal Checks). A green or blue 3D floating icon will hover above their character in the physical game world. Out-of-Range Targets: Purge targets shift to a muted amber. Heal Check targets instantly shift your unit frames to a Warning Purple, accompanied by a center-screen banner commanding the target to GET IN HEALER RANGE! before they lose coverage during intensive trauma phases.⚡ Zero Frame-Rate Impact OptimizationStandard combat event filters can choke your game client in intensive 12-man trials. PurgeRadar is re-engineered with deep-level Lua optimization: Localized engine global namespaces to reduce overhead. Converted heavy table string operations into ultra-fast numeric enums. Implemented strict behavior state guards so alerts fire exactly once upon initial application, leaving your CPU entirely unburdened during ticking damage phases.📊 Monitored Encounters MatrixContent TypeIncluded Encounters & Tracked MechanicsLucent CitadelOrphic Shattered Shard (Hindered – Healing Absorb Mechanic)Older TrialsMaw of Lorkhaj (Lunar Flare, Ruthless Salvo), Halls of Fabrication (Melting Point, Phlebotomize, Gaping Wound, Greater Defile, Venom Injection), Asylum Sanctorium (Overheated, Defiled, Trial by Fire), Sanctum Ophidia (Shattered Armor Fracture), Sunspire (Chilling Freeze), Kyne’s Aegis (Frostbite Bleeds).Dungeons & ArenasBlackrose Prison (Fire Gauntlet, Poisonbloom, Arrow Spray, Venomous Spit), Scrivener’s Hall (Blood Boil), Exiled Redoubt (Deafening Gaze Condemn), Lep Seclusa (Wild Sports Trauma), Fang Lair (Cadaverous Bear Infection), March of Sacrifices (Strangler Poison), Spindleclutch II, and Cradle of Shadows.⚙️ Setup & ConfigurationType /purgeradar in your chat window or open your standard Settings panel to access LibAddonMenu-2.0. From here you can toggle audio chime queues on or off and slide playback alert volumes to match your voice communication setup.

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AwesomeLeadFilter (0.0.2)

AwesomeLeadFilterAdds additional filter capabilities for antiquity lead scrolls to AwesomeGuildStore by sirinsidiator.A new filter category named ‘Codex Knowledge’ has been added to the Consumable / Miscellaneous sub-category. The filter allows for two options:Never dug out: only shows scrolls for antiquities that have never been dug outCodex Entries: only shows scrolls for antiquities with unknown codex entriesIf any of the filter options is active, only lead scrolls are shown.TODO: can we remove the dependency to LootLog?todo i10nThanks to:sirinsidiator for a truly AwesomeGuildstoretomstock for the example code from AGS_UnknownGearFilter used during developmentcode65536 for the helper method LootLog.GetAntiquityIdFromItem used in this addon

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Cyberpunk 2077: Weak Kingsley Build | Edgerunners II (Patch 2.31)

Welcome to the best Weak Kingsley Build for Cyberpunk 2077 (Patch 2.31), inspired by the washed-up legend from Cyberpunk: Edgerunners 2. Once known as “King”, Weak was a veteran edgerunner at the top of his game. Now he is forced to live without chrome in a city that has moved on without him. This build […]
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Best Ex-Cavator Build for Season 4 – The First Descendant

Welcome to The First Descendant Ex-Cavator Build. This Ex-Cavator Build is updated for Season 4 Episode 1. The Ex-Cavator weapon is most commonly used as a X THIS IS A TEMPLATE, WORK IN PROGRESS Table of Contents: Ex-Cavator Summary Ex-Cavator Build Modules Setup Transcendent Ability Sub Ability Lore Info You can also check out our […]
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OverloadIndicator (1.8.2)

== Overview ==:banana:Overload Indicator is a lightweight Sorcerer addon that shows, at a glance, whether yourultimate “Overload” (both Power Overload and Energy Overload morphs) is currently ON or OFF.The status is displayed as an on-screen icon that lights up when active and goes dark when not.== Features ==- Overload active: the icon turns red and a pulsing red glow lights it up.- Overload inactive: the icon is dimmed (optionally hidden completely).- Ultimate warning: while Overload is active, a large red “OFF” is shown in the center of the screen when your ultimate drops below a configurable value (default 150). Display time is adjustable from 3 to 30 seconds.- Automatically hidden while menus (inventory, map, etc.) are open.- Optional “only show when Overload is slotted on the current bar” mode (off by default).- Warning position is adjustable (sliders, commands, or drag in preview mode).- Settings menu and chat messages switch between Japanese and English automatically.- Adjustable icon size (32-160, default 58) and display scale.- Drag the icon to move it, or set its position with commands. Position and settings are saved automatically.- Drawn on top of the skill bar.== Settings (default values) ==- Lock position …………………………………… OFF- Hide when Overload is OFF ………………………… OFF- Only show when Overload is slotted on the current bar .. OFF (always shown)- Hide while menus are open ………………………… ON- Show center-screen warning when ultimate is low …….. ON- Warning ultimate threshold ……………………….. 150- Warning display time …………………………….. 5 seconds- Warning position X / Y (offset from center) ………… 0 / 0- Icon size ………………………………………. 58- Display scale …………………………………… 100%== Installation ==1. Extract the zip and place the OverloadIndicator folder in: DocumentsElder Scrolls OnlineliveAddOns2. Enable the addon from the in-game Add-Ons menu.3. Optional: install LibAddonMenu-2.0 to use the in-game settings menu. (All settings are also available via chat commands without it.)== Moving the icon ==/overload unlock -> drag the icon -> /overload lock== Moving the warning ==Turn on “Warning preview mode” in the settings menu (or type /overload warnpreview),switch to cursor mode, and drag the framed “OFF” to where you want it. The position issaved automatically. Turn preview mode off when you are done.== Chat Commands ==/overload lock | unlock ……… Lock / unlock the icon position/overload hide | show ……….. Hide / show the icon while Overload is OFF/overload slotonly on|off ……. Only show when Overload is slotted on the current bar/overload menuhide on|off ……. Hide while menus are open/overload warn on|off ……….. Enable / disable the low-ultimate warning/overload warnat ……. Ultimate value that triggers the warning/overload warndur ….. Warning display time (3-30)/overload warnpos ……. Warning position (offset from screen center)/overload warntest ………….. Show a warning preview/overload warnpreview ……….. Toggle preview mode (drag the warning to move it)/overload lang ja|en|auto ……. Set language manually/overload size ……… Icon size (32-160)/overload moveto …….. Set position directly/overload move …….. Move relative to the current position/overload reset …………….. Reset position/overload debug …………….. Print internal state (for troubleshooting)—————————————-This addon and this description were created by AI.

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immersiveMusic (1.6.0)

This was completely coded by AIAs nice as ESOs music is, its often a little too “cinematic” when you are just adventuring in the wild.So basically, this addon mutes all the music exept when you are in or enter a major city, village etc.You can choose how long the fade from music on/off should be.For example, you write to riften and as soon as you enter the city, the music will fade in and when you leave it will fade out smoothly.

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pabloco’s reticles (1.0.0)

pabloco’s reticlesAn animated reticle for Elder Scrolls Online. Eleven designs, ten colorways, keyboard, mouse and gamepad.Swap the stock crosshair for a reticle that moves with your combat. Its pieces turn, stretch and grow when you light attack, and change shape when you block. Pick a class design, pick a colorway, set the size and position, and you are done.DesignsDragon Knight: Embers – two ember arcs that bloom outward, and lengthen into a gold ring on blockDragon Knight: Talons – four talons that clamp in, and sweep out into wing archesSorcerer: Storm – violet brackets and forking lightningSorcerer: Calm – the same look without the lightning, for a quieter reticleNightblade: Crescents – twin crescent blades that widen on attack and clamp shut on blockTemplar: Sun – a gold diamond that flares into rays, and a sun halo on blockWarden: Leaves – leaf arcs that unfurl, and a frost shell on blockNecromancer: Scythes – twin scythe blades, thin and paleArcanist: Crux – a triangle that turns and swells, and a shell that closes around it on blockSpecial: Fire & Ice – fire arcs for offence, ice arcs for defence, built for hybrid charactersSpecial: Plain Dot – just a dotColorwaysEvery design can wear any colorway: Classic (each design’s own colors), Red, Orange, Yellow, Green, Cyan, Blue, Purple, Pink or White. A Warden in Cyan or Blue is a frost-only Warden. The Plain Dot turns the colorway’s color, or stays white in Classic and White.SettingsOpen them with /reticle (or /pabloco) or from Settings > Add-Ons.Class and design, and colorwayScale (25-300%), opacity (0-100%), and X / Y offsetAnimate on click on or off, and hide the stock reticle on or offSeparate settings for each character, if you want a different reticle on eachA reticle and colorway for each Armory build, so loading a build switches your reticle (ESO does not say which build is active, so the addon remembers the last one you loaded or saved on that character)Buttons to preview the attack and block animationsControlsKeyboard and mouse: the left mouse button plays the attack animation and the right mouse button plays the block animation, for as long as you hold them.Gamepad: the block animation follows your real block state. Light attacks play a short pulse on every swing, even when nothing is in front of you, and a heavy attack holds the animation while it charges and lets go on release. The pad does not read the triggers directly, because ESO does not allow addons to; it follows the game’s own attack events instead.RequirementsLibAddonMenu-2.0 is required. All of the settings live in its menu, so without it you could not change the reticle.Commands/reticle or /pabloco – open the settings (if another addon already uses /reticle, /pabloco always works)/pabloco test and /pabloco block (or /reticle test, /reticle block) – play the attack and block animations/pabloco flip – reverse the direction pieces turn, if they look backwards on your setup/pabloco help – the full list, including troubleshooting commandsGood to knowIt hides the stock reticle, so it will fight other reticle replacements. Use only one at a time, or untick Hide the stock reticle in the settings.English only. Console is not supported.The preview images on this page are renders of the designs, not in-game screenshots.Made with AIThis addon was made by pabloco825 with the help of AI. Claude, an AI assistant from Anthropic, wrote the code and drew the reticle designs in back-and-forth with pabloco825, who directed every design, made the decisions and tested it in game.CreditsCreated by pabloco825 with Claude (Anthropic). Uses LibAddonMenu-2.0 for its settings menu.This addon is not created by, affiliated with or sponsored by ZeniMax Media Inc. or its affiliates. The Elder Scrolls and related logos are registered trademarks of ZeniMax Media Inc.Changelog1.0.0 – First release.

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ArabicHelper (1.0.0)

ArabicHelper: an Arabic guide for ESO.Search gear sets (Dungeon, Trial, Arena, Craftable, PvP, Monster) with Arabic set cards, read buffs, debuffs and trial mechanics in Arabic, and look up set terms explained in Arabic.The Arabic set card also shows automatically next to item tooltips (inventory, bank, guild store, chat links).- Set names must be in English for the auto card to work.- Gamepad: the auto card shows in the inventory when you select the item.ArabicHelper: دليل عربي للعبة ESO.ابحث عن الستات (دنجن، ترايل، أرينا، كرافت، PvP، مونستر) واقرأ شرحها بالعربي، مع شرح البفات والترايلات والمصطلحات.وبطاقة الست العربية تطلع تلقائياً جنب وصف القطعة.Commands / الأوامر:/arhelper = open the addon / فتح الإضافة/arhelper card = auto card on/off / تشغيل أو إيقاف البطاقة

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Chat Command Exit (1.1.3)

Простой аддон для тех, кто не любит интерфейс и предпочитает консоль. Аддон добавляет команды в чат для выхода из группы и инстансаКоманды чата:- /groupout выйти из группы.- /dangeout покинуть подземелье/триал и вернуться в прежнее место.- /gdtout выйти из группы, а затем из подземелья/триала (объединяет /groupout и /dangeout).———————————————————————-A simple addon for those who dislike the interface and prefer the console. It adds chat commands to leave a group or an instance.Chat commands:- /groupout leave the group.- /dangeout leave the dungeon/trial and return to the previous location.- /gdtout leave the group and then the dungeon/trial (combines /groupout and /dangeout).