Best BG3 Berserk Thrower Build – Barbarian Rogue Fighter Mutliclass Build
Welcome to our BG3 Berserk Thrower Build Guide. This is a multiclass build combining the Barbarian, Rogue and Fighter classes. The Berserk Thrower can throw weapons more times per turn than any other build, has the weapons return to their hand after every throw, and gains lots of extra damage thanks to the Tavern Brawler feat.
While they are the best thrower in BG3, the Berserk Thrower remains a formidable melee combatant for good measure. This versatile build is easy to play and dominates at both short and long range.
Table of Contents:
- Berserk Thrower Build Overview
- Character Creation – Level 1
- Berserk Thrower Levelling Guide (2-12)
- Berserk Thrower Best Equipment
- Berserk Thrower Extra Info
- Berserk Thrower Build FAQ
BG3 Berserk Thrower Build Strengths & Weaknesses:
BERSERK THROWER PROS
BERSERK THROWER CONS
Berserk Thrower Multiclass Build Overview
BG3 Multiclass Explainer:
- How it works: New classes can be added as you level up. They are added on a level-by-level basis.
- Example: If you are a level 6 Barbarian and decide to add 1 Rogue level, you will only get the features of Rogue level 1.
- Example 2: If you want the features of a level 6 Barbarian and Rogue, you need to be max level and add 6 levels of each class. (We’re not using this class distribution for our build; this is only an example!)
Pro Tip: It’s usually best to choose classes that work together easily. For example, the Barbarian and Fighter go well together because they both use Charisma as their spellcasting attribute. But sometimes it pays to dip into other classes for various features they offer.
This means that we have to be sure that the payoff of adding new classes to your build is worth it, because every level of a secondary class reduces the highest level we can reach with our primary class.
In this Berserk Thrower Multiclass Build, we’ll be combining the following classes:
- Rapidly gains power as you level – great for the early-game.
- With the Berserker subclass, you can enter a
Frenzy and attack or throw with your Bonus Action. - We’ll take five Barbarian levels, so we get one feat and can attack twice per Action.
- With the Thief subclass, you get an extra Bonus Action. This is a great combo with the Berserker’s Frenzy.
- We take the fourth Rogue level to fit an additional feat into the build.
- Allows access to the
Second Wind and
Action Surge actions. - Choosing the Eldritch Knight subclass allows you to
Bind to your weapon, so it returns to you when thrown.
Here is a quick overview of which class we pick when, this is important!
Berserk Thrower Levelling Progress Overview
- Level 1: Barbarian 1
- Level 2: Barbarian 2
- Level 3: Barbarian 3 (Berserker subclass)
- Level 4: Barbarian 4
- Level 5: Barbarian 5
- Level 6: Rogue 1
- Level 7: Rogue 2
- Level 8: Rogue 3 (Thief subclass)
- Level 9: Rogue 4
- Level 10: Fighter 1
- Level 11: Fighter 2
- Level 12: Fighter 3 (Eldritch Knight subclass)
Berserk Thrower Character Creation (Level 1)

In this section, we will guide you through the best starting choices for creating your BG3 Berserk Thrower Multiclass Build.
Starting Class (Barbarian)
We’ll start by choosing the Barbarian class. The Rogue and Fighter elements of the build will be added later.
The Barbarian starts the game with the following features, which we’ll build on over the course of this guide:
Core Barbarian Features
- Item Proficiency –
Martial Weapons,
Light Armour,
Medium Armour,
Shields
Rage
- Gain resistance to physical damage and
Advantage on Strength checks and saves. - Deal 2 extra damage with melee and improvised weapons, and when throwing.
- You get 2 Rage charges per Long Rest (more as you level up).
- Gain resistance to physical damage and
Unarmoured Defence
- If you’re not wearing armour, you add your Constitution Modifier to your Armour Class.
- We won’t be utilising this feature in our build, however.
We’ll explain what to choose for these options below.
Best Race
While this build will work fine with any race in the game, there are a few choices that stand out above the rest and can be chosen if you want to optimise the build as much as possible. Here are the five best race choices for the Berserk Thrower Build:
| Race | Strengths | Info |
|---|---|---|
Half Orc |
|
Half-Orcs are some of the best melee damage dealers in BG3, thanks to the Savage Attacks passive feature. You’ll deal even more damage than usual when you land a critical hit. |
Duergar |
|
With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature, which reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres). |
Wood Elf |
|
Wood Elves are a great choice for most build types in BG3, thanks to their superior movement speed. Natural Proficiency in Perception is always useful, and immunity to magical Sleep will help you out a lot, especially in the early game when enemy mages love to spam this spell. |
Githyanki |
|
While their additional weapon and armour Proficiencies are made redundant by the Barbarian class’ innate Proficiencies, the Githyanki is still an excellent choice for the Barbarian, thanks to its access to Enhance Leap and Misty Step, which give you excellent mobility. However, remember that you cannot use these spells when Enraged; always plan your moves!
Additionally, Githyanki get the full benefits from equipping various Githyanki weapons, sometimes granting additional |
|
Human |
|
Humans are useful for their unrestricted Skill choice. Used wisely, this allows your character to be proficient with a useful Skill that wouldn’t normally be available for your Class. The extra Carrying Capacity is useful, too. |
Half Orc
![]()
Half-Orcs are some of the best melee damage dealers in BG3, thanks to the Savage Attacks passive feature. You’ll deal even more damage than usual when you land a critical hit.
Intimidation Proficiency
Darkvision
Savage Attacks
- You roll an extra damage dice when you crit
Relentless Endurance
- Once per Long Rest, restore to 1 HP instead of being
Downed
- Once per Long Rest, restore to 1 HP instead of being
Duergar
![]()
With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres).
- Can wear
Medium Armour - Can wield axes and hammers
Dwarven Resilience
Advantage against
Poisoned- Resistance to
Poison Damage
Superior Darkvision
Duergar Resilience
Advantage on
Saving Throws against illusions
Advantage against
Charmed and
Paralysed
Duergar Magic
Enlarge (Level 3)
Invisibility (Level 5)
Wood Elf
![]()
Wood Elves are a great choice for most build types in BG3, thanks to their superior movement speed. Natural Proficiency in Perception is always useful, and immunity to magical Sleep will help you out a lot, especially in the early game when enemy mages love to spam this spell.
- Proficiency in
Stealth and
Perception - Extra Weapon Proficiencies:
Shortswords
Longswords
Shortbows
Longbows
Fey Ancestry
Advantage against
Charmed- Immune to
Magical Sleep
Darkvision
Fleet of Foot – 1.5 metres of extra Movement Speed
Githyanki
![]()
While their additional weapon and armour Proficiencies are made redundant by the Barbarian class’ innate Proficiencies, the Githyanki is still an excellent choice for the Barbarian, thanks to its access to Enhance Leap and Misty Step, which give you excellent mobility. However, remember that you cannot use these spells when Enraged; always plan your moves!
Additionally, Githyanki get the full benefits from equipping various Githyanki weapons, sometimes granting additional
Psychic Damage or special features.
- Can wear
Light Armour &
Medium Armour - Extra Weapon Proficiencies:
Shortswords
Longswords
Greatswords
Astral Knowledge
- Gain Proficiency with all Skills belonging to a selected ability, once per Long Rest.
- Githyanki Psionics
Mage Hand (Level 1)
Enhance Leap (Level 3)
Misty Step (Level 5)
Human
![]()
The Human race is useful because you get an extra Skill pick and additional Carrying Capacity.
- Can wear
Light Armour and
Shields - Extra Weapon Proficiencies:
Spears
Pikes
Halberds
Glaives
- Human Versatility
- One unrestricted Skill choice
- Increases
Carrying Capacity by 25%
Background & Skills
For your Berserk Thrower Multiclass Background, we recommend choosing Soldier.
The Soldier background gives us the following Skill Proficiencies:
Soldier Background
Athletics (STR) – Makes you better at pushing and throwing enemies or objects and standing your ground when they try to push you.
Intimidation (CHA) – As a Charisma Skill, this doesn’t line up perfectly with our ability distribution, but it will still help you in some dialogue checks.
You can manually choose two other Skills in addition to those granted by your Background. The best options are probably
Perception and
Survival, but you can change them if you want.
If you’re a Human, you’ll get one extra unrestricted Skill Choice, which you should put in a DEX skill like
Sleight of Hand.
Ability Points

Our most important ability is Strength – it will be used to determine the accuracy and damage of most of our attacks, and its effect will be doubled up later on with the Tavern Brawler feat.
Other important abilities are Dexterity, which boosts our Armour Class, and Constitution, which increases our Hitpoints.
Strength – 17 Points
- Improves the damage and accuracy of your attacks.
- Also boosts carry weight, push and throw strength and jump range.
Dexterity – 16 Points
- Boosts Armour Class (AC) and Initiative.
- Helps you act sooner in combat.
Constitution – 14 Points
- Increases Max HP.
- Also used for some Saving Throws against debuffs, especially those involving poisons or disease.
Intelligence – 8 Points
- Not relevant for our build.
Wisdom – 10 Points
- Used in some Saving Throws.
- Low priority.
Charisma – 8 Points
- While it’s good for dialogue, we don’t have points spare for it.
- You should probably switch a character with more Charisma for dialogue, as this will help with persuasion and similar skills.
| Ability | Points | Why it matters |
|---|---|---|
| 17 | Improves the damage and accuracy of your attacks, as well as carry weight, pushing, throwing, and jumping. | |
| 16 | Gives you a higher Armour Class and improves initiative. | |
| 14 | Increases HP and helps with some Saving Throws. | |
| 8 | Not relevant for our build. | |
| 10 | Helps with some Saving Throws. Low importance for this build. | |
| 8 | Not needed for our build. Switch to a different character for dialogue when possible. |
Important Tips:
- The “Even Number” Rule: In Baldur’s Gate 3, only even numbers (12, 14, 16) increase your ability modifier. This means an 11 is functionally the same as a 10, so we aim for even numbers to maximise efficiency.
- You can make an exception to this rule if you plan to take something that gives you a +1 when levelling up. This is why we’ve broken our own rule and taken 17 Strength for this build.
BG3 Berserk Thrower Multiclass Build Levelling Guide (2-12)
Now, we are going to look at how to level up your Berserk Thrower Build for Baldur’s Gate 3.
Early-Game Levelling (2-4)
In this section, we’ll cover the first four levels.
Level 2
We’ll be levelling up the Barbarian class for the first few levels; multiclassing will be added later on.
The Barbarian gains a couple of new features at Level 2:
New Barbarian Features
- Gain
Advantage on attack rolls until your next turn. Enemies will also have
Advantage on attacks against you. - The default setup of this action should prompt you to activate it if your attack is about to miss.
- You get
Advantage on Dexterity Saving Throws against hazards like traps and surfaces.
Level 3

We will add another Barbarian Level to the build here, granting access to a subclass. It is vital to choose the Berserker subclass; the build won’t work properly without Berserker!
We strongly recommend choosing the following two options:
Barbarian Subclass – Berserker Features
- An upgrade to your Rage.
- You now get Resistance to all damage, except for Psychic Damage.
- When active, you can use
Frenzied Strike and
Enraged Throw.
- Use your
Bonus Action to deal an additional attack with your melee weapon. - Using this applies a stack of Frenzied Strain, subtracting 1 from your Attack Rolls for each stack.
- You can combine it with
Reckless Attack when needed to offset the Frenzied Strain debuff.
- Use your
Bonus Action to throw an object, enemy or weapon.
Level 4

We will add another Barbarian level. You don’t gain many new features at this level, but you can unlock a Feat which will be vital for our build.
New Feat –
Tavern Brawler
- For unarmed attacks, improvised weapons and throws, your Strength Modifier is added to the damage and attack rolls an additional time.
- Allows you to improve either Strength or Constitution by one. IMPORTANT: Choose the Strength boost.
- For the time being, this will give you an additional +4 bonus to attack rolls and damage when you throw something. This will be improved more later on.
Mid-Game Levelling (5-8)
In this section, we’ll cover the mid-game. During these levels, the Berserk Thrower Build will become much more powerful, accessing a wider array of spells.
Level 5
We will add one final Barbarian level before transitioning to other classes.
New Barbarian Features
- Each
Action now yields two attacks, rather than one.
- You get an additional 3m of Movement Speed per turn.
- Won’t work when wearing Heavy Armour.
Level 6

We will now switch to the Rogue class. Check the image above if you don’t know how to add a new class to a build.
New Rogue Features
Expertise
- Choose a Skill with Proficiency to gain Expertise in that skill.
- Doubles your Proficiency Bonus when rolling for that skill.
- We recommend choosing
Athletics, which will make you better at pushing enemies around.
- Deal 1d6 extra damage to an enemy you have
Advantage against. - Has both a melee and ranged version.
- This isn’t the focus of our build, but you can still look out for chances to use it.
- For example, Reckless Attack gives you
Advantage against enemies, so it should work with sneak attacks. - You don’t necessarily have to be stealthed to use sneak attacks – any method of gaining
Advantage works.
Level 7
We’ll add a second Rogue level to the build now. This gives you a few new Bonus Actions that can be used to gain an upper hand in some situations.
New Rogue Features – Cunning Actions
- Dash using a
Bonus Action. - If you need lots of Movement in one turn, you can dash twice by using both the standard and cunning versions.
- Disengage using a
Bonus Action.
- Enter or leave stealth using a
Bonus Action. - Sneaking isn’t the main focus of this build, so you probably won’t use this much.
Level 8

We’ll add a third Rogue level to the Berserk Thrower. This will give you access to one of the Rogue subclasses. It is imperative to choose the Thief subclass!
Rogue Subclass – Thief Features
- You gain an additional
Bonus Action. - This synergises very well with our build:
- You can use Cunning Actions twice per turn.
- You can use Enraged Throw or Frenzied Strike twice per turn.
- You have resistance to falling damage.
Late-Game Levelling (9-12)
We will now finish off the Berserk Thrower build by adding another Thief level and then a few Fighter levels.
Level 9

We will add one last Rogue level to the build here. This doesn’t add any new features from the class itself, but because it’s the fourth Rogue level, it will allow us an additional Feat.
New Feat – Ability Improvement: Strength
- Choose Ability Improvement and put both of the points into Strength.
- If you followed the build correctly, you’ll now have 20 Strength.
Level 10
It’s time to add the first Fighter level to the build, bringing the following new features:
Fighter Features
Second Wind
- Use a
Bonus Action to heal your character. - Can be used once per Short Rest.
Fighting Style
- You can choose a Fighting Style for your build.
- Choose the option that best fits the weapon you are currently using.
- You can always respec and change it if you swap weapon types later.
Level 11
We’ll now add the second Fighter level to the Berserk Thrower.
New Fighter Feature
- Gain an additional
Action on your current turn. - You can use this once per Short Rest.
Use Action Surge when you need to deliver as much damage as possible in one turn.
Level 12

This is the maximum level for the Berserk Thrower Multiclass Build. We will add one last Fighter Build to get access to subclass bonuses.
It’s vital to choose the Eldritch Knight subclass because it plays into our throwing playstyle more than any of the other options.
Eldritch Knight Subclass – Starting Features
- Form a magical bond with the weapon currently equipped in your main hand.
- When you throw the weapon, it automatically returns to your hand.
- While some weapons have this feature already, this gives you the flexibility to throw any weapon you want multiple times per turn.
Cantrips
- You can choose two Wizard Cantrips to learn.
- We don’t have any points in Intelligence, so attacking cantrips will peform very poorly.
- Therefore, choose utility options like
Mage Hand and
Light.
Spells
- You can choose three Wizard spells to learn. Two of them must be from the Abjuration or Evocation Schools.
- Because of our low Intelligence, it’s best to stick to defensive and utility options. For example:
Shield – Adds 5 Armour Class to your character and blocks
Magic Missile. Can be configured to cast with a Reaction when you’re about to get hit.
Protection from Evil and Good – Protects you or a party member against attacks from certain creature types.
Longstrider – Increases Movement Speed. Can be cast for free outside combat.
- Remember that spells and cantrips cannot be used when you are Frenzied.
BG3 Berserk Thrower Build Equipment
Now, let us take a look at some of the equipment choices you can make for your BG3 Berserk Thrower Build.
Don’t worry if you miss out on some of the items. Just enjoy your playthrough and try to view this as a wishlist rather than a precise blueprint.
Early Game Equipment
This is the early-game gear setup that you can use for your Berserk Thrower Build. You don’t need to get all the items, but the build will perform better if you find most or all of them. You can find these items in Act 1 or early Act 2. Essential items are written in Bold Italic.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
Cap of Wrath |
|
Dropped by Thudd in the Grymforge |
| Cloak | ![]() |
Cloak of Protection |
|
Purchased from Quartermaster Talli in Last Light Inn |
| Chest | ![]() |
Adamantine Scale Mail |
|
Must be crafted at the Adamantine Forge. |
| Gloves | Gloves of Uninhibited Kushigo |
|
Awarded by Derryth Bonecloak in the Myconid Colony for saving Baelen Bonecloak. | |
| Boots | ![]() |
Boots of Genial Striding |
|
Purchased from Blurg in the Myconid Colony, in the Underdark |
| Necklace | ![]() |
Amulet of Misty Step |
|
Located in a chest in the Defiled Temple, near the Ogre called Polma. |
| Ring 1 | Ring of Flinging |
|
Sold by Arron in the Druid Grove | |
| Ring 2 | ![]() |
Caustic Band |
|
Sold by Derryth Bonecloak in the Myconid Colony |
| Main Weapon | Returning Pike |
|
Purchased from Grat the Trader in the Goblin Camp. | |
| Second Weapon | Any Ranged Weapon |
|
N/A |
Head:
Cap of Wrath
- Gain 2 turns of
Wrath if you start your turn with less than 50% HP - Each turn of Wrath increases your Weapon Damage by 1
- Dropped by Thudd in the Grymforge
Cloak:
Cloak of Protection
- +1 to
Armour Class and
Saving Throws - Leave empty for now if another character needs the cloak more.
- Purchased from Quartermaster Talli in Last Light Inn
Chest:
Adamantine Scale Mail
- Reduces all incoming damage by 1
- Melee attackers are sent
Reeling, reducing their Attack Rolls by 1 - Must be crafted at the Adamantine Forge.
Hands:
Gloves of Uninhibited Kushigo
- Your throw attacks deal 1d4 extra damage.
- Awarded by Derryth Bonecloak in the Myconid Colony for saving Baelen Bonecloak.
Feet:
Boots of Genial Striding
- Difficult Terrain cannot reduce your Movement Speed.
- Other effects, like slipping on Grease or damage from Spikes still apply!
- Purchased from Blurg in the Myconid Colony, in the Underdark
Necklace:
Amulet of Misty Step
- Lets you use the
Misty Step spell to teleport to a valid location within line of sight. - Located in a chest in the Defiled Temple, near the Ogre called Polma.
Ring 1:
Ring of Flinging
- Your throw attacks deal 1d4 extra damage.
- Sold by Arron in the Druid Grove
Ring 2:
Caustic Band
- Your attacks deal 2 extra
Acid Damage. - Sold by Derryth Bonecloak in the Myconid Colony
Melee Weapon:
Returning Pike
- Returns to your hand when thrown.
- Purchased from Grat the Trader in the Goblin Camp.
Endgame Equipment
The endgame gear for the Berserk Thrower Build can be obtained either in late Act 2 or Act 3 of Baldur’s Gate 3. If you manage to complete all the items below, you will be an unstoppable force of power. Essential items are written in Bold Italic.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | Helmet of Grit |
|
In a chest near the cursed corpse of Victoria in Czarr’s Palace. | |
| Cloak | Cloak of Displacement |
|
Sold at Danthelon’s Dancing Axe in Wyrm’s Crossing. | |
| Chest | ![]() |
Bhaalist Armour |
|
Sold by Echo of Abazigal |
| Gloves | Legacy of the Masters |
|
Sold by Dammon in Act III. | |
| Boots | ![]() |
Helldusk Boots |
|
In the gilded chest on the top floor of Wyrm’s Rock Fortress. |
| Necklace | Amulet of Greater Health |
|
In the House of Hope‘s Archive. | |
| Ring 1 | Ring of Flinging |
|
Sold by Arron in the Druid Grove | |
| Ring 2 | ![]() |
Caustic Band |
|
Sold by Derryth Bonecloak in the Myconid Colony |
| Melee Weapon | Nyrulna |
|
Win Akabi’s jackpot and loot Nyrulna from the chest in the jungle. | |
| Shield (optional) | Viconia’s Walking Fortress |
|
Loot from Viconia in Cloister of Sombre Embrace. |
Head:
Helmet of Grit
- When below 50% HP, you have an additional Bonus Action.
- With the Thief subclass added to the build, this will give you three Bonus Actions!
- In a chest near the cursed corpse of Victoria in Czarr’s Palace.
Cloak:
Cloak of Displacement
- Enemies have
Disadvantage on Attack Rolls against you. - The effect ends when you take damage, but will be renewed on the next turn.
- Sold at Danthelon’s Dancing Axe in Wyrm’s Crossing.
Chest:
Bhaalist Armour
- Enemies within 3m become vulnerable to Piercing Damage, unless they are immune to it.
- +2 Initiative
- Only available if you ally with Bhaal. Keep the Adamantine Armour otherwise.
- You can use an exploit to try to obtain it without allying Bhaal. Pickpocket the ghost that spawns (switch character mid-dialogue) while you are being judged by Sarevok.
- Sold by Echo of Abazigal
Hands:
Legacy of the Masters
- Your weapon attacks deal 2 extra damage.
- Sold by Dammon in Act III.
Feet:
Helldusk Boots
- You can use Hellcrawler to teleport, dealing Fire Damage at the destination.
- You are immune to difficult terrain and cannot be forcibly moved by enemies.
- You can spend your Reaction to succeed a Saving Throw you were about to fail.
- In the gilded chest on the top floor of Wyrm’s Rock Fortress.
Necklace:
Amulet of Greater Health
- Improves your Constitution to 23.
- Boosts your HP, which will also make the Helmet of Grit easier to use.
- Once equipped, you can respec and put your previous Constitution points into other abilities.
- In the House of Hope‘s Archive.
Ring 1:
Ring of Flinging
- Your throw attacks deal 1d4 extra damage.
- Sold by Arron in the Druid Grove
Ring 2:
Caustic Band
- Your attacks deal 2 extra
Acid Damage. - Sold by Derryth Bonecloak in the Myconid Colony
Melee Weapon:
Nyrulna
- Returns to your hand when thrown.
- When thrown, deals Thunder Damage in an AoE at the destination.
- This AoE can hit allies, so be careful.
- Swap to a different spear or pike if you can’t find any good targets due to the AoE hitting allies.
- Win Akabi’s jackpot and loot Nyrulna from the chest in the jungle.
Shield (Optional):
Viconia’s Walking Fortress
- +3 to your Armour Class
- Advantage when defending against spells.
- When a foe hits you with a melee attack, spend your Reaction to retailiate with Force Damage, potentially knocking them Prone.
- Loot from Viconia in Cloister of Sombre Embrace.
Here is a summary of how these items work together to boost this Berserk Thrower Build for Baldur’s Gate 3:
Attacking Items:
Bhaalist Armour – Effectively doubles your damage against enemies within 3 metres of you. Extremely strong item, if you can get it in your playthrough.
Legacy of the Masters – Adds 2 extra damage to your attacks.
Ring of Flinging – Adds 1-4 extra damage to your throw attacks.
Caustic Band – Adds 2 extra damage to your attacks.
Nyrulna – The ideal weapon for our build. Returns to you when thrown, and deals AoE damage where it lands.
Defensive Items:
Cloak of Displacement – You are displaced at the start of every turn, giving enemies Disadvantage when they try to attack you. This makes you very hard to hit.
Amulet of Greater Health – Significantly increases your Constitution and HP.
Mobility & Utility:
Helmet of Grit – Gives you an extra Bonus Action when below half health. Vital for getting the most out of the build, but a bit risky.
Helldusk Boots – Allows you to teleport and gives you immunity to Difficult Terrain. Allows you to spend your Reaction to succeed any Saving Throw, which largely negates the negative effect of the Risky Ring.
Berserk Thrower Build Extra Info

Here is some extra information that will help you to get the most out of this Berserk Thrower Build in Baldur’s Gate 3.
How to Play this Berserk Thrower Build
Early-Game Basics
To begin with, this build plays the same way as a normal Barbarian. You can fall back on this playstyle without any issues for the entire game.
Once you unlock the Berserker subclass and get a weapon like the Returning Pike that returns to you when thrown, you can start playing into the throwing playstyle much more.
Important: Wait one or two seconds after your last throw before ending your turn. If you end turn too fast, your weapon might not return to you.
Make use of Enraged Throw as much as you can – you’ll be able to do a lot more damage by throwing with your Bonus Action.
Try not to get into melee range of enemies when possible – this will debuff your throwing accuracy.
We recommend using alchemy to improve your Strength score when possible, for example, with the Elixir of Hill Giant Strength (and the Elixir of Cloud Giant Strength when you can get it). This is especially good for us because we have the Tavern Brawler feat, so the Strength benefits are doubled when throwing.
Adding the Haste buff using either a Potion of Speed or the Haste spell is another great way to squeeze more out of the build, allowing you to throw many times per turn.
Maximising the Build for Mid-Late Game
The Berserk Thrower has a similar playstyle throughout the game.
When you unlock the Eldritch Knight subclass, remember that you can bind to any weapon you like, forcing it to return to you when thrown. You can then experiment with throwing whichever weapons you want.
Do a respec when you have the Amulet of Greater Health. Put all of your Constitution points elsewhere, for example Wisdom to or Intelligence to help with various Saving Throws, or Charisma to help with persuasion and similar skills.
Berserk Thrower Build Illithid Powers (optional)

Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites you gain one point. This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Berserk Thrower Build:
- A conal blast of
Psychic Damage that can also stun several targets at once. - If you are outnumbered by several advancing enemies, then Mind Blast can help to swing things back in your favour.
- When you reduce a creature’s hit points below a certain threshold, this power instantly kills it and deals 1-4 Psychic Damage to nearby enemies.
- This is particularly effective when engaging groups of weaker foes, enabling you to thin their numbers rapidly.
- This can be used to reach hard-to-get-to places or change positions in combat.
- Creates an area that allows all within to use
Actions and
Bonus Actions interchangeably. - This typically means you can deal more damage, since you can use your Bonus Action as a normal Action.
- However, enemies within the area will also benefit from its effects.
- This is a top-tier reaction from the Illithid Powers skill tree in BG3.
- This allows you to deal psychic damage when a nearby enemy casts a spell.
- This is especially useful if the target is casting a Concentration Spell.
- The damage from Psionic Backlash can immediately break their Concentration, ending the spell’s effects.
Berserk Thrower Build FAQs
Here are some frequently asked questions related to the BG3 Berserk Thrower Multiclass Build. Most of these questions have already been answered in the guide itself.
- What’s the best race for the Berserk Thrower Build?
- What roles can the Berserk Thrower fill in my party?
- What abilities are most important for the Berserk Thrower?
- Which subclasses should I use?
FAQ: What’s the best race for the Berserk Thrower Build?
While any race will work just fine for this build, the best options are:
- Half-Orc – When you land a Critical Hit with a weapon, you roll an extra damage dice.
- Duergar – Gives you innate Superior Darkvision. Allows you to wear Medium Armour. Gives you Resistance to Poison Damage and Advantage against the Poisoned, Charmed and Paralysed effects. This wide range of bonuses makes the Duergar very tough.
- Wood Elf – Very high mobility, resistance to effects like magical sleep and Charm, innate Darkvision. The extra Movement Speed is an underrated bonus that allows you to outrun foes.
For more info about the best races, see the Best Race section above.
FAQ: What roles can the Berserk Thrower fill in my party?
The Berserk Thrower is a medium-range damage dealer. They should usually be kept out of melee contact because throws are less accurate if an enemy is too close.
That said, the Berserk Thrower is a Barbarian at heart and can still deliver a formidable performance in melee when needed.
This build is not equipped for any kind of group support – it is purely a damage dealer.
FAQ: What Abilities are most important for the Berserk Thrower?
- Strength is the most important ability for your Berserk Thrower build. It determines the accuracy and damage of your weapon attacks and throws. It also allows you to throw heavier objects.
- Dexterity is also very important. It boosts your Armour Class and Initiative, allowing you to move earlier in the turn.
- Constitution should always be at least 14 for any build in Baldur’s Gate 3, and this one is no different. This gives you a necessary baseline of HP and helps you to resist a wide range of hostile effects with Constitution Saving Throws.
FAQ: Which subclasses should I use?
- The Barbarian must use the Berserker subclass. This unlocks Enraged Throw, allowing you to use your Bonus Action to throw objects. The build will be significantly weaker without this.
- For the Rogue, you need the Thief subclass. This provides you with an extra Bonus Action, which synergises with Enraged Throw.
- For the Fighter, it is recommended to use Eldritch Knight. This allows you to bind with any weapon you like, making it return to you when thrown. You could instead choose the Champion for a higher critical chance, but then you’ll lose out on the weapon bind.
Related Guides for Baldur’s Gate 3
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