Best BG3 Sorlock Build – Sorcerer Warlock Multiclass Build
Welcome to the best Sorlock Build for BG3 (Sorcerer Warlock Multiclass Build). It combines two spellcasting classes, giving full access to Sorcerer features like Draconic Bloodline and Metamagic, while Warlock contributes Eldritch Blast, Eldritch Invocations, and potent control spells. Making it a completely overpowered multiclass combo.
The Sorlock Build devastates enemies with massive single-target damage output. At high levels, it controls the battlefield with potent stun spells.
Table of Contents:
- Sorcerer Warlock Build Overview
- Character Creation – Level 1
- Sorlock Levelling Guide (2-12)
- Sorlock Best Equipment
- Sorlock Extra Info
- Sorlock Build FAQ
BG3 Sorcerer & Warlock Multiclass Build Strengths & Weaknesses:
SORLOCK PROS
SORLOCK CONS
Sorcerer & Warlock Multiclass Build Overview
For our Sorlock Build, we are combining the Sorcerer class with the Warlock. The Sorcerer class allows you to boost your spells with powerful Metamagic features, and the Draconic Bloodline subclass boosts your elemental damage.
In contrast, Warlock gives you access to the Eldritch Blast, Eldritch Invocation and Hex combo, which is probably the strongest Cantrip setup in the game and gives you a powerful and reliable source of consistent damage. These classes work well together because they both favour Charisma as their most important ability.
BG3 Multiclass Explainer:
- How it works: New classes can be added as you level up. They are added on a level-by-level basis.
- Example: If you are a level 6 Warlock and decide to add 1 Sorcerer level, you will only get the features of Sorcerer level 1.
- Example 2: If you want the features of a level 6 Warlock and Sorcerer, you need to be max level and add 6 levels of each class. (We’re not using this class distribution for our build; this is only an example!)
Pro Tip: It’s usually best to choose subclasses that work together easily. For example, the Warlock and Sorcerer go well together because they both use Charisma as their spellcasting attribute.
This means that we have to be sure that the payoff of adding new classes to your build is worth it, because every level of a secondary class reduces the highest level we can reach with our primary class.
In this Sorcerer and Warlock Multiclass Build, we’ll be combining the following classes:
- Our main class is Sorcerer. Draconic Bloodline is strongly recommended as the subclass because it will eventually boost your elemental damage.
- The Sorcerer allows you to buff your spells with Metamagic, for example, increasing their range or success chance.
- We’ll use 10 levels of the Sorcerer, allowing us to unlock all of its features with the exception of Sixth Level spells.
- The Warlock provides us with the powerful Eldritch Blast Cantrip, further boosted by Eldritch Invocations and the Hex spell.
- Warlock Spell Slots are replenished on Short Rest and will automatically upcast your spells to the highest possible level, giving you some extra flexibility.
- We’ll only be taking two Warlock levels, just enough to fully utilise Eldritch Blast.
Here is a quick overview of which class we pick when, this is important!
Sorlock Levelling Progress Overview
- Level 1: Sorcerer 1 (Draconic Power subclass)
- Level 2: Warlock 1 (Fiend subclass)
- Level 3: Warlock 2
- Level 4: Sorcerer 2
- Level 5: Sorcerer 3
- Level 6: Sorcerer 4
- Level 7: Sorcerer 5
- Level 8: Sorcerer 6
- Level 9: Sorcerer 7
- Level 10: Sorcerer 8
- Level 11: Sorcerer 9
- Level 12: Sorcerer 10
Sorlock Character Creation (Level 1)

In this section, we will guide you through the best starting choices for creating your BG3 Sorcerer & Warlock Multiclass Build.
Starting Class (Sorcerer)
We’ll start by choosing the Sorcerer class. The Warlock elements of the build will be added later.
The Sorcerer starts the game with the following features, which we’ll build on over the course of this guide:
Core Sorcerer Features
- Item Proficiency –
Daggers,
Quarterstaves,
Light Crossbows. - Sorcerer Magic – To begin with, you can learn 4 Cantrips and 2 Spells from the Sorcerer Spell List.
- Subclass Choice – You must choose your Sorcerer subclass.
We’ll explain what to choose for these options below.
Best Race
While this build will work fine with any race in the game, there are a few choices that stand out above the rest and can be chosen if you want to optimize the build as much as possible. Here are the five best race choices for the Sorlock Build:
| Race | Strengths | Info |
|---|---|---|
Wood Elf |
|
Wood Elves are one of the best races in BG3 thanks to their increased Movement Speed, which can give you an edge in many situations.
Their immunity to Sleep is especially useful in the early-game, where your low HP will cause you to fall victim to enemy mages who love to cast the Sleep spell. You can also choose Wood Half-Elf, which comes with many of the same benefits and gives you proficiency with Shields. |
|
High Elf |
|
Very similar to Wood Elf, but missing the Stealth Proficiency and doesn’t get extra Movement Speed. You can choose an extra Cantrip to learn, which is handy but not super important. |
Duergar |
|
With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres). |
Drow |
|
Drow have similar bonuses to other Elves, but also come with a couple of extra Spells and Superior Darkvision. |
Human |
|
The Human race is useful because you get an extra Skill pick and additional Carrying Capacity.
You also get Shield Proficiency, which is useful if you want to equip a Shield for extra armour. |
Wood Elf
![]()
Wood Elves are one of the best races in BG3, thanks to their increased Movement Speed which can give you an edge in many situations.
Their immunity to Sleep is especially useful in the early-game, where your low HP will cause you to fall victim to enemy mages who love to cast the Sleep spell.
You can also choose Wood Half-Elf, which comes with many of the same benefits and gives you proficiency with Shields.
- Proficiency in
Stealth and
Perception - Extra Weapon Proficiencies:
Shortswords
Longswords
Shortbows
Longbows
Fey Ancestry
Advantage against
Charmed- Immune to
Magical Sleep
Darkvision
Fleet of Foot – 1.5 metres of extra Movement Speed
High Elf
![]()
Very similar to Wood Elf, but missing the Stealth Proficiency and doesn’t get extra Movement Speed.
You can choose an extra Cantrip to learn, which is handy but not super important.
- Proficiency in and
Perception - Extra Weapon Proficiencies:
Shortswords
Longswords
Shortbows
Longbows
Fey Ancestry
Advantage against
Charmed- Immune to
Magical Sleep
Darkvision- Choose an extra Cantrip (cast with Intelligence)
Duergar
![]()
With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres).
- Can wear
Medium Armour - Can wield axes and hammers
Dwarven Resilience
Advantage against
Poisoned- Resistance to
Poison Damage
Superior Darkvision
Duergar Resilience
Advantage on
Saving Throws against illusions
Advantage against
Charmed and
Paralysed
Duergar Magic
Enlarge (Level 3)
Invisibility (Level 5)
Drow
![]()
Drow have similar bonuses to other Elves, but also come with a couple of extra Spells and Superior Darkvision.
Perception Proficiency
Fey Ancestry
Advantage against
Charmed- Immune to
Magical Sleep
Superior Darkvision
Drow Magic
Dancing Lights (Level 1)
Faerie Fire (Level 3)
Darkness (Level 5)
Human
![]()
The Human race is useful because you get an extra Skill pick and additional Carrying Capacity.
You also get Shield Proficiency, which is useful if you want to equip a Shield for extra armour.
- Can wear
Light Armour and
Shields - Extra Weapon Proficiencies:
Spears
Pikes
Halberds
Glaives
- Human Versatility
- One unrestricted Skill choice
- Increases
Carrying Capacity by 25%
Background & Skills
For your Sorcerer/Warlock Multiclass Background, we recommend choosing Entertainer.
The Entertainer background gives us the following Skill Proficiencies:
Entertainer Background
Acrobatics
This is a Dexterity-based Skill that gives you resistance to enemy Shove actions, which can be a lifesaver if an enemy tries to push you off a high ledge.
Performance
A Charisma-based Skill that will sometimes appear as a Dialogue option, allowing you to sway some NPCs to do what you want, or simply impress them.
You can manually choose three other Skills in addition to those granted by your Background.
Choose any Skills that are based on Charisma or Dexterity. We went with
Deception,
Intimidation and
Persuasion, which will give you an easier time in most dialogue rolls.
If you’re a Human, you’ll get one extra unrestricted Skill Choice, which you should put in any remaining DEX or CHA skill.
Ability Points

For both the Sorcerer and Warlock classes, the most important ability is Charisma, used to determine the effectiveness of our spellcasting. We will be focusing on this ability above all others.
Other important abilities are Dexterity, which boosts our Armour Class, and Constitution, which increases our Hitpoints and improves our Concentration Checks.
Strength – 10 Points
- Improves jump distance and carry weight.
- Low priority for this build.
Dexterity – 16 Points
- Boosts Armour Class (AC) and Initiative.
- Helps you act sooner in combat.
Constitution – 14 Points
- Increases Max HP.
- Vital for Concentration Checks to keep spells active.
Intelligence – 8 Points
- Not relevant for our build.
Wisdom – 10 Points
- Used in some Saving Throws.
- Low priority.
Charisma – 16 Points
- Primary stat.
- Boosts our Cantrips, Spells and dialogue checks.
| Ability | Points | Why it matters |
|---|---|---|
| 10 | Mostly for jump distance and carry weight. Low priority for this build. | |
| 16 | Important: Gives you a higher Armour Class and improves initiative. | |
| 14 | Important: Increases HP and helps Concentration checks for spells. | |
| 8 | Not relevant for our build. | |
| 10 | Helps with some Saving Throws. Low importance for this build. | |
| 16 | Our primary stat. Boosts Cantrips, Spells and dialogue checks. |
Important Tips:
- The “Even Number” Rule: In Baldur’s Gate 3, only even numbers (12, 14, 16) increase your ability modifier. This means an 11 is functionally the same as a 10, so we aim for even numbers to maximize efficiency.
- Concentration is Key: Many important Sorcerer and Warlock spells (like
Hold Person or
Hex) require Concentration. A high Constitution helps ensure you don’t lose your spell just because you took a hit.
Spells
To start with, you’ll need to select two first-level Spells for your character to learn. We recommend going with the following options for our Sorlock Build:
Spell Selection
- A powerful linear AoE (Area of Effect) that deals
Thunder Damage and knocks enemies back. - Great at knocking enemies backwards or off cliffs.
- Deals
Poison Damage and potentially poisons the target.
Poisoned enemies have
Disadvantage on Attack Rolls and Ability Checks.
Cantrips
In addition to the Spells, you’ll need to choose four Cantrips. These are less powerful spells that do not consume a Spell Slot when cast, meaning you can generally cast them every turn if you want to, with no limitations.
We recommend choosing the following Cantrips for your Sorlock build:
New Cantrips
- Deals
Fire Damage from range. - A good Cantrip, but it will quickly become obsolete when we add the Warlock class.
- Deals
Necrotic Damage and prevents the target from healing. - Undead targets get
Disadvantage on Attack Rolls.
- Cause a corpse to explode, dealing
Piercing Damage in a small area.
- Summon a spectral hand that can pick up objects from a distance.
- Useful for solving puzzles or reaching distant objects.
Subclass – Draconic Bloodline
You must choose your Sorcerer subclass immediately. I strongly recommend choosing Draconic Bloodline because you’ll get extra defences and an elemental damage boost later in the game.
Draconic Bloodline Features
Draconic Resilience – Your base Armour Class is increased to 13 when you are not wearing armour. You gain 1 additional HP per Sorcerer Level.- Draconic Ancestry – You must choose a Draconic Ancestry to align with. We recommend choosing any of the
Fire variants (Red, Gold or Brass) but you can change it if you want to focus on a different element.
- For now, this just gives you a free spell depending on your choice. But later in the game, you’ll get bonus damage with your chosen elemental affinity.
BG3 Sorcerer Warlock Multiclass Build Levelling Guide (2-12)
Now, we are going to look at how to level up your Sorlock Build for Baldur’s Gate 3.
Early-Game Levelling (2-4)
In this section, we’ll cover the first four levels.
Level 2

For this level, we will already add the Warlock class to the build. The image above shows where you need to click to add a new class.
Adding the Warlock class to your build gives the following benefits:
Warlock Spell Slot(s)
These are a special type of Spell Slot that are replenished on both Short and Long Rests. They automatically upcast spells to the highest possible level (not relevant yet, but will be helpful later on).
You can choose 2 Warlock Cantrips to unlock. It is imperative to choose
Eldritch Blast, as this will be a vital part of this build:
New Cantrips
Eldritch Blast (Essential!)
- Deals 1d10
Force Damage to the target at long range. - This can be spammed every turn, and is stronger than the Sorcerer Cantrips.
- Later on, we’ll be able to massively upgrade this Cantrip, making it OP on its own.
The second Cantrip is unimportant; you can choose any of the remaining options.
You can unlock two Warlock Spells, which will be cast using your new Warlock Spell Slot:
New Spells
Hex (Essential!)
- Place a Hex on an enemy, causing them to take additional
Necrotic Damage when you hit them. - This makes for an excellent combo with
Eldritch Blast. - This gets stronger later, when we can spam Eldritch Blast more often.
Pro Tip: When the Hexed enemy dies, you can recast the spell on a new enemy for free, as long as you maintain Concentration on the spell.
- A good control spell that allows you to force enemies to perform detrimental actions.
- Such as passing their turn, running away, dropping their weapon or falling to the ground.
- Later on, it can be upcast to target several enemies at once.
You can now spam
Eldritch Blast, which allows you to deal reliable damage from range without spending Spell Slots.
To get the best out of the build, remember to combo
Eldritch Blast with your new
Hex spell.
Level 3

We will add another Warlock Level to the build here, allowing us to quickly rack up a lot of extra power from
Eldritch Blast.
Taking two Warlock levels so early gives you a strong, reliable tool to fight with in the early-game, and one that scales up very nicely over the course of your playthrough.
You’ll need to choose two
Eldritch Invocations. These are special abilities that let you further customise your Sorlock build.
We strongly recommend choosing the following two options:
- Adds your Charisma Modifier to the damage of your Eldritch Blast, considerably improving its damage.
- Your Eldritch Blast will now push enemies back 4.5 metres.
- This helps to keep enemies at a long distance from your party.
- It can knock them off ledges or cliffs, causing fall damage.
Level 4

We will now return to the Sorcerer class. From this point onwards, we’ll be adding Sorcerer levels every time we level up. You will now get access to the Sorcerer’s powerful Metamagic feature.
Make sure you switch back to the Sorcerer class before confirming your level up! See the image above if you don’t know where to click.
You unlock a new resource called Sorcery Points. These are spent to activate Metamagic powers, and can be replenished by Long Resting. You’ll also gain +1 Sorcery Point at every Sorcerer Level up.
Metamagic – Choose 2:
- Increases the range of the spell by 50%.
- Melee-only spells get a range of 9m.
- Spells that only target 1 creature can target an additional creature.
- Costs 1 Sorcery Point per Spell Slot level used. Cantrips also cost 1 Sorcery Point.
You can also unlock a new spell. We recommend:
New Sorcerer Spell
- Fires 3 projectiles. The projectiles cannot miss their target.
- Each projectile deals 2-5
Force Damage. - Later on, you can upcast the spell for additional projectiles.
Mid-Game Levelling (5-8)
In this section, we’ll cover the mid-game. During these levels, the Sorcerer Warlock Multiclass Build will become much more powerful, accessing a wider array of spells.
Level 5
We’re adding another Sorcerer Level, giving you a total of Sorcerer Level 3 and Warlock Level 2 so far.
You’ll now unlock some better Sorcerer spells and an additional Metamagic power.
Metamagic – Choose 1:
- Targets of spells that require Saving Throws have
Disadvantage on their first Saving Throw. - Costs 3 Sorcery Point per spell.
You can choose another Sorcerer spell to learn:
New Sorcerer Spell
- Fire three bolts of fire in rapid succession.
- Each bolt does 2-12
Fire Damage. - Later on, you can upcast the spell to fire more bolts.
Level 6

We’re adding our fourth Sorcerer level here.
This will give you access to a Feat to improve your Sorlock’s stats, and another new spell.
First, let’s choose a new spell:
New Sorcerer Spell
- Holds a humanoid enemy in place, preventing them from acting and leaving them defenseless.
- Upcast to attempt on several targets at once.
- The target attempts a new Saving Throw to break free every turn.
- Melee Attack Rolls against the target are guaranteed Critical Hits.
- Use with
Heightened Spell to markedly increase the success chance. - Good combo with melee heavy-hitters like our BG3 Fighter Build.
Choose a Feat – Feats are bonuses for your character that give them a special passive or just increase an Ability Score.
- I recommend choosing Ability Improvement and putting both of the points into Charisma.
- This will make your spells and cantrips more potent, and boost your Charisma-based skills like
Persuasion and
Performance.
Level 7
We’ll now add the fifth level of the Sorcerer class to our Sorlock Build.
This is quite a simple level in terms of what you unlock. As usual, you get a new Sorcery Point. Besides that, you get one more spell.
New Sorcerer Spell
- Deal up to 48
Fire Damage. - Large AoE.
- Upcast to increase the maximum damage.
Level 8
We’re adding the sixth Sorcerer Level to our Sorlock, taking the total to 6 Sorcerer, 2 Warlock.
This level is important, particularly if you chose the recommended Draconic Bloodline subclass, because you gain a selection of new features from your Sorcerer subclass.
New Subclass Features – Draconic Bloodline
- When you cast a spell that deals damage of the same type associated with your Draconic Ancestry, add your Charisma Modifier to the damage.
- This is currently 4 extra damage, if you followed the guide.
Elemental Affinity: Resistance
- When you cast a spell that deals damage matching your Draconic Ancestry, gain Resistance to that damage type until next Long Rest.
- Costs a
Sorcery Point and a
Reaction to activate.
Tip: Our spell recommendations so far have assumed that you chose a fire-based Draconic Ancestry as advised earlier in the guide. If you chose a different type, you might want to replace
Fireball with a spell that matches your type.
New Sorcerer Spell
- Target yourself or an ally to Hasten them.
- Gives the target an extra Action, double Movement Speed, +2 to Armour Class, and Advantage on Dexterity Saving Throws.
- When the buff ends, the beneficiary will be Lethargic, unable to move for 1 turn.
- Requires Concentration
Tip: If Haste ends early due to you losing Concentration, the beneficiary will still become Lethargic. Try to keep your Sorlock safe from damage when they are using this spell!
Late-Game Levelling (9-12)
As we move into the final few levels for the Sorcerer and Warlock Multiclass Build, you’ll continue to gain new spells and features that ramp up your character’s power.
Level 9
We will now add the seventh Sorcerer level to the Sorlock Build.
At this level, you unlock one new spell. You can now choose from fourth-level spells.
New Sorcerer Spell
- Create a wall of flames, dealing
Fire Damage every turn to anyone who makes contact. - Requires Concentration to maintain the wall.
- Synergises well with fire-based Draconic Bloodlines. If you aren’t using a fire-based bloodline, you may want to change this spell.
Level 10

We will now add the eighth Sorcerer level to the Sorlock Build.
This time, we get one new spell and another Feat to boost your character.
New Sorcerer Spell
- Deal
Cold Damage and
Bludgeoning Damage to enemies in a large area. - Creates an Ice surface for 2 turns, which can cause characters to slip and fall
Prone.
Choose a second Feat:
- Recommended Option: Choose Dual Wielder, which will allow you to wield an additional melee weapon with your staff, potentially unlocking extra features.
- Alternative Option: If you don’t have the recommended items in the equipment section below, instead choose Ability Improvement and bump your Charisma up to 20 to give another small boost to your spellcasting and Charisma Skills.
Level 11
We’ll now add the ninth Sorcerer Level to your Sorlock Build.
As usual, you get an additional Sorcery Point. You can also choose one new spell to unlock, and you can now choose from fifth-level spells.
New Sorcerer Spell
Cone of Cold
- Deal
Cold Damage in a fairly large cone-shaped area. - This spell does quite a lot of damage, and you can increase it further by ensuring enemies are Wet before you hit them with the spell.
Level 12
This is the maximum level for the Sorlock Build. As usual, we’ll add another Sorcerer level, giving you a final total of 10 Sorcerer levels and 2 Warlock Levels.
Here, you can choose one new Metamagic feature to unlock, as well as a new Sorcerer Spell.
Metamagic – Choose 1:
Quickened Spell
- Spells that usually cost an
Action will cost a
Bonus Action instead. - Costs 3 Sorcery Point per spell.
You can choose another Sorcerer spell to learn:
New Sorcerer Spell
- Paralyse almost any creature in the game, preventing them from moving or acting and guaranteeing Critical Hits on melee Attack Rolls against them.
- This is the same effect as Hold Person, minus the restriction of only working on humanoid targets.
- If someone else in your party has Hold Monster already, you may want to change this to another spell like
Insect Plague.
BG3 Sorlock Build Equipment
Now, let us take a look at some of the equipment choices you can make for your BG3 Sorcerer & Warlock Multiclass Build.
Don’t worry if you miss out on some of the items. Just enjoy your playthrough and try to view this as a wishlist rather than a precise blueprint. The names of the most essential, build-defining items are written in Bold Italic.
Early Game Equipment
This is the early-game gear setup that you can use for your Sorcerer/Warlock Multiclass Build. You don’t need to get all the items, but the build will perform better if you find most or all of them. You can find these items in Act 1 or early Act 2. Essential items are written in Bold Italic.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
The Lifebringer |
|
Sold by Blurg in the Myconid Colony. |
| Cloak | ![]() |
Cloak of Protection |
|
Purchased from Quartermaster Talli in Last Light Inn |
| Chest | ![]() |
The Protecty Sparkswall |
|
Looted from a gilded chest at the far end of the trapped bridge in Grymforge |
| Gloves | ![]() |
Daredevil Gloves |
|
Sold by Ajaknir Jeera in the Githyanki Creche |
| Boots | ![]() |
Disintegrating Night Walkers |
|
Looted from True Soul Nere in Underdark – Grymforge |
| Necklace | Any | N/A | ||
| Ring 1 | ![]() |
Ring of Protection |
|
Steal the Sacred Idol in Druid Grove (quest) |
| Ring 2 | ![]() |
Crusher’s Ring |
|
Dropped by Crusher in the Goblin Camp |
| Melee Weapon | ![]() |
The Spellsparkler |
|
Rescue Counsellor Florrick from the fire in Waukeen’s Rest |
| Ranged Weapon | Any |
|
N/A |
Head:
The Lifebringer
- When you gain a
Lightning Charge, you get 3 THP. - Requires the Spellsparkler (see Main Weapon) to do anything useful.
- Sold by Blurg in the Myconid Colony.
Cloak:
Cloak of Protection
- +1 to
Armour Class and
Saving Throws - Leave empty for now if another character needs the cloak more.
- Purchased from Quartermaster Talli in Last Light Inn
Chest:
The Protecty Sparkswall
- +1 Spell Save DC, making your spells harder to resist.
- Whenever you have one or more
Lightning Charges, gain +1 to
Armour Class and
Saving Throws - Looted from a gilded chest at the far end of the trapped bridge in Grymforge
Hands:
Daredevil Gloves
- Make spell Attack Rolls as melee Attack Rolls when in melee range of enemies
- Sold by Ajaknir Jeera in the Githyanki Creche
Feet:
Disintegrating Night Walkers
- Cast
Misty Step for free every Short Rest - Immune to
Enweb,
Entangle and
Ensnare - Can’t slip on Grease or Ice
- Looted from True Soul Nere in Underdark – Grymforge
Ring 1:
Ring of Protection
- +1 to
Armour Class and
Saving Throws - Steal the Sacred Idol in Druid Grove (quest)
Ring 2:
Crusher’s Ring
- +3 metres Movement Speed per turn
- If another character needs this more, then just use anything else you have for now.
- Dropped by Crusher in the Goblin Camp
Melee Weapon:
The Spellsparkler
- Gain 2
Lightning Charges when you deal damage with a Spell or Cantrip - Each charge has a +1 bonus to
Attack Rolls and +1 bonus
Lightning Damage on attacks - Reaching 5 charges consumes them all to deal 1d8 bonus
Lightning Damage - Rescue Counsellor Florrick from the fire in Waukeen’s Rest
We aren’t using a Ranged weapon because it isn’t required – you can use your Cantrips (especially Eldritch Blast) to deal ranged damage.
The most important item to grab here is the
The Spellsparkler. This allows you to very easily amass Lightning Charges by spamming your
Eldritch Blast (the
Scorching Ray spell also works great for this).
Once you’re creating Lightning Charges, you can equip the
The Lifebringer and the
The Protecty Sparkswall to get additional bonuses.
The
Daredevil Gloves make your spells a little more accurate and allow you to use ranged attacks in melee without any penalties.
The
Disintegrating Night Walkers significantly boost your mobility by granting the Misty Step spell, and give you resistance to many hindering effects.
The other items are less important and give all-round buffs that will be only slightly useful, essentially acting as placeholders until we can obtain better items.
Endgame Equipment
The endgame gear for the Sorlock can be obtained either in late Act 2 or Act 3 of Baldur’s Gate 3. If you manage to complete all the items below, you will be an unstoppable force of power. Essential items are written in Bold Italic.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
Hat of Fire Acuity |
|
Looted from the Strange Ox in Act II or Act III (Do NOT kill the Ox in Act I!) |
| Cloak | ![]() |
Cloak of the Weave |
|
Sold by Helsik at the Devil’s Fee once you unlock her “special stock”. |
| Chest | ![]() |
Potent Robe |
|
Awarded by Alfira in Last Light Inn for Rescuing the Tieflings. You must ensure that Alfira survives to this point in the game to get the reward. |
| Gloves | ![]() |
Quickspell Gloves |
|
Sold by either Rolan or Lorroakan’s Projection in Sorcerous Sundries. |
| Boots | ![]() |
Disintegrating Night Walkers |
|
Looted from True Soul Nere in Underdark – Grymforge |
| Necklace | ![]() |
Amulet of Greater Health |
|
Found on a display in the House of Hope |
| Ring 1 | ![]() |
Callous Glow Ring |
|
In an opulent chest in the vault room of the Gauntlet of Shar |
| Ring 2 | ![]() |
Coruscation Ring |
|
In a chest hidden in the cellar of Last Light Inn |
| Melee Mainhand | ![]() |
Markoheshkir |
|
Inside Sorcerous Sundries – See below for more details |
| Melee Offhand | Rhapsody |
|
Loot from Cazador Szarr in Act III | |
| Ranged Weapon | ![]() |
Darkfire Shortbow |
|
Buy or steal from Dammon in Last Light Inn. |
Head:
Hat of Fire Acuity
Cloak:
Cloak of the Weave
- +1 bonus to Spell Save DC and Spell
Attack Rolls - Absorb Elemental Damage once per short rest, reducing the incoming damage by 50% and infusing 1d6 of the element on your next attack.
- Sold by Helsik at the Devil’s Fee once you unlock her “special stock”.
Chest:
Potent Robe
- +1 to
Armour Class - Adds your Charisma Modifier as extra damage to Cantrips
- This gives us 4-5 extra damage per hit of
Eldritch Blast, depending which second Feat you chose. - Awarded by Alfira in Last Light Inn for Rescuing the Tieflings. You must ensure that Alfira survives to this point in the game to get the reward.
Hands:
Quickspell Gloves
- Cast a Cantrip with a Bonus Action instead of an Action
- Once per Short Rest
- Sold by either Rolan or Lorroakan’s Projection in Sorcerous Sundries.
Feet:
Disintegrating Night Walkers
- Cast
Misty Step for free every Short Rest - Immune to
Enweb,
Entangle and
Ensnare - Can’t slip on Grease or Ice
- Looted from True Soul Nere in Underdark – Grymforge
Necklace:
Amulet of Greater Health
- Sets your
Constitution to 23
Advantage on Constitution Saving Throws- Found on a display in the House of Hope
Ring 1:
Callous Glow Ring
- Deals 2 bonus
Radiant Damage when you hit an enemy who is partially or fully illuminated - Activates multiple times on Eldritch Blast or Scorching Ray!
- In an opulent chest in the vault room of the Gauntlet of Shar
Ring 2:
Coruscation Ring
- Dealing spell damage while partially or fully illuminated gives 2 stacks of
Radiating Orb to the target
Radiating Orb illuminates the enemy and debuffs their Attack Rolls by -1 per stack.- Activates multiple times on Eldritch Blast or Scorching Ray!
- In a chest hidden in the cellar of Last Light Inn
Melee Mainhand:
Markoheshkir
- Once per Long Rest, use Arcane Battery to cast a spell for free
- +1 to Spell Attack Rolls and Spell Save DC
- Cast
Kereska’s Favour once per Short Rest, for powerful elemental buffs to your Sorlock - Inside Sorcerous Sundries
Melee Offhand:
Rhapsody
- Slaying a foe gives you a +1 bonus to Attack Rolls, damage and Spell Save DC. Stacks up to 3 times.
- You can consume the stacks to heal yourself or guarantee a Critical Hit, but it’s usually better to simply keep the 3 stacks.
- This gives you a strong bonus to all of your attacks and spells.
- Loot from Cazador Szarr in Act III
Secondary Weapon:
Darkfire Shortbow
- Gives
Fire &
Cold Resistance - Access to the
Haste Spell (we already have this spell, but this allows you to cast it once for free) - We don’t use this bow for ranged attacks, we have Eldritch Blast for that. We’re only using it for the two bonuses mentioned above.
- Buy or steal from Dammon in Last Light Inn.
Here is a summary of how these items work together to boost this Sorlock Build for Baldur’s Gate 3:
Attacking Items:
Hat of Fire Acuity – Boosts your Spell Attack Rolls and Spell Save DC by up to 10, making your attacks & spells much more accurate.
Cloak of the Weave – Gives another +1 bonus to Spell Attack Rolls. Also increases the number required for a Saving Throw against your spells by 1.
Potent Robe – Deals 4 or 5 extra damage for every bolt in the Eldritch Blast cantrip. At Level 10, you get three bolts so this is 12-15 extra damage per turn, a huge boost for one item.
Callous Glow Ring – Allows you to deal extra damage against illuminated enemies.
Markoheshkir– Gives another +1 bonus to Spell Attack Rolls and Spell Save Difficulty Class.
Rhapsody – Gives you a further bonus of up to +3 Attack Rolls and Spell Save DC.
Defensive Items:
Amulet of Greater Health – Boosts your Constitution, giving you lots of extra HP. Once you’re wearing this, you can optimize your build even more by respeccing and removing all the points you originally put into Constitution. Put them into Dexterity or Charisma for the best results.
Darkfire Shortbow – Gives you Resistance to Fire and Cold Damage. You’ll take half damage from these attack types.
Coruscation Ring – Indirectly boosts the defence of your entire party by applying potentially crippling Attack Roll debuffs on your enemies.
Mobility & Utility:
Quickspell Gloves – You can cast Eldritch Blast with a Bonus Action once per Long Rest. You can then spend your Action on either another cast of Eldritch Blast or a spell. This is not super important but it’s a nice item to have.
Disintegrating Night Walkers – You can use Misty Step to teleport and you get immunity to a lot of effects that hinder your mobility.
Sorlock Build Extra Info
Here is some extra information that will help you to get the most out of this Sorcerer & Warlock Multiclass Build in Baldur’s Gate 3.
How to Play this Sorlock Build
Early-Game Basics
We only need two Warlock levels for this multiclass build, and we opted to add them very early in the game because you get quick access to the
Eldritch Blast &
Hex combo, further buffed by the
Agonising Blast and
Repelling Blast Invocations.
From Level 2 and above, you can cast
Hex on an opponent and then keep hitting them with
Eldritch Blast to deal consistent damage. If you maintain Concentration, you can recast
Hex on a new target later on, without spending another Spell Slot.
This simple combo will be your bread and butter for most encounters. The Sorcerer class gives you a wider range of spells than what the Warlock alone would have, including buff spells, debuffs for enemies, and some good AoE spells. Keep in mind that other spells requiring Concentration cannot be used at the same time as
Hex.
Another important Sorcerer spell is
Scorching Ray, which works similarly to
Eldritch Blast, firing multiple rays of fire at enemies. This spell will become vital later in the game, but for the time being it’s just a strong single-target burst spell.
Finally, note the differences between regular Spell Slots and Warlock Spell Slots:
- Normal Spell Slots are only replenished on Long Rests. They are divided into different levels, which determine the spell’s potency. You can upcast many spells in the game – for example upcasting Fireball to level 4 will increase its damage.
- Warlock Spell Slots are replenished on both Short and Long Rest, but you can only hold two of them. They are not split into levels. Spells cast with a Warlock slot are automatically upcast to the highest possible level.
Maximising the Build for Mid-Late Game
Our Sorlock Build for BG3 is mainly centred around the
Eldritch Blast Cantrip. We are aiming to buff this Cantrip as much as possible, since it can be used every turn and can deal up to 78 points of non-crit damage with perfect damage rolls, assuming you’ve Hexed the target, your character is Level 10+, and you managed to obtain all items recommended in the guide.
The damage range would be 36-78 if all three blasts hit the target, or 12-26 on each individual blast:
Eldritch Blast Damage Range
- 3d10 base
Force Damage (level 10+) - 15 bonus damage from your Charisma Modifier thanks to Agonizing Blast
- Another 15 from
Potent Robe, which repeats the same effect
- Another 15 from
- 1d6 extra
Necrotic Damage from each beam, thanks to
Hex.
This amount of damage from only a Cantrip, in combination with a level 1 debuff spell, makes this Bard & Warlock build a late-game powerhouse.
Another vital interaction you need to utilise is the combination of
Scorching Ray and the
Hat of Fire Acuity. At the start of combat, upcast your Scorching Ray to get a huge boost to your Spell Save DC, giving you a very high chance to apply any spell-based debuff you want. To get the most out of this combo, utilise effects like
Haste and
Quickened Spell so you can buff up and then cast control spells on the same turn.
An easily overlooked spell to use with this is
Command. It doesn’t require Concentration, and it allows you to force an enemy to perform a detrimental action on their turn, such as staying put, running away or dropping to the ground. With the Scorching Ray and Fire Acuity combo, you can get a 95% success rate on this spell against most run-of-the-mill enemies. Upcast the spell to command several enemies at once.
Sorlock Build Illithid Powers (optional)

Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites you gain one point. This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Sorlock Build:
- Allows you to deal extra damage to a target when you are Concentrating on a spell, potentially also healing if the target is Concentrating too.
- Ideally, you will spend a lot of time concentrating on either Hex or an AoE like Hunger of Hadar, so you should be able to get good use from this.
- When you reduce a creature’s hit points below a certain threshold, this power instantly kills it and deals 1-4 Psychic Damage to nearby enemies.
- This is particularly effective when engaging groups of weaker foes, enabling you to thin their numbers rapidly.
- This can be used to reach hard to get to places or change positions in combat.
- Use this to keep your Sorlock safe from enemy attacks, so your Concentration won’t get disrupted as easily.
- This power creates an area-based effect that pulls in and slows targets.
- It’s particularly useful for crowd control, allowing you to cluster enemies together for area-of-effect attacks or to isolate them from vulnerable allies.
Pro Tip: Try getting the Haste buff from a Potion of Speed or the Haste spell (lets you perform 2 Actions on one turn), then casting Black Hole and then Hunger of Hadar to cause a world of pain for a group of enemies.
- This is a top-tier reaction from the Illithid Powers skill tree in BG3.
- This allows you to deal psychic damage when a nearby enemy casts a spell.
- This is especially useful if the target is casting a Concentration Spell.
- The damage from Psionic Backlash can immediately break their Concentration, ending the spell’s effects.
Sorlock Build FAQs
Here are some frequently asked questions related to the BG3 Lore Sorcerer & Warlock Multiclass Build. Most of these questions have already been answered in the guide itself.
- What’s the best race for a Sorcerer Warlock Multiclass Build?
- What roles can the Sorlock fill in my party?
- What abilities are most important for the Sorlock?
- Which Sorcerer and Warlock subclasses should I use?
FAQ: What’s the best race for a Sorcerer Warlock Multiclass Build?
While any race will work just fine for this build, the best options are:
- Wood Elf – Very high mobility, resistance to effects like magical sleep and Charm, innate Darkvision. The extra Movement Speed is an underrated bonus that allows you to outrun foes.
- Duergar – Gives you innate Superior Darkvision. Allows you to wear Medium Armour. Gives you Resistance to Poison Damage and Advantage against the Poisoned, Charmed and Paralysed effects. This wide range of bonuses makes the Duergar very tough.
- Drow – Similar bonuses to the Wood Elf, but doesn’t have the extra Movement Speed. However, you do get Superior Darkvision and can debuff enemies with Faerie Fire.
For more info about the best races, see the Best Race section above.
FAQ: What roles can the Sorlock fill in my party?
The Sorlock is a strong damage dealer who also possesses strong debuff and crowd control potential.
Most of the time you can deal massive single-target damage by using your Hex and Eldritch Blast Combo, sometimes using Scorching Ray for extra damage. You also have several strong AoE spells you can use when needed, such as Fireball and Cone of Cold.
When you unlock the Hat of Fire Acuity, you can combo it with Scorching Ray at the beginning of combat to get a huge boost to the success chance of your spells. This makes your Sorlock excellent at debuffing and stunning enemies with their magic.
FAQ: What Abilities are most important for the Sorlock?
- Charisma is the most important ability for your Sorlock build, because it determines the efficacy of your spells and cantrips and will also boost many of your Skills, such as Persuasion, Performance and Intimidation. Put 16 points in Charisma at the start and increase it later in the game.
- Dexterity is also very important. It boosts your Armour Class and Initiative, allowing you to move earlier in the turn. Put 16 points in this.
- Constitution should always be at least 14 for any build in Baldur’s Gate 3, and this one is no different. This gives you a necessary baseline of HP, and helps you to resist a wide range of hostile effects with Constitution Saving Throws. It also helps you to keep Concentration on spells when you take damage.
FAQ: Which Sorcerer and Warlock subclasses should I use?
- For the Sorcerer, I strongly recommend the Draconic Bloodline subclass for this build. You get extra Armour Class to help you through the early game. Later on, you’ll gain affinity with your chosen element, allowing you to deal extra spell damage and gain Resistance against that element.
- For the Warlock, I prefer The Fiend because it gives you some Temporary HP when you kill an enemy. But since we only take a couple of Warlock levels, we don’t reach the higher level effects of the Warlock subclasses and the impact of your subclass choice is quite small.
Related Guides for Baldur’s Gate 3
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