[Beta] LibGamepadContextMenuBridge v1.3.0 – gamepad context actions for LibCustomMenu (1.3.0)
LibGamepadContextMenuBridge v1.3.0
Hi everyone!
Ive published LibGamepadContextMenuBridge v1.3.0.
This library mirrors inventory context actions registered via LibCustomMenu into the gamepad action list, so gamepad users can access the same addon actions that are available in keyboard/mouse context menus.
Whats new in v1.3.0
Fixed gamepad capture for LibCustomMenu callbacks (contextMenuRegistry + fallback invocation).
Added slot-type normalization for gamepad inventory context (SLOT_TYPE_ITEM + bank variants).
Added settings & debug tooling (/lgcmb, verbose traces, in-memory debug log).
Improved initialization timing and late-load hook resilience.
Added compatibility with custom gamepad action dialogs (custom labels / string IDs).
Switched submenu handling to flattened gamepad actions for better cross-UI reliability.
Dependencies
Required: LibCustomMenu
Optional: LibAddonMenu-2.0 (used for settings UI if available)
Links
GitHub: https://github.com/demon-5656/LibGamepadContextMenuBridge
Latest release (v1.3.0): https://github.com/demon-5656/LibGamepadContextMenuBridge/releases/tag/v1.3.0
If you hit any edge cases with specific addons/scenes, please post:
Steps to reproduce
Scene/UI context
Lua errors / stack traces
Ill keep compatibility updates coming.

