BG3 Bardlock Build – Bard Warlock Multiclass Build
Welcome to the best Bardlock Build for BG3 (Bard Warlock Multiclass Build).
Multiclassing is an optional feature in Baldur’s Gate 3 that allows you to combine two or more classes when levelling up. When done well, multiclassing can make your character much stronger. It is important to combine classes that work well together and complement each other in some way.
For our Bardlock Build, we are combining the Warlock class with the College of Lore Bard. Warlock provides access to the
Eldritch Blast cantrip, adding strong offensive potential that a Lore Bard alone lacks. In contrast, Bard brings additional proficiencies and superior crowd-control options that Warlock does not offer otherwise. These classes work well together because they both favour Charisma as their most important ability.
Table of Contents:
- Bard Warlock Build Overview
- Character Creation
- Bardlock Levelling Guide
- Bardlock Best Equipment
- Bardlock Extra Info
- Bardlock Build FAQ
BG3 Bard & Warlock Multiclass Build Strengths & Weaknesses:
BARDLOCK PROS
BARDLOCK CONS
Bard & Warlock Multiclass Build Overview
Baldur’s Gate 3 allows players to combine two or more classes when levelling up.
BG3 Multiclass Explainer:
- New classes can be added when levelling up. They are added on a level-by-level basis.
- For example, if you are a level 6 Bard and decide to add 1 Warlock level, you will only get the features of Warlock level 1.
- If you want the features of a level 6 Bard and Warlock, you need to be max level and add 6 levels of each class.
- It’s usually best to choose subclasses that work together easily. For example, the Bard and Warlock go well together because they both use Charisma as their spellcasting attribute.
This means that we have to be sure that the payoff of adding new classes to your build is worth it, because every level of a secondary class reduces the highest level we can reach with our primary class.
In this Bard and Warlock Multiclass Build, we’ll be combining the following classes:
- Bard – This will be our primary class, and we’re using the College of Lore subclass. It gives you a wide range of Skill Proficiencies and lots of good spells. The weakness of the Bard is that many of their Spells require Concentration, and they don’t have good Cantrips to deal consistent damage without using spells.
- Warlock – Our secondary class is Warlock. The Fiend is the recommended subclass, but it’s not essential. We’ll only use two Warlock levels so that we don’t miss out on the high level Bard features and spells. Two Warlock Levels is enough to use the Warlock’s Eldritch Blast, Eldritch Invocation and Hex combo to gain a very powerful Cantrip, thus solving the Bard’s aforementioned weakness.
Character Creation (Level 1) – BG3 Bardlock Build

In this section, we will guide you through the best starting choices for creating your BG3 Bard Warlock Multiclass Build.
Starting Class
We’ll start off by choosing the Bard class. The Warlock elements of the build will be added later on.
The Bard starts the game with the following features, that we’ll build on over the course of this guide:
- Item Proficiency with
Hand Crossbows,
Rapiers,
Longswords,
Shortswords,
Light Armour (in addition to any Proficiencies that come from your chosen race) - Choose 3 Skill Proficiencies. Unlike other classes, your choice is not restricted – you can pick any Skills in the game!
- Musical Instrument Proficiency – You can play music. In character creation, you can choose which instrument you want to start with.
Bardic Inspiration – Inspire an ally, adding 1d6 to their next Attack Roll, Ability Check or Saving throw.
- Bardic Inspiration Charges – You start with 3 charges, which are replenished on Long Rests.
- Bard Magic – You can choose four spells and two cantrips from the Bard Spell List. You’ll get more later.
Best Race
While this build will work fine with any race in the game, there are a few choices that stand out above the rest and can be chosen if you want to optimize the build as much as possible. Here are the five best race choices for the Bardlock Build:
| Race | Strengths | Info |
|---|---|---|
Wood Elf |
|
The Wood Elf enjoys a 1.5 metre bonus to their Movement Speed, which is already a big deal that can provide you with a lot of value.
Your extra Skill and Weapon Proficiencies are very handy, and immunity to magical Sleep is particularly useful in the early-game, when enemy spellcasters love to spam the Sleep spell. Wood Half-Elf provides some of the same benefits. |
Duergar |
|
With their wider choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres). |
Drow, Any |
|
The Drow have many similar bonuses to the Wood Elves, but with even better Darkvision and innate access to Faerie Fire, an excellent debuff spell.
They lack the extra Movement Speed of Wood Elves, however. |
|
Dragonborn, Any |
|
Dragonborns don’t excel in any regard, but their elemental resistance and breath attack are quite useful.
If you want to choose a Dragonborn type that will give you resistance to the most enemy attacks possible, choose one of the Fire or Poison variants. |
|
Human |
|
Humans get an extra Skill choice, allowing your Bardlock to be even more of a jack-of-all trades. |
Wood Elf
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The Wood Elf enjoys a 1.5 metre bonus to their Movement Speed, which is already a big deal that can provide you with a lot of value.
Your extra Skill and Weapon Proficiencies are very handy, and immunity to magical Sleep is particularly useful in the early-game, when enemy spellcasters love to spam the Sleep spell.
Wood Half-Elf provides some of the same benefits.
- Proficiency in
Stealth and
Perception - Extra Weapon Proficiencies:
Shortswords
Longswords
Shortbows
Longbows
Fey Ancestry
Advantage against
Charmed- Immune to
Magical Sleep
Darkvision
Fleet of Foot – 1.5 metres of extra Movement Speed
Duergar
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With their wider choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres).
- Can wear
Medium Armour - Can wield axes and hammers
Dwarven Resilience
Advantage against
Poisoned- Resistance to
Poison Damage
Superior Darkvision
Duergar Resilience
Advantage on
Saving Throws against illusions
Advantage against
Charmed and
Paralysed
Duergar Magic
Enlarge (Level 3)
Invisibility (Level 5)
Drow, Any
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The Drow have many similar bonuses to the Wood Elves, but with even better Darkvision and innate access to Faerie Fire, an excellent debuff spell.
They lack the extra Movement Speed of Wood Elves, however.
Perception Proficiency
Fey Ancestry
Advantage against
Charmed- Immune to
Magical Sleep
Superior Darkvision
Drow Magic
Dancing Lights (Level 1)
Faerie Fire (Level 3)
Darkness (Level 5)
Dragonborn, Any
![]()
Dragonborns don’t excel in any regard, but their elemental resistance and breath attack are quite useful.
If you want to choose a Dragonborn type that will give you resistance to the most enemy attacks possible, choose one of the Fire or Poison variants.
- Draconic Ancestry – Depending on which Dragonborn variant you choose, you’ll gain:
- Resistance to an elemental damage type
- A special AoE elemental breath attack
Human
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Humans get an extra Skill choice, allowing your Bardlock to be even more of a jack-of-all trades.
- Can wear
Light Armour and
Shields - Extra Weapon Proficiencies:
Spears
Pikes
Halberds
Glaives
- Human Versatility
- One unrestricted Skill choice
- Increases
Carrying Capacity by 25%
Background & Skills
For your Bard/Warlock Multiclass Background, we recommend choosing Entertainer. Not only does this feel like a good fit for a Bard from a backstory perspective, it also works really well with this build. The Entertainer background gives us the following Skill Proficiencies:
Acrobatics – This is a Dexterity-based Skill that gives you resistance to enemy Shove actions.
Performance – A Charisma-based Skill that will sometimes appear as a Dialogue option, allowing you to sway some NPCs to do what you want, or simply impress them.
Choose any Skills that are based on Charisma or Dexterity. We went with
Deception,
Intimidation and
Persuasion, which will give you an easier time in most dialogue rolls.
Ability Points

For both the Bard and the Warlock class, the most important ability is Charisma, which is used to determine the effectiveness of our spellcasting. We will be focusing on this ability above all others. Other important abilities are Dexterity, which boosts our Armour Class, and Constitution, which increases our Hitpoints and improves our Concentration Checks.
Strength – 10 Points
- Improves jump distance and carry weight.
- Low priority for this build.
Dexterity – 16 Points
- Boosts Armour Class (AC) and Initiative.
- Helps you act sooner in combat.
Constitution – 14 Points
- Increases Max HP.
- Vital for Concentration Checks to keep spells active.
Intelligence – 8 Points
- Not relevant for our build.
Wisdom – 10 Points
- Used in some Saving Throws.
- Low priority.
Charisma – 16 Points
- Primary stat.
- Boosts our Cantrips, Spells and dialogue checks.
| Ability | Points | Why it matters |
|---|---|---|
| 10 | Mostly for jump distance and carry weight. Low priority for this build. | |
| 16 | Important: Gives you a higher Armour Class and improves initiative. | |
| 14 | Important: Increases HP and helps Concentration checks for spells. | |
| 8 | Not relevant for our build. | |
| 10 | Helps with some Saving Throws. Low importance for this build. | |
| 16 | Our primary stat. Boosts Cantrips, Spells and dialogue checks. |
Important Tips:
- The “Even Number” Rule: In Baldur’s Gate 3, only even numbers (12, 14, 16) increase your ability modifier. This means an 11 is functionally the same as a 10, so we aim for even numbers to maximize efficiency.
- Concentration is Key: Many important Bard and Warlock spells (like
Hex or
Call Lightning) require Concentration. A high Constitution ensures you don’t lose your spell just because you took a hit.
Spells
To start with, you’ll need to select four first-level Spells for your character to learn. We recommend going with the following options for our Bardlock Build:
Healing Word – This is a basic healing spell that consumes a
Bonus Action rather than a regular one, allowing you to heal and attack or cast another spell on the same turn. It can also be used at long-range rather than being melee-only. The maximum healing roll on this spell is a little lower than Cure Wounds, Healing Word is still preferable thanks to its much greater versatility.
Thunderwave – When you cast Thunderwave, your character casts a large linear AOE that knocks back anyone and anything in its path, damaging them too for good measure. Not only is this a decent AOE damage spell, it’s also very practical in combat, allowing you to create space or to knock enemies off ledges or cliffs for extra falling damage. Just be careful not to hit your friends, as the AOE is quite wide.
Dissonant Whispers – This deals some
Psychic Damage to the targeted enemy, and also makes them
Frightened (unless they perform a Wisdom
Saving Throw). Frightened enemies have a
Disadvantage on ability checks and attack rolls, and cannot willingly move closer to the source of their fear (the caster). Targets remain Frightened for two turns. This is a great spell for locking down annoying or dangerous enemies.
Tasha’s Hideous Laughter – Another great spell for locking down enemies. This causes the enemy to be overcome with fits of laughter, making them fall prone and unable to get up. The caster can maintain this effect for up to 10 turns, as long as they can maintain Concentration. Also, the target will try to shake off the effect at the end of their turn, and every time they take damage.
Cantrips
In addition to the Spells, you’ll need to choose two Cantrips. These are less powerful spells that do not consume a Spell Slot when cast, meaning you can generally cast them every turn if you want to, with no limitations. We recommend choosing the following Cantrips for your Bardlock build:
Vicious Mockery – This deals a small amount of
Psychic Damage to the enemy targeted, and also gives them a
Disadvantage on their next
Attack Roll. This is a handy debuff spell that can be used to lessen the danger of troublesome enemies.
Light – This is a basic spell that lets you infuse an object or ally with light. It’s useful for navigating and fighting in dark places, and this spell doesn’t need Concentration, so it won’t mess with our other Concentration Spells, which is why we chose this instead of other more powerful light cantrips.
BG3 Bard Warlock Multiclass Build Levelling Guide
Now, we are going to look at how to level up your Bardlock Build for Baldur’s Gate 3.
Early-Game Levelling for the BG3 Bardlock Build
In this section, we’ll cover the first four levels.
Level 2

For this level, we will already add the Warlock class to the build. The image above shows where you need to click to add a new class. The preferred subclass is The Fiend, which will give you THP whenever you kill an enemy. But you can choose any Warlock subclass here and the build will still work just fine.
Adding the Warlock to our build gives us the following benefits:
Warlock Spell Slot(s) – These are a special type of Spell Slot that are replenished on both Short and Long Rests. They automatically upcast spells to the highest possible level (not relevant yet but will be helpful later on).
Cantrips – You can choose 2 Warlock Cantrips to unlock. It is imperative to choose Eldritch Blast, as this will be a vital part of this build:
-
Eldritch Blast (Essential!) – Deals 1d10
Force Damage to the target at long range. This can be spammed every turn, and is much stronger than the Bard Cantrips. Later on, we’ll be able to massively upgrade this Cantrip, making it OP on its own. - The second Cantrip is unimportant, you can choose any of the remaining options.
Spells – You can unlock two Warlock Spells, which will be cast using your new Warlock Spell Slot:
Hex (Essential!) – Place a Hex on an enemy, causing them to take additional
Necrotic Damage when you hit them. This makes for an excellent combo with Eldritch Blast. When the Hexed enemy dies, you can recast the spell on a new enemy for free, as long as you maintain Concentration on the spell.
Command – A good control spell that allows you to force enemies to perform detrimental actions, such as passing their turn, running away, dropping their weapon or falling to the ground. Later on, it can be upcast to target several enemies at once.
You can now spam Eldritch Blast, which allows you to deal reliable damage from range without spending Spell Slots. Save your Bard Spell Slots for important situations, for example when you need to stun enemies, knock them back with
Thunderwave or heal an ally with
Healing Word. To get the best out of the build, remember to combo Eldritch Blast with your new Hex spell.
Level 3

We will add another Warlock Level to the build here, allowing us to quickly rack up a lot of extra power from Eldritch Blast.
Taking two Warlock levels so early gives you a strong, reliable tool to fight with in the early-game, and one that scales up very nicely over the course of your playthrough.
You’ll need to choose two
Eldritch Invocations. These are special abilities that let you further customise your Bardlock build. We strongly recommend choosing the following two options:
Agonising Blast – Adds your Charisma Modifier to the damage of your Eldritch Blast, considerably improving its damage.
Repelling Blast – Your Eldritch Blast will now push enemies back 4.5 metres, helping to keep enemies at a long distance from your party, and potentially knocking them off ledges or cliffs for fall damage.
Level 4

We will now return to our base Bard class and begin improving that. Make sure to click on the Bard symbol (shown in the image above) so you don’t keep adding Warlock levels by mistake.
Adding the second level of the Bard class gives you the following benefits:
New Bard Features
Jack of All Trades – From now on, you automatically add half of your Proficiency Bonus to Ability Checks that you’re not Proficient in.
Song of Rest – This is essentially an extra Short Rest that can be used to heal and revitalise your party.
New Bard Spell – You can choose another First Level Bard Spell to unlock. Our recommendation:
Faerie Fire – An AoE debuff that makes enemies much easier to hit and illuminates them, preventing them from hiding or turning invisible. A very strong debuff, but enemies can roll a Saving Throw to resist it, so it’s not always reliable.
Mid-Game Levelling – Bardlock Build Levels 5-8
In this section, we’ll cover the mid-game. During these levels, the Bard Warlock Multiclass Build will become much more powerful, accessing a wider array of spells.
Level 5
We will now unlock the next level of the Bard class.
You’ll need to choose your Bard subclass. We recommend choosing the College of Lore, which will play into our spellcasting playstyle as much as possible.
Here are the full list of choices for this level:
Bard Subclass – College of Lore
- Gain Proficiency with 3 additional skills. Prioritize Charisma and Dexterity Skills for the best results.
Cutting Words – Use your Bardic Inspiration Charges to debuff an enemy.
New Bard Features
- Gain Expertise with 2 Skills you are Proficient in. This doubles your Proficiency Bonus. Choose skills that you use frequently, like Persuasion and Sleight of Hand.
New Bard Spell. You can now access second level Bard spells.
Cloud of Daggers – Create a small AOE, dealing Slashing Damage to those within. Works very well in chokepoints and crowded areas.
Level 6
Once again, we’ll add another Bard level.
This gives the following new features:
Choose a Feat – Feats are bonuses for your character that give them a special passive or just increase an Ability Score.
- I recommend choosing Ability Improvement and putting both of the points into Charisma. This will make your spells and cantrips more potent, and boost your Charisma-based skills like
Persuasion and
Performance.
New Bard Cantrip– We already got the best options, so choose whatever you like from the remaining list.
New Bard Spell – You can unlock another spell from the Bard list. We recommend:
Heat Metal – Deal
Fire Damage and heat up an enemy’s metal weapon or armour. The weapon is prioritised – armour is only heated if there is no metal weapon. The target must roll a Constitution Saving Throw. If they succeed, they are forced to drop the weapon. If they fail, they get
Disadvantage on Attack Rolls and Ability Checks for this turn. If you maintain Concentration, you can recast the spell every turn for up to 10 turns.
The Heat Metal spell is very good because even if the enemy rolls a Saving Throw, they still take full damage and get Disadvantage on their attacks and ability checks, a severe debuff.
Level 7
Add another Bard Level, taking you to Bard Level 5 and Warlock Level 2.
At this level, you get a bunch of upgrades to your Bard class features:
New Bard Features
Bardic Inspiration – You now have four charges instead of three.
Improved Bardic Inspiration – Your Bardic Inspiration Dice are now 1d8 instead of 1d6.
Font of Inspiration – You will now regain Bardic Inspiration charges on both Short and Long Rests.
New Bard Spell – You can now access Third Level Bard Spells, and can choose one more spell to unlock. We recommend:
Glyph of Warding – An AoE spell that uses a chosen element to deal up to 40 damage per enemy, or puts enemies in the area to sleep.
Level 8
We’re adding another Bard Level to the Bardlock build at Level 8.
This will give you the following new features:
New Bard Features
Countercharm – You and any allies within 9 metres have
Advantage on
Saving Throws against being
Charmed or
Frightened.
New Bard Spell – Our recommendation is:
Fear – Forces targets in range to drop their weapon and run away for 2 turns, unless they succeed a Wisdom Save. This effect is stronger than Frighten, which debuffs an enemy’s attacks but doesn’t force them to flee.
Magical Secrets – Learn two non-Bard spells (up to third level) from the Magical Secrets list. We recommend the following options:
Call Lightning – Summon lightning to strike all targets in range for 3-30
Lightning damage, with a successful save resulting in half damage. While concentrating, you can re-cast the lightning each turn as an
Action without expending a spell slot. The spell can be Upcast for increased AoE damage, becoming very efficient if the caster’s Concentration is maintained.
Haste – Target yourself or an ally to grant the
Hastened condition. The creature gains +2
AC,
Advantage on Dexterity
Saving Throws, doubled Movement Speed, and an additional
Action per turn. When the condition ends, the creature becomes
Lethargic.
Call Lightning is one of the best spells in BG3, and one of the main reasons we went with the College of Lore subclass. If you manage to maintain Concentration for a few turns, you can get insanely good value from one Spell Slot.
Late-Game Bardlock Levelling – Levels 9-12
As we move into the final few levels for the Bard and Warlock Multiclass Build, you’ll continue to gain new spells and features that ramp up your character’s power.
Level 9
We’re adding another Bard Level, taking the total up to Bard Level 7, Warlock Level 2.
You’ll unlock the following benefits:
New Bard Spell – Choose one more spell from the Bard List. You can now access fourth-level spells. We recommend:
Dimension Door – Teleport yourself and one adjacent ally to a visible location within 18 metres. Great for moving two characters to an advantageous position, or rescuing someone who is in trouble.
Level 10
As usual, we’ll be increasing the Bard Level again. You get the following rewards at this level:
New Bard Spell – Choose another spell from the Bard List. Our recommendation is:
Freedom of Movement – Snap an ally out of any stun. Difficult Terrain can’t slow them down, and they can’t be magically Paralysed or Restrained. This spell can save a party member from death, and gives you an option to deal with situations where your best damage dealer gets stunned. The downside of the spell is that you have to stand next to the target to use it.- Another option is
Confusion, which causes enemies in the area to behave erratically, run around aimlessly, attack their allies or just skip their turn. We didn’t choose this because it seems too similar to the Fear spell, but keep it in mind.
New Feat – You can choose another Feat to boost your character. There are two options to choose from for this Bardlock Build:
- Ability Improvement: Charisma – Brings your Charisma score up to 20, giving another boost to your spells, cantrips and Charisma Skills.
- War Caster – Gain
Advantage on Concentration Saving Throws. This is a good choice because the Bardlock has a lot of Concentration magic. You can also use Shocking Grasp as an opportunity attack.
Level 11
Once again, add another Bard level, bringing the total to Bard Level 9, Warlock Level 2.
At this level, you unlock the following:
New Bard Spell – You now have access to fifth level magic, and can choose another spell. We recommend:
Hold Monster – You can completely paralyze a target. Melee attacks against them are guaranteed Critical Hits. Works great in combination with a strong melee damage dealer like our Berserker Barbarian Build.
We don’t get much at this level, but the final level will give you quite a lot of new goodies.
Level 12

You have reached the maximum level for your BG3 Bard & Warlock Multiclass Build.
We will add another Bard Level, granting the following features:
New Bard Features
- Expertise – Choose another 2 Skills and gain Expertise in them, doubling your Proficiency Bonus
Improved Bardic Inspiration – Your Bardic Inspiration Dice are upgraded to 1d10
New Bard Spell – You can choose one more spell from the Bard spell list. We recommend:
Mass Cure Wounds – Allows you to heal your entire party, which is very useful in a pinch.
Magical Secrets – You can learn another two Magical Secrets spells, this time up to fifth level:
Cone of Cold – Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands. Deals 8-64
Cold Damage up to a distance of 9 metres. On save: Targets still take half damage.
Conjure Elemental – Choose from an Air, Earth, Fire or Water Elemental. They are decent in combat and will distract enemies, causing some of them to focus on attacking your summoned elemental instead of your party members.
BG3 Bardlock Build Equipment

Now, let us take a look at some of the equipment choices you can make for your BG3 Bard & Warlock Multiclass Build. Don’t worry if you miss out on some of the items. Just enjoy your playthrough and try to view this as a wishlist rather than a precise blueprint. The names of the most essential, build-defining items are written in Bold Italic.
Early Game Equipment
This is the early-game gear setup that you can use for your Bard/Warlock Multiclass Build. You don’t need to get all the items, but the build will perform better if you find some of them. You can find these items in Act 1 or early Act 2. Essential items are written in Bold Italic.
Head:
Cap of Curing
- Whenever you inspire an ally using your
Bardic Inspiration, they also regain 1d6 Hit Points - Inside the Druid Grove in a Gilded Chest near Alfira
Cloak:
Cloak of Protection
- +1 to
Armour Class and
Saving Throws - Purchased from Quartermaster Talli in Last Light Inn
Chest:
Blazer of Benevolence
- You gain 4 Temporary Hit Points when you inspire an ally using
Bardic Inspiration - Complete the Rescue Volo quest
Hands:
Daredevil Gloves
- Make spell Attack Rolls as melee Attack Rolls when in melee range of enemies
- Sold by Ajaknir Jeera in the Githyanki Creche
Feet:
Disintegrating Night Walkers
- Cast
Misty Step for free every Short Rest - Immune to
Enweb,
Entangle and
Ensnare - Can’t slip on Grease or Ice
- Looted from True Soul Nere in Underdark – Grymforge
Ring 1:
Ring of Protection
- +1 to
Armour Class and
Saving Throws - Steal the Sacred Idol in Druid Grove (quest)
Ring 2:
Whispering Promise
- Creatures you heal become
Blessed, giving a 1d4 bonus to
Attack Rolls and
Saving Throws for 2 turns - If you have another character in your party who uses healing magic more than your Bardlock, give this item to them instead.
- Buy from Grat the Trader inside the Goblin Camp
Primary Weapon:
Gold Wyrmling Staff
- The melee weapon isn’t important because we’re mainly trying to stay at range and deal damage with Cantrips – primarily Eldritch Blast.
- You can use another weapon you’re Proficient with if you prefer.
- Buy from Roah Moonglow in Shattered Sanctum
A this stage of the game, there isn’t yet much equipment available that synergizes with this build. So for the meantime we are just opting for items that are generally useful to have, such as the Ring of Protection and Disintegrating Nightwalkers.
The only essential items here are the Daredevil Gloves that allow you to use Eldritch Blast in melee range without penalties, and the Disintegrating Night Walkers that greatly improve your mobility and protect you from a range of slowing and immobilizing effects.
We haven’t included anything for the Necklace and Secondary Weapon slots here because there’s nothing that really fits, so just use whatever you have spare.
Endgame Equipment
The endgame gear for the Bardlock can be obtained either in late Act 2 or Act 3 of Baldur’s Gate 3. If you manage to complete all the items below you will be an unstoppable force of power. The Potent Robe is by far the most important item here. Essential items are written in Bold Italic.
Head:
Mask of Soul Perception
- +2 to Attack Rolls, Initiative Rolls and Perception Checks
- Can cast
Detect Thoughts - Looted from a locked gilded chest in Helsik’s Room
Cloak:
Cloak of the Weave
- +1 bonus to Spell Save DC and Spell
Attack Rolls - Absorb Elemental Damage once per short rest, reducing the incoming damage by 50% and infusing 1d6 of the element on your next attack.
- Sold by Helsik at the Devil’s Fee once you unlock her “special stock”.
Chest:
Potent Robe
- +1 to
Armour Class - Adds your Charisma Modifier as extra damage to Cantrips
- This gives us 4-5 extra damage per hit of
Eldritch Blast, depending which second Feat you chose. - Awarded by Alfira in Last Light Inn for Rescuing the Tieflings. You must ensure that Alfira survives to this point in the game to get the reward.
Hands:
Quickspell Gloves
- Cast a Cantrip with a Bonus Action instead of an Action
- Once per Short Rest
- Sold by either Rolan or Lorroakan’s Projection in Sorcerous Sundries.
Feet:
Disintegrating Night Walkers
- Cast
Misty Step for free every Short Rest - Immune to
Enweb,
Entangle and
Ensnare - Can’t slip on Grease or Ice
- Looted from True Soul Nere in Underdark – Grymforge
Necklace:
Amulet of Greater Health
- Sets your
Constitution to 23
Advantage on Constitution Saving Throws- Found on a display in the House of Hope
Ring 1:
Ring of Protection
- +1 to
Armour Class and
Saving Throws - Steal the Sacred Idol in Druid Grove (quest)
Ring 2:
Killer’s Sweetheart
- When you kill a creature, your next Attack Roll is a guaranteed Critical Hit.
- Can trigger once per Long Rest.
- In the Self-Same Trial in Gauntlet of Shar.
Primary Weapon:
Markoheshkir
- Once per Long Rest, use Arcane Battery to cast a spell for free
- +1 to Spell Attack Rolls and Spell Save DC
- Cast
Kereska’s Favour once per Short Rest, for powerful elemental buffs to your Bardlock - Inside Sorcerous Sundries
Secondary Weapon:
Darkfire Shortbow
- Gives
Fire &
Cold Resistance - Access to the
Haste Spell (we already have this spell, but this allows you to cast it once for free) - We don’t use this bow for ranged attacks, we have Eldritch Blast for that. We’re only using it for the two bonuses mentioned above.
- Buy or steal from Dammon in Last Light Inn.
Here is a summary of how these items work together to boost this Bardlock Build for Baldur’s Gate 3:
Attacking Items:
Mask of Soul Perception – Boosts your Attack Rolls by 2, making Eldritch Blast more accurate .
Cloak of the Weave – Gives another +1 bonus to Spell Attack Rolls. Also increases the number required for a Saving Throw against your spells by 1.
Potent Robe – Deals 4 or 5 extra damage for every bolt in the Eldritch Blast cantrip. At Level 10, you get three bolts so this is 12-15 extra damage per turn, a huge boost for one item.
Killer’s Sweetheart – Guarantees one Critical Hit per Long Rest. This is honestly an unimportant item and you can replace it if you find something you like more. The issue is that there aren’t many good Rings for this build.
Markoheshkir– Gives another +1 bonus to Spell Attack Rolls and Spell Save Difficulty Class.
Defensive Items:
Amulet of Greater Health – Boosts your Constitution, giving you lots of extra HP. Once you’re wearing this, you can optimize your build even more by respeccing and removing all the points you originally put into Constitution. Put them into Dexterity or Charisma for the best results.
Ring of Protection – A mild but useful buff to your Armour and Saving Throws.
Darkfire Shortbow – Gives you Resistance to Fire and Cold Damage. You’ll take half damage from these attack types.
Mobility & Utility:
Quickspell Gloves – You can cast Eldritch Blast with a Bonus Action once per Long Rest. You can then spend your Action on either another cast of Eldritch Blast or a spell. This is not super important but it’s a nice item to have.
Disintegrating Night Walkers – You can use Misty Step to teleport and you get immunity to a lot of effects that hinder your mobility.
Bardlock Build Extra Info
Here is some extra information that will help you to get the most out of this Bard & Warlock Multiclass Build in Baldur’s Gate 3.
How to Play this Bardlock Build
Early-Game Basics
We only need two Warlock levels for this multiclass build, and we opted to add them very early in the game because you get quick access to the Eldritch Blast & Hex combo, further buffed by the Agonizing Blast and Repelling Blast Invocations.
From Level 2 and above, you can cast Hex on an opponent and then keep hitting them with Eldritch Blast to deal consistent damage. If you maintain Concentration, you can recast Hex on a new target later on, without spending another Spell Slot.
This simple combo will be your bread and butter for most encounters. The Bard class gives you a wider range of spells than what the Warlock alone would have, including buff spells, debuffs for enemies, healing magic and some good AoE spells. Keep in mind that lots of Bard spells require Concentration, so you can’t use them at the same time as Hex.
Finally, note the differences between regular Spell Slots and Warlock Spell Slots:
- Normal Spell Slots are only replenished on Long Rests. They are divided into different levels, which determine the spell’s potency. You can upcast many spells in the game – for example upcasting Glyph of Wardning to level 4 will increase its damage.
- Warlock Spell Slots are replenished on both Short and Long Rest, but you can only hold two of them. They are not split into levels. Spells cast with a Warlock slot are automatically upcast to the highest possible level.
Maximising the Build for Mid-Late Game
Our Bardlock Build for BG3 is mainly centred around the Eldritch Blast Cantrip. We are aiming to buff this Cantrip as much as possible, since it can be used every turn and can deal up to 78 points of non-crit damage with perfect damage rolls, assuming you’ve Hexed the target, your character is Level 10+ and you managed to obtain all items recommended in the guide. The damage range would be 36-78 if all three blasts hit the target, or 12-26 on each individual blast:
- 3d10 base
Force Damage (level 10+) - 15 bonus damage from your Charisma Modifier thanks to Agonizing Blast
- Another 15 from Potent Robe, which repeats the same effect
- 1d6 extra
Necrotic Damage from each beam, thanks to Hex
This amount of damage from only a Cantrip, in combination with a level 1 debuff spell, makes this Bard & Warlock build a late-game powerhouse.
On top of this, you get some helpful features from the Bard class, including a range of strong spells like Call Lightning, Haste and Fear. You get to master a huge amount of Skills which will open up a wealth of extra options.
Bardlock Build Illithid Powers (optional)

Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites you gain one point. This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Bardlock Build:
Concentrated Blast: Allows you to deal extra damage to a target when you are Concentrating on a spell, potentially also healing if the target is Concentrating too. Ideally you will spend a lot of time Concentrating on either Hex or an AoE like Hunger of Hadar, so you should be able to get good use from this.
Cull the Weak: When you reduce a creature’s hit points below a certain threshold, this power instantly kills it and deals 1-4 Psychic Damage to nearby enemies. This is particularly effective when engaging groups of weaker foes, enabling you to thin their numbers rapidly.
Fly: This can be used to reach hard to get to places or change positions in combat. Use this to keep your Bardlock safe from enemy attacks, so your Concentration won’t get disrupted as easily.
Black Hole: This power creates an area-based effect that pulls in and slows targets. It’s particularly useful for crowd control, allowing you to cluster enemies together for area-of-effect attacks or to isolate them from vulnerable allies. Try getting the Haste buff from a Potion of Speed or the Haste spell (lets you perform 2 Actions on one turn), then casting Black Hole and then Hunger of Hadar to cause a world of pain for a group of enemies.
Psionic Backlash: This is a top-tier reaction from the Illithid Powers skill tree in BG3. This allows you to deal psychic damage when a nearby enemy casts a spell. This is especially useful if the target is casting a Concentration Spell. The damage from Psionic Backlash can immediately break their Concentration, ending the spell’s effects.
Bardlock Build FAQs
Here are some frequently asked questions related to the BG3 Lore Bard & Warlock Multiclass Build. Most of these questions have already been answered in the guide itself.
- What’s the best race for a Bard Warlock Multiclass Build?
- What roles can the Bardlock fill in my party?
- What abilities are most important for the Bardlock?
- Which Bard and Warlock subclasses should I use?
FAQ: What’s the best race for a Bard Warlock Multiclass Build?
While any race will work just fine for this build, the best options are:
- Wood Elf – Very high mobility, resistance to effects like magical sleep and Charm, innate Darkvision. The extra Movement Speed is an underrated bonus that allows you to outrun foes.
- Duergar – Gives you innate Superior Darkvision. Allows you to wear Medium Armour. Gives you Resistance to Poison Damage and Advantage against the Poisoned, Charmed and Paralysed effects. This wide range of bonuses makes the Duergar very tough.
- Drow – Similar bonuses to the Wood Elf, but doesn’t have the extra Movement Speed. However, you do get Superior Darkvision and can debuff enemies with Faerie Fire.
For more info about the best races, see the Best Race section above.
FAQ: What roles can the Bardlock fill in my party?
The most natural role of the Bardlock is that of a “support damage dealer”. They’re very good at chipping away at enemy health bars with their Eldritch Blast and Hex combo. But when needed, they can use their Bard spells for a range of other purposes; their spells are particularly good at AoE damage, buffing allies and debuffing or stunning enemies.
The Bardlock can also act as a healer in an emergency, but you should not use them as your party’s dedicated healer because it’d be a waste of their potential, and other builds like the Life Domain Cleric do a much better job.
While they can fight in melee in a pinch, you should not try to use the Bardlock as a tank. They are not durable enough for that, and they will be much more effective staying at a distance from enemies and causing havoc with their cantrips and spells.
FAQ: What Abilities are most important for the Bardlock?
- Charisma is the most important ability for your Bardlock build, because it determines the efficacy of your spells and cantrips and will also boost many of your Skills, such as Persuasion, Performance and Intimidation. Put 16 points in Charisma at the start and increase it later in the game.
- Dexterity is also very important. It boosts your Armour Class and Initiative, allowing you to move earlier in the turn. Put 16 points in this.
- Constitution should always be at least 14 for any build in Baldur’s Gate 3, and this one is no different. This gives you a neccessary baseline of HP, and helps you to resist a wide range of hostile effects with Constitution Saving Throws. It also helps you to keep Concentration on spells when you take damage.
FAQ: Which Bard and Warlock subclasses should I use?
- For the Bard, I strongly recommend the College of Lore subclass for this build. It will give you 3 extra Skill Proficiencies, but more importantly allows you to unlock four non-Bard spells throughout your playthrough, giving you a wider array of options for dealing damage.
- For the Warlock, I prefer The Fiend because it gives you some Temporary HP when you kill an enemy. But since we only take a couple of Warlock levels, we don’t reach the higher level effects of the Warlock subclasses and the impact of your subclass choice is quite small.
Related Guides for Baldur’s Gate 3
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