BG3 Gloomstalker Assassin Build – Ranger Rogue Fighter Multiclass Build
Welcome to our BG3 Gloomstalker Assassin Build Guide. This is a multiclass build combining the Ranger and Rogue classes.
The Gloomstalker Assassin combines BG3’s two most ambush-focused subclasses to create the ultimate assassin, devastating enemies on the first turn of combat before they can respond.
Table of Contents:
- Gloomstalker Assassin Build Overview
- Character Creation – Level 1
- Gloomstalker Assassin Levelling Guide (2-12)
- Gloomstalker Assassin Best Equipment
- Gloomstalker Assassin Extra Info
- Gloomstalker Assassin Build FAQ
BG3 Gloomstalker Assassin Build Strengths & Weaknesses:
GLOOMSTALKER ASSASSIN PROS
GLOOMSTALKER ASSASSIN CONS
Gloomstalker Assassin Multiclass Build Overview
BG3 Multiclass Explainer:
- How it works: New classes can be added as you level up. They are added on a level-by-level basis.
- Example: If you are a level 6 Ranger and decide to add 1 Rogue level, you will only get the features of Rogue level 1.
- Example 2: If you want the features of a level 6 Ranger and Rogue, you need to be max level and add 6 levels of each class. (We’re not using this class distribution for our build; this is only an example!)
This means that we have to be sure that the payoff of adding new classes to your build is worth it, because every level of a secondary class reduces the highest level we can reach with our primary class.
In this Gloomstalker Assassin Multiclass Build, we’ll be combining the following classes:
- Provides the Archery Fighting Style and access to basic magic, improving your accuracy and damage.
- The Gloom Stalker subclass allows you to become Invisible and gain an extra attack on the first turn of combat.
- We’ll take five Ranger levels, enough to reach the Extra Attack feature.
- Allows you to Hide, Dash and Disengage with a Bonus Action.
- Provides access to Sneak Attacks, yielding powerful damage bonuses.
- Grants powerful bonuses when you Surprise enemies, including restoration of your resources at the start of combat, and guaranteed Critical Hits on the first turn.
- We’ll take four Rogue levels, enough to get the Assassin subclass and unlock a Feat.
- Allows you to take an additional Fighting Style, such as Defence, which gives you a small Armour Class increase.
- We take two Fighter levels, just enough to unlock Action Surge.
- We take one Cleric level to unlock the War Domain subclass, granting you an additional attack three times per Long Rest.
Here is a quick overview of which class we pick when, this is important!
Gloomstalker Assassin Levelling Progress Overview
- Level 1: Ranger 1
- Level 2: Ranger 2
- Level 3: Ranger 3 (Gloomstalker subclass)
- Level 4: Ranger 4
- Level 5: Ranger 5
- Level 6: Rogue 1
- Level 7: Rogue 2
- Level 8: Rogue 3 (Assassin subclass)
- Level 9: Rogue 4
- Level 10: Fighter 1
- Level 11: Fighter 2
- Level 12: Cleric 1 (War subclass)
Gloomstalker Assassin Character Creation (Level 1)

In this section, we will guide you through the best starting choices for creating your BG3 Gloomstalker Assassin Multiclass Build.
Starting Class (Ranger)
We’ll start by choosing the Ranger class. The Rogue class and other features of the build will be added later.
The Ranger starts the game with the following features, which we’ll build on over the course of this guide:
Core Ranger Features
- Favoured Enemy – Choose one of five options to enhance your character.
- The best option for the build is Bounty Hunter. It gives Investigation Proficiency and imposes Disadvantage on Saving Throws against Ensnaring Strike.
- Natural Explorer – Choose one of five options to enhance your character.
- Choose Urban Tracker unless another party member will have Sleight of Hand Proficiency, in which case Wasteland Wanderer (Fire or Poison) is better.
Best Race
While this build will work fine with any race in the game, there are a few choices that stand out above the rest and can be chosen if you want to optimise the build as much as possible. Here are the five best race choices for the Gloomstalker Assassin Build:
| Race | Strengths | Info |
|---|---|---|
Duergar |
|
With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3. From level 5, they can make themselves invisible at will, making them a perfect fit for this build.
The only downside of Duergar is their small stature, which reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres). |
Wood Elf |
|
Wood Elves are a great choice for most build types in BG3, thanks to their superior movement speed. Natural Proficiency in Perception is always useful, and immunity to magical Sleep will help you out a lot, especially in the early game, where enemy mages love to spam this spell. |
Githyanki |
|
Githyanki have excellent mobility thanks to Enhance Leap and Misty Step, allowing you to relentlessly pursue ranged enemies. |
Lightfoot Halfling |
|
The Lightfoot Halfling has Advantage on Stealth Checks and is very unlikely to land a Critical Fail/Miss thanks to their Halfling Luck. However, they suffer from reduced movement speed. |
Deep Gnome |
|
Deep Gnomes enjoy Advantage on a wide range of Saving Throws, which helps to protect you from a wide range of negative conditions.
Like the Lightfoot Halfling, you are very good at sneaking but have reduced movement speed. |
Duergar
![]()
With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3. From level 5, they can make themselves invisible at will, making them a perfect fit for this build.
The only downside of Duergar is their small stature, which reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres).
- Can wear
Medium Armour - Can wield axes and hammers
Dwarven Resilience
Advantage against
Poisoned- Resistance to
Poison Damage
Superior Darkvision
Duergar Resilience
Advantage on
Saving Throws against illusions
Advantage against
Charmed and
Paralysed
Duergar Magic
Enlarge (Level 3)
Invisibility (Level 5)
Wood Elf
![]()
Wood Elves are a great choice for most build types in BG3, thanks to their superior movement speed. Natural Proficiency in Perception is always useful, and immunity to magical Sleep will help you out a lot, especially in the early game, where enemy mages love to spam this spell.
- Proficiency in
Stealth and
Perception - Extra Weapon Proficiencies:
Shortswords
Longswords
Shortbows
Longbows
Fey Ancestry
Advantage against
Charmed- Immune to
Magical Sleep
Darkvision
Fleet of Foot – 1.5 metres of extra Movement Speed
Githyanki
![]()
Githyanki have excellent mobility thanks to Enhance Leap and Misty Step, allowing you to relentlessly pursue ranged enemies.
- Can wear
Light Armour &
Medium Armour - Extra Weapon Proficiencies:
Shortswords
Longswords
Greatswords
Astral Knowledge
- Gain Proficiency with all Skills belonging to a selected ability, once per Long Rest.
- Githyanki Psionics
Mage Hand (Level 1)
Enhance Leap (Level 3)
Misty Step (Level 5)
Lightfoot Halfling
![]()
Halfling Luck
- Reroll Attack Rolls, Ability Checks, and Saving throws that land on 1.
Brave
Advantage on Saving Throws against
Frightened.
Naturally Stealthy
-
Advantage on
Stealth Checks
-
The Lightfoot Halfling has Advantage on Stealth Checks and is very unlikely to land a Critical Fail/Miss thanks to their Halfling Luck. However, they suffer from reduced movement speed.
Deep Gnome
![]()
Gnome Cunning
Advantage on Intelligence, Wisdom and Charisma Saving Throws.
Superior Darkvision
Stone Camouflage
Advantage on
Stealth Checks
Deep Gnomes enjoy Advantage on a wide range of Saving Throws, which helps to protect you from a wide range of negative conditions.
Like the Lightfoot Halfling, you are very good at sneaking but have reduced movement speed.
Background & Skills
For your Gloomstalker Assassin Multiclass Background, we recommend choosing Entertainer.
The Entertainer background gives us the following Skill Proficiencies:
Entertainer Background
Acrobatics (DEX) – You are better at resisting enemy attempts to shove you. Can be a life-saver.
Performance (CHA) – Occasionally used in conversations to impress an NPC or make them like you more.
You can choose two more Skills in addition to those granted by your Background. The best options are
Stealth and
Perception. Stealth is essential for this build, and Perception is useful because it allows you to detect enemy ambushes, traps and other dangers.
Ability Points

We’ll be using Dexterity for the Gloomstalker Assassin’s attack rolls, so that is the most important ability. But we also need points in Constitution to ensure you have enough HP, and Wisdom to aid your Ranger spellcasting and help with other effects that we’ll explain later in the guide.
All in all, we recommend this ability distribution to start with:
Strength – 10 Points
- Low importance for this build.
Dexterity – 16 Points
- Very important. Boost your attack rolls and damage.
- Boosts Armour Class (AC) and Initiative.
- Helps you act sooner in combat.
Constitution – 14 Points
- Increases Max HP.
- Also used for some Saving Throws against debuffs, especially those involving poisons or disease.
Intelligence – 8 Points
- Not relevant for our build.
Wisdom – 16 Points
- Boosts your base Armour Class.
- Used for Ranger spellcasting.
- Used in some Saving Throws.
Charisma – 10 Points
- Low priority for our build.
- Putting 10 points here ensures you won’t get a penalty when attempting to persuade NPCs. But ideally, a different character in your party should do the talking.
| Ability | Points | Why it matters |
|---|---|---|
| 10 | Low importance for this build. | |
| 16 | Improves accuracy and damage. Gives you a higher Armour Class and improves initiative. | |
| 14 | Increases HP and helps with some Saving Throws. | |
| 8 | Not relevant for our build. | |
| 16 | Boosts Ranger spellcasting. Helps with some Saving Throws. | |
| 10 | Low priority. Switch to a different character for dialogue when possible. |
Important Tips:
- The “Even Number” Rule: In Baldur’s Gate 3, only even numbers (12, 14, 16) increase your ability modifier. This means an 11 is functionally the same as a 10, so we aim for even numbers to maximise efficiency.
- If you plan to take a Feat that adds a +1 to an Ability, then you can break this rule.
BG3 Gloomstalker Assassin Multiclass Build Levelling Guide (2-12)
Now, we are going to look at how to level up your Gloomstalker Assassin Build for Baldur’s Gate 3.
Early-Game Levelling (2-4)
In this section, we’ll cover the first four levels.
Level 2

We’ll be levelling up the Ranger class for the first few levels; multiclassing will be added later on.
The Ranger gains several new features at Level 2:
New Ranger Features
Fighting Style – Choose one
- We strongly recommend
Archery, which gives you a +2 bonus to Attack Rolls with Ranged weapons. - This will make your ranged attacks more accurate.
Ranger Spellcasting
- You start with two first-level Spell Slots and can learn two spells.
New Spells
We recommend unlocking these two spells to begin with:
- Your weapon attack summons thorny vines that
Ensnare your target.
Ensnared targets cannot move and take 1d6
Piercing Damage at the start of their turn.- Enemies roll a Strength Save to resist the effect. Their allies can
Help them out of the vines. - Requires Concentration.
- Mark the target, dealing 1d6 extra damage whenever you hit them with a weapon attack.
- You can reapply the spell without spending another spell slot, after the existing target dies.
- Requires Concentration.
Level 3

We will add another Ranger Level to the build here, granting access to a subclass. The Gloom Stalker subclass is essential for this build.
Ranger Subclass – Gloom Stalker Features
- +3 to Initiative, helping you to move sooner in each turn.
- 3m extra Movement Speed on the first turn of combat.
- On the first turn of combat, you can make an extra weapon attack for 1d8 damage.
- You can hide with a
Bonus Action.
- See in the dark up to 24 metres away.
- Become
Invisible if you are already obscured. - Once per Short Rest.
- Temporarily change your character’s appearance so others will not recognise you.
- Always prepared and doesn’t count towards your prepared spell limit.
- Can cast for free outside of combat.
New Ranger Spell
- Increase the target’s Movement Speed by 3m.
- Lasts until Long Rest and does not require Concentration.
- Can cast for free outside of combat.
- You should cast it on all party members after every Long Rest to boost everyone’s Movement Speed.
Level 4

We will add another Ranger level. You don’t gain many new features at this level, but you can unlock a Feat which will be vital for our build.
New Feat – Sharpshooter
- Allows you to gain +10 damage on all ranged attacks, but with a -5 penalty on Attack Rolls.
- You can toggle the effect on or off at will.
- To negate the penalty, attack with as many bonuses as possible (high ground, Advantage, etc.)
Mid-Game Levelling (5-8)
In this section, we’ll cover the mid-game. During these levels, the Gloomstalker Assassin Build will become much more powerful, unlocking features that will allow you to make several more attacks every turn.
Level 5
We’ll add a final Ranger level. This one is very important because it gives you an additional attack on every turn.
New Ranger Features
- Your
Actions now yield two weapon or unarmed attacks instead of one.
New Gloom Stalker Features
- Teleport to a visible and unoccupied space within 18 metres.
- Uses a
Bonus Action. - Always prepared. Does not count towards your prepared spell limit.
New Ranger Spell
- Creates a large AoE of spikes.
- The spikes deal
Piercing Damage and slow down anyone who tries to walk through them. - Requires Concentration.
- This spell can trivialise some fights if you find a good chokepoint to put the spikes in.
Level 6

We will now switch to the Rogue class for the next few levels. Check the image above if you don’t know how to add a new class to your character.
Starting Rogue Features
Expertise
- Choose 2 of your Proficient Skills and permanently double your Proficiency bonus for those Skills.
- Make sure you choose
Stealth for one of the options.
- Deal bonus damage when attacking with
Advantage. - The most common way to gain
Advantage is via stealth, but any other method also works. - Has a melee and ranged version.
From now on, remember to use your Sneak Attack whenever it’s available, especially when ambushing enemies!
Level 7
We will add another Rogue level to the build.
Rogue Features
Cunning Action: Dash
- Dash with a
Bonus Action.
Cunning Action: Disengage
- Disengage with a
Bonus Action.
Cunning Action: Hide
- Hide with a
Bonus Action.
Level 8

We’ll add a third Rogue level to the Gloomstalker Assassin. You can now unlock your Rogue subclass – Given the theme of this build, we’ll go with the Assassin.
Assassin Subclass Features
- You replenish your
Action and
Bonus Action at the start of combat. - This allows you to open combat with an attack, then immediately make another attack when combat starts.
- Any Attack Roll against a
Surprised Creature is a guaranteed Critical Hit.
- When in combat, you have
Advantage on Attack Rolls against creatures that haven’t taken a turn yet. - This means you still get a strong bonus even if you fail to
Surprise the enemies.
Late-Game Levelling (9-12)
We will now complete the Gloomstalker Assassin Build by adding another Rogue level and then incorporating a couple more useful classes.
Level 9

We will add a fourth Rogue level here, which grants you another Feat.
Rogue Class – New Feat
Ability Improvement
- Put both points into Dexterity, giving you 18 points in total.
- This will add +1 to the result of your damage and attack rolls.
Level 10

We will now add the Fighter class to our build. We are primarily aiming for
Action Surge, which comes at Fighter level 2.
Starting Fighter Features
- Spend a
Bonus Action to regain 1d10+1 HP. - Once per Short Rest.
Fighting Style – Choose one
- We already chose Archery for the Ranger class.
- The only remaining useful option is Defence.
- Gives you a +1 bonus to
Armour Class when you are wearing armour.
Level 11
We’ll add the second Fighter level, unlocking one powerful action that can help you to finish off an enemy before they can react.
Level 12

This is the maximum level for the Gloomstalker Assassin Multiclass Build. We will add one Cleric level to gain access to the War Domain subclass, which allows you to make a few additional attacks per Long Rest.
War Domain Cleric Starting Features
- You can make an additional attack using your
Bonus Action. - You can do this three times per Long Rest.
- Best used in conjunction with
Action Surge and the
Hastened buff (either from an allied
Haste spell or a
Potion of Speed) to finish off enemies before the end of the first turn.
BG3 Gloomstalker Assassin Build Equipment
Now, let us take a look at some of the equipment choices you can make for your BG3 Gloomstalker Assassin Build.
Don’t worry if you miss out on some of the items. Just enjoy your playthrough and try to view this as a wishlist rather than a precise blueprint.
Early Game Equipment
This is the early-game gear setup that you can use for your Gloomstalker Assassin Build. You don’t need to get all the items, but the build will perform better if you find most or all of them. You can find these items in Act 1 or early Act 2. Essential items are written in Bold Italic.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
Haste Helm |
|
In a wooden chest next to a cart, by the Blighted Village Waypoint |
| Cloak | ![]() |
Cloak of Protection |
|
Purchased from Quartermaster Talli in Last Light Inn |
| Chest | ![]() |
The Graceful Cloth |
|
Buy from Lady Esther on the Rosymorn Monastery Trail |
| Gloves | ![]() |
Gloves of Archery |
|
Buy from Grat the Trader inside the Goblin Camp |
| Boots | ![]() |
Disintegrating Night Walkers |
|
Looted from True Soul Nere in the Grymforge |
| Necklace | Broodmother’s Revenge |
|
Looted from Kagha in the Druid Grove. | |
| Ring 1 | Strange Conduit Ring |
|
Inside an elegant chest in the Inquisitor’s Chamber of the Githyanki Creche. | |
| Ring 2 | ![]() |
Caustic Band |
|
You can purchase the ring from Derryth Bonecloak |
| Ranged Weapon | Titanstring Bow |
|
Sold by Brem in the Zhentarim Basement after completing the Find the Missing Shipment quest.
Alternatively, sold by Lann Tarv on the main floor of Moonrise Towers. |
|
| Melee Mainhand | Club of Hill Giant Strength |
|
Obtained by breaking the Stool of Hill Giant Strength in the Arcane Tower. | |
| Melee Offhand | Knife of the Undermountain King |
|
Sold by A’jak’nir Jeera in the Githyanki Creche. |
Head:
Haste Helm
- Increases your Movement Speed
- Can be found inside a Wooden chest, next to a cart, near the Blighted Village Waypoint.
Cloak:
Cloak of Protection
- +1 to
Armour Class and
Saving Throws - Leave empty for now if another character needs the cloak more.
- Purchased from Quartermaster Talli in Last Light Inn
Chest:
The Graceful Cloth
- +2 Dexterity
- +1 to Dexterity Saving Throws
- 1.5m extra Jump Distance
- Buy from Lady Esther on the Rosymorn Monastery Trail
Hands:
Gloves of Archery
- Your ranged weapon attacks deal 2 extra damage
- Buy from Grat the Trader inside the Goblin Camp
Feet:
Disintegrating Night Walkers
- You cannot be
Enwebbed,
Ensnared or
Entangled, and cannot slip on ice or grease. - You can cast
Misty Step to teleport to a valid location within line of sight. - Loot from True Soul Nere in Underdark: Grimforge
Necklace:
Broodmother’s Revenge
- When you are healed, your next attack does an extra 1d6
Poison Damage - This is tricky to activate reliably in the early-game, but later on this item will be very powerful.
- Looted from Kagha in the Druid Grove.
Ring 1:
Strange Conduit Ring
- When concentrating on a spell, your weapon attacks deal 1d4 extra
Psychic Damage. - Inside an elegant chest in the Inquisitor’s Chamber of the Githyanki Creche.
Ring 2:
Caustic Band
- Your attacks have +2
Acid Damage - You can purchase the ring from Derryth Bonecloak
Ranged Weapon:
Titanstring Bow
- Deals additional damage equal to your Strength Modifier (minimum of 1)
- Sold by Brem in the Zhentarim Basement after completing the Find the Missing Shipment quest.
- Alternatively, sold by Lann Tarv on the main floor of Moonrise Towers.
Melee Mainhand:
Club of Hill Giant Strength
- Increases your Strength score to 19, giving the Titanstring Bow a bonus damage of +4.
- You can get an even bigger Strength boost by drinking the Elixir of Hill Giant Strength, and Cloud Giant Strength.
- Obtained by breaking the Stool of Hill Giant Strength in the Arcane Tower.
Melee Offhand:
Knife of the Undermountain King
- Reduces the number needed for a Critical Hit by 1. This effect can stack.
- When you roll 2 damage or less, reroll the dice and use the highest result.
- This blade has
Advantage on Attack Rolls against obscured targets. - Sold by A’jak’nir Jeera in the Githyanki Creche.
Endgame Equipment
The endgame gear for the Gloomstalker Assassin Build can be obtained either in late Act 2 or Act 3 of Baldur’s Gate 3. If you manage to complete all the items below, you will be an unstoppable force of power. Essential items are written in Bold Italic.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
Helm of Balduran |
|
Defeat the Dragon Ansur beneath Wyrm’s Rock Fortress. |
| Cloak | Cloak of Displacement |
|
Sold by Entharl in Danthelon’s Dancing Axe | |
| Chest | ![]() |
Bhaalist Armour |
|
Sold by Echo of Abazigal |
| Gloves | Craterflesh Gloves |
|
Sold by Echo of Abazigal | |
| Boots | ![]() |
Disintegrating Night Walkers |
|
Looted from True Soul Nere in the Grymforge |
| Necklace | Broodmother’s Revenge |
|
Looted from Kagha in the Druid Grove. | |
| Ring 1 | Strange Conduit Ring |
|
Inside an elegant chest in the Inquisitor’s Chamber of the Githyanki Creche. | |
| Ring 2 | ![]() |
Caustic Band |
|
You can purchase the ring from Derryth Bonecloak |
| Ranged Weapon | Titanstring Bow |
|
Sold by Brem in the Zhentarim Basement after completing the Find the Missing Shipment quest.
Alternatively, sold by Lann Tarv on the main floor of Moonrise Towers. |
|
| Melee Mainhand | Club of Hill Giant Strength |
|
Obtained by breaking the Stool of Hill Giant Strength in the Arcane Tower. | |
| Melee Offhand | Dolor Amarus |
|
Carried by Dolor in Highberry’s Home.
Alternatively, sold by Echo of Abazigal. |
Head:
Helm of Balduran
- Heals you at the start of every turn, activating the bonus damage from Broodmother’s Revenge.
- Also protects you from Critical Hits.
- Defeat the Dragon Ansur beneath Wyrm’s Rock Fortress.
Cloak:
Cloak of Displacement
- Every turn, enemy Attack Rolls against you have
Disadvantage until you take damage. - Sold by Entharl in Danthelon’s Dancing Axe
Chest:
Bhaalist Armour
- Enemies within 3m become vulnerable to
Piercing Damage, unless they are immune to it. - +2 bonus to Initiative.
- Only available if you ally with Bhaal.
- You can use an exploit to try to obtain it without allying Bhaal. Pickpocket the ghost that spawns (switch character mid-dialogue) while you are being judged by Sarevok.
- Sold by Echo of Abazigal
Hands:
Craterflesh Gloves
- Deal 1d6
Force Damage whenever you land a Critical Hit. - Only available if you ally with Bhaal.
- You can use an exploit to try to obtain them without allying Bhaal. Pickpocket the ghost that spawns (switch character mid-dialogue) while you are being judged by Sarevok.
- Sold by Echo of Abazigal
Feet:
Disintegrating Night Walkers
- You cannot be
Enwebbed,
Ensnared or
Entangled, and cannot slip on ice or grease. - You can cast
Misty Step to teleport to a valid location within line of sight. - Loot from True Soul Nere in Underdark: Grimforge
Necklace:
Broodmother’s Revenge
- When you are healed, your next attack does an extra 1d6
Poison Damage - This is tricky to activate reliably in the early-game, but later on this item will be very powerful.
- Looted from Kagha in the Druid Grove.
Ring 1:
Strange Conduit Ring
- When concentrating on a spell, your weapon attacks deal 1d4 extra
Psychic Damage. - Inside an elegant chest in the Inquisitor’s Chamber of the Githyanki Creche.
Ring 2:
Caustic Band
- Your attacks have +2
Acid Damage - You can purchase the ring from Derryth Bonecloak
Ranged Weapon:
Titanstring Bow
- Deals additional damage equal to your Strength Modifier (minimum of 1)
- Sold by Brem in the Zhentarim Basement after completing the Find the Missing Shipment quest.
- Alternatively, sold by Lann Tarv on the main floor of Moonrise Towers.
Melee Mainhand:
Club of Hill Giant Strength
- Increases your Strength score to 19, giving the Titanstring Bow a bonus damage of +4.
- You can get an even bigger Strength boost by drinking the Elixir of Hill Giant Strength, and Cloud Giant Strength.
- Obtained by breaking the Stool of Hill Giant Strength in the Arcane Tower.
Melee Offhand:
Dolor Amarus
- You deal 7 bonus damage when you land a Critical Hit with a weapon attack.
- This bonus applies to your bow attacks.
- Especially powerful with the Gloomstalker Assassin, because you are guaranteed Critical Hits when you
Surprise enemies. - Carried by Dolor in Highberry’s Home.
- Alternatively, sold by Echo of Abazigal
Gloomstalker Assassin Build Extra Info

Here is some extra information that will help you to get the most out of this Gloomstalker Assassin Build in Baldur’s Gate 3.
How to Play this Gloomstalker Assassin Build
The Gloomstalker Assassin Build is best played with a highly ambush-minded playstyle. You should utilise stealth as much as possible, aiming to catch enemies unawares to impose the
Surprised condition on them in the first round.
Here’s how to
Surprise enemies in BG3:
- Your entire party must be hiding, including any pets and summoned creatures.
- Ungroup the entire party, including pets and summons, and select the most skilled Stealth character to be the ambusher.
- With your ambusher, sneak towards the enemies. You must initiate combat from within the line of sight of the enemies, but stay hidden until your first attack lands.
- After initiating combat, you can move your other party members to join the fight.
You can make this process much easier by making your ambusher invisible, usually with the
Invisibility spell or a potion.
If your party detects an enemy ambush ahead of time, you can
Surprise the ambushers if you manage to sneak up on them and attack them before they spot you.
Check our Hidden Mechanics guide to learn more about the Surprise mechanic in BG3, along with other aspects of gameplay such as stealth.
Gloomstalker Assassin Build Illithid Powers (optional)

Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites you gain one point. This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Gloomstalker Assassin Build:
- A conal blast of
Psychic Damage that can also stun several targets at once. - If you are outnumbered by several advancing enemies, then Mind Blast can help to swing things back in your favour.
- When you reduce a creature’s hit points below a certain threshold, this power instantly kills it and deals 1-4 Psychic Damage to nearby enemies.
- This is particularly effective when engaging groups of weaker foes, enabling you to thin their numbers rapidly.
- This can be used to reach hard-to-get-to places or change positions in combat.
- Creates an area that allows all within to use
Actions and
Bonus Actions interchangeably. - This typically means you can deal more damage, since you can use your Bonus Action as a normal Action.
- However, enemies within the area will also benefit from its effects.
- This is a top-tier reaction from the Illithid Powers skill tree in BG3.
- This allows you to deal psychic damage when a nearby enemy casts a spell.
- This is especially useful if the target is casting a Concentration Spell.
- The damage from Psionic Backlash can immediately break their Concentration, ending the spell’s effects.
Gloomstalker Assassin Build FAQs
Here are some frequently asked questions related to the BG3 Gloomstalker Assassin Multiclass Build. Most of these questions have already been answered in the guide itself.
- What’s the best race for the Gloomstalker Assassin Build?
- What roles can the Gloomstalker Assassin fill in my party?
- What abilities are most important for the Gloomstalker Assassin?
- Which subclasses should I use?
FAQ: What’s the best race for the Gloomstalker Assassin Build?
While any race will work just fine for this build, the best options are:
- Duergar – Allows you to turn invisible at will (after level 5), which is perfect for the build. Gives you innate Superior Darkvision. Allows you to wear Medium Armour. Gives you Resistance to Poison Damage and Advantage against the Poisoned, Charmed and Paralysed effects. This wide range of bonuses makes the Duergar very tough.
- Wood Elf – Very high mobility, resistance to effects like magical sleep and Charm, innate Darkvision. The extra Movement Speed is an underrated bonus that allows you to outrun foes.
- Githyanki – Grants you the Enhance Leap and Misty Step spells, helping you to outmanoeuvre foes.
For more info about the best races, see the Best Race section above.
FAQ: What roles can the Gloomstalker Assassin fill in my party?
The Gloomstalker Assassin is primarily a ranged ambush build, although you can also get great results in melee if needed.
This build is a glass cannon with extremely high damage output (especially when ambushing or attacking from stealth), but shouldn’t be kept in prolonged melee contact with enemy heavy hitters.
FAQ: What Abilities are most important for the Gloomstalker Assassin?
- Dexterity is the most important ability for this build, as it determines the accuracy and damage of your attacks.
- Constitution should always be at least 14 for any build in Baldur’s Gate 3, and this one is no different. This gives you a necessary baseline of HP and helps you to resist a wide range of hostile effects with Constitution Saving Throws.
- Wisdom is used for Ranger spellcasting, so it’s good to put some points here too.
FAQ: Which subclasses should I use?
- For the Ranger, you should use the Gloomstalker subclass. This allows you to turn invisible and grants you extra damage and initiative on the first turn of combat.
- For the Rogue, you need the Assassin subclass. This gives you guaranteed critical hits when attacking surprised enemies, giving you insane damage potential in ambushes.
Related Guides for Baldur’s Gate 3
Best BG3 Berserk Thrower Build – Barbarian Rogue Fighter Mutliclass Build
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