BG3 Oath of Devotion Paladin Build Guide
Welcome to the Oath of Devotion Paladin Build for Baldur’s Gate 3. The Paladin is primarily a hybrid melee and spellcaster class that can act as the backbone of your party. They get access to unique spells that use Lay on Hand and Oath Charges. The Devotion Paladin Build BG3 was last updated in October 2025. It works for both PC and Console (PS5 and Xbox Series X/S).
Please visit our Best BG3 Builds overview page for more builds or check out our Best BG3 Paladin Build with the Oath of the Ancients subclass. For an overview of all classes, please visit the BG3 Classes overview page.
For this build, we’ll be using the Oath of Devotion subclass of the Paladin, which is especially gifted at protecting their allies from magic and the influence of unholy creatures.
Table of Contents for the BG3 Oath of Devotion Build:
- Introduction to the Oath of Devotion Build
- Devotion Paladin Build Character Creation
- Oath of Devotion Build Levelling Progression
- Oath of Devotion Equipment
- Devotion Paladin Build Extra Info
Oath of Devotion Paladin Strengths
Oath of Devotion Paladin Weaknesses

BG3 Devotion Paladin Build Overview
Here is a quick overview of the Paladin class and the Oath of Devotion subclass. If you are already familiar with how they work, please skip this section.
Paladin Class Summary
Paladins are great melee fighters, and they also have access to healing spells from the start of the game. They can infuse extra damage into their weapon attacks with powerful Smite Spells. Paladins have access to a fair amount of supportive spells, but not as many as Clerics.
These are some of the most important bonuses granted by the Paladin class.
Lay on Hands (Level 1) – Spend your Lay on Hands charges to heal a creature or cure it of diseases. Does not work on constructs or undead.
Divine Smite (Level 2) – Infuse additional
Radiant Damage into your weapon attacks. This damage is increased when targeting Fiends or Undead.
Extra Attack (Level 5) – Each
Action now yields two weapon attacks, rather than one.
Aura of Protection (Level 6) – You and nearby allies gain a bonus to
Saving Throws equal to your Charisma Modifier. The aura disappears if you are unconscious.
Aura of Courage (Level 10) – You and nearby allies cannot be
Frightened. The aura disappears if you are unconscious.
Oath of Devotion Summary
The Oath of Devotion Subclass grants you several additional passives and actions. Here are some of the highlights:
Holy Rebuke (Level 1) – Grant an aura to an ally that deals 1d4
Radiant Damage to any enemy who hits them with a melee attack.
Sacred Weapon (Level 3) – Your weapon emits light and has a higher chance of hitting.
Turn the Unholy (Level 3) –
Turn nearby undead and fiends. They are forced to flee from you.
Aura of Devotion (Level 7) – You and nearby allies cannot be
Charmed. The aura disappears if you are unconscious.

Character Creation (Level 1) for BG3 Devotion Paladin Build
In this section, we’ll walk you through the Character Creation process for the BG3 Devotion Paladin Build. Here we’ll explain the basics of how the Paladin works and how it should be built, along with the best race, skills, abilities, spells, etc.

Top Five Paladin Races
Any race in the game will perform just fine on any class – the differences between them are minor, but not insignificant.
The table below shows the top five most recommended races for this build. But it will be fine if you use something else.
| Race | Strengths | Info |
|---|---|---|
Half Orc |
|
Gets an additional damage die when landing a Critical Hit with a melee weapon (3 dice instead of the usual 2). This makes for a nice boost to your melee damage potential. While other melee classes like the Fighter and the Barbarian are better at utilizing this passive, it still works nicely on Paladins.
You also get Darkvision, Intimidation Proficiency (fits especially well since the Paladin has high Charisma) and can resist being downed once per Long Rest. |
Duergar |
|
With their wide choice of armour and weapon proficiencies, and resistances to poison, charm, and paralysis, Duergar are one of the strongest races in BG3.
The only downside of Duergar is their small stature – this reduces their base Movement Speed to 7.5 metres per turn (most races get 9 metres). |
Wood Elf |
|
Wood Elves are a great choice for most build types in BG3, thanks to their superior movement speed. Natural Proficiency in Perception is always useful, and immunity to magical Sleep will help you out a lot, especially in the early game, where enemy mages love to spam this spell. |
|
Zariel Tiefling |
|
Gets Resistance to Fire Damage, Darkvision, and unlocks the Searing Smite and Branding Smite spells after a few levels up.
You can, of course, already get these spells by virtue of being a Paladin, but having them from your race means that you can cast them without needing a Spell Slot once per Long Rest, which is handy. |
|
Dragonborn, Any |
|
Dragonborns get access to a special Breath attack they can use once per Short Rest, which deals elemental damage in a directional AoE. They also get 50% Resistance to the same element. The damage element in question depends on which Dragonborn variant you choose.
The Fire and Poison variants are slightly better because many enemies attack with these damage types, making resistance to them more valuable. But don’t let this stop you from using whichever type of Dragonborn you like the most. Since we’ll be spending a lot of time in melee, the Dragonborn Breath attacks can fit in quite nicely with the Paladin playstyle.. |
Abilities
We need to attain high Charisma to improve our Spellcasting, and high Strength for our Melee attacks. Constitution is also fairly important – it’s usually advised to have at least 14 points in this to make sure you have a decent amount of HP. Constitution is also taken into account on Concentration Checks (if the effects of an ongoing Concentration Spell will continue after you take damage). While many of our builds recommend putting points in Dexterity to improve your Armour Class, this is not required here since the Paladin can wear Heavy Armour.
Go for an Ability Allocation that looks something like this:
Strength – 16
Dexterity – 10
Constitution – 14
Intelligence – 8
Wisdom – 10
Charisma – 16
Bolded abilities are the most important.
Skills & Background
Choose the Soldier Background, which gives you the following Skill Proficiencies:
Athletics (STR) – You are better at pushing enemies and resisting their efforts to push you. This is the most important Skill for our build, and you should make sure you have it either from your Background or your manual Skill picks.
Intimidation (CHA) – Used in some dialogue checks to intimidate an NPC into doing what you want.
If you chose the Half-Orc race, you are automatically Proficient in Intimidation, so it’s better to pick another Background like the Outlander if this applies to you.
You can choose two more Skill picks for your Paladin:
Persuasion (CHA) – Used in some dialogue checks to convince an NPC to do what you want.
Insight (WIS) – If you followed the instructions so far, then you have no more Strength or Charisma Skills left to choose. In that case, I recommend going with Insight for your final choice. It’s not very important, though, so you can switch it to something else if you want.
If you are a Human, you get one unrestricted Skill choice. This should be applied to any Strength or Charisma skill that you don’t have already. If you followed the previously advised picks, then that will be either
Deception or
Performance, both Charisma skills. Deception is used more often, so if you want the one that’s most useful on average, choose that. Be careful about breaking your Oath when using Deception, though.
Paladin Actions Explained
The Paladin has two types of special class actions.
First is
Lay on Hands, a powerful healing action that consumes Lay on Hands Charges when used. When depleted, you must take a Long Rest to replenish the charges. You will sometimes gain additional charges when you Level Up. Lay on Hands can be cast with the following variants:
Lay on Hands: Cure – Imbue your hands with divine power to cure all diseases and poisons affecting a creature. Uses 2 charges.
Lay on Hands: Lesser Healing – Imbue your hands with divine power to heal an ally for (Paladin level x 2). Uses 1 charge.
Lay on Hands: Greater Healing – Imbue your hands with divine power to heal an ally for (Paladin level x4). Uses 2 charges.
Additionally, you gain access to Channel Oath Abilities. The exact Channel Oath abilities available to you will depend on your subclass. For now, we just get 1 Channel Oath Charge, which must be replenished via a Long Rest. More can be gained from levelling up.
Oath of Devotion Build Levelling Guide
Now we will go through the whole levelling process from level 2 to max level 12.
Early-Game Oath of Devotion Levelling
We’ll start with the early-game levels, 2-4.
Level 2 – BG3 Devotion Paladin
At Level 2, you will get two First Level Spell Slots, allowing you to cast two Spells per Long Rest.
Next, you unlock the
Divine Smite Spell, which lets you spend a Spell Slot to infuse your next Melee Weapon Attack with 2-16
Radiant Damage. Fiends and Undead will take an additional 1-8 damage.
You’ll need to select a Fighting Style for your Paladin at Level 2. For this build, we’re going to be using two-handed weapons, so we recommend the Great Weapons Fighting Style. This will reroll your damage dice for your weapon whenever they produce a 1 or a 2 (only one reroll is allowed per attack). This makes low rolls much less likely and can significantly improve your damage output.
You’ll be able to select four Prepared Spells here, too. You’ll unlock more as you level up.
We recommend choosing the following Spells:
Compelled Duel – Use a divine command to compel an enemy to attack only you. The target gains
Disadvantage on
Attack Rolls against anyone but you. Requires Concentration. This spell is effectively a taunt, allowing your Paladin to act as a tank for your Party. Since you can only have one Concentration effect active at a time, it’s not possible to taunt multiple enemies by casting the spell again on subsequent turns.
Divine Favour – Your prayer empowers you with divine radiance. Your weapons deal an additional 1-4
Radiant Damage. Requires Concentration. This Spell only consumes a
Bonus Action, so you can attack your opponent on the same turn after casting the spell.
Thunderous Smite – Your weapon rings with thunder as you strike, pushing your target 3m away and possibly knocking them
Prone. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. You can sometimes use this to knock enemies off ledges or cliffs for extra fall damage, potentially one-shotting them.
Wrathful Smite – Your weapon absorbs your wrath as you strike, possibly
Frightening your target. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. Frightened Enemies are unable to move, so this is a great way to lock down a dangerous enemy for a while.
Level 3
At Level 3, you gain the Divine Health passive effect, giving immunity to disease. You also gain another Spell Slot, bringing your total to three.
You’ll gain two new Oath of Devotion actions for your BG3 Paladin Build:
Sacred Weapon – Your weapon emits light and has a higher chance of hitting.
Turn the Unholy –
Turn nearby undead and fiends. They are forced to flee from you.
You also unlock another two Spells from your subclass. These are:
Protection from Evil and Good – Prevent an ally from being
Possessed,
Charmed or
Frightened by Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. Those creature types also suffer
Disadvantage on Attack Rolls against the protected target. Requires Concentration, and can last until your next Long Rest if the spell is not broken.
Sanctuary – Prevent yourself or an ally from being targeted by hostile attacks or spells. You can still be hit by indirect attacks (such as an AOE). If a creature with Sanctuary attacks or harms another creature, they lose their protection and must wait 1 turn before being able to gain Sanctuary again.
These spells are all pretty situational, unfortunately. Sacred Weapon is a little limited by its duration, only being 10 turns, and the fact that it costs an Action to initially gain the buff. You can try to buff your Paladin with Sacred Weapon shortly before entering combat to try and bypass this problem. If you do this, then let it decay to 9 turns remaining before entering combat; otherwise, you might have no Action available on your Paladin’s first turn.
Level 4
At Level 4, you’ll need to choose a Feat for your Paladin Build. Feats are strong passive features that can be used to enable a specific build or simply provide additional Ability buffs.
Choose the Ability Improvement Feat, which will give you 2 extra Ability Points to spend. Put them both into Strength, increasing it to 18. This will make your melee attacks more accurate and deadly.
You’ll also gain an extra Lay on Hands Charge at this level, taking your total amount up to 4.
The formula to determine how many Spells you can Prepare at once is also slightly changed here. It is now (2 + Charisma Modifier). This, combined with the Charisma Ability Improvement above, should unlock two additional Spells. However, we advise that you wait until Level 5 before allocating these, since we’ll unlock more powerful Second Level Spells at that point.
Mid-Game Levelling Guide for BG3 Oath of Devotion Build
We will now go through the mid-game levels for the BG3 Devotion Paladin Build.
Level 5 Oath of Devotion Build for Baldur’s Gate 3 PS5/PC
At Level 5, your Devotion Paladin Build becomes considerably more powerful.
First of all, you gain an extra attack, which is fairly self-explanatory. Being able to make two attacks each turn is going to massively improve your potential damage output.
You gain another First Level Spell Slot, taking your total up to 4, and you also get two Second Level Spell Slots.
As mentioned at Level 4, you should be able to choose two additional Spells now, so we can grab a couple of Second Level Spells right away! We recommend going for the following options:
Aid – Heals the entire party for 5 HP, and also increases their Maximum HP by 5 until the next Long Rest. This is very useful for improving everyone’s survivability, and it’s definitely worth casting this soon after your Long Rest.
- If you have a Cleric in your party, you should leave this spell to them because they can upcast it to a higher level, giving your party more HP. In that case, choose any other spell you like for your Paladin.
Branding Smite – Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing them from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This is great for keeping tabs on tricky enemies who are likely to start sneaking around.
The Paladin also unlocks two new Spells from your subclass at Level 5 (these don’t need to be Prepared like those mentioned above):
Lesser Restoration – Cure the Diseased, Poisoned, Paralysis or Blinded Conditions from the target. Quite a situational spell, but useful to have just in case you need it.
Silence – Prevents characters in the target area from speaking or casting most spells. Also prevents Thunder Damage from occurring in the area. Requires Concentration, and can be cast for free outside of combat.
Level 6
At Level 6, you’ll unlock the
Aura of Protection. When activated, you and allies within 3 meters of you will have your Charisma Modifier added to their Saving Throws. This helps to protect your team against enemy spells and effects, and will improve the longevity of everyone it applies to. However, the fairly small AOE does make this difficult to use in some situations.
That’s pretty much all you get at Level 6, so there’s not much else to talk about in this section.
Level 7
At Level 7, the Devotion Paladin Build gains the following features:
- Another Second Level Spell Slot, bringing your total to three.
Aura of Devotion (Level 7) – You and nearby allies cannot be
Charmed. The aura disappears if you are unconscious.
Level 8
At this Level, you’ll need to choose another Feat for your character.
Once again, you should choose Ability Improvement and put both of the points into Strength, increasing it to 20.
Late-Game Levelling Guide for the BG3 Oath of Devotion Build
We’ll now finish the Levelling Guide by covering the late-game levels, 9-12.
Level 9
At Level 9, you will unlock third-level Spells and receive two third-level Spell Slots so you can begin casting them.
The following spells are great options to pick up here:
Revivify – Allows you to resurrect a fallen ally, without needing to use a revivification scroll.
Blinding Smite – Deals a hefty chunk of
Radiant Damage to the target, and possibly
Blinds them.
Warden of Vitality – While this aura lasts, you can cast Restore Vitality as a bonus action to heal yourself or nearby allies. This is especially good as it doesn’t require Concentration and lets you heal your team with a
Bonus Action, allowing you to continue making attacks and concentrating on another spell.
You’ll also unlock two spells from your subclass. Once again, these spells do not need to be prepared:
Remove Curse – Touch a creature or object to remove all curses and hexes affecting it. Very situational, but it doesn’t hurt to have a way of curing these effects.
Beacon of Hope – Your allies within 9 metres gain
Advantage on Wisdom and Death Saving Throws, and will always receive the maximum possible rolls from healing spell. Lasts for up to 10 turns and requires Concentration.
While the Devotion Paladin isn’t nearly as focused on healing as the Oath of Ancients Paladin, Beacon of Hope is still a really useful way of increasing the amount of healing you and your allies receive. There might be someone else in your party who is better at healing than your Paladin, and their healing spells will still benefit from the Beacon, as long as their target is within the 9 metre range.
Level 10
At Level 10, you’ll earn the
Aura of Courage for your Oath of Devotion Build in BG3. This is another aura spell, this time allowing you to give you and your allies immunity to becoming
Frightened. The aura disappears if you fall Unconscious.
You will also get another Lay on Hands Charge at level 10, along the usual HP increase.
Level 11
At this Level, you gain
Improved Divine Smite, a nice buff to the Divine Smite feature we unlocked way back at Level 2. This basically adds another damage die to your Divine Smite, meaning it can now do 3-24 damage per hit.
You’ll also earn an extra Third Level Spell Slot, taking your total up to three. And like always, your HP also increase.
Level 12
You have now reached the maximum level for your BG3 Devotion Paladin Build! At Level 12, it’s time to select one final Feat for your character.
We recommend choosing the Savage Attacker Feat, which will allow you to roll two damage dice on your weapon attacks, choosing the highest one for your damage value. This will considerably improve the damage from your melee attacks and fits in nicely with the Paladin’s playstyle of smiting enemies at close range.
Important: End-Game Respec
In Act III, you’ll have an opportunity to obtain an item called Gauntlets of Hill Giant Strength. We strongly recommend picking this item up and equipping it on your Devotion Paladin. You can find out more about how to obtain the item in the Late Game Equipment section below.
When equipped, these Gauntlets will set your Strength rating to 23, which is more than anything we’ve been able to do with the Ability Improvements mentioned above. When you’ve achieved this, you should visit Withers in your camp and respec your Paladin. Do everything the same as before, except change the Ability Improvements to boost your Charisma instead of your Strength. This allows you to have 23 Strength and 20 Charisma, enjoying improved melee prowess and better spellcasting at the same time.
Another option is to increase your Constitution to 18 for more HP and better resistance during Concentration Checks.
BG3 Devotion Paladin Build Equipment
Now, let us take a look at the equipment for our Devotion Paladin Build in Baldur’s Gate 3. The early game gear can be obtained in Act 1 and early Act 2. The Endgame gear is mostly from the end of Act 2 and Act 3.
Early Game Gear
The early game equipment for the BG3 Devotion Paladin Build can be found in Act 1 or at the start of Act 2. Don’t worry if you missed some of the items – it’s better to view the recommendations as a wishlist rather than a precise blueprint.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
Helmet of Smiting |
|
Found in the Selunite Outpost |
| Cloak | ![]() |
Cloak of Protection |
|
Purchased from Quartermaster Talli in Last Light Inn |
| Chest | ![]() |
Adamantine Splint Armour |
|
Must be crafted at the Adamantine Forge. |
| Gloves | ![]() |
Hellrider’s Pride |
|
From Zevlor as a reward for completing the Save the Refugees quest |
| Boots | ![]() |
Boots of Aid and Comfort |
|
Purchase them from Grat the Trader in the Goblin Camp |
| Necklace | ![]() |
Amulet of Restoration |
|
Awarded by Derryth Bonecloak after you complete her quest |
| Ring 1 | ![]() |
Ring of Protection |
|
Steal the Sacred Idol in Druid Grove (quest) |
| Ring 2 | ![]() |
The Whispering Promise |
|
Purchase from Grat the Trader in the Goblin Camp |
| Main Weapon | ![]() |
Blooded Greataxe |
|
Purchased from either Grat the Trader in the Goblin Camp or Roah Moonglow in Shattered Sanctum |
| Second Weapon | Any Ranged Weapon |
|
N/A |
Helmet of Smiting
The Helmet of Smiting can be found inside a chest at the Selunite Outpost in the Underdark. You get a +1 to Constitution Saving Throws and when you apply a condition with one of your Smite spells, you gain Temporary Hit Points equal to your Charisma modifier. And because our Charisma is pretty high you get a lot of THP.
The easiest way to get there is through the Goblin Camp front door into the Shattered Sanctum. Then from there enter the Defiled Sanctum and go downstairs, open the hidden wall via the hidden lever (Perception Check). Now you can enter the Underdark and get right into the Selunite Outpost where the helmet can be found. Don’t forget to activate the Waypoint there too.
For an in-depth guide on Underdark passages please read the How to Enter the Underdark.
Cloak of Protection
The Cloak of Protection is one of the few cloaks in BG3 that you can get right at the start of Act 2. This item can be purchased by Quartermaster Talli in Last Light Inn, it doesn’t cost that much either so it is a good pick. The cloak gives you extra +1 Armour Class and +1 Saving Throw.
You can also read our in-depth guide on How to get the Cloak of Protection in BG3 which explains everything in detail.
Adamantine Splint Armour
The Adamantine Splint Armour is one of the best Heavy Armour you can acquire and you already get to do that in Act 1 of Baldur’s Gate 3. While wearing the Adamantine Splint Armour enemies can’t land a critical hit on you and all incoming damage is reduced by 2. Additionally, if an enemy is hitting you with a melee attack they will get the Reeling condition (Recovering from a terrible blow or hitting a strong metal. -1 penalty to Attack Rolls for every turn remaining.)
The armour can be obtained during the Adamantine Forge quest. While progressing the game you will naturally end up in this location, but you could still miss it. While this armour has a long process of getting it, it is still totally worth it because of how powerful the equipment is. The Adamantine Forge is located in the Grymforge. You reach the Grymforge via a boat in the Underdark. The fights are tough, come prepared.
Additionally, to craft the Adamantine Splint Armour you need Splint Mould and Mithral Ore which you also all find in the Grymforge area (marked on the map).
Chain Mail +1 (Easy to get)
You can get the Chain Mail +1 earlier and without much hassle. This is also a good starter option. When you are inside the Druid Grove go talk to Dammon the Blacksmith, you can buy it from him. The only requirement is that you are level 4 for the heavy armour to show up.
Hellrider’s Pride Gloves
The Hellrider’s Pride gloves are great for our early-game Paladin gear. Whenever you heal someone, they gain Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks. So it is basically a free protection buff that is applied to the healed creature. Additionally, you also get +1 Strength Saving Throws.
You can get the Helldrider’s Pride gloves from Zevlor inside the Secluded Chamber that you reach through the Druid Grove as a reward for completing the Save the Refugees quest.
Hellrider’s Pride works great in combination with The Whispering Promise ring.
Note: There are also Paladin-specific gloves called Gloves of Heroism worth picking up.
Boots of Aid and Comfort
The Boots of Aid and Comfort are great together with Hellrider’s Pride and The Whispering Promise because they all synergize with each other. The boots give you 3 Temporary Hit Points when you heal a target.
You can buy them from Grat the Trader inside the Goblin Camp in Act 1 of BG3. Sometimes traders won’t have all items available at the same time. You can use a Long Rest to reset the traders items, you don’t need to use any camp supplies. You might have to try several times until the item shows up.
Amulet of Restoration
The Amulet of Restoration is a great early game amulet for the BG3 Paladin Build. It gives you the Healing Word and Mass Healing Word spell. You can the Amulet of Restoration from Derryth Bonecloak after you complete her quest in the Myconid Colony in the Underdark (Guide: How to enter the Underdark).
Ring of Protection
The Ring of Protection is a really good ring that you can obtain early in Act 1. The ring gives you a +1 to Armour Class and +1 to Saving Throws. You get the ring by completing the Steal the Sacred Idol quest. To start the quest head into the Tiefling Hideout in the Druids Grove and talk to Mol. She is the gang leader and wants you to steal the Idol of Silvanus. The Idol is used as a ritual in the middle of the Druid, it won’t be easy to steal it.
The Whispering Promise
The Whispering Promise ring applies Blessed to a healed creature. Giving them a 1d4 bonus to Attack Rolls and Saving Throws for 2 turns. This ring synergizes well with Hellrider’s Pride and Boots of Aid and Comfort.
You can buy them from Grat the Trader inside the Goblin Camp in Act 1 of BG3. Brem inside the Zhentarim Hideout also has the item. Roah Moonglow also has the item. Sometimes traders won’t have all items available at the same time. You can use a Long Rest to reset the trader’s items.
Blooded Greataxe
We recommend the Blooded Greataxe because it is a highly damaging weapon that can be obtained very early in the game. Greataxes in general are excellent DPS weapons since they come with a 1d12 die, the largest damage die in the game for weapons. The Blooded Greataxe grants your melee weapon attacks an extra 1d4 Slashing Damage whenever you are below 50% Health. In the hands of a strong melee class like the Champion, this weapon will carry you well into Act II even if you’re a complete beginner at the game.
This weapon can be purchased from either Grat the Trader in the Goblin Camp or Roah Moonglow in Shattered Sanctum. If the weapon does not appear in their wares, try Long Resting which will reshuffle the vendor items. You don’t need to spend any camp supplies on a Long Rest for this purpose.
Endgame Gear
Below, you can find the best endgame gear setup for our BG3 Paladin Build with the Oath of Devotion subclass. You might notice that you often see two options; this is because some of the items are very hard to get or are already likely equipped by another group member.
There are plenty of amazing items that you can get. The Gauntlets of Hill Giant Strength are the most important item for this build because they set your Strength Score to 23, allowing you to respec and use your Ability Points and Ability Improvements to improve your Charisma and Constitution.
| Slot | Icon | Item | Effects | Location |
|---|---|---|---|---|
| Head | ![]() |
Helm of Balduran |
|
Defeat Ansur the dragon below Wyrm’s Crossing. |
| Cloak | ![]() |
Cloak of Protection |
|
Purchased from Quartermaster Talli in Last Light Inn |
| Chest | ![]() |
Adamantine Splint Armour |
|
Must be crafted at the Adamantine Forge. |
| Gloves | ![]() |
Gauntlets of Hill Giant Strength |
|
Taken from a pedestal in the archive of the House of Hope. |
| Boots | ![]() |
Helldusk Boots |
|
Found in Gortash’s personal chest at the top of Wyrm’s Rock Fortress |
| Necklace | ![]() |
Amulet of Greater Health |
|
Can be taken from a pedestal in the archive of the House of Hope. |
| Ring 1 | ![]() |
Ring of Regeneration |
|
Sold by either Rolan or Lorroakan’s Projection in Sorcerous Sundries |
| Ring 2 | ![]() |
The Whispering Promise |
|
Purchase from Grat the Trader in the Goblin Camp |
| Main Weapon | ![]() |
Balduran’s Giantslayer |
|
Looted from Ansur in the Dragon’s Sanctum |
| Second Weapon | Any Ranged Weapon |
|
N/A |
Helm of Balduran
The Helm of Balduran is a legendary item that is one of the most powerful items in Baldur’s Gate 3. It gives you the following perks:
- Critical Strike Immunity: Attackers can’t land Critical Hits on the wearer.
- Balduran’s Vitality: The helmet heals you 2 Hit Points at the beginning of every turn.
- Balduran’s Favour: You have a +1 bonus to Armour Class and Saving Throws.
- Stun Immunity: You cannot be Stunned.
You can get the Helm of Balduran by defeating Ansur in the Dragon’s Sanctum. You get there by going through the secret passage in the Wyrm’s Rock Prison. You open the secret passage by turning off the two torches. You get into the prison either through a crack in the wall or through the main building of Wyrm’s Rock Fortress. To get into the Dragon’s Sanctum you have to solve some puzzles in the Wyrmway first.
You can also read our in-depth guide on How to get the Helm of Balduran in BG3 to get a detailed walkthrough.
Note: Another good option would be the Grymskull Helm. The helmet is dropped by the boss Grym in the Adamantine Forge. You can also simply keep using the Helmet of Smiting.
Adamantine Armour
See the Adamantine Armour section in the early game gear. Alternatively, you can also use the Helldusk Armour, but this is likely being worn by a character that doesn’t already have access to heavy armor proficiency (Guide: How to get the Helldusk Armour in BG3)
Gauntlets of Hill Giant Strength
The Gauntlets of Hill Giant Strength are excellent gloves that increase your Strength Ability score to 23, which is higher than is possible by normal means. Once you’ve got these Gauntlets on your Paladin, we recommend doing a respec and switching the Ability Improvement Feats you did when levelling up from Strength to Charisma, since you’ll now have higher Strength anyway. See the Endgame Respec section above for more information about this.
To get to the House of Hope, you need to successfully perform the ritual to open the portal upstairs in the Devil’s Fee house in the lower city. Be prepared, tough fights ahead!
Helldusk Boots
The Helldusk Boots are very rare boots that you can acquire in Act 3. You cannot be forcibly moved by a foe’s spells or actions, and you ignore the effects of Difficult Terrain. And even more important, you get the Hellcrawler action. Think of this as a secondary Misty Step, now you can teleport up to 18m and deal fire AoE damage. This will once again improve our mobility by a huge amount.
The Helldusk Boots can be found in Lord Enver Gortash’s personal chest at the upper levels of Wyrm’s Rock Fortress. The upper levels can be reached through the gate at the main floor. Best to bring some Invisibility potions to pull this off without alarming everyone in the fortress.
Amulet of Greater Health
The Amulet of Greater Health is another item that is immensely powerful. It will boost your Constitution score to 23, increasing your health tremendously. Like the Gauntlets of Hill Giant Strength and Orphic Hammer it can also be found inside the Archive in the House of Hope that you reach via Devil’s Fee.
You can also read our in-depth guide on How to get the Amulet of Greater Health in BG3.
Ring of Regeneration
The Ring of Regeneration lets you restore 1-4 Hit Points at the beginning of your turn. The ring synergizes well with The Reviving Hands, Hellrider’s Pride, The Whispering Promise and Boots of Aid and Comfort. You could sort of create a chain reaction with all these items if you want to.
The Ring of Regeneration is sold by either Rolan or Lorroakan’s Projection in Sorcerous Sundries. If Lorroakan has been killed, the ring can instead be found in Rolan’s inventory in Ramazith’s Tower.
The Whispering Promise
We are using The Whispering Promise which we also used in the early game setup. The synergy effect in combination with the other gear we use is just too good to pass up.
Balduran’s Giantslayer
Balduran’s Giantslayer is a Legendary Greatsword that allows your Paladin to hit like a truck. Not only does it have good base damage, it also doubles the damage bonus from your Strength Modifier, which will result in 12 bonus damage per hit if you have the Gauntlets of Hill Giant Strength equipped, or 10 without them. You also gain Advantage when attacking foes who are large or above, and can use the Enlarge spell to make yourself bigger once per Short Rest, which has the side effect of increasing your damage output further.
Balduran’s Giantslayer is found in the same place as the Helm of Balduran mentioned above – defeat Ansur in the Dragon’s Sanctum.
Note: If you want to check out all paladin-specific equipment that you can find in the game, then please view the Paladin Class Specific Items Guide for BG3.
Oath of Devotion Build Extra Info
Here is some additional info that will help you to get the most out of this Devotion Paladin build in Baldur’s Gate 3.
Oath of Devotion Paladin Build Tips & Tricks for BG3 PS5/PC
Since we have a few different Concentration Spells with this build, it’s important to stay mindful of which ones require Concentration and which ones don’t. Remember that casting a Concentration Spell will immediately end the effects of your previous Concentration Spell, if they were not already broken.
On a similar topic, taking damage while Concentrating on a spell will always subject you to a Concentration Check, and failing the Check will end the spell. It’s good to be mindful of this when you have a lot of enemies nearby – it might not be a good idea to cast a Concentration Spell with the intention of keeping it active for a long time, if you’re currently dealing with multiple melee assailants.
Your Paladin is best used as a melee frontliner, but their supportive features and access to healing magic makes them more versatile than Fighters and Barbarians.
Overpowered Potions for the Devotion Paladin in BG3
In this section, we will talk about the best Potions and Elixirs that can make your character even stronger.
Potions are consumables that generally last for a few turns and provide powerful but short-lived bonuses. You can have several Potions active at a time.
Elixirs, on the other hand, give the drinker an effect that lasts until the next Long Rest. Each character can only have one active Elixir at a time – drinking another Elixir will replace the effects of the previous one. Fully utilizing alchemy so that your characters use suitable Potions and Elixirs in tandem is a vital aspect of combat in BG3, especially if you are playing on Tactician or Honour difficulty.
Potion of Speed
The
Potion of Speed is arguably the most powerful potion in Baldur’s Gate 3. It doubles your Movement Speed and gives you an
extra Action each turn.
One drawback of this potion is that when it expires, your character will be
Lethargic for one turn, unable to move or take any
Actions. So you should be careful not to have your character stranded in a dangerous position when the potion runs out!
You can craft the Potion of Speed in the alchemy menu by combining
Ashes of Hyena Ear with any Salt. Create ashes, salts and other alchemy concentrates by combining three of the same ingredients together – for example, combining three
Hyena Ears will create
Ashes of Hyena Ear.
Hyena Ears can normally be looted from either Hyenas or Gnolls – you can find a lot of them around the Risen Road in Act I, for a good supply of them, which should last you a while.

Elixir of Bloodlust
You can combine the speed potion with the
Elixir of Bloodlust. Elixirs and Potions can be stacked with each other, but you can only have one Elixir active at a time. Potions tend to expire after a few turns, whereas Elixirs last until your next Long Rest, unless you drink a different Elixir in the meantime.
The
Elixir of Bloodlust grants your character another
Action when you kill an enemy. This effect can only trigger once per turn. Combined with the
Potion of Speed, this gives you two additional attacks if you defeat an enemy on your turn.
It can be crafted by combining
Ashes of Worg Fang with any Salt.
Worg Fangs are looted from Worgs, the beasts usually kept by Goblins.
This is an OP alchemy combo that you can use to turbocharge your Paladin’s mobility and damage output in tough fights!

Oath of Devotion Build Illithid Powers (optional)

Illithid Powers are unlocked later in BG3 when you learn more about Mind Flayers and Tadpoles. By eating Jars of Mind Flayer Parasites you gain one point. This is another optional skill tree that you can get access to if you want. Here are some of the best Illithid Powers for the BG3 Oath of Devotion Paladin Build:
Mind Blast: A conal blast of
Psychic Damage that can also stun several targets at once. If you are outnumbered by several advancing enemies, then Mind Blast can help to swing things back in your favour.
Cull the Weak: When you reduce a creature’s hit points below a certain threshold, this power instantly kills it and deals 1-4
Psychic Damage to nearby enemies. This is particularly effective when engaging groups of weaker foes, enabling you to thin their numbers rapidly.
Fly: This can be used to reach hard to get to places or change positions in combat.
Mind Sanctuary: This creates an area that allows all within to use
Actions and
Bonus Actions interchangeably. This typically means you can deal more damage, since you can use your Bonus Action as a normal Action. However, enemies who are inside the area will also enjoy its benefits. Be careful with your placement so that your party gets buffed by the Mind Sanctuary and not the enemies!
Psionic Backlash: This is a top-tier
Reaction from the Illithid Powers skill tree in BG3. It allows you to deal
Psychic Damage when a nearby enemy casts a spell. This is especially useful if the target is casting a Concentration Spell. The damage from Psionic Backlash can immediately break their Concentration, ending the spell’s effects.
More Baldur’s Gate 3 Builds
- Druid Build – Circle of the Moon
- Bard Build – College of Lore
- Ranger Build – Hunter
- Monk Build – Way of Shadow
- Monk Build – Way of the Four Elements
- Monk Build – Way of the Open Hand
- Necromancer Build – Necromancy
- Fighter Build – Battle Master
- Barbarian Build – Berserker
- Warlock Build – Great Old One
- Cleric Build – Light Domain
- Rogue Build – Thief
- Sorcerer Build – Wild Magic
- Wizard Build – Evocation School
- More Baldur’s Gate Guides & Builds
If you want to check out the map of Baldur’s Gate 3, please visit the Baldur’s Gate 3 Interactive Map.
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