Category: News

0

ESO Imperial Fragments Guide

Welcome to our ESO Imperial Fragments Guide where we explain how to get Imperial Fragments, the new account-wide currency and what you can use them on. For the full guide, be sure to check out our Imperial City Vendor and Trophy Vault Changes in Update 44 article. What Are Imperial Fragments in ESO? ESO Imperial […]
The post ESO Imperial Fragments Guide appeared first on AlcastHQ.

0

How many gold (1.0.0)

How Many GoldMandatory dependency : LibAddonMenu-2.0Optional dependency : LibSlashCommanderHow Many Gold (or HMG) is a simple addon to tracks how many gold you earned (or loose) over a period.Each time you earn or loose gold the counter is updated and you can use the trash button to reset the counter. That helps to track how gold you can donate to a guild bank but keeping enough for your purchases.Here is a preview : https://cdn-eso.mmoui.com/preview/pvw13493.pngWindow is movable and resizable with a black background. The position is saved. You can show/hide it with the command (state not saved) : /hmgYou can show the window with the command (state saved) : /hmg showYou can hide it with the command (state saved) : /hmg hideYou can reset the gold counter : /hmg auto or by clicking the trash icon.There is also some settings to define the position of a tooltip that gives you the last time you reset the counter. And an option to take into account or not guild bank cash flow (default is true).This addon may be improved if you feel the needs, let me know. Only english and french supported.You can make a donation in game (EU server) if you want : @Visiotempus—————————————————————————————-Updates :* 2024/05/11 – V1.0.0 : Addon creation.

0

ESO Imperial City Vendor and Trophy Vault Changes in Update 44

Welcome to our ESO Imperial City Vendor and Trophy Vault Changes in Update 44 where we will go over all the changes to Imperial City Vendors, items and Imperial Fragments. You will discover which vendor stocks which items now, how the new Imperial Fragments work and where to find all the vendors in Update 44 for […]
The post ESO Imperial City Vendor and Trophy Vault Changes in Update 44 appeared first on AlcastHQ.

0

Community Guides—Update 44

Learn new tips, tricks, and tidbits related to Update 44 with these community-generated guides!

0

LibDataEncode (1beta)

DependencyThe following library is optional:LibDebugLogger (Allows debugging, version 2.5.1 or later)DescriptionPlease note that this is a beta release. Its good enough for testing or early development. However in case of severe issues, breaking changes are still possible.This library allows to encode arbitrary, deep tables (as long as there are no circular references) to optimize saving large amounts of addon data. It encodes everything to a shallow table of long strings, which reduces UI load times and LUA memory consumption (until the data gets decoded again).APINote: array indicates an integer indexed lua table that can be iterated by ipairsEncodeFunction to encode data.encodedStrings = LibDataEncode.Encode(data, localDict, globalDict)data (string, number or table): Data to be encoded.localDict (true or array of string and/or number): Dictionary of recurring entries.If true, a dictionary will be created by scanning the data and creating entries for repeatedly occuring (>= 3) strings or numbers. The local dictionary will be included in the encoded strings.globalDict (array of string and/or number): A global dictionary that is provided by your addon. The global dictionary is not included in the encoded strings. Due to this, its entries have to stay the same, to allow decoding at a later time. However, the number of items present in the global dictionary is stored, so additional entries can be added over time without affecting the decoding. return encodedStrings (array of string): Encoded data.DecodeFunction to decode data.data, dict = LibDataEncode.Decode(encodedData, globalDict)encodedData (array of string): Encoded data, previously encoded with LibDataEncode.Encode.globalDict (array of string and/or number): The global dictionary used during encoding (see above). return data (string, number or table): The original data.return dict (array of string): Dictionary containing the combined (global and local) dictionary.MakeDictionaryThis function scans the provided data and creates a dictionary of recurring items.dictionary = LibDataEncode.MakeDictionary(data, globalDictionary)data (string, number or table): Data to be encoded.globalDict (array of string and/or number): A global dictionary that is provided by your addon (see above). return dictionary (array of string and/or number): Dictionary of recurring entries.PerformTestFunction to test encoding of data.testresult = LibDataEncode.PerformTest(testname, data, localDict, globalDict)testname (array of string): Encoded data, previously encoded with LibDataEncode.Encode.data, localDict, globalDict: see abovereturn testresult (table): Contains result, encoded and decoded data. Meant to be inspected with Zgoo or Torchbug. If the decoded data is identical to data, testresult.result will be trueGithub repository: https://github.com/Solinur/LibDataEncodeSolinur (EU)

0

ESO’s November 2024 Survival Guide

Enjoy Update 44 on all platforms, a return to High Isle, and more during another packed month of The Elder Scrolls Online!