Alchemy Quantity Input (1.0)
This addon replaces the alchemy craft quantity spinner display with a direct text input box, allowing you to type any quantity (e.g. 1 to 9999+) at the crafting station.
This addon replaces the alchemy craft quantity spinner display with a direct text input box, allowing you to type any quantity (e.g. 1 to 9999+) at the crafting station.
Description:The FOV Zoom add-on for ESO replicates Fallout New Vegas’s FOV zooming system. A new keybind is added to Controls settings, when you hit it, it will zoom in when selected via that key and zoom back to your default FOV setting when that key is released. The FOV target for zooming can be altered on the fly in FOV Zoom’s add-on settings menu. Works in third and first person.Requirements:LibAddonMenu-2.0Limitations:-The zooming-in-and-out speed isn’t quite as fast as New Vegas, but it’s as close as I can get within ESO’s limitations. I’ve done all the tricks I can do to increase the zoom speed via scripting, but I’ve found a speed that feels perfectly playable.-ESO does not expose it’s camera API in a way that can be extremely modded by add-ons… I found in testing that players who use a higher default FOV benefit from this add-on more than those that play on a lower FOV. This is due to there being a hardcoded cap on how low you can make the camera zoom in. This is the best I can do for a non-native feature.Disclaimer:Please do not expect much in the way of technical support. The add-on is provided as is.Credits:UsefulEejit: Design / TestingSkynet: Scripting
Description:The Custom Names add-on allows the user to alter the visual appearance names of NPCs, zones, locations, and world selectables to whatever they wish. Names can be altered on the fly using the add-on settings menu. Such alterations can be for the sake of fixing lore errors, recodifying names to suit headcanon, and so on and so forth.Users can create their own namepacks and share them by zipping up their own “SavedVariablesCustomNames.lua” file and uploading them online. WARNING: You should only edit the “SavedVariablesCustomNames.lua” file when the game is closed, if you try editing the file out-of-game in a text editor while the game is running the game will automatically blank the file. You can safely edit the file when the application is closed (although it doesn’t hurt to make backups of your work!).The customized names seen in the screenshots are for example purposes only. The add-on does not contain any custom names until you personally add them or install a namepack.Requirements:LibAddonMenu-2.0Limitations:-A major limitation of Custom Names is the inability to alter location/zone names as they appear on ESO’s Loading Screens. ESO Add-Ons are completely disabled during Loading Screens, and thus are unable to alter their contents.-To maintain compatibility, the add-on currently does not affect quest updates or the quest journal.Disclaimer:Please do not expect much in the way of technical support. The add-on is provided as is.Credits:UsefulEejit: Design / TestingSkynet: Scripting
Hides the compass when you are near your focused quest objective, reducing HUD clutter for a more immersive experience. The compass reappears automatically as soon as you move away.DependenciesLibGPS required for accurate distance calculations in metersRecommendedPinKiller highly recommended to hide quest pins from the map and HUD, complementing CompassHide for a fully immersive experienceInstallationDownload and extract CompassHide.zipCopy the CompassHide folder into your addons directory: DocumentsElder Scrolls OnlineliveAddOnsLaunch ESO and enable CompassHide in the AddOns menuUsageThe addon works automatically once enabled. When you are within the threshold distance of your assisted quest objective, the compass is hidden. It reappears when you move away.Note: The compass will not be hidden near breadcrumb objectives (transitional markers such as doors or zone entrances that lead you into the next part of a quest). Only active goal objectives trigger hiding.Slash commandsCommand/compasshideToggle the addon on or off/compasshide Set the threshold radius in meters (e.g. /compasshide 50)ConfigurationThere is no settings UI. The two options are stored in your SavedVariables file (CompassHide_SavedVars) and can be edited directly:VariableDefaultDescriptionenabledtrueWhether the addon is activethreshold100Hide/show radius in metres. The compass is hidden when you are within this distance of the quest objective. Increase for a larger radius, decrease for a smaller one.SavedVariables are stored per account at:DocumentsElder Scrolls OnlineliveSavedVariablesCompassHide_SavedVars.lua
TamrielKR 전용 CrutchAlerts 한국어 패치입니다.이 패치는 원본 CrutchAlerts 애드온이 반드시 설치되어 있어야 하며,원본 애드온을 재배포하지 않고 한국어 UI 텍스트를 별도로 추가합니다.원제작자 Kyzeragon은 이 별도의 번역 애드온 제작 및 배포에 참여하거나 관련되어 있지 않습니다.This is an unofficial translation layer on top of CrutchAlerts, uploaded with permission.The original author, Kyzeragon, is not associated with or involved in this separate translation addon.
DescriptionAllows addon developers to add a mouse pointer surrogate to any scene.Just add the fragment MOUSE_POINTER_FRAGMENT to your scene.if the keybind UI_SHORTCUT_PRIMARY is unused in the KEYBIND_STRIP, the fragment also adds a keybind for “clicking” the left mouse button.If the keybind is already used by your addon, you have to handle the click action on your own.RemarksI do not have a controller for testing. If you like to participate or send feedback, please feel free to do so.https://cdn-eso.mmoui.com/preview/pvw15757.pngAPIlib:ResetPosition()Set the mouse back to screen center.lib:GetCursorPosition()returns x,y position of the mouse pointer.lib:GetControlAtCursor(desiredHandlers)returns a control or nil.lib:InvokeClick(button, desiredHandlers)Clicks the control found.button is optional and defaults to MOUSE_BUTTON_INDEX_LEFTdesiredHandlers is optional and defaults to HIT_TESTING_DESIRED_HANDLERS_ANY.* HIT_TESTING_DESIRED_HANDLERS_ANY* HIT_TESTING_DESIRED_HANDLERS_MOUSE_WHEEL_ONLY* HIT_TESTING_DESIRED_HANDLERS_RECEIVE_DRAG_ONLYSee WINDOWS_MANAGER:GetControlAtCursor()Examplelocal fragment = ZO_SimpleSceneFragment:New(YourTopLevelControl)local sceneName = “sceneName”local scene = ZO_Scene:New(sceneName, SCENE_MANAGER)local function modeChange()local isGamepad = IsConsoleUI() or IsInGamepadPreferredMode()if isGamepad thenscene:RemoveFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW)scene:AddFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)elsescene:RemoveFragmentGroup(FRAGMENT_GROUP.GAMEPAD_DRIVEN_UI_WINDOW)scene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW)endif MOUSE_POINTER_FRAGMENT thenif isGamepad thenscene:AddFragment(MOUSE_POINTER_FRAGMENT)elsescene:RemoveFragment(MOUSE_POINTER_FRAGMENT)endendendscene:AddFragment(UNIFORM_BLUR_FRAGMENT)modeChange()self.control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, modeChange)scene:AddFragment(fragment)local keybindButton = { alignment = KEYBIND_STRIP_ALIGN_LEFT, order = -1000, name = GetString(SI_GAMEPAD_SELECT_OPTION), keybind = “UI_SHORTCUT_PRIMARY”, callback = function(keyUp) LibMousePointer:InvokeClick() end }
Giant Slayer Hook is a skill in Enshrouded that uses your Grappling Hook to pull yourself towards large enemies at the cost of 50 Stamina.
Begone! is a skill in Enshrouded that pushes back and stuns foes at a cost of 20 Mana.
Evasion Attack is a skill in Enshrouded that dashes towards the enemy and deals weapon damage at the cost of 20 Stamina.
Updraft is a skill in Enshrouded that provides a height boost while gliding at the cost of 100 Mana.