Category: News

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Daedric Prince Ithelia – The Elder Scrolls Online

Welcome to our overview article of the new Daedric Prince Ithelia in Tithe Elder Scrolls Online Gold Road Chapter. Gold Road introduces a brand-new Daedric Prince, that has never been mentioned in the Elder Scrolls lore before and no one seems to remember her. In this article we will go over why no one in […]
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Best BG3 Warlock Build Guide – Great Old One Baldur’s Gate 3

Welcome to the Best BG3 Warlock Build. For this build, we’ll be using the Great Old One subclass of the Warlock, which has an added proficiency for manipulating the minds of enemies, debuffing them in various ways. The Baldur’s Gate 3 Warlock Build works for both PC and Console (PS5 and Xbox Series X/S). Please […]
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Best BG3 Rogue Build – High Damage & Stealth!

Welcome to the best BG3 Rogue Build. For this build, we’ll be using the Thief subclass, which gives an extra Bonus Action each turn along with Resistance to Falling Damage. The BG3 Rogue Build works for both PC and Console (PS5 and Xbox Series X/S). Please visit our Best BG3 Builds overview page for more builds. […]
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Best BG3 Barbarian Build – High Damage Berserker!

Welcome to the Best BG3 Barbarian Build. For this BG3 Barbarian Build we will be making use of the Berserker subclass, a powerful melee fighter who can go into a Frenzy to deal very high damage to enemies. Please visit our Best BG3 Builds overview page for more builds. We also have an optimized Barbarian companion […]
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Best BG3 Sorcerer Build – Maximum Spellpower!

Welcome to the best BG3 Sorcerer Build. The Sorcerer is a powerful Charisma Spellcaster with access to a wide range of Spells. The Baldur’s Gate 3 Sorcerer Build works for both PC and Console (PS5 and Xbox Series X/S). Please visit our Best BG3 Builds overview page for more builds. To get an overview of all […]
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Best BG3 Ranger Build – Maximum Damage!

Welcome to the Best BG3 Ranger Build. For this build we will be using the Hunter subclass of Ranger, which excels in high single target and is great for taking down dangerous enemies, such as bosses and large monsters. The Ranger excels at using ranged weapons to deal high damage to enemies before they can […]
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The First Descendant: Serena Build & Best Loadout

Welcome to The First Descendant: Serena Build & Best Loadout. In this guide, we will explain how to create a powerful build for the Serena Descendant. We’ll cover how the skills work and which weapons, stats and modules you need to create the most powerful build for Serena. Visit The First Descendant Builds page for […]
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LibFonts (1.0.0)

Overview LibFonts provides a centralized location for a vast collection of fonts that can be easily integrated into your addon. All fonts are free to use in any way you like, with most sourced from the 1001 Free Fonts website. Currently, it supports over 80 fonts, and more can be added as needed. The fonts are not loaded into memory until they are used, so you don’t have to worry about memory or resource management. If you find any bugs, please let me know and I will address them as soon as possible.Library Dependencies LibDebugLogger LibMediaProvider-1UsageSlash Commands:/lfversion Display version information in the chat window Examples:LibFontsSample_1.txt:## Title: LibFontsSample1## APIVersion: 101044## Version: 1.0## Author: YourName## Description: Displays “Libfonts Library Sample 1” in the chat window using a font from the library## DependsOn: LibFontsLibFontsSample1.luaLibFontsSample_1.lua:local LibFontsSample1 = {}LibFontsSample1.AddName = “LibFontsSample1″LibFontsSample1.AddId = “LibFontsSample1″LibFontsSample1.Version = 10000LibFontsSample1.Author = “TheJoltman”if LibFonts thenMyAddonLf = LibFontselsed(“Error loading LibFonts!”)endLibFontsSample1.Window = GetWindowManager()LibFontsSample1.InfoText = LibFontsSample1.Window:CreateTopLevelWindow(“LibFontsSample1DisplayBar”)local function OnLoad(event, addonName)if addonName == LibFontsSample1.AddName then LibFontsSample1.InfoText:SetAnchor(CENTER, GuiRoot, nil, 0, -250) LibFontsSample1.InfoText.Text = LibFontsSample1.Window:CreateControl(“LibFontsSample1.InfoText”, LibFontsSample1.InfoText, CT_LABEL) LibFontsSample1.InfoText.Text:SetAnchor(CENTER, LibFontsSample1.InfoText, CENTER, 0, 0) LibFontsSample1.InfoText.Text:SetFont(MyAddonLf.GetFontByFriendlyName(“AvenueX_Regular”)..”|”..”50″..”|shadow”)LibFontsSample1.InfoText.Text:SetText(“|c00CCCCLibfonts Library Sample 1|r”)EVENT_MANAGER:UnregisterForEvent(LibFontsSample1.AddName..”_OnLoad”, EVENT_ADD_ON_LOADED)endendEVENT_MANAGER:RegisterForEvent(LibFontsSample1.AddName..”_OnLoad”, EVENT_ADD_ON_LOADED, OnLoad)LibFontsSample_2.txt:## Title: LibFonts Sample Addon 2## APIVersion: 101044## Version: 1.0## Author: YourName## Description: Displays a combobox containing all of the LibFonts font names to choose from. When one is selected it updates a text control on the screen using the selected font.## DependsOn: LibFontsLibFontsSample_2.luaLibFontsSample_2.lua:local LibFontsSample2 = {}LibFontsSample2.AddName = “LibFontsSample2″LibFontsSample2.AddId = “LibFontsSample2″LibFontsSample2.Version = 10000LibFontsSample2.Author = “TheJoltman”if LibFonts thenLibFontsSample2Lf = LibFontselsed(“Error loading LibFonts!”)endfunction LibFontsSample2:Initialize() — Create a TopLevelWindow to hold the dropdown local mainWindow = WINDOW_MANAGER:CreateTopLevelWindow(“MyDropdownWindow”) mainWindow:SetDimensions(300, 100) mainWindow:SetAnchor(CENTER, GuiRoot, CENTER, 0, -500) mainWindow:SetMovable(true) mainWindow:SetMouseEnabled(true) — Add a backdrop for styling local backdrop = WINDOW_MANAGER:CreateControl(nil, mainWindow, CT_BACKDROP) backdrop:SetAnchorFill(mainWindow) backdrop:SetCenterColor(0, 0, 0, 0.5) backdrop:SetEdgeColor(1, 1, 1, 1) backdrop:SetEdgeTexture(“”, 1, 1, 1.0) — Create the dropdown control local dropdown = WINDOW_MANAGER:CreateControlFromVirtual(“MyDropdownControl”, mainWindow, “ZO_ComboBox”) dropdown:SetAnchor(CENTER, mainWindow, CENTER, 0, 0) dropdown:SetDimensions(200, 30) — Get the combo box object local comboBox = ZO_ComboBox_ObjectFromContainer(dropdown) — Ensure the combo box is valid if not comboBox then d(“Error: Failed to create combo box”) return end — Disable sorting (optional) comboBox:SetSortsItems(false) — Populate the combo box local items = LibFontsSample2Lf.GetFontNameList() for _, item in ipairs(items) do local entry = comboBox:CreateItemEntry(item, function() — Callback triggered when this item is selected LibFontsSample2.InfoText.Text:SetFont(LibFontsSample2Lf.GetFontByFriendlyName(item)..”|”..”50″..”|shadow”)LibFontsSample2.InfoText.Text:SetText(“|c00CCCC”..item..”|r”) end) comboBox:AddItem(entry) endendLibFontsSample2.Window = GetWindowManager()LibFontsSample2.InfoText = LibFontsSample2.Window:CreateTopLevelWindow(“LibFontsSample2DisplayBar”)local function OnLoad(event, addonName)if addonName == LibFontsSample2.AddName thenLibFontsSample2:Initialize() LibFontsSample2.InfoText:SetAnchor(CENTER, GuiRoot, nil, 0, -350) LibFontsSample2.InfoText.Text = LibFontsSample2.Window:CreateControl(“LibFontsSample2.InfoText”, LibFontsSample2.InfoText, CT_LABEL) LibFontsSample2.InfoText.Text:SetAnchor(CENTER, LibFontsSample2.InfoText, CENTER, 0, 0)EVENT_MANAGER:UnregisterForEvent(LibFontsSample2.AddName..”_OnLoad”, EVENT_ADD_ON_LOADED)endendEVENT_MANAGER:RegisterForEvent(LibFontsSample2.AddName..”_OnLoad”, EVENT_ADD_ON_LOADED, OnLoad)

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Branddi’s Banner Tracker (1.0.2)

Depends On:LibAddonMenu-2.0 >= 35This addon helps remind you to raise your banner when using the skill:Banner Bearerhttps://cdn-eso.mmoui.com/preview/pvw13555.pnghttps://cdn-eso.mmoui.com/preview/pvw13557_thumb.png