Paladin Build | Oath of Liberation | Solasta II

Welcome to our Oath of Liberation Paladin Build for Solasta II.
The Oath of Liberation is a Paladin subclass in Solasta II. This guide will explain how to create a powerful Liberation Paladin build, including the best weapons, armour, spells, ability distribution, skills, and more.
For more Paladin builds and information, check our Paladin overview page. You can find builds for all Solasta II classes from our main Solasta II page.
Table of Contents:
- Paladin Class Overview
- Starting Point
- Levelling Guide
- Best Equipment
- Oath of Liberation Tips & Tricks
Paladin Class Overview – Solasta II
Paladins are melee fighters who can wear any type of armour and use most weapons in Solasta II. They have access to some magical spells, but not as much as full spellcasters like Clerics, Wizards and Druids. They can also spend their Spell Slots to activate powerful Smite Spells, infusing extra damage into their melee attacks.
Here is what your Paladin will start the game with at Level 1:
- Weapon Proficiencies – Simple Weapons, Martial Weapons
- Armour Proficiencies – Light Armour, Medium Armour, Heavy Armour, Shields
- Saving Throw Proficiencies – Wisdom & Charisma
- Skill Proficiencies – Choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion
- Divine Sense – Reveals celestials, fiends and undead
- Healing Pool – A pool of healing power. You get 5 points per Paladin Level.
- Lay on Hands – Spend points from your healing pool to restore HP.
- Neutralize Poison – Spend 5 points from your healing pool to neutralize one poison.
- Cure Disease – Spend 5 points from your healing pool to cure one disease.
Oath of Liberation Subclass – Solasta II
The Oath of Liberation originates from the common folks who, through small everyday acts of valour, fought to free and protect slaves from the Manacalon Empire. Later finding a permanent home in the Argad Republic, like-minded people gathered and founded a Paladin Order.
Your Oath of Liberation subclass will grant you the following additional features as you level up:
Level 3
- Blinding Castigation – Use your Channel Divinity to blind an enemy. At the end of each of their turns, they can attempt a Charisma Saving Throw to end the effect. Creatures that cannot be blinded are immune to this feature.
Liberation Paladin Build Starting Point – Solasta II
This section will explain which options you should choose in character creation, including the best ancestry/race, ability distribution and skills.
Best Ancestry
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Ability Distribution
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Best Skills
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Spells & Cantrips
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Liberation Paladin Build Levelling Up Guide – Solasta II
In this section, we’ll explain what your Liberation Paladin will unlock at each level, along with the best choices to make at each level.
Level 2
- Divine Smite – When you hit a creature with a melee weapon, spend one spell slot to deal an additional 2d8 Radiant Damage. You can use a higher level spell slot to increase the damage by 1d8 per spell level. Deals 1d8 bonus damage against undead and fiends.
- Spellcasting – You can cast spells and cantrips from the Paladin spell list. You will unlock higher level spells as you progress.
- Fighting Style – You can choose one Fighting Style:
- Defense – While wearing armour, gain +1 to Armour Class
- Dueling – When you are wielding a melee weapon in one hand and no other weapons, gain a +2 bonus to damage rolls with that weapon.
- Great Weapon Fighting – When you roll a 1 or a 2 on a melee attack with a weapon wielded in both hands, you can reroll the die. You must use the new roll.
- Protection – When an enemy you can see attacks an ally within 5 feet of you, you can use your Reaction to impose Disadvantage on the attack roll. Only works if you have a shield equipped.
Level 3
- Channel Divinity – You gain access to Channel Divinity Actions (subclass dependant). You can currently use them once per Short or Long Rest.
- Subclass – Select the Liberation Paladin subclass.
- Blinding Castigation – This is your first Liberation Paladin feature. Use your Channel Divinity to blind an enemy. At the end of each of their turns, they can attempt a Charisma Saving Throw to end the effect. Creatures that cannot be blinded are immune to this feature.
Level 4
- Feat – Select a Feat or improve an ability score.
Level 5
- Extra Attack – You can now attack twice per turn with the attack or shove actions.
Level 6
- Aura of Protection – Your Charisma Modifier (minimum 1) is granted to your nearby allies as a bonus to their Saving Throws.
Level 8
- Feat – Select a Feat or improve an ability score.
Level 10
- Aura of Courage – You and allies within 2 cells cannot be Frightened while you are conscious.
Level 11
- Improved Divine Smite – Adds an extra 1d8 Radiant Damage to all of your melee weapon attacks, even when not smiting.
Level 12
- Feat – Select a Feat or improve an ability score.
Level 14
- Cleansing Touch – You can use your action to end one spell on yourself or on a willing creature you can touch. You can use this feature a number of times equal to your Charisma Modifier. Uses are replenished on each Long Rest.
Level 16
- Feat – Select a Feat or improve an ability score.
Liberation Paladin Build Best Equipment
In this section, we will list the best equipment for the Liberation Paladin in Solasta II, including how to obtain each item.
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Liberation Paladin Tips & Tricks
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