Rogue Build | Darkweaver | Solasta 2

Welcome to our Darkweaver Rogue Build for Solasta 2.
The Darkweaver is a Rogue subclass in Solasta II. This guide will explain how to create a powerful Darkweaver build, including the best weapons, armour, spells, ability distribution, skills, and more.
For more Darkweaver builds and information, check our Rogue Overview Page. You can find builds for all Solasta II classes from our main Solasta II page.
Table of Contents:
Rogue Class Overview – Solasta 2
The Solasta II Rogue is a stealthy class with high mobility, adept at sneaking and thievery. They can deal extra bonus damage when attacking an enemy with an Advantage, or if the enemy is already in melee combat with one of the Rogue’s allies.
Here is an overview of what your Rogue can do at the start of the game in Solasta II:
- Weapon Proficiencies – Simple Weapons, Longswords, Shortswords, Rapiers, Hand Crossbows
- Armour Proficiencies – Light Armour
- Saving Throw Proficiencies – Dexterity & Intelligence
- Rogue Skills – Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
- Expertise – Select 2 of your Proficient Skills and double their Proficiency Bonus.
- Rogue Tools – You have Proficiency with Thieves’ Tools
- Smithing – You can craft arrows and bolts with Smith’s Tools
- Sneak Attack – Make an attack and deal an extra 1d6 damage (increased by another 1d6 every 2 levels) with a finesse or ranged weapon, once per turn. Requires either Advantage against the target, or an ally to be next to the target.
Darkweaver Subclass – Solasta 2
Darkweavers are trained by a secret society that extends throughout the kingdoms. They have developed techniques to improve their mobility in all three dimensions and mastered the art of poison crafting.
Your Darkweaver subclass will grant you the following additional features as you level up:
Level 3
- Spider on the Wall – Climbing no longer costs you extra Movement. Difficult climbs are considered normal for you.
- Predator – When hitting an enemy on lower ground with a ranged weapon, add your proficiency bonus to the damage.
Level 9
- Poisonous – When you hit with a melee weapon and deal at least 1 point of damage, your target must make a CON save DC, or they will be poisoned for one hour and take an additional 2d6 damage.
Level 13
- Shadowy – When you are in dim light or darkness and out of line-of-sight from all enemies, you can use your bonus action to become invisible until the end of your turn.
Darkweaver Rogue Build Starting Point – Solasta II
This section will explain which options you should choose in character creation, including the best ancestry/race, ability distribution and skills.
Best Ancestry
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Ability Distribution
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Best Skills
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Spells & Cantrips
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Darkweaver Rogue Build Levelling Up Guide – Solasta II
In this section, we’ll explain what your Darkweaver Rogue will unlock at each level and the best choices to make when levelling up.
Level 2
- Cunning Action – You can Dash, Disengage or Hide with a Bonus Action.
Level 3
- Subclass – Choose the Darkweaver subclass.
- Spider on the Wall – Climbing no longer costs you extra Movement. Difficult climbs are considered normal for you.
- Predator – When hitting an enemy on lower ground with a ranged weapon, add your proficiency bonus to the damage.
Level 4
- Feat – Select a Feat or improve an Ability score.
Level 5
- Uncanny Dodge – When an attacker you can see hits you with an attack, you can use your Reaction to halve the damage.
Level 6
- Improved Expertise – Select another 2 Proficient Skills and double their Proficiency Bonus.
Level 7
- Evasion – When subjected to a Dexterity Saving Throw to halve the damage of an AoE, you will instead take no damage if you succeed the throw, and half damage if you fail.
Level 8
- Feat – Select a Feat or improve an Ability.
Level 9
- Poisonous – When you hit with a melee weapon and deal at least 1 point of damage, your target must make a CON save DC, or they will be poisoned for one hour and take an additional 2d6 damage.
Level 10
- Feat – Select a Feat or improve an Ability.
Level 11
- Reliable Talent – Whenever you make an ability check that lets you add your Proficiency Bonus, you can treat rolls of 9 or lower as a 10.
Level 12
- Feat – Select a Feat or improve an Ability.
Level 13
- Shadowy – When you are in dim light or darkness and out of line-of-sight from all enemies, you can use your bonus action to become invisible until the end of your turn.
Level 14
- Blindsense – You can see Invisible creatures within 2 cells of your current location.
Level 15
- Slippery Mind – You gain Proficiency in Wisdom Saving Throws.
Level 16
- Feat – Select a Feat or improve an Ability.
Darkweaver Build Best Equipment
In this section, we will list the best equipment for the Darkweaver in Solasta II, including how to obtain each item.
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Darkweaver Rogue Tips & Tricks
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More Solasta II Build Guides
- Life Domain Cleric Build – Solasta II
- Oath of Liberation Paladin Build – Solasta II
- Mana Painter Sorcerer Build – Solasta II
- Scavenger Rogue Build – Solasta 2
- Thief Rogue Build – Solasta 2
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