Purge Radar (1.4.1)
PurgeRadar (with Heal Check Alerts)
Version: 1.4.1
Author: SuperSecretTech with AI assistance and checking the lua coding from Purge Tracker
Dependencies: LibAddonMenu-2.0, LibFloatingIcons (Optional, for 3D markers), OneFrame (Optional, for smart unit-frame color overrides)
Slash Command: /purgeradar
🔍 Overview
PurgeRadar is a lightweight, high-performance combat utility built explicitly for Healers and Support Roles progressing through Veteran DLC Dungeons, Arenas, and 12-Man Trials.
In modern end-game content, letting a lethal Damage-over-Time (DoT) tick or ignoring a healing absorption shield (Trauma) means an instant wipe. PurgeRadar completely removes the guesswork by tracking group unit frames, checking combat ranges, and printing loud, instant alerts the exact millisecond a group member is struck by a high-priority mechanic.
🚀 Core Features
🛡️ Intelligent Separation: Purges vs. Heal Checks
Not all dangerous debuffs can be cleansed with standard Alliance War skills. PurgeRadar dynamically identifies the mechanic type and splits them into two distinct visual alerts:
(Cyan Alerts): Triggers for cleanseable debuffs like Lunar Flare (Maw of Lorkhaj) or Blood Boil (Scrivener’s Hall).
(Orange Alerts): Triggers for unpurgeable mechanics and raw healing absorption shieldslike Hindered on the Orphic Shattered Shard (Mirror Boss) in Lucent Citadelwhere support must brute-force raw healing throughput.
📍 Proximity Proximity Detection & Position Warnings
Purge radar actively tests whether the afflicted group member is within your casting radius (approx. 28 meters) using native engine range checking.
In-Range Targets: Your group unit frames flash Vibrant Green (for Purges) or Cyan-Blue (for Heal Checks). A green or blue 3D floating icon will hover above their character in the physical game world.
Out-of-Range Targets: Purge targets shift to a muted amber. Heal Check targets instantly shift your unit frames to a Warning Purple, accompanied by a center-screen banner commanding the target to GET IN HEALER RANGE! before they lose coverage during intensive trauma phases.
⚡ Zero Frame-Rate Impact Optimization
Standard combat event filters can choke your game client in intensive 12-man trials. PurgeRadar is re-engineered with deep-level Lua optimization:
Localized engine global namespaces to reduce overhead.
Converted heavy table string operations into ultra-fast numeric enums.
Implemented strict behavior state guards so alerts fire exactly once upon initial application, leaving your CPU entirely unburdened during ticking damage phases.
📊 Monitored Encounters Matrix
Content TypeIncluded Encounters & Tracked Mechanics
Lucent CitadelOrphic Shattered Shard (Hindered – Healing Absorb Mechanic)
Older TrialsMaw of Lorkhaj (Lunar Flare, Ruthless Salvo), Halls of Fabrication (Melting Point, Phlebotomize, Gaping Wound, Greater Defile, Venom Injection), Asylum Sanctorium (Overheated, Defiled, Trial by Fire), Sanctum Ophidia (Shattered Armor Fracture), Sunspire (Chilling Freeze), Kyne’s Aegis (Frostbite Bleeds).
Dungeons & ArenasBlackrose Prison (Fire Gauntlet, Poisonbloom, Arrow Spray, Venomous Spit), Scrivener’s Hall (Blood Boil), Exiled Redoubt (Deafening Gaze Condemn), Lep Seclusa (Wild Sports Trauma), Fang Lair (Cadaverous Bear Infection), March of Sacrifices (Strangler Poison), Spindleclutch II, and Cradle of Shadows.
⚙️ Setup & Configuration
Type /purgeradar in your chat window or open your standard Settings panel to access LibAddonMenu-2.0. From here you can toggle audio chime queues on or off and slide playback alert volumes to match your voice communication setup.

