LibGamepadContextMenuBridge v1.3.0Hi everyone!Ive published LibGamepadContextMenuBridge v1.3.0.This library mirrors inventory context actions registered via LibCustomMenu into the gamepad action list, so gamepad users can access the same addon actions that are available in keyboard/mouse context menus.Whats new in v1.3.0Fixed gamepad capture for LibCustomMenu callbacks (contextMenuRegistry + fallback invocation).Added slot-type normalization for gamepad inventory context (SLOT_TYPE_ITEM + bank variants).Added settings & debug tooling (/lgcmb, verbose traces, in-memory debug log).Improved initialization timing and late-load hook resilience.Added compatibility with custom gamepad action dialogs (custom labels / string IDs).Switched submenu handling to flattened gamepad actions for better cross-UI reliability.DependenciesRequired: LibCustomMenuOptional: LibAddonMenu-2.0 (used for settings UI if available)LinksGitHub: https://github.com/demon-5656/LibGamepadContextMenuBridgeLatest release (v1.3.0): https://github.com/demon-5656/LibGamepadContextMenuBridge/releases/tag/v1.3.0If you hit any edge cases with specific addons/scenes, please post:Steps to reproduceScene/UI contextLua errors / stack tracesIll keep compatibility updates coming.