Enshrouded Chamomile Location and Uses
Chamomile is a flower in Enshrouded most commonly used for teas and healing items.
Chamomile is a flower in Enshrouded most commonly used for teas and healing items.
raggsz attributesLegible, unintrusive numeric attributes near your feet; subtle when healthy, standing out as they run low or in combat.What it doesReplaces the default attribute bars with magicka / health / stamina shown as plain numbers (16.1k) over thin bars at the player’s feet.https://cdn-eso.mmoui.com/preview/pvw16456_thumb.pngFades when healthy. Numbers rest at low opacity at full, ramp to fully opaque by half, and snap to full in combat.Warns as it drains. Below half, the bar’s edge pulses in its own color, intensifying as the value approaches empty.Smooth. Values ease toward their target quick on drops (instant on a drop into low resource), gentler on recovery.Change arrows. An up/down arrow shows while the game’s own regen or drain visual (HoT, DoT, recovery, drain) is active on an attribute.Form bars. Thin werewolf and mount bars appear under magicka and stamina while in that form.InstallDrop the raggsz-attributes folder into Documents/Elder Scrolls Online/live/AddOns/, or install via eso-addons. Requires LibAddonMenu-2.0.SettingsConfigure via Settings -> Addons -> raggsz attributes: per-attribute colors, number/bar visibility, bar width and thickness, resting intensity, position (including drag-to-place), and the form bars.
Adds a “Guild & Activity Finder” button that queues for active Undaunted Pledge dungeons on Normal or Veteran. 😉
BurstSync line up your burst so every spell lands at the same instant.Tick the spells in your kit. BurstSync knows each spell’s cast-to-impact delay, works out the casting order, and a shrinking bar tells you exactly when to press so all your damage lands together. Built for group burst, where syncing the hit is the difference between a kill and a wasted ultimate.How it worksEvery spell has an impact delay the time between your press and the actual hit. For a synced burst, all spells must land at a common instant T.The ticked spell with the longest impact becomes the trigger it sets T.You cast it, the countdown starts.Every other spell is scheduled at T minus its impact, so they all land together.The bar shrinks and is coloured by the next spell to cast.A golden BURST flash fires at the moment of impact.You never set an ordering delay. You tick, that’s it. Re-pressing the trigger restarts the sequence to re-sync.FeaturesNo timing math pick your spells, the addon computes the whole order.Variant impacts dropdowns for morph/build variants (Deep Fissure 3/9 s, Incinerate 5/10/15 s…) and sliders for ranges (Blast Bones 28 s, Crystal Weapon 16 s).Class-coloured cues the bar colour tells you the class of the next spell, the name on it tells you which one. Each colour is editable.Settings by class spells grouped into collapsible submenus per class, with a colour picker on each.Morph support sibling morphs can share one entry or live on separate lines when their timings differ.Auto EN / FR language follows your client. Settings saved per account.Movable, lockable bar optional spell-name label and BURST marker.Built-in spellsDeep Fissure, Subterranean Assault, Proximity / Inevitable Detonation, Power of the Light / Purifying Light, Fulminating Rune, Incinerate, Soul of Flame / Heart of Flame, Blast Bones, Haunting Curse, Daedric Prey, Detonating Attraction, Elemental Explosion, Bound Armaments, Crystal Weapon, Mage’s / Endless Fury, Ulfsild’s Contingency, Rune of the Colorless Pool.Missing a spell or running a different morph? Add it in one line in the MASTER table grab the abilityId in-game with /burstsync scan.Commands/burstsync test visual demo (no combat)/burstsync list show the computed order and timings/burstsync scan print the abilityId of each slotted skill/burstsync unlock / lock move / freeze the bar/burstsync reset re-center the bar/burstsync on / off enable / disable(Alias: /bsync)DependencyRequires LibAddonMenu-2.0.CreditsAuthor: Eyr0n
Description Had you ever the Problem pressing a Skill, which is flagged as “Criminal Act” and got chased by the Guards? (“Criminal Act” = A Skill, which activated around NPCs will give you a Bounty. For Example the “Werewolf Transformation” )This Plugin prevents pressing any “Criminal Act” Skill, while in Open World. If you are in a PVP Zone or PVE Content like (Trail, Delve, Dungeons, Public Dungeons, .. ) the skill can be pressed again. This Plugin DOES NOT PREVENT ALL CRIMINAL ACTS, like stealing, using Blade of Woe. Its is only meant to prevent SKILLS to be pressed, which would cause a bounty. Also, when entering Combat, this Rule gets deactivate that it will not hinder you in any way. THIS PLUGIN WORKS CURRENTLY ONLY IN GERMAN OR ENGLISHLIST of SKILLS which get Blocked (Also all Morphs Included)– Necromancer – Spirit Guardian- Sacrificial Bones- Frozen Colossus- Skeletal Mage- Bone Goliath Transformation– Werewolf Transformation (Only Ulti)– Vampire- Blood Scion- Blood Frenzy- Vampiric Drain- Mist FormYou will get Informed on the Screen, that the Feature disabled a Skill “Criminal Skill prevented”. Also, when changing to a criminal Skill, bevore the Player got initialized, you have to reload again or use the command /pcarefreshbar (Maybe Changes in the future, that it will trigger automatically)Slash Commands- pcadeactivate = Deactivates the Plugin – pcaactivate = Enables the Plugin – pcarefreshbar = Refreshes the Bar, when something did not load right Dependencies## LibZone >=8.98## LibSkillBlocker >= 1.10How It WorksThe bad News is there is no LIB who has all abilities listed and ready for use, also the public API from ESO is not having a Methode like “IsSkillCriminalAct”, which means, this Plugin runs on a Hard coded List of the Names of the Abilites, which are flagged Criminal Act. The List is above in the description. Ability IDs are not used, because from my research, they can change, when they get nerved or buffed and get a total different ID, which makes it impossible to keep up with the changes, therefore I decided to use Names.The problem is, that not all languages are supported in my Hard coded List, because methods which retrieve the name of the ability only get the Client Language name. For Example using the German Language, you will get not the English names and therefore the German Abilities Names have to be inserted into my hard coded list. I did not all the work, because its not easy to retrieve all morphs Names in a different Language, you dont understand and did not want to put the work into it. But every developer is welcome to use my code to add his language to the support. Developing Extra LanguagesThis is a guide for a developer, which is allowed to use my code to add his language to the plugin. I am not sure, if performance will decrease significantly if using to many Ability namens, but this has to tested. If you want to add a other language, PLS use following structure to keep the plugin clean. Use the file “PreventCrimeActions.lua” , Line 30, PCA.blockedAbilites {} Use this attribute to add more Abilities. The strucure is as follows–Class –Language Name (Short Form) = {blocked = true, werewolf =true/false} ,(Keep in mind, if the last Row of Abilite Name, do NOT place a “,” !!!!)Additional Information. I discovered, that ESO in the German Languages Adds ^P/S at the end of the name, which stands for Plural or Singular, but this can change per Language. I created therefore the Methode CleanAbilityName(name) .
Dwarven Splintmail is a heavy armour in Baldur’s Gate 3 that lowers Piercing damage and boosts your Constitution stat by two points.
The The Dead Shot is a longbow in Baldur’s Gate 3 that doubles your proficiency bonus and reduces the number you need to strike a critical hit.
The Unseen Menace is a pike weapon in Baldur’s Gate 3 that is Invisible and grants you Advantage on attack rolls.
The Helldusk Armour is a heavy armour in Baldur’s Gate 3 that provides heavy proficiency, and deal retaliatory burning damage, and decreases all incoming damage by 3.
The Enraging Heart Garb is a chest clothing in Baldur’s Gate 3 which can grant Barbarians turns of Wrath while enraged.