]LightsOutLightsOut is a lightweight housing mini-game add-on that lets you turn your ESO home into a competitive battleground using interactive furnishings.Players or teams compete by controlling the state of objects (on/off or multi-state), racing to achieve and maintain their assigned winning condition while others try to disrupt them.Core IdeaAssign each team an interactable furnishing and define a winning state (for example, ON or OFF).Teams then battle by toggling objects in the house to reach their win condition.Other players can interfere at any time, making this a fast-paced, competitive experience.Game ModesTargetSelect a number of items that count toward victory.Only a random subset of each teams items are tracked the rest act as decoys.First team to get all their tracked items into the correct state wins.ThresholdAll items count, but you only need a set number in the correct state to win.Other teams can undo your progress at any time.WarAll teams compete over the same object, each claiming a different state.The number of teams is limited by the number of states the item supports.State changes only count after 5 seconds, preventing accidental wins while cycling states.Timers & OvertimeGames can optionally include a timer:When time expires, the team with the highest completion percentage winsIf tied, the game enters sudden deathFirst team to pull ahead winsWithout a timer, the game continues until a normal win condition is reached.Creating TeamsPlace an interactable item in your houseSet it to the desired winning stateOpen the housing editor (default: F5)Select the itemRun a command:/lo add /lo war add Note: Items must be placed in a house because the add-on tracks placed furnishing IDs, not just item types.Commands/lo add – Add team (Target/Threshold)/lo war add – Add team (War mode)/lo start threshold X – Start threshold game/lo start target X – Start target game/lo start war – Start war game/lo reset – Stop game and reset items/lo window – Toggle status window/lo controls – Open control panelFeaturesSupports solo play, teams, or large group gamesWorks with any interactable furnishingDynamic item tracking and randomizationControl panel UI for managing gamesLive status window showing progressVisual winner effects and feedbackNotesLeaving the house will end the active game with no winnerWar mode supports only as many teams as the item has statesOther players can always interfere with your progressTurn your house into a puzzle, a race, or total chaos your rules, your game.