Category: News

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LibExtendedSavedVars (103)

Here’s a draft ESOUI page description, written in BBCode (ESOUI’s description field uses it). Copy-paste and adjust to taste it covers everything the guidelines we went through this session call for: no dependencies to disclose, the trademark disclaimer, no AI-disclosure line (per your standing waiver, since you wrote/verified the code yourself), and a developer-facing pitch since the actual “users” of a library are other addon authors.“`bbcodeLibExtendedSavedVarsA genuine MegaServer-wide saved-variables scope, on top of the usual per-character and per-accountoptions with runtime switching between all three, and no dependencies of its own.Why this existsNeither the built-in ZO_SavedVars nor LibSavedVars can share settings across different@AccountName logins on the same PC both always partition data by account, even in their”account-wide” modes. LibExtendedSavedVars adds a third scope that isn’t partitioned by account atall:Character this specific character only.Account shared by every character on the current @account.MegaServer shared by every account and character that has used the addon on thisworld/PC.Switching scopes at runtime doesn’t discard existing values anything still at its default in thenew scope is filled in from whatever the previous scope currently held.For addon authorsThis is a library, not a standalone addon it has no window or settings of its own. Add it as adependency and call one constructor:## DependsOn: LibExtendedSavedVars>=103MyAddon.settings = LibExtendedSavedVars.NewTieredSavedVars( “MyAddon_Data”, — matches your ## SavedVariables: entry 1, — version (reserved for future use) “Settings”, — namespace MyAddon.Defaults, — defaults table LIBEXTENDEDSAVEDVARS_SCOPE_CHARACTER — default scope for first-time players)From there, read and write settings exactly like a normal ZO_SavedVars table(`MyAddon.settings.someKey`). A built-in helper (`:GetLibAddonMenuScopeDropdown()`) generates aready-made “Settings Scope” dropdown for LibAddonMenu-2 panels, localized for English, French,German, Japanese and Russian.Full API and usage examples: see the README bundled with the download.DependenciesNone. LibExtendedSavedVars has zero dependencies of its own.Technical noteThe MegaServer scope isn’t built on ZO_SavedVars at all (ZO_SavedVars can’t express anaccount-independent scope) it manages its own saved-variable table structure directly, keyed byworld name.This Add-On is not created by, affiliated with or sponsored by ZeniMax Media Inc. or itsaffiliates. The Elder Scrolls and related logos are registered trademarks or trademarks of ZeniMaxMedia Inc. in the United States and/or other countries. All rights reserved.“`A few things to fill in / decide yourself before posting:- **`>=103`** in the `DependsOn` example keep this in sync with whatever `AddOnVersion` is current when you actually publish (it’s `103` as of this session’s last bump).- The **Changelog tab** (separate from this description) should get your release notes, newest first not duplicated here.- If you want a screenshot/demo section, ESOUI supports image embeds I left that out since a saved-vars library has nothing visual to show.

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ESO Combat Lock (1.0.0)

EsoCombatLock v1.0.0Prevents accidental companion and assistant dismissals during combat by guarding your quickslot wheel. Optional post-combat auto-resummon, lock indicator HUD, and quickslot activity alerts.Why this existsZeniMax blocks companion summoning in combat. Addons cannot intercept the quickslot key directly. This addon changes what that key hits while you fight with a companion out: risky collectibles are blocked, and the guard parks on a safe substitute via a memento/empty/consumable cascade.Features Combat guard while companion, assistant, or vanity pet is active Park cascade: blocked memento → any memento → empty → unusable safe → consumable safe Combat substitute resource (default None revert to last safe slot) Post-combat companion auto-resummon Optional lock indicator HUD during armed combat Quickslot activity alerts (chat and/or center screen; key read from your bindings) LibAddonMenu-2.0 settings panel In-game gold donation via mail to @solaegisCommands/ecl – status and help/eclprobe – quickslot index probe/ecl settings – open settings (requires LibAddonMenu)/ecl resetall – reset all settings to defaults/ecl testalert – test center-screen alert/ecl move – toggle indicator position lock/ecl reset – reset indicator positionOptional dependencyLibAddonMenu-2.0 (settings UI only; core guard works without it)InstallExtract the EsoCombatLock folder into your AddOns directory, enable in the in-game Addons menu, then /reloadui.First-runRun /eclprobe with a companion on your quickslot wheel, then enter combat to confirm the guard reverts risky slots.MIT License. Not affiliated with ZeniMax Media Inc.

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Cyberpunk 2077: Best Starter Build (Level 1-15) – Easy Beginner Build

Welcome to the Cyberpunk 2077: Starter Build for Levels 1-15. This guide will show you where to pick up the best early-game equipment and weapons to get you started. With this Starting Build you get the best possible start in Cyberpunk 2077. Table of Contents: The Perfect Starting Setup Regular Start Inside the Apartment Leaving […]
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LibItemSets (1.0.0)

Change Log:——————–Version 1.0.0 (2026/08/04)Initial versionDescription:——————–LibItemSets is a library for getting information about item sets.Why use this library?What’s the difference between LibItemSets and LibSets?Console availability: LibItemSets is available for both PC and console, and LibSets is not.Efficiency and performance: Even if LibSets were made available for console, its memory and performance footprint and would not be suitable for console’s limitations. LibItemSets was designed with performance and efficiency as the top priority. This means that it is missing some features found in LibSets, as it focuses on the functionality that most addons actually use. LibItemSets also uses on-demand initialization instead of unconditional initialization, meaning that it has virtually zero footprint until some addon actually tries to use it for the first time. And even after initializing, its memory footprint is still less than 1MB.LibItemSets also has a venerable lineage: it was formerly the internal core data of Item Set Browser before it was spun out into a library so that other addons can make use of Item Set Browser’s data. As such, the data in LibItemSets has been maintained since 2016.For addon developersPlease read the LibItemSets Developer Reference.

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Monster Coffer Helper (1.0)

Mystery Coffer or curated coffer which is cheaper?At Glirion, Maj and Urgarlag that question is just arithmetic. The problem isthat the arithmetic needs three numbers the game never shows you in one place:which sets this vendor stocks, how many shoulder variants each of those setshas, and how many of them you already own. Working it out by hand means pagingthrough the whole stickerbook.This addon goes and gets those numbers, then does the arithmetic.How it decidesBecause the goal is to collect every shoulder, one new shoulder is worthexactly as much as any other. So both offers reduce to a single comparablenumber keys spent per new shoulder:mystery = cost / P(the roll is something you don’t own)curated = cost (P is 1 by definition)Buy whichever is lower. A Mystery Coffer rolls uniformly across every shoulderthe vendor stocks, collected or not, so with N shoulders on the shelf andM still missing, P = M/N. A 1-key Mystery Coffer therefore beats an 8-keycurated one for as long as more than an eighth of the stock is missing.It also projects the whole remaining run. Mystery gets steadily worse asyour collection fills while curated stays flat, so the cheapest strategy ismystery early and curated for the tail and the addon tells you where the twocross:Finish this vendor ~55 keys the smart way (all mystery 98 / all curated 64)Where it shows upA panel at the vendor, with the verdict and every number behind it.A chat line when the store opens.Tooltip lines on the coffers themselves including a warning when acurated coffer is for a set you have already completed./coffer anywhere in the world, when you are nowhere near a vendor.Commands/coffer all three vendors/coffer 2 or /coffer maj just one of them/coffer settings the options panelIt keeps itself accurateVendor stock and prices are read off the store window rather than trusting abundled table, so stock rotations and price changes are picked up on their own.What it learns is saved account-wide, so /coffer stays accurate away fromthe vendor.RequirementsLibSets required, the addon will not load without itLibAddonMenu-2.0 optional, only powers the settings panelAvailable in English and French.Source and feedbackSource, issues and pull requests:github.com/mounirlamouri/eso-monster-coffer-helperReleased under the GPL-3.0.Bug reports are welcome especially if you find a vendor stocking a set theaddon does not recognise.

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Star Wars Zero Company All Species (Races)

This guide covers every playable species in Zero Company, the named characters who represent each one, and what you need to know about choosing between them.

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HUD Grid Snap (1)

With update 51, the base game will have a hud mover built in. At this time, the feature lacks a grid/snap functionality. This addon adds that to the base game.Do not install on live server.Only for API version 101051eso.rc.12.1.0.3285845 +