Category: News

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VCAP2 (built for console- please review files before adding to pc) (2.2.5)

VCAP2 Voice Chat Accessibility PlusCustomisable Narration for ESO’s ChatOVERVIEWTransform ESO’s chat into a fully customisable accessibility experience. VCAP2 gives players complete control over which chat messages are narrated, allowing important information to be heard while reducing unwanted noise.Designed with visually impaired players in mind, it also benefits anyone who prefers spoken notifications or a quieter chat experience.DESCRIPTIONVCAP2 (Voice Chat Accessibility Plus) expands ESO’s built‑in screen reader with intelligent narration controls.Filter, organise and customise spoken chat across: Game channels Guild chat Group chat Whispers Addon notifications Choose exactly what should be narrated, what should be ignored, and how addon messages are announced.VCAP2 automatically recognises supported addon tags, allowing players to: Narrate or silence individual addons Hear addon messages with or without the addon name Reduce notification spam while ensuring important warnings are never missed Create a calmer, more focused audio experience without losing essential information Rather than replacing ESO’s accessibility features, VCAP2 enhances them giving players the same level of control over spoken information that sighted players already have when reading chat.Whether you’re visually impaired, multitasking, or simply prefer audio feedback, VCAP2 makes ESO’s chat more accessible, more informative, and far less overwhelming.

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Shifty’s Craft Cost Calculator (1.0.0)

Shifty’s Craft Cost Calculator Calculate the materials and TTC gold cost to craft gear, complete Master Writs, or estimate the total cost of an entire build then see whether crafting is cheaper than buying.What it doesBreaks down every material required (base materials, style materials, trait gems, improvement materials, and optional glyphs)Prices every material using Tamriel Trade Centre market dataSubtracts materials you already own in your inventory, bank, and craft bag (Need / Own / Missing)Compares total crafting cost with the item’s or Master Writ’s market valueChecks whether your character knows the required style, trait, recipe, or blueprint for Master WritsUpgrade Cost Calculator: estimate the cost to upgrade existing equipment up to Gold qualityBuild Cost Calculator: import a CCC build export and calculate the crafting cost for an entire buildShopping List: save missing materials, motifs, and recipes to purchase laterSupportedBlacksmithingClothingWoodworkingJewelry CraftingMaster Writs for the above professions, plus ProvisioningOptional glyph rune cost calculation for enchanted gearNot SupportedAlchemy Master WritsEnchanting Master WritsHoliday Writs without standard writ requirement fields(other supports will be released soon)RequirementsTamriel Trade Centre (required provides market prices)LibAddonMenu-2.0 (required addon settings)Optional LibrariesLibCharacterKnowledge improved motif, recipe, and blueprint knowledge detection with better item linksLibCustomMenu cleaner inventory context menu integrationLibLazyCrafting optional helper; the addon works perfectly without itHow to useInstall the addon and make sure the TTC Client has updated your price tables.Right-click a craftable gear item and choose Calculate Craft Cost.Right-click a Master Writ and choose Calculate Master Writ Cost.Or use one of the chat commands below./ccc – Calculate craft or writ cost/craftcost – Same as /ccc/ccc last – Recalculate the last item/ccc window – Toggle the results window/ccc upgrade – Open the Upgrade Cost Calculator/ccc shoppinglist – Open the Shopping List/ccc calculatebuild – Open the Build Cost CalculatorFrom the results window you can:Open the Upgrade Cost CalculatorAdd missing materials to the Shopping ListBrowse and manually add materials, motifs, and recipesSettings(Settings → Shifty’s Craft Cost Calculator)Price Mode: Suggested / Avg / SaleAvg / MinSubtract owned materialsAssume maximum improvement expertiseInclude glyph costsCheck Master Writ knowledgePrint results to chat, show the results window, or enable context menu entriesHighlight materials with missing TTC pricesHow /ccc calculatebuild works?The Build Cost Calculator doesn’t import builds directly from ESO. Instead, you convert a supported build guide into a CCC Export code using the companion website, then import that code into the addon.Currently SupportedHyperoxies build guidesMore websites will be supported in future updatesHow to useOpen shiftycraftcostcalculator.netlify.app.Paste a build URL.Select the gear setup you want (weapons, armor, jewelry, etc.).Copy the generated CCC Export code (it begins with CCC1:).In ESO, type /ccc calculatebuild (or /ccc build).Paste the export code into the Build Cost Calculator window.Click Import Build.https://i.imgur.com/6ScmZXA.pngThe addon will then:Display every gear piece in the build.Calculate all required crafting materials.Price materials using Tamriel Trade Centre.Subtract materials you already own (Need / Own /Missing).Calculate the total crafting cost for the entire build.Let you add missing materials directly to the Shopping List.NotesSome build guides don’t include a crafting style. When no style is available, the addon uses Breton as the default for cost calculations.Non-craftable items (such as many Mythics) are listed in the build but are excluded from crafting cost calculations.For developers: https://github.com/alperenustun/CraftCostCalculator

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Ultimate BG3 Life Domain Cleric Build for 2026

If you want the best healer build in Baldur’s Gate 3, look no further than the Life Domain Cleric: in this guide, we cover everything you need to know about making the ultimate healer Cleric in BG3.

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Ranked 1v1 Metrics (v1.0.0)

1v1 Metrics is an Elder Scrolls Online dueling journal and personal ranking addon. It automatically records your duel results, opponent @name, character, race, class, duel duration, date, damage done/taken, and confirmed Werewolf form.Track your W-L-D record, decisive-duel win rate, current streaks, hardest and easiest opponents, class matchups, and detailed duel history. Browse Recent Duels, Opponents, Classes, Statistics, Settings, and Commands through a movable, resizable interface.Build an Overall Tier and independent Class Tiers through placements, matchup-aware scoring, diminishing returns against repeat opponents, and safeguards for suspected CC-lock losses. Tier cards include rank-colored effects, progression bars, shareable chat summaries, and support for every class plus Werewolf form.Designed for players who want a clear, personal record of their ESO dueling progress without requiring external tracking tools.

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STARS MODULE (Console Tested) (1.0)

STARS MODULE TEMPLATE=====================PURPOSE——-This template creates an independent ESO addon that can publish its own data,records and controls inside the STARS Journal through LibSTARSConnect.The connected addon remains responsible for its own SavedVariables and gamelogic. STARS is only the presentation host. Removing or disabling the module inSTARS must never delete the addon’s records.WHAT WAS STANDARDISED———————All reusable bridge files live inside STARSConnect. They contain no addon name,module ID, global namespace or project-specific gameplay calls.The root config.lua is loaded first and supplies every identity and registrationvalue used by STARSConnect. This means a new project does not require search-and-replace work inside the STARSConnect folder.Project-specific behaviour belongs in Project.lua or additional root/projectfiles loaded before Project.lua. Main.lua is a fixed startup file.CREATE A NEW MODULE——————-1. Copy the complete STARS_MODULE_TEMPLATE folder.2. Rename the copied addon folder to the final addon name.3. Rename project-manifest.txt to the same addon name with the .addon extension.4. Edit the PROJECT SETTINGS section at the top of config.lua.5. Edit the manifest header. The manifest SavedVariables value must exactly match config.lua savedVariablesName. The addonName must match the name ESO reports for the addon, normally the addon folder/manifest name.6. Replace the example presentation and hooks in Project.lua with project logic.7. Do not edit STARSConnect for ordinary project work. Update that folder only when deliberately rolling a shared template/framework improvement forward.8. Delete the final instructional comments from the finished manifest.ROOT CONFIGURATION——————addonName The ESO addon identifier used by EVENT_ADD_ON_LOADED and event prefixes.namespace The unique Lua global table used by the addon. It must be a valid Lua identifier, for example TamrielRaces or WintersHarvest.version The addon/module version shown to LibSTARSConnect and diagnostics.savedVariablesName / savedVariablesVersion Must match the manifest SavedVariables declaration and migration plan.module.id A permanent unique LibSTARSConnect ID. Do not change it after public release unless the module is intentionally being treated as a different product.module.presentationType game -> STARS > Adventures correspondence -> STARS > Correspondence library -> STARS > Librarymodule.apiVersion The LibSTARSConnect contract version. The current template uses API 1.records.historyLimit Maximum generic records retained by STARSConnect/Records/Records.lua.hud.enabled False by default. When enabled, Project.lua may provide CreateHUD, RefreshHUD and ShutdownHUD methods.PROJECT.LUA CONTRACT——————–The template supplies these optional extension points:Initialize() Called once after SavedVariables and reusable services are ready.OnPlayerActivated() Called from EVENT_PLAYER_ACTIVATED.GetPresentationData() Return the data table currently shown by STARS.GetEntryCount() and ChangeEntry(delta) Optional internal L2/R2 navigation between records, letters, books or views.GetActions() Optional Journal controls: primary -> X secondary -> Square tertiary -> Triangle utility -> L3 Circle remains reserved for Back/Exit and must not be used by a module.Shutdown() Optional cleanup hook.Call Project:NotifyChanged() after changing data currently shown in STARS.The generic Records:Add() and Records:Clear() helpers already do this.PRESENTATION DATA—————–Game / Adventure example: return { title = “MY ADVENTURE”, subtitle = “OPTIONAL SUBTITLE”, lines = { “Line one”, “Line two” }, }Correspondence example: return { collectionTitle = “Hireling Mail”, senderName = “Sender”, subject = “Subject”, entryIndex = 3, entryCount = 20, body = “Scrollable correspondence body…”, }Library example: return { collectionTitle = “Collected Books”, title = “Book Title”, author = “Author”, entryIndex = 4, entryCount = 30, body = “Readable book body…”, }FOLDER RULES————config.lua and Project.lua are intentionally outside STARSConnect.Do not hard-code a project namespace, addon name, module ID or gameplay featureinside STARSConnect. Reusable files must access the project through the localProject reference captured from config.lua during loading.Do not store connected-addon data in STARS SavedVariables. The addon remains theauthoritative owner of its own data.RELEASE PACKAGING STANDARD————————–Every test and release zip should contain a full addon folder plus a completedchangelog at the zip root: AddonName_version.zip |– CHANGELOG_version.txt `– AddonName/ |– AddonName.addon |– config.lua |– Main.lua |– Project.lua `– STARSConnect/…Use TEMPLATED-CHANGELOG.txt for requesting Help thank you