Share Your ESO Feedback, Suggestions, and Bugs with Feature Upvote
We want to hear your thoughts about the game (and any bugs you’ve encountered) via a new community-focused board.
We want to hear your thoughts about the game (and any bugs you’ve encountered) via a new community-focused board.
★Radiant Range★Radiant Range is a customizable ground-range visualization tool designed to help you see, learn, and judge distances in ESO.Ever wondered what 8 meters actually looks like? Or wanted to visualize the radius of a skill, mechanic, heal, or effect?Set the radius you want, and Radiant Range places a glowing circle around your character to give you a visual reference.Use it while testing and learningor leave it on all the time. That’s completely up to you.★FeaturesAdjustable Radius 1 to 30 metersCustom glow colorAdjustable brightness/intensityMove naturally with your characterChoose when your circle is visible:AlwaysIn CombatOut of CombatMaster ON/OFF togglePer-character settingsOptional group sharingGroup members can use different radius, color, and brightness settingsAutomatically resynchronizes after reloads, loading screens, and group changes★ Group SharingRadiant Range can display the circles of other group members who are also using Radiant Range.Share My Radiant RangeAllows group members who also have Radiant Range installed to see your circle.Show Group Radiant RangesShows circles from group members who also have Radiant Range installed and have sharing enabled.Both players must have Radiant Range installed for sharing to work.Each player’s circle uses their own selected radius, color, brightness, and visibility settings.Group sharing is completely optional and can be turned off in the settings.★What Can I Use It For?Radiant Range isn’t tied to a specific class, role, skill, or encounter.Use it to visualize the size of a skill or effect, learn what certain distances look like, practice positioning, compare different ranges, or simply keep a customizable glow around your character because it’s pretty★⚠️ Known Visual Issue Overlapping CirclesWhen two players using Radiant Range have circles that overlap, you may occasionally see a faint square or straight edge around part of the glow.This is a visual rendering artifact only and does not affect the circle’s position, radius, group sharing, or functionality.We’ve improved its appearance as much as possible without sacrificing the accuracy or reliability of the range circles. If a cleaner solution is found, it will be included in a future update.★★ Required LibrariesRadiant Range requires:LibAddonMenu-2.0LibGroupBroadcast★★Please make sure both libraries are installed and enabled. AuthorWifeyRyticPermissions & License 2026 WifeyRytic. All Rights Reserved.Radiant Range and its included code and assets may not be copied, modified, redistributed, republished, incorporated into another addon, or used to create derivative works without prior written permission from WifeyRytic.This addon may be downloaded and used for personal gameplay only.
this addon is to help PTE faster better with one button you can use it for controller, keyboardmade it because i am a poor controller player that can’t PTE fast enough so this was my solution:banana:.
Gives a on-screen alert when the Shard Volley on Orphic Shattered Shard & Xoryn is about to hit.This way you can move out in time to avoid having the shart volley on the melee spot.
Stock up on crowns and ride a spectral steed with a special new bundle.
Welcome to the best Rebecca Build for Cyberpunk 2077 (Patch 2.31). Rebecca is one of the more popular characters in Cyberpunk Edgerunners. This build will stay true to her identity as the crew’s unpredictable, trigger-happy gunner with her iconic Guts shotgun and oversized cyber-arms. The Rebecca Build pairs the Guts shotgun, Adrenaline Rush sustain, and […]
The post Cyberpunk 2077: Rebecca Build | Edgerunners (Patch 2.31) appeared first on AlcastHQ.
Quest Tracker Improved is not another quest tracker, but a rework of the default one. It gives you full control over its visual layout and fixes some long-standing inconveniences, keeping it as lightweight and smooth as possible.DependsOn: LibAddonMenu-2.0Every part quest header, description, hints and hint descriptions is independently configurable: choose font, size, color and outline style to fit your UI.https://iili.io/nAFrvLu.gif▌ Custom Fonts & SizesPick from a list of built-in ESO fonts and adjust the font size for each text element.Independent font and size per part the header, description, hints, and hint descriptions don’t have to match.Quest header icons are also resizable.▌ Custom ColorsColor picker for each part, so headers, conditions and hints can be visually distinct.▌ Custom StylesChoose the outline style per part: soft shadow (thin/thick), thick outline, or none.▌ Custom WidthResize the tracker panel to fit your UI layout.All lines (header, conditions, hints) follow the chosen width.▌ Per-Quest IconsEach quest gets a unique icon based on its type zone story, dungeon, trial, delve, companion, crafting, and more.Repeatable quests are shown in a distinct blue tint, so a repeatable dungeon quest (e.g. an Undaunted pledge) is instantly recognizable at a glance.▌ FixesQuest timers no longer clip through all scenes, staying intact with the quest tracker.Removed “next quest” button from UI, while preserving its functionality as a keybind.I’m not providing any way to move the UI, since it’s a native game element. You’ll be able to move it around yourself with Update 51, or it’s always possible to move it with a tool from BanditsUI or Azurah.
Change Log:——————–Version 1.0.0 – 2026-09-23————————–ENGLISH- Initial public release.- Added independent positioning for the main item tooltip and both comparison tooltips.- Added account-wide, megaserver-separated saved positions.- Added a position-editing mode using visible markers and left-mouse dragging.- Position editing automatically ends when the settings panel is closed.- Added four corner presets: top left, top right, bottom left and bottom right.- Corner presets arrange all three tooltip windows side by side toward the center of the screen.- Tooltip widths are read dynamically from ESO for marker sizing and preset spacing.- Added optional normal ESO tooltip behavior.- Added temporary show/hide and position-editing keybinds.- Added optional Tooltipruhe chat messages.- Added position reset and slash commands.- Added a LibAddonMenu-2.0 settings panel.- Tested in inventory and merchant contexts, including comparison tooltips and /reloadui persistence.- Declared compatibility with live API 101050 and upcoming/PTS API 101051.DEUTSCH- Erste ffentliche Verffentlichung.- Unabhngige Positionierung des Haupt-Item-Tooltips und beider Vergleichs-Tooltips hinzugefgt.- Kontoweite, nach Megaserver getrennte Speicherung der Positionen hinzugefgt.- Bearbeitungsmodus mit sichtbaren Positionsrahmen und Verschieben per linker Maustaste hinzugefgt.- Der Bearbeitungsmodus wird beim Schlieen des Einstellungsfensters automatisch beendet.- Vier Eckvorlagen hinzugefgt: oben links, oben rechts, unten links und unten rechts.- Die Eckvorlagen ordnen alle drei Tooltip-Fenster nebeneinander zur Bildschirmmitte hin an.- Tooltipbreiten werden fr Markergre und Vorlagenabstnde dynamisch direkt aus ESO ausgelesen.- Optionales normales ESO-Tooltipverhalten hinzugefgt.- Tastenbelegungen fr vorbergehendes Ein-/Ausblenden und den Positionsmodus hinzugefgt.- Optionale Tooltipruhe-Chatmeldungen hinzugefgt.- Positions-Reset…Description:——————–ENGLISH=======AI DISCLOSURE————-Tooltipruhe was materially developed with OpenAI ChatGPT. The assistant Atlas generated and revised the Lua code used by the addon. Concept direction, feature decisions and in-game testing were provided by Torfason. The final package is published by Torfason. No third-party addon code or art assets are bundled with Tooltipruhe.REQUIRED DEPENDENCIES———————- LibAddonMenu-2.0 r43 or newerLibAddonMenu-2.0 is an external dependency and is not bundled with Tooltipruhe. Please install or update it separately.ABOUT—–Tooltipruhe gives you control over the position and visibility of ESO’s keyboard item tooltips. The main item tooltip and both comparison tooltips can be positioned independently and their positions are saved.Tooltipruhe does not replace the contents of item tooltips. It only controls their visibility and screen position.FEATURES——–Tooltip Positions- Move the main item tooltip, Comparison 1 and Comparison 2 independently.- Positions are saved account-wide and separated by megaserver.- Editing uses visible positioning markers and the left mouse button.- Leaving the settings panel automatically ends position editing and keeps the saved positions.Position Presets- Top left- Top right- Bottom left- Bottom right- Presets place the three tooltip windows side by side and lead them from the selected corner toward the center of the screen.- Tooltip widths are read dynamically from ESO instead of using a fixed width, so the layout can adapt to different UI configurations and scaling.Visibility- Optional normal ESO tooltip behavior.- When normal behavior is disabled, item tooltips can remain hidden by default.- A keybind can temporarily show or hide the tracked item tooltips.- Chat messages from Tooltipruhe can be enabled or disabled.Controls- Keybind: temporarily show/hide item tooltips.- Keybind: toggle tooltip-position editing.-…
Change Log:——————–Version 0.1.0 – 2026-09-23————————–ENGLISH- Initial public release.- Added six custom lock designs: Classic, Dremora, Dwemer, Wood, Nord and Orsimer.- Added ESO Original as a selectable appearance.- Added fixed and random selection modes.- Added a configurable random pool, including ESO Original.- Added the option to prevent the same random lock from appearing twice in a row.- Added optional ESO pin glow; disabled by default.- Added German and English localization with automatic language selection and manual override.- Added the LibAddonMenu-2.0 settings panel.- Keyboard and gamepad lockpicking use the same selected lock graphics.- ESO lockpicking gameplay, tools, pins and springs remain unchanged.DEUTSCH- Erste ffentliche Verffentlichung.- Sechs eigene Schlossdesigns hinzugefgt: Klassisch, Dremora, Dwemer, Holz, Nord und Orsimer.- ESO-Original als auswhlbare Darstellung hinzugefgt.- Feste und zufllige Schlossauswahl hinzugefgt.- Frei konfigurierbaren Zufallspool einschlielich ESO-Original hinzugefgt.- Option ergnzt, dasselbe zufllige Schloss nicht zweimal hintereinander anzuzeigen.- Optionales ESO-Pin-Leuchten hinzugefgt; standardmig ausgeschaltet.- Deutsche und englische Lokalisierung mit automatischer Sprachauswahl und manueller Auswahl hinzugefgt.- Einstellungsmen ber LibAddonMenu-2.0 hinzugefgt.- Tastatur- und Gamepad-Schlossknacken verwenden dieselben ausgewhlten Schlossgrafiken.- ESO-Schlossknackmechanik, Werkzeuge, Pins und Federn bleiben unverndert.Description:——————–ENGLISH=======AI DISCLOSURE————-Schlosswerk was materially developed with OpenAI ChatGPT. The assistant Atlas generated and reviewed the Lua code used by the addon. Concept direction, custom lock artwork, manual image editing and in-game testing of all included lock graphics were provided by Torfason. The lock-retexture concept was inspired in part by Enhanced Lockpicking by luxape. Schlosswerk does not bundle code or art assets from Enhanced Lockpicking.REQUIRED DEPENDENCIES———————- LibAddonMenu-2.0 r43 or newerLibAddonMenu-2.0 is an external dependency and is not bundled with Schlosswerk. Please install or update it separately.ABOUT—–Schlosswerk gives The Elder Scrolls Online’s lockpicking screen a collection of selectable lock designs while leaving the original lockpicking gameplay untouched.Only the lock body and the front overlay are changed. ESO’s lockpicking mechanics, input, timer, difficulty, sounds, lockpick, broken lockpick pieces, tensioner, pins and springs remain part of the original game UI.FEATURES——–Lock Designs- Classic- Dremora- Dwemer- Wood- Nord- Orsimer- ESO Original remains selectableSelection- Use one fixed lock design.- Choose a random lock for every new lockpicking attempt.- Configure which locks are included in the random pool.- ESO Original can also be included in the random pool.- Optional: prevent the same random lock from appearing twice in a row.Pin Glow- ESO’s pin glow can be enabled or disabled.- Pin glow is disabled by default.- Enabling it restores the original ESO highlight behavior.Compatibility- The same selected lock graphics are used for keyboard and gamepad lockpicking.- Other lock-retexture addons that modify the same lock body or front overlay may conflict with Schlosswerk.SETTINGS——–Open:Settings -> Add-ons -> SchlosswerkYou can also use:/schlosswerkAdditional commands:/schlosswerk…
Companion RosterRequired AI disclosure: This addon’s code was written with the assistance of an AI (Claude). Every feature was verified against the live ESO client and in-game before release, and every API call was checked against the actual game client source. I did a detailed code review on the final files and tested the result extensively but did not write the code by hand myself.See at a glance which companion still needs work, on which of your characters.Every character you play builds rapport with companions separately. Companion Roster tracks it all in one window with a simple character dropdown.FeaturesPick a character from the dropdown, see all 8 companions and their current rapport at a glanceRapport shown as raw numbers (e.g. 3578/5500), color-coded green when maxed, orange when still in progressHover a companion’s rapport to see the game’s own flavor text for their current rapport tierHover a companion’s name to see their passive perk – and whether you’ve unlocked the account-wide Keepsake that makes it always active, even when they’re not summonedShows exactly where you stand with a companion you haven’t recorded rapport for yet: “Not Owned” (you don’t have them at all), “Quest Not Done” (you own them account-wide, but this character hasn’t completed their recruitment quest), or “No Info” (this character can summon them, just hasn’t yet)/fcr toggles the window (shows up with a description in chat’s slash command autocomplete)Bindable keybind under Controls > Keybindings > General > Companion Roster (not bound to anything by default – you choose the key)Draggable window – click and drag the title bar to reposition itHow it worksThe game only ever exposes rapport and level data for whichever companion is currently summoned – there’s no way to look up an off-duty companion’s numbers on demand. Companion Roster records that info automatically whenever you summon a companion (or whenever one you already have summoned changes level or rapport), and remembers it per character. So the window always shows the most recent data it’s actually seen for those, not a live query – if a number looks stale, summon that companion once on that character and it’ll update.Ownership and recruitment-quest status work differently – both are checked live the moment you log into a character, for every companion at once, no summoning required. That’s why those always look current immediately, even for companions you’ve never played with on that character, while rapport still needs an actual summon to refresh.RequiresLibSlashCommanderKnown limitationsThe companion list itself is detected automatically, but the window only has room for 8 rows. If Zenimax ships a 9th companion, it’ll be tracked correctly but won’t have a visible row until the addon is updated.No cross-character view – you look at one character’s roster at a time via the dropdown, there’s no combined “worst companion across my whole account” list.Does not track companion skill levels. This is being considered a future release. Slash Commands/fcr – Toggle the Companion Roster windowIf you run into any issues, let me know.