Category: News

0

Ultimate Star Wars Zero Company Medic Build

This Ultimate Medic build guide for Star Wars Zero Company covers the best weapon, secondary class, talent, and squad for the game’s healer, buffer, and anti-permadeath backbone, updated through launch on August 27, 2026.

0

Ultimate Star Wars Zero Company Gunslinger Build

This Ultimate Gunslinger build guide for Star Wars Zero Company covers the best weapon, secondary class, talent, and squad for the game’s fast, multi-target blaster specialist, updated through launch on August 27, 2026.

0

Ultimate Star Wars Zero Company Heavy Build

This Ultimate Heavy build guide for Star Wars Zero Company covers the best weapon, secondary class, talent, and squad for the game’s armored frontline anchor, updated through launch on August 27, 2026.

0

Ultimate Star Wars Zero Company Scoundrel Build

This Ultimate Scoundrel build guide for Star Wars Zero Company covers the best weapon, secondary class, talent, and squad for the game’s opportunistic setup and critical-hit specialist, updated through launch on August 27, 2026.

0

Ultimate Star Wars Zero Company Assault Build

This Ultimate Assault build guide for Star Wars Zero Company covers the best weapon, secondary class, talent, and squad for the game’s premier close-quarters specialization, updated through launch on August 27, 2026.

0

LibExtendedSavedVars (103)

Here’s a draft ESOUI page description, written in BBCode (ESOUI’s description field uses it). Copy-paste and adjust to taste it covers everything the guidelines we went through this session call for: no dependencies to disclose, the trademark disclaimer, no AI-disclosure line (per your standing waiver, since you wrote/verified the code yourself), and a developer-facing pitch since the actual “users” of a library are other addon authors.“`bbcodeLibExtendedSavedVarsA genuine MegaServer-wide saved-variables scope, on top of the usual per-character and per-accountoptions with runtime switching between all three, and no dependencies of its own.Why this existsNeither the built-in ZO_SavedVars nor LibSavedVars can share settings across different@AccountName logins on the same PC both always partition data by account, even in their”account-wide” modes. LibExtendedSavedVars adds a third scope that isn’t partitioned by account atall:Character this specific character only.Account shared by every character on the current @account.MegaServer shared by every account and character that has used the addon on thisworld/PC.Switching scopes at runtime doesn’t discard existing values anything still at its default in thenew scope is filled in from whatever the previous scope currently held.For addon authorsThis is a library, not a standalone addon it has no window or settings of its own. Add it as adependency and call one constructor:## DependsOn: LibExtendedSavedVars>=103MyAddon.settings = LibExtendedSavedVars.NewTieredSavedVars( “MyAddon_Data”, — matches your ## SavedVariables: entry 1, — version (reserved for future use) “Settings”, — namespace MyAddon.Defaults, — defaults table LIBEXTENDEDSAVEDVARS_SCOPE_CHARACTER — default scope for first-time players)From there, read and write settings exactly like a normal ZO_SavedVars table(`MyAddon.settings.someKey`). A built-in helper (`:GetLibAddonMenuScopeDropdown()`) generates aready-made “Settings Scope” dropdown for LibAddonMenu-2 panels, localized for English, French,German, Japanese and Russian.Full API and usage examples: see the README bundled with the download.DependenciesNone. LibExtendedSavedVars has zero dependencies of its own.Technical noteThe MegaServer scope isn’t built on ZO_SavedVars at all (ZO_SavedVars can’t express anaccount-independent scope) it manages its own saved-variable table structure directly, keyed byworld name.This Add-On is not created by, affiliated with or sponsored by ZeniMax Media Inc. or itsaffiliates. The Elder Scrolls and related logos are registered trademarks or trademarks of ZeniMaxMedia Inc. in the United States and/or other countries. All rights reserved.“`A few things to fill in / decide yourself before posting:- **`>=103`** in the `DependsOn` example keep this in sync with whatever `AddOnVersion` is current when you actually publish (it’s `103` as of this session’s last bump).- The **Changelog tab** (separate from this description) should get your release notes, newest first not duplicated here.- If you want a screenshot/demo section, ESOUI supports image embeds I left that out since a saved-vars library has nothing visual to show.

0

ESO Combat Lock (1.0.0)

EsoCombatLock v1.0.0Prevents accidental companion and assistant dismissals during combat by guarding your quickslot wheel. Optional post-combat auto-resummon, lock indicator HUD, and quickslot activity alerts.Why this existsZeniMax blocks companion summoning in combat. Addons cannot intercept the quickslot key directly. This addon changes what that key hits while you fight with a companion out: risky collectibles are blocked, and the guard parks on a safe substitute via a memento/empty/consumable cascade.Features Combat guard while companion, assistant, or vanity pet is active Park cascade: blocked memento → any memento → empty → unusable safe → consumable safe Combat substitute resource (default None revert to last safe slot) Post-combat companion auto-resummon Optional lock indicator HUD during armed combat Quickslot activity alerts (chat and/or center screen; key read from your bindings) LibAddonMenu-2.0 settings panel In-game gold donation via mail to @solaegisCommands/ecl – status and help/eclprobe – quickslot index probe/ecl settings – open settings (requires LibAddonMenu)/ecl resetall – reset all settings to defaults/ecl testalert – test center-screen alert/ecl move – toggle indicator position lock/ecl reset – reset indicator positionOptional dependencyLibAddonMenu-2.0 (settings UI only; core guard works without it)InstallExtract the EsoCombatLock folder into your AddOns directory, enable in the in-game Addons menu, then /reloadui.First-runRun /eclprobe with a companion on your quickslot wheel, then enter combat to confirm the guard reverts risky slots.MIT License. Not affiliated with ZeniMax Media Inc.

0

Cyberpunk 2077: Best Starter Build (Level 1-15) – Easy Beginner Build

Welcome to the Cyberpunk 2077: Starter Build for Levels 1-15. This guide will show you where to pick up the best early-game equipment and weapons to get you started. With this Starting Build you get the best possible start in Cyberpunk 2077. Table of Contents: The Perfect Starting Setup Regular Start Inside the Apartment Leaving […]
The post Cyberpunk 2077: Best Starter Build (Level 1-15) – Easy Beginner Build appeared first on AlcastHQ.