Category: News

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DeBluedIcons (1)

DeBluedIconsReplaces many of ESO’s blue-tinted UI icons with grayscale versions while preserving the original artwork, dimensions, and texture format.The goal is a more neutral visual style without altering icon shapes, adding new artwork, or changing UI functionality.Pairs great with Perfect Pixel!What This Addon DoesReplaces selected blue-glow UI icons with grayscale versionsUses the game’s original icon texturesPreserves original dimensions and alpha channelsNo gameplay changesNo settings menu requiredNo dependencies requiredHow Icons Were SelectedNot every icon in the game was modified.A texture was processed only if a significant portion of its visible pixels contained ESO’s characteristic cyan-blue glow. Textures meeting this threshold were converted to grayscale, while textures that did not meet it were left unchanged.In practice, most hover and pressed-state icons were affected, while many normal “_up” textures remained untouched.Texture Processing DetailsAll textures originate from the game’s own assetsNo icons were redrawnNo AI-generated artwork was usedNo AI upscaling or super-resolution was usedOriginal texture dimensions were preservedOriginal alpha channels were preservedStandard grayscale conversion was used for most textures.Pressed-state textures use standard luminance conversion. Hover-state textures required a different approach because ESO renders them using additive blending. Traditional grayscale conversion caused these textures to appear excessively bright, so hover-state textures were instead generated using the darkest RGB channel value for each pixel, resulting in a closer visual match in-game.Texture FormatProcessed textures were exported using NVIDIA Texture Tools Exporter 2024.1.1 with the following settings:BC3 (DXT5) compressionProduction qualityNo mipmapsOriginal dimensions preservedInstallationExtract the addon into your Elder Scrolls Online AddOns folder or use Minion.Enable DeBluedIcons from the in-game AddOns menu or at character selectReload the UI or restart the game if necessaryTroubleshootingIf textures do not appear to update correctly, ESO’s shader cache may need to be rebuilt.Close the game completelyDelete: Elder Scrolls OnlineliveShaderCache.cookedLaunch the game againNotesThis addon only replaces texture assetsNo game logic or UI behavior is modifiedNo I can’t change crown store textures, don’t ask.Designed for players who prefer a less blue-heavy UI appearanceSupportIf you encounter issues or discover textures that should be included or excluded, please leave a comment on ESOUI.

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Dungeon Scores (0.5.36)

Change Log:——————–0.5.36 Introduces runtime cleanups.Description:——————–Dungeon Scores 0.5.36 is a PC beta addon for Veteran dungeons on PC NA and PC EU. Dungeon Scores starts a run at first hostile combat, tracks boss and supported Hard Mode evidence, scores completed runs, and keeps local run history and personal bests. It supports solo, duo, trio, and four-player divisions. Trials, arenas, unknown instances, and oversized groups do not arm dungeon scoring.Required Dependency: LibAddonMenu-2.0 r43 or newer. Install it separately. LibAddonMenu r43 can appear out of date in ESO’s Add-Ons menu; if it does, enable “Allow out of date addons.” DungeonScoresRecords and its desktop companion are optional. Dungeon Scores scores runs locally without them.Scoring and controlsScores combine Veteran base, qualifying kills, supported Hard Modes, speed awards, No Death, trifecta, vitality, tempo, and a bounded smaller-party challenge. Dungeon-specific coefficients account for different difficulty and pace. Where HM or trifecta cannot be measured reliably, the addon uses an alternate whole-run scoring path and omits unsupported HM/trifecta failure labels.Activity Finder completion is authoritative. Freeze Completion captures a clear while leaving scoring open; Finalize Score attempts completion capture if needed and closes the run. Unfinished runs can become abandoned under the run-lifecycle rules. An abandoned run is not a completed clear.The browser contains Run…

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Cyberpunk 2077: Double Barrel Shotgun Build | Order, Dezerter + Sovereign (P2.5)

Welcome to the best Double Barrel Shotgun Build for Cyberpunk 2077 (Patch 2.5). This build lives at point-blank range: three iconic double barrels, the Apogee Sandevistan to slow the fight down by 85%, a Projectile Launch System to blow everyone up, and Peripheral Inverse so that the closer an enemy gets, the less damage they […]
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Prismatic Emotes (1.0.0)

PrismaticEmotes make busy RP scenes easier to follow!Version 1.0.0A lightweight Elder Scrolls Online addon that automatically gives each character a persistent color in text emotes (/e, /me, and /emote).Color character names, emote text, or both.Optionally highlight full-name and unambiguous first-name mentions of characters the addon has learned.Customize anyone’s color using their character name.Save colors account-wide across sessions.Mention highlighting is on by default. Use /pe mentions off to disable it or /pe mentions on to enable it again. This does not change author or emote-body coloring. First-name matching uses spaces only; apostrophes and hyphens are kept intact.Set a custom color with:/pe color “Character Name” #89C3F7Check saved characters with /pe list.No required dependencies. All coloring is local to your chatit doesn’t change what other players see.

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Cyberpunk 2077: Assault Rifle Build | Sandevistan + Arm Rocket (P2.5)

Welcome to the best Assault Rifle Build for Cyberpunk 2077 (Patch 2.5). This build is all about holding the trigger: two iconic assault rifles that get more dangerous with every hit, an SMG for when the magazine runs dry, the Falcon Sandevistan to slow the whole fight down and a Projectile Launch System in my […]
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ExoYs Juggernautificator (Offensive Tank Boni Tracker) (0.0.1)

ExoY’s JuggernautificatorBeta Version for PTS Cycle U52.This addon provies information regarding of the damage done boni for tanks introduced in U52. It is currently purely based on the equations ZOS listed in the patch notes, using real time data of your character to provide the current values. As of now, it is just an information window. You can move it around but thats the only level of customization for the beta phase. I am open for any suggestions and feedback for the official release, which will come when U52 comes to the live server. Future Plans: There will be a complete visual overhaul before U52 goes to live server. For now I just want to see how the PTS develops. There will be a “Current Damage Done Boni” – indicator with a future update. That will check all conditions (e.g. also if the cp is slotted) to give you the current dmg done boni. There will be customization options. Disclaimer: The current version is just a basic setup to provide the information of interest. I plan to do a full code refactor after the PTS cycle before U52 comes to the live server, which will include a new GUI, customization options and performance optimization.

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MugShot (2026.10.26-101000)

MugShot A high-performance target frame addon for Elder Scrolls Online, inspired by Hyperioxes TargetFrame. Designed for clarity in combat, it combines personalized portraits and precise buff and debuff tracking with granular controls to tailor the display to your playstyle. __________________________________________________ Features Reaction-based health colors: red for enemies, yellow for neutral targets, and green for friendly targets. Portraits and badges using class icons, race crests, and alliance insignias. Optional custom player portraits through HodorReflexes and LibCustomIcons, with class icons used as a fallback. Buff and debuff icons with remaining-duration timers and stack counts. A movable frame with a live preview of character stats and active effects. Commands /mugshot Enable or disable MugShot. /mugshotmove Unlock or lock the frames position. /mugshotreset Restore the default frame position. /mugshothodor Enable or disable custom player portraits. Optional Integrations LibAddonMenu-2.0 : https://www.esoui.com/downloads/info7-LibAddonMenu.html LibCustomIcons : https://www.esoui.com/downloads/info3000-LibCustomIcons.html HodorReflexes : https://www.esoui.com/downloads/info2311-HodorReflexes-DPSUltimateShare. html Source Code & Issues Contributions, suggestions, and bug reports are welcome on GitHub: https://github.com/nycthemere/MugShot Credits UI concept and inspiration: Hyperioxes TargetFrame. Custom portrait integration: LibCustomIcons and HodorReflexes by m00nyONE and andy.s. __________________________________________________ Artificial Intelligence (AI) Disclosure This add-on was developed with AI pair-programming assistance. All code, logic, performance implications, and ZeniMax Online Studios policy compliance have been personally reviewed, tested, and validated by the author.