kozy-eso BuildPort (0.10.2)
kozy-eso BuildPortType /kozyexport in game and your browser opens the Build Editor on kozy-eso.com with your current character already filled in: gear (set, trait, enchant), both skill bars, passives, mundus, food, champion stars and scribed skills. The editor then calculates your stat sheet.What it readsClass, race, attribute points, the class skill lines you use (subclassing) and your chosen class masteriesEquipped gear: set, trait, enchant type, qualityBoth skill bars, including scribed skills (grimoire and scripts)Purchased passives, active mundus stone, active food or drink, slotted champion starsHow it works and what it does not doThe data is encoded in the link and opened with the game’s own “open URL” function. You see the address and confirm it before anything opens.The addon sends nothing by itself, stores nothing online and does not act on your character.Only a copy of the last link is kept in your own SavedVariables, per server.Commands and options/kozyexport: open the build in the editor/kozyexport debug: print the raw data and any error in the chat (useful for bug reports)Key binding: Esc > Settings > Controls > Add-Ons > kozy-eso BuildPortSettings panel with an “Export now” buttonRequirementsLibAddonMenu-2.0English game language (names are matched in English)NotesThe editor assumes maxed champion points, and says so in its stat panel. Gear that is not legendary is listed in the import report.This addon was written with the help of AI (Claude by Anthropic); the code is plain, readable Lua.Not affiliated with ZeniMax or Bethesda. Game data on the site comes from UESP (CC BY-SA 2.5).License: all rights reserved, see the LICENSE file.Support: please include the output of /kozyexport debug when reporting a problem.

