Category: News

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Soulframe Best Garren Rood Build

Welcome to our Garren Rood Build Guide for Soulframe. In this guide, we’ll explain how you can create a powerful Garren Rood build that deals high damage. The build is good for both solo and co-op play. Garren Rood is one of the Pacts (classes) available in Soulframe. It focuses primarily on melee damage dealing […]
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Soulframe Best Ode Tempest Build

Welcome to our Ode Tempest Build Guide for Soulframe. In this guide, we’ll explain how you can create a powerful Ode Tempest build that deals high damage. The build is good for both solo and co-op play. Ode Tempest is one of the Pacts (classes) available in Soulframe. It focuses primarily on melee damage dealing […]
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Quick Bank (1.0.0)

Quick Bank Bank all the main Currenices with one click. For this Addon to work follow these steps: ** Install QuickBank into you ESO Addons file. ** Launch the Game & Login. ** You can bank the total amount that your character is holding of: – Gold, Alliance Points, Tel Var, & Writ Vouchers. ** Head to the banker/ call the player banker. ** A UI window will appear when the Bank Scene opens in the top left by default. ** Click on of the options & the total amount will be deposited into you bank. ** The UI window can be moved & positioned to a prefered place.

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Soulframe Pacts List – All Classes in Soulframe

Welcome to our Pacts List for Soulframe. This guide will list all of the available Pacts in Soulframe, so you can see what comes with each Pact. Some players refer to Pacts as Classes, since that is a more common term in RPG games. If you see somebody talking about classes in Soulframe, they are […]
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LibImplex (0.0.2)

Complex made simpleThis library allows you to create objects in space (“markers”) in a very simple manner, to speed up development of other very useful addons. It can create “2D” and “3D” markers, automatically handles correct position and order of drawing (to avoid overlapping of distant markers on top of close ones). Check the description below and ImperialCartographer for more information!DependenciesNo external dependencies, but you can use LibDebugLogger if you are interested in logs (use “LibImplex” to filter logs)LibDebugLoggerYou can find a detailed description under the spoiler below (skip if you’re only interested in API description).It creates markers?Yes, I call them “markers”, but it actually creates XML controls and they can be used as you want. The most common use case so far – to place a simple marker at a particular position in space, so I use the word “marker” to describe created objects. Will probably generalize it in the future :)How can I use them?You’re probably familiar with great addons like OdySupportIcons and Elm’s Markers – this library can help create similar looking markers with extra features. And it simplifies things a lot.2D and 3D markers?There are two main approaches to “place” objects in space and draw them on the screen.Calculate vector from camera position to object position and project it on the screen, draw some texture at this point on the screen. It needs to be updated every frame (ideally, for maximum smoothing), because camera follows character and vector camera->object and view perspective changes each frame. This is how OdySupportIcons works, and some other addons use Ody’s addon to draw markers (e.g. Elm’s Markers). I call these markers “2D”, because it’s basically a flat texture on the screen at the right position.Use built-in 3D render and related functions. I call these “3D”, because game’s 3D render is used (but it can’t draw 3D models due to limitations, don’t mix things up).Both methods have their own pros and cons!But what’s the difference from Ody’s addon then?Implemented from scratch with much simpler math and additional features in mindTwo types of markers (2D and 3D) implemented for any use case you can think ofMaximum flexibility – you can add different update functions for each marker: to make them fade away, change size, etc.Basic update functions already implemented, so you can use them right awayYou can add handlers for start and end of update cycleCreated with performance in mind – it takes ~300μs to update 100 2D markers with labels (pretty heavy task), which is why I decided to make it update every frame without limit (OdySupportIcons uses 100fps limit by default), resulting in smoother experience. This can be changed in the future, as not every PC has the same computation power, but I performed tests on a laptop with Power Saving mode on, so I assumed average PC can handle this flawlesslyAPI descriptionCreation of 3D marker:local Marker = LibImplex.Markerlocal position = {111, 222, 333} — some point in spacelocal orientation = nil — 2D marker is flat and can’t be orientedtexture = ‘some/texture/file.dds’size = {width, height} — in pixelscolor = {0.4, 0.5, 0.6} — RGBlocal marker = Marker.Marker2D(position, orientation, texture, size, color)After color you can pass as many update functions as you wish. Update functions make changes to marker on each update (size, alpha, etc.)– update function must have these parameters– “marker” – marker itself, use it to access marker control and apply changes to control– “distance” – calculated distance from player to marker, in cm– “pX, pY, pZ” – x, y, z components of player vector– “fX/Y/Z, rX/Y/Z, uX/Y/Z” – x, y, z components of front, right and up camera vectors, you can use them for calculationslocal function updateFunction1(marker, distance, pX, pY, pZ, fX, fY, fZ, rX, rY, rZ, uX, uY, uZ)– let’s make marker disappear if it is further than 100m or 10000cm marker.control:SetHidden(distance > 10000)endlocal marker = Marker.Marker2D( position, orientation, texture, size, color, updateFunction1, — updateFunction2, — …..)You can destroy marker like this:marker:Delete()All you need to do to place 3D marker – change Marker2D to Marker3D. You can use same update functions and you can destroy it via Delete as well.local Marker = LibImplex.Markerlocal PI = math.pilocal position = {111, 222, 333} — some position pointlocal orientation = {PI, PI / 2, 0} — orient as you wanttexture = ‘some/texture/file.dds’size = {width, height} — in meters! {1, 1}, {1.5, 1.5}, etccolor = {0.4, 0.5, 0.6} — RGBlocal marker = Marker.Marker3D(position, orientation, texture, size, color, updateFunction1)marker:Delete()That’s it! Simple. The lib will take care of updating markers and draw order.I’m working on some other features and will describe them a bit later :)ContactsYou can send me feedback via Discord (@impda) or you can join conversation on the forum.RoadmapImplement ‘Strings’ and ‘Text’, add to the description

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Soulframe Virtues Explained – Stats Guide

Welcome to our Virtues guide for Soulframe. In this guide, we will explain the three Virtues (stats) of Courage, Spirit and Grace, what they do and which ones you should focus on increasing first. Virtues are often confusing for new players because they don’t match up to stats used by most other RPGs (like strength, […]
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AlwaysCompass: Never Get Lost Again (0.0.1)

AlwaysCompass is a lightweight addon that ensures your compass always stays visible even during boss encounters.By default, the Elder Scrolls Online UI hides the compass when a boss bar appears. This addon fixes that, so you can always keep your bearings, no matter the fight.Whether you’re navigating a dungeon, exploring the wilds, or dodging AoEs, your compass will stay right where it belongs at the top of your screen.Never lose your direction again install this addon and keep north always in sight!————————————————————————————————-Features Just … Keeps the compass visible even when the boss bar is active Should works with other compass addons Works seamlessly without any configuration needed————————————————————————————————-Warning ! This addon update the default behavior of the game. It may break easily on version update.