Get Your Claws into the Season Zero Werewolf Update
Arriving with Update 50 and Season Zero on June 8, Tamriel’s Werewolves are getting a fierce refresh.
Arriving with Update 50 and Season Zero on June 8, Tamriel’s Werewolves are getting a fierce refresh.
This addon prevents Werewolf’s Insatiable Hunger from activating if and only if you’re in combat inside an instance. “Instance” here includes dungeons, trials, arenas, and other non-overland zones.It’s a very simple addon with a single purpose. There are no settings, and none are needed.This addon relies on localized string matching to function. All officially supported game languages are included. If you would like support for an unofficial language, please get in touch.
Update 50 replaced the Champion Point display on PvP target frames with the new Veterancy rank icon. When you target another player in Cyrodiil, Imperial City, or Battlegrounds, you now see their seasonal Veterancy rank instead of their CP which tells you how much they’ve played this season, not how strong they are.This addon reverts that change. Target frames show the classic champion star and CP number again, exactly like before Update 50. Features Restores the pre-Update 50 CP display on target frames (Cyrodiil, Imperial City, Battlegrounds) Veterancy rank icon is fully hidden Non-champion players show their level, as before Toggle on/off in settings disabling instantly restores the game’s Veterancy display Configurable fallback if the game ever stops providing a target’s CP value: show nothing, or show the champion star without a numberSlash command/classiccp prints what the game reports for your current target (champion status, CP, Veterancy rank). Useful for verifying the data on your platform.NotesThe CP value shown is what the game client reports for the target. This addon only changes how the target frame is drawn it does not affect gameplay, Veterancy progression, or your own rewards.
Required dependency: LibAddonMenu-2.0 (version 43 or newer) Replaces ESO’s default reticle with a crisp, fully customizable FPS-style crosshair. The native reticle is hidden while your interact prompts (“E to use”, etc.) keep working normally. Crosshair styles Lines only classic four-line crosshair Dot only minimal center dot Lines + dot both combined Customization Lines: length, thickness, gap from center, color, opacity Center dot: circle or square, size, color, opacity (true circle texture included no blurry scaled squares) Outline: optional contrast border on lines and dot with its own thickness, color, and opacity keeps the crosshair visible against any background, snow to nightblade Profiles Full multi-profile support: create, rename, and delete profiles and switch between them from the settings panel. Keep a thin precision setup for sieging and a fat visible one for brawling, and swap in two clicks. Visibility options Hide in menus / cursor mode Hide while dead Hide when out of combat The settings panel greys out whichever section doesn’t apply to your chosen style, and a test mode keeps the crosshair visible while you tune it. Notes Display-only draws UI on your screen and does not read or affect combat in any way.
I dislike the ago time format when looking through guild history activity; so here is 26 lines of code that formats it with month/day/year 12hr am/pm format. no options or settings planned.
A tiny addon that simply sets werewolf’s Insatiable Hunger synergy priority to 10, so that it will no longer get in the way of your other synergies. This makes it so it is lower priority than other default synergy priorities, provided you aren’t using any other addons to set different priorities.No dependencies required.If you want more advanced synergy priority configuration, do not use this addon. Instead, see Synergy Priority.
# Slash Bind Buttons**Slash Bind Buttons** is a small utility addon for The Elder Scrolls Online that lets you bind custom slash commands or `/script` lines to hotkeys and optional on-screen buttons.It was made for players who want Bandits-style custom command buttons without installing a large UI addon.## Features* 10 custom command slots total: * 5 account-wide slots * 5 character-specific slots* Each slot has: * custom command text * custom icon path * optional manual hide toggle* ESO keybind support through `Controls -> Addon Keybinds`* Optional on-screen button panel* Buttons show their assigned keybind label* Horizontal or vertical panel layout* Draggable panel position* Lock/unlock panel mode* Hide panel while menus are open* Built-in paged icon picker* Icon picker uses map, compass, and POI-style ESO UI markers* No dependency on Bandits UI* LibAddonMenu-2.0 is optional but recommended for configuration## Example use casesTeleport to a specific house:“`text/script RequestJumpToHouse(95, true)“`Run any registered slash command:“`text/gh“`Put text into chat:“`textHello!“`## How it worksEach slot is exposed as a normal ESO keybind action.You can assign keys here:“`textSettings -> Controls -> Addon Keybinds“`The addon adds two keybind groups:“`textSlash Bind Buttons – AccountSlash Bind Buttons – Character“`The on-screen panel only shows buttons for valid slots. A slot is shown only when all of the following are true:* the slot has a keybind assigned* the slot has a command* the slot has an icon path* the slot is not manually hidden* the panel is enabledThis keeps the panel clean and prevents empty buttons from appearing.## Panel lock behaviorWhen **Lock panel** is enabled:* clicking a visible button executes its command.When **Lock panel** is disabled:* clicking and dragging any visible button moves the whole panel;* mouse clicks do not execute commands;* assigned keyboard keybinds still work normally.## Icon pickerThe addon includes a simple paged icon picker.The picker shows 20 icons per page and uses a curated internal list of ESO map, compass, and POI marker textures. It does not scan the game files dynamically.This is intentional because ESO addons do not have normal filesystem enumeration access for discovering every texture under `/esoui/art/`.## Dependencies### RequiredNone.### Optional* LibAddonMenu-2.0Without LibAddonMenu-2.0, the addon can still load, and existing keybinds/buttons can still work, but the settings panel will not be available.## InstallationExtract the addon folder into:“`textDocumentsElder Scrolls OnlineliveAddOns“`Final path should look like:“`textDocumentsElder Scrolls OnlineliveAddOnsSlashBindButtonsSlashBindButtons.txt“`Then reload the UI:“`text/reloadui“`## ConfigurationOpen:“`textSettings -> Addons -> Slash Bind Buttons“`From there you can configure:* panel visibility* panel orientation* X/Y position* button size* button spacing* panel lock state* hide while menus are open* account-wide command slots* character-specific command slots* command text* icon paths* icon picker selection* per-slot hide toggles## NotesFresh installations start with empty command and icon fields. No personal commands are included by default.Buttons will not appear until a slot has:1. a keybind;2. a command;3. an icon path.This is intended behavior.## Known limitations* The icon picker uses a curated internal list of marker textures instead of scanning all ESO UI textures.* Some menu/scene transitions may depend on ESO UI behavior and should be tested after major game updates.* Command execution depends on the command being available through ESO’s slash command system. If a slash command is not registered by the UI or another addon, the addon may place the text into chat instead.## CompatibilityThis addon is standalone and does not require Bandits UI.It should be compatible with most UI addons because it only adds its own keybind actions, settings panel, and small movable button panel.## Slash commandsCurrently there are no required user-facing slash commands for normal use.If included in your build, `/sbbreload` may be used to refresh the panel manually.## VersionCurrent version: **1.4.2**
Elden Ring UI meticulously recreates the minimalist, dark-fantasy aesthetic of Elden Ring inside The Elder Scrolls Online with the highest possible accuracy.Key FeaturesDynamic Attribute Bars: Health, Magicka, and Stamina bars that actively scale in length based on your maximum resource values.Boss Health Bars: By default it will display only bosses hp, but for dummy parse use chat command /dummyboss to toggle boss bar into trial dummy health bar.Compass: A compact, clean top compass with vertical ticks.Food Tracker: Styled beautifully to look like the Ash of War display.Equipment Set Trackers: Four custom slots displaying the icons of your currently equipped gear sets (supports 600+ sets!).Rune Tracker Slot: A dedicated slot designed to mimic the Elden Ring rune counter, used to display dps tracker.Custom Death Screen: Complete with the iconic “YOU DIED” visual overlay and authentic audio accompaniment.UI QoL & Clean-up: Re-styled synergy and hiding some annoying default game alerts (f.e., “This item is not ready yet”).By default, the Rune Tracker slot is empty. To display your data there, please use one of the following options:EldenRingUI-CmxModule Integrates your DPS tracker from Combat Metrics directly into the rune slot layout.Raidificator Use this to display your current Trial Score inside the rune slot (ill use it personally, so cmx module is optional module).To achieve full UI cohesion and get the complete Elden Ring look, I highly recommend installing:AnimatedActionBarPlus Use this to get beautiful, themed frames around your skills. Once installed, simply select the EldenRingUI frame in its settings.Important NotePotential Conflicts: Elden Ring UI heavily modifies the core interface. It will likely conflict with other major UI overhauls like Bandits UI, LUI Extended, Azurah, and similar addons. I have not tested compatibility with other UI overhauls. I do not plan to fix any bugs or UI glitches caused by conflicts with other interface addons. For the intended experience, it is recommended to run this as your primary UI addon.
Extention for Elden Ring UI which integrates your DPS tracker from Combat Metrics (CMX) directly into the rune slot layout.Note: Only install this if you want to display your DPS in the rune slot. The base Elden Ring UI does not include this feature by default.
– Hides the “Challenge Difficulty” menu by default- Adds a small selector next to the Normal/Veteran menu at the top of group finder- Clicking the small question mark will reveal/hide the “Challenge Difficulty” menu in group finderThe text is “Challenge Mode” to fit the theme of the already existing “Dungeon Mode”Please feel free to report any bugs or improvements