Category: News

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KWerewolfTracker (1.0.0)

KWerewolfTracker is a lightweight, fully customizable ESO addon designed to track important WW buffs, stacks, and fury in real time.Each tracked ability is displayed in its own movable panel, showing the remaining duration, current stack count (when applicable), and active/inactive state at a glance.Features:Track buff durations with live countdown timers.Display stack counts for abilities that use stacks.Show active/inactive status with visual icon and border changes.Individual movable panels with saved positions.Lock or unlock each panel independently.Enable or disable each tracked ability from the settings menu.Tooltips describing every tracked ability.Automatic position saving per character.Currently SupportedBlood Hunger: Displays current stacks (04).Feeding Frenzy: Displays remaining duration.Werewolf Fury: Displays your current Fury resource (01000) in real time.Perfect for tracking progress toward Rampage.Blood Hunger also grants Major Courage. You can enable the Major Courage panel to monitor its uptime.Feeding Frenzy also grants Minor Force. You can enable the Minor Force panel for better uptime tracking.DependsOn: LibAddonMenu-2.0License:KWerewolfTracker Add-on Copyright (c) 2026 @Zaan’sThis add-on is released into the public domain.You are free to use, copy, modify, merge, publish, distribute, and/orredistribute this add-on or any portion of it, with no requirement tocredit the original author.No attribution is required. You may adapt or integrate this code intoother add-ons or projects as you see fit.Commercial use is NOT permitted. This restriction exists solely tocomply with the Elder Scrolls Online Add-On Terms of Use, which prohibitselling, licensing, or otherwise monetizing add-ons.This add-on is not created by, affiliated with, or sponsored byZeniMax Media Inc. The Elder Scrolls Online and related trademarks arethe property of ZeniMax Media Inc. All rights reserved.Credits:Special thanks to the ESO community for feedback and support.::::

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Dynamic Encounter Tracker (1.0.0)

Dynamic Encounter TrackerSee the current step of an encounter, whether your participation has been registered, and when the next one is expected.Dynamic Encounters run through a series of steps, and the game shares little about their progress. Whether your participation has been registered, when a reward chest becomes available, and how long until the encounter runs again none of it is collected in one place. Dynamic Encounter Tracker puts it into one small window: the current step and its progress, your participation state, a notification when a chest appears, and a countdown to the next expected encounter once this one ends.Currently covers three configured encounters: Stonefalls (Bilsa’s Delivery), Glenumbra (Vampire Hunt), and Auridon (Flower Vine Court).All display elements, notifications and timers described below can be configured in the settings panel see the Settings section near the bottom.Available in 6 languageshttps://flagcdn.com/24×18/gb.png English https://flagcdn.com/24×18/de.png Deutsch https://flagcdn.com/24×18/fr.png Franais https://flagcdn.com/24×18/es.png Espaol https://flagcdn.com/24×18/ru.png Русский https://flagcdn.com/24×18/cn.png 简体中文Status Windowhttps://raw.githubusercontent.com/R0ctan/DynamicEncounterTracker/main/docs/assets/dynenc_unknown.jpgEnter a supported zone and the window tells you where things stand. A compact window with everything in one place zone, encounter, status, current step text and a note line. The window can be moved, resized, or closed, and it wraps long text instead of cutting it off. Honest when nothing is known when you have just entered the zone and no encounter has been detected yet, the status simply reads “Unknown” instead of inventing a state or a timer.Participation & Step Progresshttps://raw.githubusercontent.com/R0ctan/DynamicEncounterTracker/main/docs/assets/dynenc_up_not_participating.jpgTook part in an encounter and received no chest? One possible reason is that your participation was never registered and the game gives no clear sign when that happens. Encounter name shown as ESO calls it, in your client language. “Participation open” the encounter is running, but your contribution has not been registered yet, so reward chests may not count for you. The current step in full text, using the objective text provided by the game.https://raw.githubusercontent.com/R0ctan/DynamicEncounterTracker/main/docs/assets/dynenc_up_participating.jpgThe same encounter a moment later your participation has now been registered. Step position and progress “Step 1/13 (10%)” tells you how far the encounter has come and how far the current step has to go, whenever ESO reports it. “Participation detected” your contribution has been registered for this encounter. Note line with the condition that matters for the current step, so you don’t spend it on the wrong action.Chest Notificationshttps://raw.githubusercontent.com/R0ctan/DynamicEncounterTracker/main/docs/assets/dynenc_chest.jpgA chest can appear while you are still fighting easy to walk away without noticing it. Cooldown countdown after an encounter ends, with the expected time until the next one starts in this zone. The note line names the exact chest “Chest 1 has appeared”, “Chest 2 has appeared”, or “The final chest has appeared” instead of a generic “something appeared”. Optional separate alert window, movable and configurable in size, color and display duration, for when you are not watching the status window. Notifications appear only for chest timings with an explicit, tested rule for the current encounter; step progress alone is never used to predict one.Respawn TimerKnow whether it is worth waiting nearby or whether there is time for something else.After a detected encounter ends, the addon shows a cooldown countdown followed by the expected spawn window. If the expected start time passes, the timer keeps counting upward to show how late the encounter is.Earliest and expected start times can be adjusted separately for each encounter in MM:SS format.SettingsEverything above is configurable window content, appearance, chest notifications and respawn timing each have their own settings section with tooltips. Individual lines of the status window can be hidden, the chest alert can be switched off entirely, and window positions can be reset separately.Slash command/dynet/dynet on enable the addon/dynet off disable the addon/dynet show show the status window/dynet hide hide the status windowKnown LimitationsKeyboard UI only; the addon has not been adapted for the gamepad-preferred UI mode.Required library- LibAddonMenu-2.0 r43 or newerAuthorR0ctanCreditsAI-assisted development by Auralith AIOptional In-Game SupportDynamic Encounter Tracker is completely free to use.If you enjoy the addon and it helps you catch the chests you would otherwise have missed, I’d be very happy about a small in-game gold donation as a little thank-you.No pressure and no obligation only if you enjoy the addon and would like to support its continued development.In-game mail: @TheWipeGuyThank you for using Dynamic Encounter Tracker may your chests always count!

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InfoPanel Layout Fix (1.0.0)

InfoPanel Layout FixA standalone compatibility patch for InfoPanel 1.63.RequirementsThe Elder Scrolls Online PC/Mac clientInfoPanel 1.63FixesForces InfoPanel information onto a single line.Prevents clipped values by measuring rendered text width.Removes the empty space reserved for a hidden framerate meter.Keeps the panel stable when framerate or latency settings are toggled.InstallationInstall and enable InfoPanel, then install and enable InfoPanel Layout Fix. Run /reloadui once. This patch does not include or modify InfoPanel source code.Source and issue trackerGitHub: aie1123/InfoPanelLayoutFix中文说明这是 InfoPanel 1.63 的独立布局补丁,修复信息换行、内容截断、关闭帧率时左侧空白,以及切换帧率/延迟设置后布局错位的问题。启用后执行一次 /reloadui。

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Dynamic Encounters + (Including: Custom Timers & Custom Wayshrines) (v1.0.0)

# Dynamic Encounters + (Including: Custom Timers & Custom Wayshrines)## Short DescriptionTrack Dynamic Encounters, set custom countdown timers, and link them to wayshrines live status, learned respawns, stage timers, alerts, searchable wayshrine browser, and one-click teleport.—## Long DescriptionDynamic Encounters + tracks the three Season One world encounters **Flowervine Farm** (Auridon), **Bilsa’s Delivery** (Stonefalls), and **Vampire Hunt** (Glenumbra) with a movable HUD panel, learned respawn estimation, precise stage timers, custom countdown widgets, and wayshrine integration.### Features🕐 **Custom Countdown Timers** Press the bindable key (default T) to create floating countdown widgets. Track encounter respawns, coordinate guild trial pulls, time achievement runs, or count down anything you need. Each timer shows remaining time with color-coded states (running, stopped, warning, expired) and plays an alert when it hits zero. Resize between small, medium, and large. Timers persist through logout via SavedVariables.🗺️ **Wayshrine Integration** Link any timer to a wayshrine so you know exactly where to go. Also doubles as a general-purpose fast-travel shortcut for farming routes, daily loops, or anywhere you go back and forth. **SHIFT+Left-click** the wayshrine icon to set the nearest wayshrine in your current zone automatically. **SHIFT+Right-click** opens a searchable picker with every known wayshrine, sorted by zone name type to filter instantly. **Left-click** the icon to open your map at that zone, or **right-click** to teleport directly with a confirmation dialog that shows the travel cost. Blocked in combat for safety.🔒 **Timer Lock** Lock individual timers to prevent accidental closing when you’re counting down to something important. The close button disappears while locked and returns when you unlock.🏛️ **Header Wayshrine Button** A persistent wayshrine shortcut pinned to the top of the HUD. **SHIFT+Left-click** assigns the nearest discovered wayshrine in your current zone. **SHIFT+Right-click** opens the searchable picker to choose any known wayshrine. **Left-click** opens the world map at that zone. **Right-click** fast-travels with a gold-cost confirmation dialog. Persists through reloads.🕐 **Encounter Row Tracking** Each encounter row has a clock button (`T`) that creates a linked countdown timer for that specific encounter’s predicted respawn. One click and you’re tracking.ℹ️ **Info & Disclaimer** The `?` button explains what the predictions mean, how the learning engine works, and the honest limitations of API-based estimation.📊 **Live Status Panel** Movable HUD panel showing LIVE NOW / next expected / overdue / no data for all three encounters simultaneously. Dark and light themes included.🧠 **Learned Respawn Timers** Records real activation gaps as you witness them and predicts the next start from the median of observed end-to-start gaps, per zone, per server. The estimate tightens with each cycle, and the display always tells you how many samples the prediction is based on. Modulo filtering handles missed spawns (2, 3 gaps) without corrupting the median.⏱️ **Server-Precise Stage Timers** While you’re participating in an encounter, see the exact stage name, time remaining (from the server’s own expiry timestamp), and stage progress as a percentage.🔔 **Alerts** On-screen center-screen announcement, chat message, and a selectable sound when an encounter goes live. Optional early-warning alert before an estimated start.⚙️ **Full Customization** Dark and light themes, compact mode, per-encounter show/hide toggles, “only my current zone” mode, auto-hide in combat, adjustable scale and opacity, movable and lockable panel, seconds display toggle. Timer widgets have their own independent position, size, and color settings.🎛️ **LibAddonMenu-2.0 Settings** Full settings panel with every option organized into clear categories. Entirely optional everything also works through `/denc` slash commands.### Commands| Command | What it does ||—|—|| `/denc` | Toggle the status panel || `/denc lock` / `unlock` | Lock or unlock panel position || `/denc scan` | Rescan your current zone for encounters || `/denc status` | Print all encounter states to chat || `/denc log` | Show the recent observation log || `/denc reset` | Reset panel position and learned timings || `/dencsettings` | Open the settings panel (requires LibAddonMenu) |### CompatibilityDesigned to coexist with everything:- **One global** (`DynamicEncounters`), namespaced events, own top-level controls no hooks, no re-anchoring of any ZOS or third-party UI- **Scene-fragment integration** (`hud`/`hudui`) panel and timer widgets fade exactly like stock HUD elements when you open inventory, map, or menus- **Read-only World Event API** works alongside map addons (Votan’s, Fyrakin’s, AUI), minimap addons, quest trackers, chat addons (pChat, LUI), and combat overlays### Honest LimitationsThese are by API design, not by oversight:- The client only receives world-event data **for the zone you’re standing in**. When you’re in a different zone, we show your last observation and how long ago it was.- Zone **shards** (instances) can run different clocks. Estimates reflect what *your* client has personally witnessed, and we say so in the UI rather than pretending otherwise.- Respawn predictions are calibrated estimates, clearly marked with `~` and the number of observed samples. While an encounter is running, stage timers are exact (server timestamps).### Install1. Copy the `DynamicEncounters` folder into `DocumentsElder Scrolls OnlineliveAddOns`2. (Recommended) Install (https://www.esoui.com/downloads/info7-LibAddonMenu-2.0.html) via Minion for the settings panel3. `/reloadui` or relog—**API Version:** 101050+**Author:** WayshrineWalker**License:** Hippocratic License 3.0 (HL3)**Tags:** Dynamic Encounters, Timers, Wayshrines, Teleport, Countdown, World Events, HUD

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Soulframe Cogah Guide

Welcome to our Cogah Guide for Soulframe. Here, we will explain what Soulframe’s Cogah mode is, as well as how to unlock and activate it. Table of Contents: What is Cogah? How to Unlock Cogah How to Activate Cogah Related Guides What is Cogah in Soulframe? Cogah is a harder difficulty mode in Soulframe that […]
The post Soulframe Cogah Guide appeared first on AlcastHQ.

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Ultimate BG3 Tempest Domain Cleric Build for 2026

If you love radiant and thunder damage, with huge AOE potential, then the Ultimate BG3 Tempest Cleric build is for you. This updated guide focuses on an offensive Cleric subclass and turns it into a one-turn nuke machine.

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Pit’s Zenkosh Tracker (1.0.0)

As a newly Zenkosh Werwolf support i hated the clutter most Addons make on my Screen. Now that is no longer the case. This Addon tracks Alkosh and Zen per Target as two lines who are automatically together. The size and location are of course customizable. It also shows the number of Z’en stacks on the bar. Once Alkosh runs out it displays a red slightly blinking german warning message in the line as i am german. You might enjoy getting shouted at in german though so it stays that way. A Trial Boss will always be at the top of the list even in phases where he disappears for a while with a non blinking warning to reapply. Adds get a warning and then disappear.So far so every other cooldown addon. This one also utilizes the automarker ( you can turn that off) feature.If Alkosh is applied to the Boss or a Big Add (maximum 2 targets right now) it automatically marks the target if your recticle is on it for a short time. It also unmarks the target when it ran out. I like to look at the Boss and not at Timers. You can choose which official eso marker you want to use.You can also mark if your not the one wearing alkosh…So now your entire Group can shout at you when alkosh runs out.Don’t say i didn’t warn you.For feedback just message @petethepower ingame.Kind regards!Pit

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UseWarmaskYouFool (1.0.0)

My friend hated forgetting warmask. Now he doesn’t anymore. This is a fully customisable Addon for warning messages when Warmask runs out. If you have Eso in a different Language you can configure correct behaviour by entering the name of the Buff in your language.You get a Warning that you havent applied Warmask in a fight (when you have it on) after a customizable 0-4s Delay. You then get a Warning when it runs out. And no not just 1 , up to 4 fully customizable (even blinking) Warning Messages with Sound that repeats if you so desire. It also has the normal Warmask Icon with a Timer 10 Seconds in green then it starts from 50 in white and goes red in the last 5 seconds.This is my first small Addon i made. For feedback and helpful commentary just messsage @petethepower ingame. Kind Regards!Pit