Improved Attribute Bars and Target Frame (1.0.0)
Change Log:
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Version 1.0.0 (2026/09/29)
Initial version
Description:
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This is a simple addon to improve the base-game player attribute bars and the target frame. The features in this addon were previously available in the now-defunct Azurah addon, though they have been rewritten from scratch to be more efficient than Azurah’s implementation.
What exactly does this addon do?
For player attribute bars and the target frame, display both the current and maximum values (base-game UI only supports current value), shown with full precision (e.g., 12345 instead of the base-game UI’s 12.3k).
Percentages are floored (rounded down) rather than rounded to nearest as the base-game UI does. Because health-gated mechanics in dungeons and trials occur at floored boss health percentages, this means that the health percentages displayed are more accurately aligned with mechanics.
Health bars will display numeric shield and/or trauma (heal absorption) values (base-game UI will not show these numbers), formatted as “” or “”, respectively.
When looking at a player, show an icon representing the player’s class in the target frame.
https://cdn-eso.mmoui.com/preview/pvw17605.png
There are no dependencies or settings. This addon is also available for console platforms.

